Commit Graph

144 Commits (stable)

Author SHA1 Message Date
valyrie97 a1fcec4f26 new job system. QoL things 2022-12-26 14:39:29 -05:00
valyrie97 95cf571450 tillable soil 2022-12-25 12:09:45 -05:00
valyrie97 e4007a76ab the best build menu in existence 2022-12-25 11:34:53 -05:00
valyrie97 f576907ec1 better dragging build thing 2022-12-23 17:06:25 -05:00
Bronwen fe95f750c2 basic drag buildings. needs better ui. works on macos 2022-06-02 04:30:48 -04:00
Valerie a4aafa9b04 layers are floats now, better camera implementation! 2022-06-02 03:27:38 -04:00
Valerie a0604b4555 farm plots & slightly improved hauling 2022-06-02 02:29:41 -04:00
Valerie cc77a0997e Merge branch 'stable' of https://github.com/marcus13345/hadean into stable 2022-06-01 21:58:10 -04:00
Valerie 07b362d2be new assets 2022-06-01 21:58:05 -04:00
Valerie 7f56a36cfc migrate hauling to new system! 2022-06-01 21:23:37 -04:00
Valerie 6499285d0c Merge branch 'stable' of https://github.com/marcus13345/hadean into stable 2022-06-01 20:46:09 -04:00
Valerie fafa88f772 pawn selection doesnt break when no job 2022-06-01 20:46:05 -04:00
Valerie b2e3168a6b added support for other operating systems 2022-06-01 20:44:15 -04:00
Valerie a3845ef537 dont try to build when hovered on ui elements lol 2022-05-30 16:28:14 -04:00
Valerie baf70d4533 placing stockpiles & job board 2022-05-30 09:33:04 -04:00
Valerie 7ae222c988 fixed, or at least. in the rightr place now, so its fine. 2022-05-29 13:08:01 -04:00
Valerie f6ed9576f6 mass re-organization 2022-05-29 12:26:38 -04:00
Valerie 65e51597fa add camera & terrain defaults to world objects. 2022-05-29 02:58:52 -04:00
Valerie d713bd69d5 created World Objects + updated some gameobjects to it. 2022-05-29 02:54:55 -04:00
Valerie 22c4518675 new abstraction, scenegraph. moved to engine. refactor game code. 2022-05-28 22:15:18 -04:00
Valerie 064326a023 stockpiles 2022-05-28 21:35:06 -04:00
Valerie d8352fbc9a more job related things 2022-05-24 12:06:15 -04:00
Valerie 47099b3057 starting hauling jobs 2022-05-23 19:10:03 -04:00
Valerie 913a455e6d primarily the mouse capture area changes. 2022-05-23 15:18:39 -04:00
Valerie 08f371cfd1 bottom bar & special render for selected items 2022-05-22 05:03:00 -04:00
Valerie e869abf9fb some QoL stuff 2022-05-22 02:08:41 -04:00
Valerie 7fa2648a9a slxn details, logs, jobs, pathfinding hogs. 2022-05-21 08:57:05 -04:00
Valerie ce80c4945d add rock asset 2022-05-21 06:32:54 -04:00
Valerie bec5cca553 util for last commit. whoops. 2022-05-21 06:32:35 -04:00
Valerie 121f9ac779 paths contain their cost, & get BEST path method 2022-05-21 06:32:14 -04:00
Valerie dc033c0d9b Actions! 2022-05-21 05:44:33 -04:00
Valerie bb19f4df72 simple button & selection manipulation 2022-05-21 02:37:59 -04:00
Valerie d10bf0900b create selection narrowing buttons 2022-05-21 01:22:43 -04:00
Valerie a77f3f9158 selectable objects in practice 2022-05-20 21:59:39 -04:00
Valerie 30ae31e913 selectable objects in theory 2022-05-20 21:59:29 -04:00
Valerie 2295b72309 new Assets for selection 2022-05-20 21:58:47 -04:00
Valerie a90d3eff04 more coordinate conversions 2022-05-20 21:58:17 -04:00
Valerie bcf1a6c265 get All of a type from scene 2022-05-20 21:57:23 -04:00
Valerie ae4c5bc8d2 better coordinate normalization for tile9s 2022-05-20 21:56:18 -04:00
Valerie 42a234c810 depth testing & poorly rendered trees 2022-05-20 04:26:12 -04:00
Valerie a35182e368 refactor pathfinding 2022-05-20 01:46:26 -04:00
Valerie 557d0eb569 epix camera & routing 2022-05-20 00:02:00 -04:00
Valerie 8e1f91d947 pawns and basic pathfinding 2022-05-19 06:27:48 -04:00
Valerie 5dd6d8579b init 2022-05-18 07:46:03 -04:00