mass re-organization
parent
65e51597fa
commit
f6ed9576f6
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@ -6,10 +6,11 @@ import java.util.List;
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import java.util.Map;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.input.Button;
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import xyz.valnet.hadean.input.IButtonListener;
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import xyz.valnet.hadean.input.SimpleButton;
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import xyz.valnet.hadean.interfaces.IBottomBarItem;
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import xyz.valnet.hadean.util.Layers;
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public class BottomBar extends GameObject implements IButtonListener {
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public static final int bottomBarHeight = 32;
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@ -1,8 +0,0 @@
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package xyz.valnet.hadean.gameobjects;
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import xyz.valnet.hadean.Tile;
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public interface IHaulable extends IJob {
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public Log take();
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public Tile getDestination();
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}
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@ -9,8 +9,10 @@ import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.IMouseCaptureArea;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import static xyz.valnet.engine.util.Math.lerp;
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@ -7,12 +7,14 @@ import java.util.List;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.IMouseCaptureArea;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.input.Button;
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import xyz.valnet.hadean.input.IButtonListener;
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import xyz.valnet.hadean.input.SimpleButton;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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public class SelectionUI extends GameObject implements ISelectionChangeListener, IButtonListener, IMouseCaptureArea {
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@ -2,10 +2,12 @@ package xyz.valnet.hadean.gameobjects;
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import xyz.valnet.engine.graphics.Drawing;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.Tile;
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import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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public class Stockpile extends WorldObject implements ITileThing, ISelectable {
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@ -54,10 +56,6 @@ public class Stockpile extends WorldObject implements ITileThing, ISelectable {
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return "";
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}
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public Tile getTile() {
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return terrain.getTile((int)x, (int)y);
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}
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@Override
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public void updatePosition(int x, int y) {
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this.x = x;
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@ -2,7 +2,6 @@ package xyz.valnet.hadean.gameobjects;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.Tile;
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import xyz.valnet.hadean.pathfinding.IPathable;
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public class Terrain extends GameObject implements IPathable {
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean;
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package xyz.valnet.hadean.gameobjects;
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import java.util.ArrayList;
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import java.util.List;
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@ -8,13 +8,12 @@ import xyz.valnet.engine.graphics.Sprite;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.ITileThing;
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import xyz.valnet.hadean.gameobjects.Log;
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import xyz.valnet.hadean.gameobjects.Tree;
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import xyz.valnet.hadean.gameobjects.worldobjects.Log;
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import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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// TODO make these tiles REAL gameobjects...
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public class Tile extends GameObject {
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private Camera camera;
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@ -4,9 +4,9 @@ import java.util.ArrayList;
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import java.util.List;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.ISelectable;
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import xyz.valnet.hadean.gameobjects.ISelectionChangeListener;
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import xyz.valnet.hadean.gameobjects.Selection;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
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import xyz.valnet.hadean.util.Assets;
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import static xyz.valnet.engine.util.Math.lerp;
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@ -2,7 +2,7 @@ package xyz.valnet.hadean.gameobjects.tabs;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.IBottomBarItem;
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import xyz.valnet.hadean.interfaces.IBottomBarItem;
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public abstract class Tab extends GameObject implements IBottomBarItem {
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@ -1,12 +1,16 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.graphics.Drawing;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.Tile;
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import xyz.valnet.hadean.gameobjects.Stockpile;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.interfaces.IHaulable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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public class Log extends WorldObject implements ITileThing, ISelectable, IHaulable {
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import static org.lwjgl.opengl.GL11.GL_LINES;
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import static org.lwjgl.opengl.GL11.glBegin;
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@ -15,7 +15,14 @@ import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.shaders.SimpleShader;
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import xyz.valnet.hadean.Tile;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Terrain;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.interfaces.IHaulable;
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import xyz.valnet.hadean.interfaces.IJob;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.pathfinding.AStarPathfinder;
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import xyz.valnet.hadean.pathfinding.IPathfinder;
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import xyz.valnet.hadean.pathfinding.Node;
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@ -164,10 +171,6 @@ public class Pawn extends WorldObject implements ISelectable {
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}
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private Tile getTile() {
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return terrain.getTile((int) x, (int) y);
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}
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private Vector2i getCurrentPos() {
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return new Vector2i((int)Math.floor(x), (int)Math.floor(y));
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}
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@ -1,11 +1,14 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.graphics.Drawing;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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public class Tree extends WorldObject implements ITileThing, ISelectable, IWorkable {
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@ -1,6 +1,9 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Terrain;
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import xyz.valnet.hadean.gameobjects.Tile;
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public class WorldObject extends GameObject {
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@ -16,4 +19,8 @@ public class WorldObject extends GameObject {
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terrain = get(Terrain.class);
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}
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public Tile getTile() {
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return terrain.getTile((int)x, (int)y);
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}
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}
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.interfaces;
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public interface IBottomBarItem {
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public void evoke();
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@ -0,0 +1,9 @@
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package xyz.valnet.hadean.interfaces;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.gameobjects.worldobjects.Log;
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public interface IHaulable extends IJob {
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public Log take();
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public Tile getDestination();
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}
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.interfaces;
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import xyz.valnet.engine.math.Vector2i;
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.interfaces;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.util.Action;
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.interfaces;
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import java.util.List;
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.interfaces;
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public interface ITileThing {
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public boolean isWalkable();
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.interfaces;
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public interface IWorkable extends IJob {
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public void doWork();
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@ -1,22 +1,14 @@
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package xyz.valnet.hadean.scenes;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.List;
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import xyz.valnet.engine.App;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.IMouseCaptureArea;
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import xyz.valnet.engine.scenegraph.IScene;
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import xyz.valnet.engine.scenegraph.SceneGraph;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Pawn;
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import xyz.valnet.hadean.gameobjects.Selection;
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import xyz.valnet.hadean.gameobjects.SelectionUI;
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import xyz.valnet.hadean.gameobjects.Terrain;
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import xyz.valnet.hadean.gameobjects.tabs.ArchitectTab;
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import xyz.valnet.hadean.gameobjects.tabs.MenuTab;
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import xyz.valnet.hadean.gameobjects.worldobjects.Pawn;
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// TODO BIG IDEAS
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// have caches of types that ill need (Like IMouseListener)
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@ -33,14 +25,15 @@ public class GameScene extends SceneGraph {
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protected void construct() {
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objects.add(new Terrain());
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objects.add(new Camera());
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for(int i = 0; i < 5; i ++) {
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objects.add(new Pawn());
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}
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objects.add(new Camera());
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objects.add(new Selection());
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objects.add(new SelectionUI());
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objects.add(new BottomBar());
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objects.add(new ArchitectTab());
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objects.add(new MenuTab());
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@ -3,10 +3,10 @@ package xyz.valnet.hadean.scenes;
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import xyz.valnet.engine.App;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.IScene;
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import xyz.valnet.hadean.Layers;
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import xyz.valnet.hadean.input.Button;
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import xyz.valnet.hadean.input.IButtonListener;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import static xyz.valnet.hadean.HadeanGame.Hadean;
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean;
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package xyz.valnet.hadean.util;
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public class Layers {
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private static int current = 0;
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