new assets

pull/1/head
Valerie 2022-06-01 21:58:05 -04:00
parent 6499285d0c
commit 07b362d2be
2 changed files with 12 additions and 0 deletions

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@ -24,6 +24,7 @@ public class Assets {
public static final Tile9 uiFrameDark;
public static final Sprite[] defaultTerrain;
public static final Sprite[] growingRice;
public static final Sprite pawn;
public static final Sprite tree;
public static final Sprite rocks;
@ -31,6 +32,8 @@ public class Assets {
public static final Sprite lilAxe;
public static final Sprite haulArrow;
public static final Sprite stockpile;
public static final Sprite riceBag;
public static final Sprite farmPlot;
public static final SimpleShader flat;
@ -46,6 +49,13 @@ public class Assets {
new Sprite(atlas, new Vector4i(32, 64, 8, 8))
};
growingRice = new Sprite[] {
new Sprite(atlas, new Vector4i(40, 80, 8, 8)),
new Sprite(atlas, new Vector4i(48, 80, 8, 8)),
new Sprite(atlas, new Vector4i(48, 64, 8, 16)),
new Sprite(atlas, new Vector4i(56, 64, 8, 16))
};
pawn = new Sprite(atlas, 48, 88, 8, 8);
tree = new Sprite(atlas, 64, 64, 24, 24);
rocks = new Sprite(atlas, 64, 104, 8, 8);
@ -53,6 +63,8 @@ public class Assets {
lilAxe = new Sprite(atlas, 64, 88, 16, 16);
haulArrow = new Sprite(atlas, 80, 88, 16, 16);
stockpile = new Sprite(atlas, 40, 64, 4, 4);
riceBag = new Sprite(atlas, 48, 112, 16, 16);
farmPlot = new Sprite(atlas, 40, 72, 8, 8);
Map<Character, Sprite> charset = new HashMap<Character, Sprite>();