farm plots & slightly improved hauling
parent
cc77a0997e
commit
a0604b4555
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@ -124,11 +124,11 @@ public class JobBoard extends GameObject {
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String availableJobsString = "";
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for(Entry<IWorker, IJob> allocation : allocations.entrySet()) {
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takenJobsString += " " + allocation.getKey().getName() + ": " + allocation.getValue().getName() + "\n";
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takenJobsString += " " + allocation.getKey().getName() + ": " + allocation.getValue().getJobName() + "\n";
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}
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for(IJob job : availableJobs) {
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availableJobsString += " " + job.getName() + "\n";
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availableJobsString += " " + job.getJobName() + "\n";
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}
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return "Available Jobs: " + availableJobs.size() + "\n" + availableJobsString +
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@ -10,10 +10,10 @@ import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.IMouseCaptureArea;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Stockpile;
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import xyz.valnet.hadean.gameobjects.Terrain;
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import xyz.valnet.hadean.gameobjects.inputlayer.BuildLayer;
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import xyz.valnet.hadean.gameobjects.inputlayer.Selection;
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import xyz.valnet.hadean.gameobjects.worldobjects.FarmPlot;
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import xyz.valnet.hadean.interfaces.IBuildLayerListener;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
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@ -71,8 +71,8 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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public void select(float nx, float ny, float nw, float nh) {
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x = (int)Math.floor(nx);
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y = (int)Math.floor(ny);
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ITileThing stockpile = new Stockpile(x, y);
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terrain.getTile(x, y).placeThing(stockpile);
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ITileThing thing = new FarmPlot(x, y);
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terrain.getTile(x, y).placeThing(thing);
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opened.set(false);
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}
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@ -0,0 +1,157 @@
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.graphics.Drawing;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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public class FarmPlot extends WorldObject implements IWorkable, ISelectable, ITileThing {
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private float progress = 0f;
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private int stage = 0;
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private boolean planted = false;
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private boolean mature = false;
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private static int STAGE_LENGTH = 1000;
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private static int MAX_STAGES = 4;
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private JobBoard board;
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public FarmPlot(int x, int y) {
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this.x = x;
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this.y = y;
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}
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@Override
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public void render() {
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Drawing.setLayer(Layers.GROUND);
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camera.draw(Assets.farmPlot, x, y);
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if(planted) {
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if(stage > 1) {
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Drawing.setLayer(Layers.AIR);
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camera.draw(Assets.growingRice[stage], x, y - 1, 1, 2);
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} else {
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camera.draw(Assets.growingRice[stage], x, y);
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}
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}
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}
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@Override
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public void update(float dTime) {
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super.update(dTime);
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if(stage == MAX_STAGES - 1) {
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return;
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} if(planted) {
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if(Math.random() > 0.95f) {
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progress += 10;
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if(progress >= STAGE_LENGTH) {
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stage ++;
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progress = 0;
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if(stage == MAX_STAGES - 1) {
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mature = true;
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board.postJob(this);
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}
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}
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}
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} else if (progress >= STAGE_LENGTH) {
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planted = true;
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progress = 0;
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}
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}
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@Override
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public void start() {
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super.start();
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board = get(JobBoard.class);
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board.postJob(this);
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}
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@Override
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public boolean hasWork() {
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return !planted || mature;
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}
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@Override
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public Vector2i[] getWorablePositions() {
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return new Vector2i[] {
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new Vector2i((int) x, (int) y + 1),
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new Vector2i((int) x, (int) y - 1),
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new Vector2i((int) x + 1, (int) y),
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new Vector2i((int) x - 1, (int) y)
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};
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}
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@Override
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public Vector2i getLocation() {
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return new Vector2i((int) x, (int) y);
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}
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@Override
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public String getJobName() {
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return planted ? "Harvest Rice" : "Plant Rice";
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}
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@Override
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public Vector4f getWorldBox() {
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return new Vector4f(x, y, x + 1, y + 1);
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}
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@Override
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public Action[] getActions() {
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return new Action[] {};
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}
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@Override
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public void runAction(Action action) {}
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@Override
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public String details() {
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return "Planted | " + planted + "\n" +
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"Stage | " + stage + "\n" +
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"Progress | " + String.format("%.2f", (progress / STAGE_LENGTH) * 100) + "%";
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}
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@Override
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public void doWork() {
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progress ++;
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if(mature && progress >= STAGE_LENGTH) {
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mature = false;
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planted = false;
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stage = 0;
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if(Math.random() < 0.3) {
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getTile().placeThing(new Rice((int)x, (int)y));
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}
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}
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}
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@Override
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public boolean isWalkable() {
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return true;
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}
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@Override
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public boolean shouldRemove() {
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return false;
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}
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@Override
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public void onRemove() {
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}
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@Override
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public void updatePosition(int x, int y) {}
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}
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@ -134,7 +134,7 @@ public class Log extends WorldObject implements ITileThing, ISelectable, IHaulab
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}
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@Override
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public String getName() {
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public String getJobName() {
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return "Haul Log";
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}
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@ -279,7 +279,7 @@ public class Pawn extends WorldObject implements ISelectable, IWorker {
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@Override
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public String details() {
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IJob currentJob = jobboard.getJob(this);
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String jobString = currentJob == null ? "No Job" : currentJob.getName();
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String jobString = currentJob == null ? "No Job" : currentJob.getJobName();
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return "" + name + "\n" +
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"Held | " + getCarriedName() + "\n" +
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"Job | " + jobString + "\n" +
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@ -0,0 +1,130 @@
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.graphics.Drawing;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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import xyz.valnet.hadean.gameobjects.Stockpile;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.interfaces.IHaulable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import xyz.valnet.hadean.util.SmartBoolean;
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import xyz.valnet.hadean.util.SmartBoolean.IListener;
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public class Rice extends WorldObject implements ITileThing, ISelectable {
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// private SmartBoolean haul;
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private JobBoard jobboard;
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@Override
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public void start() {
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super.start();
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jobboard = get(JobBoard.class);
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Rice that = this;
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// haul = new SmartBoolean(false, new IListener() {
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// @Override
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// public void rise() {
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// jobboard.postJob(that);
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// }
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// @Override
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// public void fall() {
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// jobboard.rescindJob(that);
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// }
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// });
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}
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public Rice(int x, int y) {
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this.x = x;
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this.y = y;
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}
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@Override
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public void render() {
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Drawing.setLayer(Layers.AIR);
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camera.draw(Assets.riceBag, x, y);
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}
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@Override
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public boolean isWalkable() {
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return true;
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}
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@Override
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public boolean shouldRemove() {
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return false;
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}
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@Override
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public void onRemove() {}
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@Override
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public Vector4f getWorldBox() {
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return new Vector4f(x, y, x + 1, y + 1);
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}
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@Override
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public Action[] getActions() {
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return new Action[] {};
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}
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@Override
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public void runAction(Action action) {
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}
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@Override
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public String details() {
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return "Bag of Rice";
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}
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// @Override
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// public boolean hasWork() {
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// return haul.value();
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// }
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// @Override
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// public Vector2i[] getWorablePositions() {
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// return new Vector2i[] {
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// new Vector2i((int)x + 1, (int)y),
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// new Vector2i((int)x - 1, (int)y),
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// new Vector2i((int)x, (int)y + 1),
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// new Vector2i((int)x, (int)y - 1)
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// };
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// }
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// @Override
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// public Vector2i getLocation() {
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// return new Vector2i((int)x, (int)y);
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// }
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// @Override
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// public Log take() {
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// haul.set(false);
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// Tile tile = terrain.getTile((int)x, (int)y);
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// tile.remove(this);
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// return this;
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// }
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// @Override
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// public Tile getDestination() {
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// return get(Stockpile.class).getTile();
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// }
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@Override
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public void updatePosition(int x, int y) {
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this.x = x;
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this.y = y;
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}
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// @Override
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// public String getJobName() {
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// return "Haul Log";
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// }
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}
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@ -137,7 +137,7 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
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}
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@Override
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public String getName() {
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public String getJobName() {
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return "Chop " + name;
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}
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}
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@ -6,5 +6,5 @@ public interface IJob {
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public boolean hasWork();
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public Vector2i[] getWorablePositions();
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public Vector2i getLocation();
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public String getName();
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public String getJobName();
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}
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