slxn details, logs, jobs, pathfinding hogs.

pull/1/head
Valerie 2022-05-21 08:57:05 -04:00
parent ce80c4945d
commit 7fa2648a9a
18 changed files with 293 additions and 40 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
target
out

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@ -14,4 +14,17 @@ public class Vector2i {
this.y = y;
}
public boolean equals(Vector2i other) {
return x == other.x && y == other.y;
}
public boolean isOneOf(Vector2i[] others) {
for(Vector2i other : others) {
if(other.equals(this)) {
return true;
}
}
return false;
}
}

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@ -11,6 +11,10 @@ public class GameObject implements IRenderable, ITickable {
this.scene = scene;
}
public boolean inScene() {
return scene.inScene(this);
}
protected <T> T get(Class<T> clazz) {
return this.scene.get(clazz);
}
@ -30,4 +34,8 @@ public class GameObject implements IRenderable, ITickable {
public void tick(float dTime) {}
public void start() {}
public void remove(GameObject obj) {
scene.remove(obj);
}
}

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@ -22,6 +22,7 @@ public class Tile extends GameObject {
private final Sprite sprite = Assets.defaultTerrain[(int)Math.floor(Math.random() * Assets.defaultTerrain.length)];
private List<ITileThing> stuff = new ArrayList<ITileThing>();
private List<ITileThing> toRemove = new ArrayList<ITileThing>();
public Tile(int x, int y) {
this.x = x;
@ -38,6 +39,23 @@ public class Tile extends GameObject {
}
}
@Override
public void tick(float dTime) {
for(ITileThing thing : stuff) {
if(thing.shouldRemove()) {
toRemove.add(thing);
}
}
for(ITileThing thing : toRemove) {
stuff.remove(thing);
thing.onRemove();
if(thing instanceof GameObject) {
remove((GameObject)thing);
}
}
toRemove.clear();
}
@Override
public void render() {
Drawing.setLayer(2f);

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@ -7,4 +7,5 @@ public interface ISelectable {
public Vector4f getWorldBox();
public Action[] getActions();
public void runAction(Action action);
public String details();
}

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@ -2,4 +2,6 @@ package xyz.valnet.hadean.gameobjects;
public interface ITileThing {
public boolean isWalkable();
public boolean shouldRemove();
public void onRemove();
}

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@ -0,0 +1,9 @@
package xyz.valnet.hadean.gameobjects;
import xyz.valnet.engine.math.Vector2i;
public interface IWorkable {
public boolean hasWork();
public Vector2i[] getWorablePositions();
public void doWork();
}

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@ -0,0 +1,60 @@
package xyz.valnet.hadean.gameobjects;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
public class Log extends GameObject implements ITileThing, ISelectable {
private Camera camera;
private int x, y;
public Log(int x, int y) {
this.x = x;
this.y = y;
}
@Override
public void start() {
camera = get(Camera.class);
}
@Override
public void render() {
camera.draw(Assets.log, x, y);
}
@Override
public boolean isWalkable() {
return true;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {}
@Override
public Vector4f getWorldBox() {
return new Vector4f(x, y, x + 1, y + 1);
}
@Override
public Action[] getActions() {
return new Action[] {};
}
@Override
public void runAction(Action action) {}
@Override
public String details() {
return "A fat log";
}
}

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@ -7,8 +7,11 @@ import static org.lwjgl.opengl.GL11.glVertex3f;
import static org.lwjgl.opengl.GL20.glVertexAttrib2f;
import static xyz.valnet.engine.util.Math.lerp;
import java.util.List;
import xyz.valnet.engine.graphics.Drawing;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.engine.shaders.SimpleShader;
@ -23,7 +26,6 @@ import xyz.valnet.hadean.util.Assets;
public class Pawn extends GameObject implements ISelectable {
private float x = 0.5f, y = 0.5f;
private float dx, dy;
private float counter = 0;
@ -86,26 +88,68 @@ public class Pawn extends GameObject implements ISelectable {
@Override
public void tick(float dTime) {
if(path != null && !path.isComplete()) move();
else newPath();
// firstly, TRY PATHING.
if(path != null && !path.isComplete()) {
move();
return;
}
// then, try to do work!
if(currentJob != null && currentJob.hasWork()) {
if(getCurrentPos().isOneOf(currentJob.getWorablePositions())) {
currentJob.doWork();
return;
}
}
// then try to get work?!
currentJob = null;
tryStartWork();
// then wander...
}
private void newPath() {
// set new destination
dx = 0.5f + (float)Math.floor(Math.random() * Terrain.WORLD_SIZE);
dy = 0.5f + (float)Math.floor(Math.random() * Terrain.WORLD_SIZE);
// and route there.
route();
private Vector2i getCurrentPos() {
return new Vector2i((int)Math.floor(x), (int)Math.floor(y));
}
private void route() {
private IWorkable currentJob;
private void tryStartWork() {
List<IWorkable> workables = getAll(IWorkable.class);
if(workables.size() > 0) {
for(IWorkable job : workables) {
if(!job.hasWork()) continue;
Vector2i[] workablePositions = job.getWorablePositions();
Path bestPathToJob = pathfinder.getBestPath(
new Vector2i((int)Math.floor(x), (int)Math.floor(y)),
workablePositions
);
if(bestPathToJob == null) continue;
this.path = bestPathToJob;
currentJob = job;
}
}
}
// private void newPath() {
// // set new destination
// dx = 0.5f + (float)Math.floor(Math.random() * Terrain.WORLD_SIZE);
// dy = 0.5f + (float)Math.floor(Math.random() * Terrain.WORLD_SIZE);
// // and route there.
// route();
// }
private void reroute() {
// intify all the coordinates
int ix = (int)Math.floor(x);
int iy = (int)Math.floor(y);
int idx = (int)Math.floor(dx);
int idy = (int)Math.floor(dy);
int idx = path.dst.x;
int idy = path.dst.y;
// try to make a new path.
path = pathfinder.getPath(ix, iy, idx, idy);
@ -126,7 +170,7 @@ public class Pawn extends GameObject implements ISelectable {
if(counter > 0) counter --;
if(counter < 0) counter = 0;
if(counter == 0) {
route();
reroute();
}
return;
}
@ -160,7 +204,7 @@ public class Pawn extends GameObject implements ISelectable {
@Override
public Action[] getActions() {
return new Action[] {
ACTION_REROUTE,
// ACTION_REROUTE,
ACTION_TOGGLE_DEBUG,
ACTION_PAUSE
};
@ -171,10 +215,15 @@ public class Pawn extends GameObject implements ISelectable {
if(action == ACTION_PAUSE) {
paused = !paused;
} else if(action == ACTION_REROUTE) {
newPath();
reroute();
} else if(action == ACTION_TOGGLE_DEBUG) {
debug = !debug;
}
}
@Override
public String details() {
return "IM A PAWNNNNN!!!!";
}
}

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@ -34,6 +34,8 @@ public class Selection extends GameObject {
// return (float) Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2));
// }
private List<ISelectable> toRemove = new ArrayList<ISelectable>();
@Override
public void tick(float dTime) {
if(animation < animationMax) animation ++;
@ -58,6 +60,18 @@ public class Selection extends GameObject {
initialCoords = null;
}
}
for(ISelectable selectable : selected) {
if(selectable instanceof GameObject) {
if(!((GameObject)selectable).inScene()) {
toRemove.add(selectable);
}
}
}
for(ISelectable removeMe : toRemove) {
selected.remove(removeMe);
}
toRemove.clear();
}
@Override

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@ -54,6 +54,11 @@ public class SelectionUI extends GameObject implements ISelectionChangeListener,
if(selectedTypes.size() == 1) {
Assets.font.drawString("" + count + "x " + name, 26, 376);
if(count == 1) {
String details = selected.get(0).details();
Assets.font.drawString(details, 26, 376 + 32);
}
for(Button btn : actionButtons) {
btn.draw();

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@ -34,26 +34,15 @@ public class Terrain extends GameObject implements IPathable {
return tiles[x][y];
}
@Override
public void render() {
// left = 400 - (WORLD_SIZE * TILE_SIZE / 2);
// top = 225 - (WORLD_SIZE * TILE_SIZE / 2);
// Drawing.setLayer(0f);
// for (int i = 0; i < WORLD_SIZE; i++) {
// for (int j = 0; j < WORLD_SIZE; j++) {
// tiles[i][j].render(camera);
// }
// }
}
@Override
public boolean isWalkable(int x, int y, int fromX, int fromY) {
return getTile(x, y).isWalkable();
if(!isOutOfBounds(x, y)) {
return getTile(x, y).isWalkable();
} else return false;
}
@Override
public boolean isInBounds(int x, int y) {
public boolean isOutOfBounds(int x, int y) {
return x < 0 || y < 0 || x >= WORLD_SIZE || y >= WORLD_SIZE;
}

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@ -1,13 +1,17 @@
package xyz.valnet.hadean.gameobjects;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
public class Tree extends GameObject implements ITileThing, ISelectable {
public class Tree extends GameObject implements ITileThing, ISelectable, IWorkable {
private Camera camera;
private Terrain terrain;
private boolean chopFlag = false;
private int x, y;
public Tree(int x, int y) {
@ -17,11 +21,14 @@ public class Tree extends GameObject implements ITileThing, ISelectable {
public void start() {
camera = get(Camera.class);
terrain = get(Terrain.class);
}
@Override
public void render() {
Assets.flat.pushColor(new Vector4f(1 - getProgress(), 1 - getProgress(), 1 - getProgress(), 1.0f));
camera.draw(Assets.tree, x - 1, y - 2, 3, 3);
Assets.flat.popColor();
}
@Override
@ -45,7 +52,64 @@ public class Tree extends GameObject implements ITileThing, ISelectable {
@Override
public void runAction(Action action) {
// TODO Auto-generated method stub
if(action == ACTION_CHOP) {
chopFlag = !chopFlag;
}
}
@Override
public boolean hasWork() {
return chopFlag && choppage < strength;
}
@Override
public Vector2i[] getWorablePositions() {
return new Vector2i[] {
new Vector2i(x, y - 1),
new Vector2i(x, y + 1),
new Vector2i(x - 1, y),
new Vector2i(x + 1, y)
};
}
protected float choppage = 0;
protected int strength = 500;
private float getProgress() {
return (choppage / (float) strength);
}
@Override
public void doWork() {
choppage ++;
}
@Override
public String details() {
return "Chop Flag | " + chopFlag + "\n" +
"Progress | " + (String.format("%.2f", getProgress() * 100)) + "%";
}
@Override
public void tick(float dTime) {
if(choppage >= strength) {
return;
}
if(choppage > 0) {
choppage -= 0.01f;
} else {
choppage = 0;
}
}
@Override
public boolean shouldRemove() {
return getProgress() >= 1.0;
}
@Override
public void onRemove() {
add(new Log(x, y));
}
}

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@ -24,7 +24,7 @@ public class AStarPathfinder implements IPathfinder {
private Node getPathfindingNode(int x, int y, List<Node> open, List<Node> closed, Node parent, int dstX, int dstY) {
// TODO this isnt necessarily the BOUNDS so... think about that.
if(pathable.isInBounds(x, y)) {
if(pathable.isOutOfBounds(x, y)) {
return null;
}
@ -107,7 +107,7 @@ public class AStarPathfinder implements IPathfinder {
path.pop();
return new Path(path, current.getCost());
return new Path(path, current);
}
Node[] neighbors = getNeighbors(current, open, closed, x2, y2);
@ -149,6 +149,7 @@ public class AStarPathfinder implements IPathfinder {
Path bestPath = null;
for(Vector2i dst : dsts) {
Path path = getPath(src.x, src.y, dst.x, dst.y);
if(path == null) continue;
if(path.cost < cost) {
cost = path.cost;
bestPath = path;

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@ -2,5 +2,5 @@ package xyz.valnet.hadean.pathfinding;
public interface IPathable {
public boolean isWalkable(int x, int y, int fromX, int fromY);
public boolean isInBounds(int x, int y);
public boolean isOutOfBounds(int x, int y);
}

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@ -6,10 +6,12 @@ import java.util.Stack;
public class Path implements Iterable<Node> {
private Stack<Node> nodes;
public final int cost;
public final Node dst;
public Path(Stack<Node> nodes, int cost) {
public Path(Stack<Node> nodes, Node dst) {
this.nodes = nodes;
this.cost = cost;
this.cost = dst.getCost();
this.dst = dst;
}
public Node peek() {

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@ -16,6 +16,7 @@ public class GameScene implements IScene {
// generic
private List<GameObject> objects = new ArrayList<GameObject>();
private List<GameObject> newObjects = new ArrayList<GameObject>();
private List<GameObject> removeObjects = new ArrayList<GameObject>();
// private List<IRenderable> renderables = new ArrayList<IRenderable>();
// specific
@ -62,6 +63,13 @@ public class GameScene implements IScene {
}
}
if(!removeObjects.isEmpty()) {
for(GameObject obj : removeObjects) {
objects.remove(obj);
}
removeObjects.clear();
}
for(GameObject obj : objects) {
obj.tick(dTime);
}
@ -70,7 +78,7 @@ public class GameScene implements IScene {
@Override
public void enable() {
objects.add(new Terrain());
for(int i = 0; i < 3; i ++) {
for(int i = 0; i < 1; i ++) {
objects.add(new Pawn());
}
objects.add(new Camera());
@ -95,5 +103,13 @@ public class GameScene implements IScene {
newObjects.add(obj);
obj.link(this);
}
public void remove(GameObject obj) {
removeObjects.add(obj);
}
public boolean inScene(GameObject gameObject) {
return objects.contains(gameObject);
}
}

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@ -23,11 +23,11 @@ public class Assets {
public static final Tile9 uiFrameLight;
public static final Tile9 uiFrameDark;
public static final Sprite[] defaultTerrain;
public static final Sprite pawn;
public static final Sprite tree;
public static final Sprite rocks;
public static final Sprite log;
public static final SimpleShader flat;
@ -46,6 +46,7 @@ public class Assets {
pawn = new Sprite(atlas, 48, 88, 8, 8);
tree = new Sprite(atlas, 64, 64, 24, 24);
rocks = new Sprite(atlas, 64, 104, 8, 8);
log = new Sprite(atlas, 48, 96, 16, 16);
Map<Character, Sprite> charset = new HashMap<Character, Sprite>();