tillable soil
parent
e4007a76ab
commit
95cf571450
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res/textures.png
BIN
res/textures.png
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
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@ -22,6 +22,10 @@ public class Vector4f {
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public static Vector4f black = new Vector4f(0f, 0f, 0f, 1f);
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public static Vector4f zero = new Vector4f(0f, 0f, 0f, 0f);
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public static Vector4f opacity(float w) {
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return new Vector4f(1, 1, 1, w);
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}
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public String toString() {
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return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.w + ")";
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}
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@ -7,12 +7,15 @@ import xyz.valnet.engine.graphics.Sprite;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.FarmPlot;
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import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
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import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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public class Tile extends GameObject {
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public class Tile extends WorldObject implements IWorkable {
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private Camera camera;
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@ -53,6 +56,10 @@ public class Tile extends GameObject {
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if(thing instanceof GameObject) {
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add((GameObject)thing);
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}
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if(thing instanceof FarmPlot) {
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desiredTill = true;
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get(JobBoard.class).postJob(this);
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}
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}
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@Override
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@ -74,9 +81,16 @@ public class Tile extends GameObject {
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@Override
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public void render() {
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Assets.flat.pushColor(color);
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camera.draw(Layers.TILES, sprite, x, y);
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Assets.flat.popColor();
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if(tillLevel < 1f) {
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Assets.flat.pushColor(color);
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camera.draw(Layers.TILES, sprite, x, y);
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Assets.flat.popColor();
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}
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if(tillLevel > 0f) {
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Assets.flat.pushColor(Vector4f.opacity(tillLevel));
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camera.draw(Layers.TILES, Assets.farmPlot, x, y);
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Assets.flat.popColor();
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}
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}
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public boolean isWalkable() {
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@ -85,4 +99,46 @@ public class Tile extends GameObject {
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}
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return true;
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}
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private boolean desiredTill = false;
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private float tillLevel = 0;
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public void setTill(boolean till) {
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desiredTill = till;
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}
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@Override
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public boolean hasWork() {
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return desiredTill && tillLevel < 1f;
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}
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@Override
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public Vector2i[] getWorkablePositions() {
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return new Vector2i[] {
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new Vector2i(x - 1, y - 1),
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new Vector2i(x, y - 1),
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new Vector2i(x + 1, y - 1),
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new Vector2i(x - 1, y + 0),
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new Vector2i(x, y + 0),
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new Vector2i(x + 1, y + 0),
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new Vector2i(x - 1, y + 1),
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new Vector2i(x, y + 1),
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new Vector2i(x + 1, y + 1),
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};
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}
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@Override
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public Vector2i getLocation() {
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return new Vector2i(x, y);
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}
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@Override
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public String getJobName() {
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return "Till Soil";
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}
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@Override
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public void doWork() {
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tillLevel += 0.005f;
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}
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}
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@ -1,43 +1,40 @@
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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import xyz.valnet.hadean.interfaces.BuildableMetadata;
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import xyz.valnet.hadean.interfaces.IBuildable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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@BuildableMetadata(category = "Zones", name = "Farm Plot")
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public class FarmPlot extends WorldObject implements IWorkable, ISelectable, ITileThing, IBuildable {
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public class FarmPlot extends WorldObject implements ISelectable, ITileThing, IBuildable {
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private float progress = 0f;
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private int stage = 0;
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private boolean planted = false;
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private boolean mature = false;
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// private float progress = 0f;
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// private int stage = 0;
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// private boolean planted = false;
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// private boolean mature = false;
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private static int STAGE_LENGTH = 1000;
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private static int MAX_STAGES = 4;
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// private static int STAGE_LENGTH = 1000;
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// private static int MAX_STAGES = 4;
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private JobBoard board;
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// private JobBoard board;
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private int w, h;
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@Override
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public void render() {
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camera.draw(Layers.TILES, Assets.farmPlot, x, y);
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// camera.draw(Layers.TILES, Assets.farmPlot, x, y);
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if(planted) {
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if(stage > 1) {
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camera.draw(Layers.AIR, Assets.growingRice[stage], x, y - 1, 1, 2);
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} else {
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camera.draw(Layers.AIR, Assets.growingRice[stage], x, y);
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}
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}
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// if(planted) {
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// if(stage > 1) {
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// camera.draw(Layers.AIR, Assets.growingRice[stage], x, y - 1, 1, 2);
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// } else {
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// camera.draw(Layers.AIR, Assets.growingRice[stage], x, y);
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// }
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// }
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}
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@Override
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@ -52,24 +49,24 @@ public class FarmPlot extends WorldObject implements IWorkable, ISelectable, ITi
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public void update(float dTime) {
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super.update(dTime);
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if(stage == MAX_STAGES - 1) {
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return;
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} if(planted) {
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if(Math.random() > 0.95f) {
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progress += 10;
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if(progress >= STAGE_LENGTH) {
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stage ++;
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progress = 0;
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if(stage == MAX_STAGES - 1) {
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mature = true;
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board.postJob(this);
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}
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}
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}
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} else if (progress >= STAGE_LENGTH) {
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planted = true;
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progress = 0;
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}
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// if(stage == MAX_STAGES - 1) {
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// return;
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// } if(planted) {
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// if(Math.random() > 0.95f) {
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// progress += 10;
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// if(progress >= STAGE_LENGTH) {
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// stage ++;
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// progress = 0;
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// if(stage == MAX_STAGES - 1) {
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// mature = true;
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// board.postJob(this);
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// }
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// }
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// }
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// } else if (progress >= STAGE_LENGTH) {
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// planted = true;
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// progress = 0;
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// }
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}
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@ -77,34 +74,34 @@ public class FarmPlot extends WorldObject implements IWorkable, ISelectable, ITi
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@Override
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public void start() {
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super.start();
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board = get(JobBoard.class);
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board.postJob(this);
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// board = get(JobBoard.class);
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// board.postJob(this);
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}
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@Override
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public boolean hasWork() {
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return !planted || mature;
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}
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// @Override
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// public boolean hasWork() {
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// // return !planted || mature;
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// }
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@Override
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public Vector2i[] getWorkablePositions() {
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return new Vector2i[] {
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new Vector2i((int) x, (int) y + 1),
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new Vector2i((int) x, (int) y - 1),
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new Vector2i((int) x + 1, (int) y),
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new Vector2i((int) x - 1, (int) y)
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};
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}
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// @Override
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// public Vector2i[] getWorkablePositions() {
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// return new Vector2i[] {
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// new Vector2i((int) x, (int) y + 1),
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// new Vector2i((int) x, (int) y - 1),
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// new Vector2i((int) x + 1, (int) y),
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// new Vector2i((int) x - 1, (int) y)
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// };
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// }
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@Override
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public Vector2i getLocation() {
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return new Vector2i((int) x, (int) y);
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}
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// @Override
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// public Vector2i getLocation() {
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// return new Vector2i((int) x, (int) y);
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// }
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@Override
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public String getJobName() {
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return planted ? "Harvest Rice" : "Plant Rice";
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}
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// @Override
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// public String getJobName() {
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// return planted ? "Harvest Rice" : "Plant Rice";
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// }
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@Override
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public Vector4f getWorldBox() {
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@ -130,23 +127,21 @@ public class FarmPlot extends WorldObject implements IWorkable, ISelectable, ITi
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@Override
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public String details() {
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return "Planted | " + planted + "\n" +
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"Stage | " + stage + "\n" +
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"Progress | " + String.format("%.2f", (progress / STAGE_LENGTH) * 100) + "%";
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return "";
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}
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@Override
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public void doWork() {
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progress ++;
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if(mature && progress >= STAGE_LENGTH) {
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mature = false;
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planted = false;
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stage = 0;
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if(Math.random() < 0.3) {
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getTile().placeThing(new Rice((int)x, (int)y));
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}
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}
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}
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// @Override
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// public void doWork() {
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// // progress ++;
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// // if(mature && progress >= STAGE_LENGTH) {
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// // mature = false;
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// // planted = false;
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// // stage = 0;
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// // if(Math.random() < 0.3) {
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// // getTile().placeThing(new Rice((int)x, (int)y));
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// // }
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// // }
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// }
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@Override
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public boolean isWalkable() {
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@ -5,6 +5,8 @@ import xyz.valnet.engine.math.Vector2i;
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public interface IJob {
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public boolean hasWork();
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public Vector2i[] getWorkablePositions();
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@Deprecated // please use the workable positions.
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public Vector2i getLocation();
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public String getJobName();
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}
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