Ivory
|
0f73574f13
|
expanding buttons and dynamic gui areas
|
2023-01-18 06:38:31 -05:00 |
Ivory
|
58618b97bc
|
better jobs, quarry, immediateui
|
2023-01-15 04:11:17 -05:00 |
Ivory
|
ecc9a7a99f
|
cleanup: warnings
|
2023-01-12 09:03:41 -05:00 |
Ivory
|
a205bad00f
|
random names, wandering, improved selection ui
|
2023-01-12 08:55:30 -05:00 |
Ivory
|
9b12ee7417
|
quarrys exist and work, but are a little buggy...
|
2023-01-11 05:09:35 -05:00 |
Ivory
|
6bec854463
|
cleanup logging
|
2023-01-11 03:37:13 -05:00 |
Ivory
|
807e6a2a49
|
started sounds!
|
2023-01-11 02:54:14 -05:00 |
Ivory
|
3d0754f060
|
context aware walls
|
2023-01-10 21:51:11 -05:00 |
Ivory
|
e31a164871
|
Merge branch 'stable' into world-object-unification-project
|
2023-01-09 22:31:04 -05:00 |
Ivory
|
434b21955e
|
fuck you
|
2023-01-09 03:42:01 -05:00 |
Ivory
|
6912b4acef
|
stuff
|
2023-01-06 12:14:13 -05:00 |
Ivory
|
afba135b7e
|
progress bars, minor balance changes
|
2023-01-04 05:06:53 -05:00 |
Bronwen
|
79733c969a
|
cleanup: fix all the non todo errors
|
2023-01-03 03:57:31 -05:00 |
Ivory
|
54da15ef59
|
saving and loading
|
2023-01-02 19:40:36 -05:00 |
Bronwen
|
8d3535da55
|
fps multiplier and better gameobject lifecycle
|
2023-01-02 14:48:20 -05:00 |
valyrie97
|
e8be8b4089
|
beginnings of savedata
|
2023-01-02 00:26:39 -05:00 |
valyrie97
|
37abb12e98
|
weighted average function
|
2022-12-31 16:26:56 -05:00 |
valyrie97
|
c270373196
|
correct monitor positioning
|
2022-12-31 16:26:46 -05:00 |
valyrie97
|
cb04e9fe75
|
QoL features, ui mostly, some pathing mechanics
|
2022-12-27 15:43:55 -05:00 |
valyrie97
|
b5bfa08869
|
stockpiles work
|
2022-12-27 12:42:29 -05:00 |
valyrie97
|
b773d8e92a
|
smooth pawn motion rendering
|
2022-12-26 15:25:22 -05:00 |
valyrie97
|
a1fcec4f26
|
new job system. QoL things
|
2022-12-26 14:39:29 -05:00 |
valyrie97
|
95cf571450
|
tillable soil
|
2022-12-25 12:09:45 -05:00 |
valyrie97
|
e4007a76ab
|
the best build menu in existence
|
2022-12-25 11:34:53 -05:00 |
Bronwen
|
fe95f750c2
|
basic drag buildings. needs better ui. works on macos
|
2022-06-02 04:30:48 -04:00 |
Valerie
|
a4aafa9b04
|
layers are floats now, better camera implementation!
|
2022-06-02 03:27:38 -04:00 |
Valerie
|
baf70d4533
|
placing stockpiles & job board
|
2022-05-30 09:33:04 -04:00 |
Valerie
|
22c4518675
|
new abstraction, scenegraph. moved to engine. refactor game code.
|
2022-05-28 22:15:18 -04:00 |
Valerie
|
913a455e6d
|
primarily the mouse capture area changes.
|
2022-05-23 15:18:39 -04:00 |
Valerie
|
e869abf9fb
|
some QoL stuff
|
2022-05-22 02:08:41 -04:00 |
Valerie
|
7fa2648a9a
|
slxn details, logs, jobs, pathfinding hogs.
|
2022-05-21 08:57:05 -04:00 |
Valerie
|
bec5cca553
|
util for last commit. whoops.
|
2022-05-21 06:32:35 -04:00 |
Valerie
|
dc033c0d9b
|
Actions!
|
2022-05-21 05:44:33 -04:00 |
Valerie
|
bb19f4df72
|
simple button & selection manipulation
|
2022-05-21 02:37:59 -04:00 |
Valerie
|
bcf1a6c265
|
get All of a type from scene
|
2022-05-20 21:57:23 -04:00 |
Valerie
|
ae4c5bc8d2
|
better coordinate normalization for tile9s
|
2022-05-20 21:56:18 -04:00 |
Valerie
|
42a234c810
|
depth testing & poorly rendered trees
|
2022-05-20 04:26:12 -04:00 |
Valerie
|
557d0eb569
|
epix camera & routing
|
2022-05-20 00:02:00 -04:00 |
Valerie
|
8e1f91d947
|
pawns and basic pathfinding
|
2022-05-19 06:27:48 -04:00 |
Valerie
|
5dd6d8579b
|
init
|
2022-05-18 07:46:03 -04:00 |