weighted average function

pull/1/head
valyrie97 2022-12-31 16:26:56 -05:00
parent c270373196
commit 37abb12e98
27 changed files with 778 additions and 213 deletions

5
.fleet/run.json 100644
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@ -0,0 +1,5 @@
{
"configurations": [
]
}

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@ -13,4 +13,15 @@ public class Math {
float scale = (t - minT) / (maxT - minT);
return outMin + (scale * (outMax - outMin));
}
public static class WeightedAverage {
private float value = 0, weight = 0;
public void add(float value, float weight) {
this.value += value * weight;
this.weight += weight;
}
public float calculate() {
return value / weight;
}
}
}

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@ -0,0 +1,64 @@
package xyz.valnet.hadean.gameobjects;
import xyz.valnet.engine.Game;
import xyz.valnet.engine.graphics.Drawing;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.HadeanGame;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.PercentDetail;
public class Clock extends GameObject {
private float time = 7;
@Override
public void start() {
}
@Override
public void update(float dTime) {
time += 0.0004f;
while (time >= 24) time -= 24;
}
public String toString() {
int hour = (int) Math.floor(time);
int minutes = (int) Math.floor((time % 1) * 60);
String hs = hour < 10 ? " " + hour : "" + hour;
String ms = minutes < 10 ? "0" + minutes : "" + minutes;
return "" + hs + ":" + ms;
}
@Override
public void render() {
Drawing.setLayer(Layers.GENERAL_UI);
String str = toString() + " (Light: " + Math.round(getSunlight() * 100) + "%)";
int left = 440;
Assets.flat.pushColor(Vector4f.black);
Assets.font.drawString(str, left - 1, 9);
Assets.font.drawString(str, left, 9);
Assets.font.drawString(str, left + 1, 9);
Assets.font.drawString(str, left - 1, 10);
Assets.font.drawString(str, left + 1, 10);
Assets.font.drawString(str, left - 1, 11);
Assets.font.drawString(str, left, 11);
Assets.font.drawString(str, left + 1, 11);
Assets.flat.swapColor(Vector4f.one);
Assets.font.drawString(str, left, 10);
Assets.flat.popColor();
}
public float getSunlight() {
float k = 2;
float w = 1;
float u = (k * (float) Math.sin((Math.PI*(time - 7))/(12))) + w;
double kp = Math.atan(k);
float m0 = (float)((Math.atan(k + w)) / kp);
float m1 = (float)((Math.atan(k - w)) / kp);
float t = (float)((Math.atan(u)) / kp);
return (m1 + t) / (m1 + m0);
}
}

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@ -23,6 +23,7 @@ public class Job extends GameObject {
public void next() {
that.nextStep();
}
public abstract boolean isValid();
}
public class PickupItem extends JobStep {
@ -37,6 +38,11 @@ public class Job extends GameObject {
public Vector2i[] getLocations() {
return new Vector2i[] { item.getWorldPosition().asInt() };
}
@Override
public boolean isValid() {
return true;
}
}
public class DropoffAtStockpile extends JobStep {
@ -52,6 +58,11 @@ public class Job extends GameObject {
pile.getFreeTile()
};
}
@Override
public boolean isValid() {
return that.get(Stockpile.class) != null;
}
}
public class Work extends JobStep {
@ -66,6 +77,11 @@ public class Job extends GameObject {
public boolean doWork() {
return subject.doWork();
}
@Override
public boolean isValid() {
return true;
}
}
private List<JobStep> steps;
@ -120,7 +136,24 @@ public class Job extends GameObject {
public void apply();
}
public void close() {
for(Callback callback : closedListeners) {
callback.apply();
}
}
public void registerClosedListener(Callback callback) {
closedListeners.add(callback);
}
public void unregisterClosedListener(Callback callback) {
closedListeners.remove(callback);
}
public boolean isValid() {
for(JobStep step : steps) {
if(!step.isValid()) return false;
}
return true;
}
}

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@ -1,28 +1,26 @@
package xyz.valnet.hadean.gameobjects;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.function.BinaryOperator;
import java.util.stream.Stream;
import java.util.Set;
import java.util.stream.Stream;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.gameobjects.worldobjects.pawn.Pawn;
import xyz.valnet.hadean.interfaces.IWorkable;
import xyz.valnet.hadean.interfaces.IWorker;
import xyz.valnet.hadean.util.Pair;
public class JobBoard extends GameObject {
private Set<Job> availableJobs = new HashSet<Job>();
private List<Job> toRemove = new ArrayList<Job>();
private Map<IWorker, Job> allocations = new HashMap<IWorker, Job>();
private Map<Pawn, Job> allocations = new HashMap<Pawn, Job>();
public Job postSimpleWorkJob(String name, IWorkable subject) {
Job job = add(new Job(name));
@ -37,15 +35,15 @@ public class JobBoard extends GameObject {
public void rescindJob(Job job) {
if(allocations.values().contains(job)) {
List<IWorker> toFire = new ArrayList<IWorker>();
List<Pawn> toFire = new ArrayList<Pawn>();
for(IWorker worker : allocations.keySet()) {
for(Pawn worker : allocations.keySet()) {
if(allocations.get(worker) == job) {
toFire.add(worker);
}
}
for(IWorker worker : toFire) {
for(Pawn worker : toFire) {
allocations.remove(worker);
}
}
@ -53,14 +51,20 @@ public class JobBoard extends GameObject {
if(availableJobs.contains(job)) {
availableJobs.remove(job);
}
job.close();
}
public void requestJob(IWorker worker) {
// TODO worker has capabilities?
public boolean jobsAvailableForWorker(Pawn worker) {
return availableJobs.size() != 0;
}
public Job requestJob(Pawn worker) {
Vector2f workerLocation = worker.getWorldPosition();
List<Job> workables = availableJobs
.stream()
.filter(job -> job.isValid())
.map(job -> new Pair<Job, Float>(
job,
Stream.of(job.getLocations())
@ -85,17 +89,21 @@ public class JobBoard extends GameObject {
Job firstJob = workables.get(0);
availableJobs.remove(firstJob);
allocations.put(worker, firstJob);
return;
return firstJob;
}
return null;
}
public void completeJob(Job job) {
this.rescindJob(job);
}
public void completeJob(IWorker worker) {
if(!workerHasJob(worker)) return;
rescindJob(getJob(worker));
public void quitJob(Pawn worker, Job job) {
if(!allocations.containsKey(worker)) return;
Job foundJob = allocations.get(worker);
if(foundJob != job) return;
availableJobs.add(job);
allocations.remove(worker);
}
@Override
@ -112,22 +120,22 @@ public class JobBoard extends GameObject {
toRemove.clear();
}
public boolean workerHasJob(IWorker worker) {
public boolean workerHasJob(Pawn worker) {
return allocations.containsKey(worker);
}
public Job getJob(IWorker worker) {
if(allocations.containsKey(worker)) {
return allocations.get(worker);
} else return null;
}
// public Job getJob(Pawn worker) {
// if(allocations.containsKey(worker)) {
// return allocations.get(worker);
// } else return null;
// }
public String details() {
String takenJobsString = "";
String availableJobsString = "";
for(Entry<IWorker, Job> allocation : allocations.entrySet()) {
for(Entry<Pawn, Job> allocation : allocations.entrySet()) {
takenJobsString += " " + allocation.getKey().getName() + ": " + allocation.getValue().getJobName() + "\n";
}

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@ -16,6 +16,7 @@ import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.Detail;
public class SelectionUI extends GameObject implements ISelectionChangeListener, IButtonListener, IMouseCaptureArea {
@ -53,19 +54,12 @@ public class SelectionUI extends GameObject implements ISelectionChangeListener,
Assets.uiFrame.draw(10, 576 - BottomBar.bottomBarHeight - height - padding, width, height);
// int i = 0;
// for(String name : selectedTypes.keySet()) {
// int n = selectedTypes.get(name);
// Assets.font.drawString("" + n + "x " + name, 26, 376 + 16 * i);
// i ++;
// }
if(selectedTypes.size() == 1) {
Assets.font.drawString("" + count + "x " + name, 26, 576 - BottomBar.bottomBarHeight - height);
if(count == 1) {
String details = selected.get(0).details();
String details = Detail.renderDetails(selected.get(0).getDetails());
Assets.font.drawString(details, 26, 576 - BottomBar.bottomBarHeight - height + 32);
}

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@ -9,6 +9,7 @@ import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.Detail;
@BuildableMetadata(category = "Zones", name = "Farm Plot")
public class FarmPlot extends WorldObject implements ISelectable, ITileThing, IBuildable {
@ -45,8 +46,8 @@ public class FarmPlot extends WorldObject implements ISelectable, ITileThing, IB
}
@Override
public String details() {
return "";
public Detail[] getDetails() {
return new Detail[] {};
}
@Override

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@ -3,9 +3,9 @@ package xyz.valnet.hadean.gameobjects.worldobjects;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.Detail;
public class Log extends Item {
@Override
public void start() {
@ -36,8 +36,8 @@ public class Log extends Item {
public void onRemove() {}
@Override
public String details() {
return "A fat log";
public Detail[] getDetails() {
return new Detail[] {};
}
@Override

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@ -1,149 +0,0 @@
package xyz.valnet.hadean.gameobjects.worldobjects;
import java.util.ArrayList;
import java.util.List;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.hadean.gameobjects.Job;
import xyz.valnet.hadean.gameobjects.JobBoard;
import xyz.valnet.hadean.gameobjects.Terrain;
import xyz.valnet.hadean.gameobjects.Job.JobStep;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.interfaces.IWorker;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
public class Pawn extends Agent implements IWorker {
private static int pawnCount = 0;
private String name = "Pawn " + (++ pawnCount);
@Override
public void start() {
super.start();
jobboard = get(JobBoard.class);
x = (int) (Math.random() * Terrain.WORLD_SIZE);
y = (int) (Math.random() * Terrain.WORLD_SIZE);
}
@Override
public void render() {
super.render();
camera.draw(Layers.PAWNS, Assets.pawn, getCalculatedPosition());
}
@Override
public void runAction(Action action) {}
@Override
public String details() {
return "";
}
@Override
public Vector2f getWorldPosition() {
return new Vector2f(x, y);
}
@Override
public String getName() {
return name;
}
@Override
public Vector4f getWorldBox() {
Vector2f pos = getCalculatedPosition();
return new Vector4f(pos.x, pos.y, pos.x+1, pos.y+1);
}
private JobBoard jobboard;
@Override
protected void think() {
super.think();
// if we dont have a job
if(!jobboard.workerHasJob(this)) {
jobboard.requestJob(this); // try to get one
}
// if we have a job and need to go to it and we're not pathing to it
if(jobboard.workerHasJob(this) && !isAtJobStepLocation() && !isPathingToJobLocation()) {
goToJobStepLocation(); // start pathing there.
return; // and dont think about anything else.
}
// if we still dont have a job and we're not moving around
if(!jobboard.workerHasJob(this) && !isPathing()) {
if(Math.random() < 0.001f) wander(); // have a chance of wandering!
return; // and dont think about anything else.
}
}
private boolean isPathingToJobLocation() {
if(!isPathing()) return false;
return getDestination().isOneOf(jobboard.getJob(this).getCurrentStep().getLocations());
}
private boolean isAtJobStepLocation() {
return this.getWorldPosition().asInt().isOneOf(jobboard.getJob(this).getCurrentStep().getLocations());
}
private void goToJobStepLocation() {
goToClosest(jobboard
.getJob(this)
.getCurrentStep()
.getLocations()
);
}
// TODO at some point rewrite this to use an actor component array
// where we loop through until something _does_ sometihng.
@Override
protected boolean act() {
if(super.act()) return true;
if(doJob()) return true;
return false;
}
private List<Item> inventory = new ArrayList<Item>();
private boolean doJob() {
if(!jobboard.workerHasJob(this)) return false;
JobStep step = jobboard.getJob(this).getCurrentStep();
// if we're not at the location of the job...
if(!isAtJobStepLocation()) return false;
if(step instanceof Job.Work) {
Job.Work workStep = (Job.Work)step;
if(workStep.doWork()) step.next();
return true;
} else if(step instanceof Job.PickupItem) {
Job.PickupItem pickupStep = (Job.PickupItem) step;
Item item = getTile().removeThing(pickupStep.item);
remove(item);
inventory.add(item);
step.next();
return true;
} else if(step instanceof Job.DropoffAtStockpile) {
if(!getTile().isTileFree()) return false;
Job.DropoffAtStockpile dropoffStep = (Job.DropoffAtStockpile) step;
Item item = dropoffStep.item;
if(!inventory.contains(item)) {
return false;
}
inventory.remove(item);
add(item);
getTile().placeThing(item);
step.next();
return true;
}
return false;
}
}

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@ -3,13 +3,13 @@ package xyz.valnet.hadean.gameobjects.worldobjects;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.hadean.gameobjects.JobBoard;
import xyz.valnet.hadean.gameobjects.Tile;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.interfaces.ISelectable;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.Detail;
public class Rice extends Item implements ITileThing, ISelectable {
@ -79,8 +79,8 @@ public class Rice extends Item implements ITileThing, ISelectable {
}
@Override
public String details() {
return "Bag of Rice";
public Detail[] getDetails() {
return new Detail[] {};
}
@Override

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@ -10,6 +10,7 @@ import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.Detail;
@BuildableMetadata(category = "Zones", name = "Stockpile")
public class Stockpile extends WorldObject implements ISelectable, ITileThing, IBuildable {
@ -82,9 +83,8 @@ public class Stockpile extends WorldObject implements ISelectable, ITileThing, I
}
@Override
public String details() {
return "";
public Detail[] getDetails() {
return new Detail[] {};
}
@Override

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@ -11,6 +11,9 @@ import xyz.valnet.hadean.interfaces.IWorkable;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.detail.BooleanDetail;
import xyz.valnet.hadean.util.detail.Detail;
import xyz.valnet.hadean.util.detail.PercentDetail;
public class Tree extends WorldObject implements ITileThing, ISelectable, IWorkable {
@ -89,10 +92,11 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
}
@Override
public String details() {
return "" + name + "\n" +
"Chop Flag | " + (chopJob != null) + "\n" +
"Progress | " + (String.format("%.2f", getProgress() * 100)) + "%";
public Detail[] getDetails() {
return new Detail[] {
new BooleanDetail("Chop Flag", chopJob != null),
new PercentDetail("Progress", getProgress())
};
}
@Override

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@ -33,11 +33,13 @@ public abstract class Agent extends WorldObject implements ISelectable {
private IPathfinder pathfinder;
private Path path = null;
protected boolean isPathing() {
private boolean stopPathingFlag = false;
public boolean isPathing() {
return path != null && !path.isComplete();
}
protected Vector2f getCalculatedPosition() {
public Vector2f getCalculatedPosition() {
if(path == null || path.isComplete()) return getWorldPosition();
Vector2f nextPos = path.peek().getPosition().asFloat();
return new Vector2f(
@ -57,8 +59,11 @@ public abstract class Agent extends WorldObject implements ISelectable {
public void update(float dTime) {
think();
act();
postAct();
}
protected abstract void postAct();
private void move() {
frameCounter++;
if(frameCounter >= speed) {
@ -71,9 +76,19 @@ public abstract class Agent extends WorldObject implements ISelectable {
}
if(path.isComplete()) path = null;
frameCounter = 0;
if(stopPathingFlag) {
path = null;
nextPath = null;
stopPathingFlag = false;
}
}
}
protected void stopPathing() {
stopPathingFlag = true;
nextPath = null;
}
private void correctPath() {
if(path != null && path.isComplete()) path = null;
if(path == null) return;
@ -108,7 +123,7 @@ public abstract class Agent extends WorldObject implements ISelectable {
private Path nextPath = null;
protected void goTo(int x, int y) {
public void goTo(int x, int y) {
Path newPath = pathfinder.getPath((int)this.x, (int)this.y, x, y);
if(path == null) {
path = newPath;
@ -118,7 +133,7 @@ public abstract class Agent extends WorldObject implements ISelectable {
}
}
protected void goToClosest(Vector2i[] destinations) {
public void goToClosest(Vector2i[] destinations) {
Path newPath = pathfinder.getBestPath(this.getWorldPosition().asInt(), destinations);
if(path == null) {
path = newPath;
@ -128,11 +143,11 @@ public abstract class Agent extends WorldObject implements ISelectable {
}
}
protected void goTo(Vector2i location) {
public void goTo(Vector2i location) {
goTo(location.x, location.y);
}
protected void wander() {
public void wander() {
int randomX = (int)Math.floor(Math.random() * Terrain.WORLD_SIZE);
int randomY = (int)Math.floor(Math.random() * Terrain.WORLD_SIZE);
path = pathfinder.getPath((int)x, (int)y, randomX, randomY);
@ -184,7 +199,8 @@ public abstract class Agent extends WorldObject implements ISelectable {
return new Action[0];
}
protected Vector2i getDestination() {
public Vector2i getDestination() {
if(nextPath != null) return nextPath.getDestination().getPosition();
if(path == null) return null;
return path.getDestination().getPosition();
}

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@ -0,0 +1,20 @@
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
import xyz.valnet.engine.math.Vector2i;
public abstract class Activity {
@FunctionalInterface
public interface ActivityCancellationCallback {
public void apply(Activity activity);
}
public abstract boolean isUrgent();
public abstract float getBenefit();
public abstract boolean isValid();
public abstract void act();
public abstract void begin(ActivityCancellationCallback callback);
public abstract void end();
public abstract String toString();
public abstract Vector2i[] getTargetLocations();
}

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@ -0,0 +1,123 @@
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.Job;
import xyz.valnet.hadean.gameobjects.Job.JobStep;
import xyz.valnet.hadean.gameobjects.JobBoard;
public class JobActivity extends Activity {
private JobBoard jobboard;
private Pawn worker;
private Job job;
public JobActivity(Pawn worker, JobBoard jobboard) {
this.worker = worker;
this.jobboard = jobboard;
}
@Override
public boolean isUrgent() {
return false;
}
@Override
public boolean isValid() {
return jobboard.jobsAvailableForWorker(worker);
}
@Override
public float getBenefit() {
return 0.5f;
}
@Override
public void act() {
if (doJob()) return;
}
private boolean isPathingToJobLocation() {
if(!worker.isPathing()) return false;
return worker.getDestination().isOneOf(job.getCurrentStep().getLocations());
}
private boolean isAtJobStepLocation() {
return worker.getWorldPosition().asInt().isOneOf(job.getCurrentStep().getLocations());
}
private void goToJobStepLocation() {
worker.goToClosest(job
.getCurrentStep()
.getLocations()
);
}
ActivityCancellationCallback callback;
@Override
public void begin(ActivityCancellationCallback callback) {
this.callback = callback;
job = jobboard.requestJob(worker);
if(job == null) callback.apply(this);
job.registerClosedListener(() -> {
System.out.println("job cancelled");
callback.apply(this);
});
// if we dont have a job
if(!jobboard.workerHasJob(worker)) {
}
// if we have a job and need to go to it and we're not pathing to it
if(jobboard.workerHasJob(worker) && !isAtJobStepLocation() && !isPathingToJobLocation()) {
goToJobStepLocation(); // start pathing there.
return; // and dont think about anything else.
}
}
@Override
public void end() {
jobboard.quitJob(worker, job);
job = null;
}
private boolean doJob() {
if(!jobboard.workerHasJob(worker)) return false;
JobStep step = job.getCurrentStep();
// if we're not at the location of the job...
if(!isAtJobStepLocation()) return false;
if(step instanceof Job.Work) {
Job.Work workStep = (Job.Work)step;
if(workStep.doWork()) step.next();
return true;
} else if(step instanceof Job.PickupItem) {
Job.PickupItem pickupStep = (Job.PickupItem) step;
worker.pickupItem(pickupStep.item);
step.next();
return true;
} else if(step instanceof Job.DropoffAtStockpile) {
if(!worker.getTile().isTileFree()) return false;
Job.DropoffAtStockpile dropoffStep = (Job.DropoffAtStockpile) step;
worker.dropoffItem(dropoffStep.item);
step.next();
return true;
}
return false;
}
@Override
public String toString() {
if(job == null) return "Activity (Null Job)";
return job.getJobName();
}
@Override
public Vector2i[] getTargetLocations() {
return job.getCurrentStep().getLocations();
}
}

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@ -0,0 +1,37 @@
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
import xyz.valnet.hadean.util.detail.Detail;
import xyz.valnet.hadean.util.detail.PercentDetail;
public class Needs {
private float energy = 0.5f + (float)Math.random() * 0.5f;
private float recreation = 0.5f + (float)Math.random() * 0.5f;
private float restRatio = 6;
private float decay = 0.00001f;
public void update(float dTime) {
energy = Math.max(energy - decay, 0);
recreation = Math.max(recreation - decay, 0);
}
public void sleep() {
energy = Math.min(energy + decay * restRatio, 1);
}
public float getSleepNeed() {
return 1 - energy;
}
// public
public Detail[] getDetails() {
return new Detail[] {
new PercentDetail("Energy", energy, 1),
new PercentDetail("Fun", recreation, 1)
};
}
}

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@ -0,0 +1,185 @@
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
import static xyz.valnet.hadean.util.detail.Detail.mergeDetails;
import java.util.ArrayList;
import java.util.List;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.hadean.gameobjects.Clock;
import xyz.valnet.hadean.gameobjects.JobBoard;
import xyz.valnet.hadean.gameobjects.Terrain;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.Pair;
import xyz.valnet.hadean.util.detail.BooleanDetail;
import xyz.valnet.hadean.util.detail.Detail;
import xyz.valnet.hadean.util.detail.ObjectDetail;
import xyz.valnet.hadean.util.detail.PercentDetail;
public class Pawn extends Agent {
private static int pawnCount = 0;
private String name = "Pawn " + (++ pawnCount);
private Needs needs = new Needs();
// private float workEthic = (float) Math.random();
// private float selfWorth = (float) Math.random();
private List<Activity> activities = new ArrayList<Activity>();
private Activity currentActivity = null;
public void pickupItem(Item i) {
Item item = getTile().removeThing(i);
if(item == null) return;
remove(item);
inventory.add(item);
}
public void dropoffItem(Item item) {
if(!inventory.contains(item)) {
return;
}
inventory.remove(item);
add(item);
getTile().placeThing(item);
}
@Override
public void start() {
super.start();
x = (int) (Math.random() * Terrain.WORLD_SIZE);
y = (int) (Math.random() * Terrain.WORLD_SIZE);
activities.add(new JobActivity(this, get(JobBoard.class)));
activities.add(new SleepActivity(this, needs, get(Clock.class)));
// activities.add(new WanderActivity());
}
@Override
public void render() {
super.render();
if(currentActivity instanceof SleepActivity) {
Assets.flat.pushColor(new Vector4f(0.5f, 0.5f, 0.5f, 1.0f));
} else {
Assets.flat.pushColor(Vector4f.one);
}
camera.draw(Layers.PAWNS, Assets.pawn, getCalculatedPosition());
Assets.flat.popColor();
}
@Override
public void runAction(Action action) {}
@Override
public Detail[] getDetails() {
// return needs.getDetails();
return mergeDetails(needs.getDetails(), new Detail[] {
new ObjectDetail<Activity>("Activity", currentActivity),
new PercentDetail("Sleep Value", activities.get(1).getBenefit(), 2),
new BooleanDetail("Pathing", isPathing())
});
}
@Override
public Vector2f getWorldPosition() {
return new Vector2f(x, y);
}
@Override
public String getName() {
return name;
}
@Override
public Vector4f getWorldBox() {
Vector2f pos = getCalculatedPosition();
return new Vector4f(pos.x, pos.y, pos.x+1, pos.y+1);
}
@Override
protected void think() {
super.think();
decideActivity();
pathToActivity();
}
private void pathToActivity() {
if(currentActivity == null) return;
Vector2i[] locations = currentActivity.getTargetLocations();
if(locations == null || locations.length == 0) return;
if(isPathing() && getDestination().isOneOf(locations)) return;
goToClosest(locations);
}
private void decideActivity() {
List<Activity> urgentActivities = activities.stream()
.filter(a -> a.isValid() && a.isUrgent())
.toList();
if(urgentActivities.size() > 0) {
switchActivity(urgentActivities.get(0));
return;
}
if(currentActivity != null) return;
currentActivity = null;
List<Activity> valueSortedActivities = activities.stream()
.filter(a -> a.isValid())
.map(a -> new Pair<Activity, Float>(a, a.getBenefit()))
.filter(a -> a.second() >= 0)
.sorted((a, b) -> a.second() > b.second() ? -1 : 1)
.map(p -> p.first())
.toList();
if(valueSortedActivities.size() == 0) return;
switchActivity(valueSortedActivities.get(0));
}
private void switchActivity(Activity activity) {
if(currentActivity != null) currentActivity.end();
currentActivity = activity;
stopPathing();
currentActivity.begin(a -> endActivity(a));
}
private void endActivity() {
endActivity(currentActivity);
}
private void endActivity(Activity activity) {
activity.end();
stopPathing();
if(currentActivity == activity) {
currentActivity = null;
}
}
// TODO at some point rewrite this to use an actor component array
// where we loop through until something _does_ sometihng.
@Override
protected boolean act() {
if(super.act()) return true;
// if(doJob()) return true;
if(currentActivity != null) {
currentActivity.act();
return true;
}
return false;
}
protected void postAct() {
needs.update(1);
}
private List<Item> inventory = new ArrayList<Item>();
}

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@ -0,0 +1,77 @@
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.util.Math.WeightedAverage;
import xyz.valnet.hadean.gameobjects.Clock;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
import static xyz.valnet.engine.util.Math.lerp;
public class SleepActivity extends Activity {
private Agent agent;
private Needs needs;
private Clock clock;
private float circadianStrength = (float)Math.random() * 5f;
private int stage;
public SleepActivity(Agent agent, Needs needs, Clock clock) {
this.needs = needs;
this.agent = agent;
this.clock = clock;
}
@Override
public boolean isUrgent() {
return needs.getSleepNeed() >= 0.97f;
}
@Override
public float getBenefit() {
float minSleepRechargePerCycle = 0.2f;
// subtract because sleeping for only 5 minutes when
// you're not that tired to hit 100% is undesireable.
// as it will induce oversleep
WeightedAverage average = new WeightedAverage();
average.add(needs.getSleepNeed() - minSleepRechargePerCycle, 1);
// System.out.println(1 - 2 * clock.getSunlight());
average.add(1 - 2 * clock.getSunlight(), circadianStrength);
return average.calculate();
}
@Override
public boolean isValid() {
return true;
}
@Override
public void act() {
needs.sleep();
if(needs.getSleepNeed() == 0) {
callback.apply(this);
}
}
ActivityCancellationCallback callback;
@Override
public void begin(ActivityCancellationCallback callback) {
this.callback = callback;
}
@Override
public void end() { }
@Override
public String toString() {
return "Sleeping";
}
@Override
public Vector2i[] getTargetLocations() {
return null;
}
}

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@ -0,0 +1,56 @@
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
public class WanderActivity extends Activity {
private Agent agent;
private Needs needs;
public WanderActivity(Agent agent, Needs needs) {
this.needs = needs;
this.agent = agent;
}
@Override
public boolean isUrgent() {
return false;
}
@Override
public float getBenefit() {
return 0.0f;
}
@Override
public boolean isValid() {
return true;
}
@Override
public void act() {
// since wandering is literally just pathing.
}
ActivityCancellationCallback callback;
@Override
public void begin(ActivityCancellationCallback callback) {
this.callback = callback;
}
@Override
public void end() { }
@Override
public String toString() {
return "Sleeping";
}
@Override
public Vector2i[] getTargetLocations() {
return null;
}
}

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@ -2,11 +2,12 @@ package xyz.valnet.hadean.interfaces;
import xyz.valnet.engine.math.Vector4f;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.detail.Detail;
public interface ISelectable {
public Vector4f getWorldBox();
public Action[] getActions();
public void runAction(Action action);
public String details();
public Detail[] getDetails();
public default void selectedRender() {}
}

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@ -1,8 +0,0 @@
package xyz.valnet.hadean.interfaces;
import xyz.valnet.engine.math.Vector2f;
public interface IWorker {
public Vector2f getWorldPosition();
public String getName();
}

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@ -3,6 +3,7 @@ package xyz.valnet.hadean.scenes;
import xyz.valnet.engine.scenegraph.SceneGraph;
import xyz.valnet.hadean.gameobjects.BottomBar;
import xyz.valnet.hadean.gameobjects.Camera;
import xyz.valnet.hadean.gameobjects.Clock;
import xyz.valnet.hadean.gameobjects.JobBoard;
import xyz.valnet.hadean.gameobjects.SelectionUI;
import xyz.valnet.hadean.gameobjects.Terrain;
@ -12,7 +13,7 @@ import xyz.valnet.hadean.gameobjects.ui.HoverQuery;
import xyz.valnet.hadean.gameobjects.ui.tabs.BuildTab;
import xyz.valnet.hadean.gameobjects.ui.tabs.JobBoardTab;
import xyz.valnet.hadean.gameobjects.ui.tabs.MenuTab;
import xyz.valnet.hadean.gameobjects.worldobjects.Pawn;
import xyz.valnet.hadean.gameobjects.worldobjects.pawn.Pawn;
// TODO BIG IDEAS
// have caches of types that ill need (Like IMouseListener)
@ -31,8 +32,9 @@ public class GameScene extends SceneGraph {
objects.add(new Terrain());
objects.add(new Camera());
objects.add(new JobBoard());
objects.add(new Clock());
for(int i = 0; i < 5; i ++) {
for(int i = 0; i < 1; i ++) {
objects.add(new Pawn());
}

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@ -79,7 +79,7 @@ public class Assets {
bed = new Sprite(atlas, 0, 120, 8, 16);
egg = new Sprite(atlas, 8, 104, 8, 8);
bigRock = new Sprite(atlas, 16, 104, 8, 8);
lilPickaxe = new Sprite(atlas, 8, 120, 16, 16)
lilPickaxe = new Sprite(atlas, 8, 120, 16, 16);
Map<Character, Sprite> charset = new HashMap<Character, Sprite>();

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@ -0,0 +1,14 @@
package xyz.valnet.hadean.util.detail;
public class BooleanDetail extends Detail {
private boolean value;
public BooleanDetail(String key, boolean value) {
this.key = key;
this.value = value;
}
public String toString(int keyWidth) {
return key + " ".repeat(keyWidth - getKeyWidth()) + " | " + java.lang.Boolean.toString(value);
}
}

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@ -0,0 +1,33 @@
package xyz.valnet.hadean.util.detail;
public abstract class Detail {
public abstract String toString(int keyWidth);
protected String key;
public int getKeyWidth() {
return key.length();
}
public static String renderDetails(Detail[] details) {
if(details.length == 0) return "";
int keyWidth = 0;
for(Detail d : details) {
keyWidth = Math.max(d.getKeyWidth(), keyWidth);
}
String str = "";
for(Detail d : details) {
str += d.toString(keyWidth) + "\n";
}
return str.stripTrailing();
}
public static Detail[] mergeDetails(Detail[] a, Detail[] b) {
Detail[] c = new Detail[a.length + b.length];
System.arraycopy(a, 0, c, 0, a.length);
System.arraycopy(b, 0, c, a.length, b.length);
return c;
}
}

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@ -0,0 +1,17 @@
package xyz.valnet.hadean.util.detail;
public class ObjectDetail<T> extends Detail {
private T value;
public ObjectDetail(String key, T value) {
this.key = key;
this.value = value;
}
public String toString(int keyWidth) {
String prefix = key + " ".repeat(keyWidth - getKeyWidth()) + " | ";
if(value == null)
return prefix + "null";
return prefix + value.toString();
}
}

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@ -0,0 +1,21 @@
package xyz.valnet.hadean.util.detail;
public class PercentDetail extends Detail {
private float value;
private int sigFigs;
public PercentDetail(String key, float value) {
this(key, value, 0);
}
public PercentDetail(String key, float value, int sigFigs) {
this.key = key;
this.value = value;
this.sigFigs = sigFigs;
}
public String toString(int keyWidth) {
double sigFigMul = Math.pow(10, sigFigs);
return key + " ".repeat(keyWidth - getKeyWidth()) + " | " + ((Math.round(value * (sigFigMul * 100))) / sigFigMul) + "%";
}
}