cleanup: fix all the non todo errors
parent
ea713fd3b5
commit
79733c969a
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@ -13,6 +13,7 @@ public class CustomObjectDeserializer extends ObjectInputStream {
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super(in);
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}
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@SuppressWarnings("rawtypes")
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protected ObjectStreamClass readClassDescriptor() throws IOException, ClassNotFoundException {
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ObjectStreamClass resultClassDescriptor = super.readClassDescriptor(); // initially streams descriptor
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Class localClass; // the class in the local JVM that this descriptor represents.
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@ -153,14 +153,14 @@ public abstract class SceneGraph implements IScene {
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}
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private void dump(List<GameObject> objects) {
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Map<Class, Integer> count = new HashMap<Class, Integer>();
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Map<Class<? extends GameObject>, Integer> count = new HashMap<Class<? extends GameObject>, Integer>();
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for(GameObject go : objects) {
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Class clazz = go.getClass();
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Class<? extends GameObject> clazz = go.getClass();
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if(!count.containsKey(clazz))
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count.put(clazz, 0);
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count.put(clazz, count.get(clazz) + 1);
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}
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for(Entry<Class, Integer> entry : count.entrySet()) {
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for(Entry<Class<? extends GameObject>, Integer> entry : count.entrySet()) {
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System.out.println("" + entry.getValue() + "x " + entry.getKey().getSimpleName());
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}
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}
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@ -190,6 +190,7 @@ public abstract class SceneGraph implements IScene {
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saveFlag = false;
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}
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@SuppressWarnings("unchecked")
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private void load() {
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try {
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FileInputStream file = new FileInputStream("SAVE_DATA.TXT");
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@ -11,7 +11,6 @@ import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.scenes.GameScene;
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import xyz.valnet.hadean.util.Assets;
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public class HadeanGame extends Game {
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public static final HadeanGame Hadean = new HadeanGame();
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@ -4,7 +4,6 @@ import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.Stockpile;
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@ -64,6 +63,7 @@ public class Job extends GameObject {
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}
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}
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// TODO find the _best_ place to dropoff, instead of just the top left place.
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public class DropoffAtStockpile extends JobStep {
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public Item item;
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public DropoffAtStockpile(Item item) {
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@ -1,7 +1,6 @@
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package xyz.valnet.hadean.gameobjects;
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import java.util.ArrayList;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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@ -87,8 +87,6 @@ public class Tile extends WorldObject implements IWorkable {
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}
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thing.onPlaced(this);
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if(thing instanceof FarmPlot) {
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desiredTill = true;
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get(JobBoard.class).postSimpleWorkJob("Till Soil", this);
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}
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}
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@ -140,13 +138,8 @@ public class Tile extends WorldObject implements IWorkable {
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return true;
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}
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private boolean desiredTill = false;
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private float tillLevel = 0;
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public void setTill(boolean till) {
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desiredTill = till;
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}
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@Override
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public Vector2i[] getWorkablePositions() {
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return new Vector2i[] {
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@ -70,7 +70,6 @@ public class BuildLayer extends GameObject implements IMouseCaptureArea, ITransi
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}
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private int x, y;
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private int screenX, screenY;
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private boolean mouseDown = false;
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@Override
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@ -80,8 +79,6 @@ public class BuildLayer extends GameObject implements IMouseCaptureArea, ITransi
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} else if(button == 0 && active && hovered) {
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Vector2i worldcoords = camera.screen2world(App.mouseX, App.mouseY).asInt();
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mouseDown = true;
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screenX = App.mouseX;
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screenY = App.mouseY;
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x = worldcoords.x;
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y = worldcoords.y;
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}
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@ -62,17 +62,18 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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}
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@SuppressWarnings("unchecked")
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private void calculateBuildables() {
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try {
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Class<? extends IBuildable>[] maybeBuildables = getClasses("xyz.valnet.hadean");
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Class<?>[] maybeBuildables = getClasses("xyz.valnet.hadean");
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for(Class<? extends IBuildable> clazz : maybeBuildables) {
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for(Class<?> clazz : maybeBuildables) {
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if(clazz.isAnonymousClass()) continue;
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if(!IBuildable.class.isAssignableFrom(clazz)) continue;
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if(clazz.isInterface()) continue;
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if(Modifier.isAbstract(clazz.getModifiers())) continue;
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Constructor<? extends IBuildable> constructor = clazz.getConstructor();
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Constructor<? extends IBuildable> constructor = (Constructor<? extends IBuildable>) clazz.getConstructor();
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if(constructor.getParameterCount() != 0) {
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System.out.println(clazz + " has no default constructor (no params)");
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continue;
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@ -315,7 +316,8 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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}
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}
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private static Class[] getClasses(String packageName) throws ClassNotFoundException, IOException {
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@SuppressWarnings("rawtypes")
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private static Class<?>[] getClasses(String packageName) throws ClassNotFoundException, IOException {
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ClassLoader classLoader = Thread.currentThread().getContextClassLoader();
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assert classLoader != null;
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String path = packageName.replace('.', '/');
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@ -329,9 +331,10 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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for (File directory : dirs) {
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classes.addAll(findClasses(directory, packageName));
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}
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return classes.toArray(new Class[classes.size()]);
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return (Class<?>[]) classes.toArray(new Class[classes.size()]);
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}
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@SuppressWarnings("rawtypes")
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private static List<Class> findClasses(File directory, String packageName) throws ClassNotFoundException {
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List<Class> classes = new ArrayList<Class>();
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if (!directory.exists()) {
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@ -1,5 +1,7 @@
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import static xyz.valnet.engine.util.Math.lerp;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.Job;
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@ -16,10 +18,9 @@ import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import xyz.valnet.hadean.util.detail.BooleanDetail;
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import xyz.valnet.hadean.util.detail.Detail;
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import xyz.valnet.hadean.util.detail.ObjectDetail;
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import xyz.valnet.hadean.util.detail.PercentDetail;
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import static xyz.valnet.engine.util.Math.lerp;
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@BuildableMetadata(category = "Furniture", name = "Bed", type = BuildableMetadata.SINGLE)
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public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWorkable, ISelectable {
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@ -76,6 +77,7 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
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@Override
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public boolean receive(Item item) {
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remove(item);
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logs ++;
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return true;
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}
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@ -133,6 +135,7 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
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return new Detail[] {
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new BooleanDetail("Built", isBuilt()),
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new PercentDetail("Work", work / maxWork),
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new ObjectDetail<Integer>("Logs", logs),
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};
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}
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@ -2,39 +2,14 @@ package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import xyz.valnet.hadean.util.detail.Detail;
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public class Rice extends Item implements ITileThing, ISelectable {
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public class Rice extends Item {
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// private SmartBoolean haul;
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private JobBoard jobboard;
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@Override
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public void start() {
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super.start();
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jobboard = get(JobBoard.class);
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Rice that = this;
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// haul = new SmartBoolean(false, new IListener() {
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// @Override
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// public void rise() {
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// jobboard.postJob(that);
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// }
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// @Override
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// public void fall() {
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// jobboard.rescindJob(that);
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// }
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// });
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}
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public Rice(int x, int y) {
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this.x = x;
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@ -113,7 +113,6 @@ public class Stockpile extends WorldObject implements ISelectable, ITileThing, I
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@Override
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public String getName() {
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// TODO Auto-generated method stub
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return "Stockpile";
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}
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@ -135,8 +135,5 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
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}
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@Override
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public void onPlaced(Tile tile) {
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// TODO Auto-generated method stub
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}
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public void onPlaced(Tile tile) {}
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}
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@ -1,6 +1,5 @@
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package xyz.valnet.hadean.gameobjects.worldobjects.items;
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import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.Job;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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@ -4,6 +4,11 @@ import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import xyz.valnet.hadean.util.detail.Detail;
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// TODO haul on placed in non stockpile. we could have a situation
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// where the job gets cancelled, because a pawn has the item
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// while it wants to be hauled. thats fine, but what if the pawn then drops
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// the item? it should still be hauled. ergo, we should autohaul
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// when placed in a non stockpile, not just on create.
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public class Log extends Item {
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public Log(int x, int y) {
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@ -73,7 +73,7 @@ public class Pawn extends Agent {
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super.start();
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activities.add(new JobActivity(this, get(JobBoard.class)));
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activities.add(new SleepActivity(this, needs, get(Clock.class)));
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activities.add(new SleepActivity(needs, get(Clock.class)));
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}
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protected void create() {
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@ -172,10 +172,6 @@ public class Pawn extends Agent {
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currentActivity.begin(a -> endActivity(a));
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}
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private void endActivity() {
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endActivity(currentActivity);
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}
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private void endActivity(Activity activity) {
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activity.end();
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stopPathing();
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@ -3,23 +3,17 @@ package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.util.Math.WeightedAverage;
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import xyz.valnet.hadean.gameobjects.Clock;
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import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
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import static xyz.valnet.engine.util.Math.lerp;
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public class SleepActivity extends Activity {
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private Agent agent;
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private Needs needs;
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private Clock clock;
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private float circadianStrength = (float)Math.random() * 5f;
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private int stage;
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public SleepActivity(Agent agent, Needs needs, Clock clock) {
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public SleepActivity(Needs needs, Clock clock) {
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this.needs = needs;
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this.agent = agent;
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this.clock = clock;
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}
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@ -3,9 +3,12 @@ package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
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// TODO actually implement this activity.
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public class WanderActivity extends Activity {
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@SuppressWarnings("unused")
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private Agent agent;
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@SuppressWarnings("unused")
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private Needs needs;
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public WanderActivity(Agent agent, Needs needs) {
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@ -1,6 +1,5 @@
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package xyz.valnet.hadean.scenes;
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import xyz.valnet.engine.App;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.IScene;
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import xyz.valnet.hadean.input.Button;
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@ -10,6 +9,7 @@ import xyz.valnet.hadean.util.Layers;
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import static xyz.valnet.hadean.HadeanGame.Hadean;
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// TODO convert this to a scenegraph
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public class MenuScene implements IScene, IButtonListener {
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private Button btnNewGame = new Button(Assets.frame, "New Game", 50, 200, 128, 32, Layers.GENERAL_UI);
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@ -44,10 +44,10 @@ public class MenuScene implements IScene, IButtonListener {
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@Override
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public void update(float dTime) {
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btnNewGame.setMouseCoords(App.mouseX, App.mouseY);
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btnLoadGame.setMouseCoords(App.mouseX, App.mouseY);
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btnOptions.setMouseCoords(App.mouseX, App.mouseY);
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btnQuit.setMouseCoords(App.mouseX, App.mouseY);
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// btnNewGame.setMouseCoords(App.mouseX, App.mouseY);
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// btnLoadGame.setMouseCoords(App.mouseX, App.mouseY);
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// btnOptions.setMouseCoords(App.mouseX, App.mouseY);
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// btnQuit.setMouseCoords(App.mouseX, App.mouseY);
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btnNewGame.update();
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btnLoadGame.update();
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btnOptions.update();
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