Bronwen
|
79733c969a
|
cleanup: fix all the non todo errors
|
2023-01-03 03:57:31 -05:00 |
Ivory
|
54da15ef59
|
saving and loading
|
2023-01-02 19:40:36 -05:00 |
Bronwen
|
8d3535da55
|
fps multiplier and better gameobject lifecycle
|
2023-01-02 14:48:20 -05:00 |
valyrie97
|
e8be8b4089
|
beginnings of savedata
|
2023-01-02 00:26:39 -05:00 |
valyrie97
|
cb04e9fe75
|
QoL features, ui mostly, some pathing mechanics
|
2022-12-27 15:43:55 -05:00 |
valyrie97
|
b5bfa08869
|
stockpiles work
|
2022-12-27 12:42:29 -05:00 |
valyrie97
|
a1fcec4f26
|
new job system. QoL things
|
2022-12-26 14:39:29 -05:00 |
valyrie97
|
e4007a76ab
|
the best build menu in existence
|
2022-12-25 11:34:53 -05:00 |
Valerie
|
a4aafa9b04
|
layers are floats now, better camera implementation!
|
2022-06-02 03:27:38 -04:00 |
Valerie
|
baf70d4533
|
placing stockpiles & job board
|
2022-05-30 09:33:04 -04:00 |
Valerie
|
22c4518675
|
new abstraction, scenegraph. moved to engine. refactor game code.
|
2022-05-28 22:15:18 -04:00 |
Valerie
|
913a455e6d
|
primarily the mouse capture area changes.
|
2022-05-23 15:18:39 -04:00 |
Valerie
|
7fa2648a9a
|
slxn details, logs, jobs, pathfinding hogs.
|
2022-05-21 08:57:05 -04:00 |
Valerie
|
bcf1a6c265
|
get All of a type from scene
|
2022-05-20 21:57:23 -04:00 |
Valerie
|
42a234c810
|
depth testing & poorly rendered trees
|
2022-05-20 04:26:12 -04:00 |
Valerie
|
557d0eb569
|
epix camera & routing
|
2022-05-20 00:02:00 -04:00 |
Valerie
|
8e1f91d947
|
pawns and basic pathfinding
|
2022-05-19 06:27:48 -04:00 |
Valerie
|
5dd6d8579b
|
init
|
2022-05-18 07:46:03 -04:00 |