Merge commit 'ac510b651e7e6936df287b3509c86f680b9be776'
commit
31eba8c1f6
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@ -2,3 +2,4 @@ node_modules
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|||
out
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data
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||||
*.log
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||||
bin
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||||
|
|
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|||
|
|
@ -2,9 +2,9 @@
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|||
"version": "2.0.0",
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||||
"tasks": [
|
||||
{
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||||
"label": "build",
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||||
"label": "tsc",
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||||
"type": "npm",
|
||||
"script": "compile:watch",
|
||||
"script": "tsc:watch",
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||||
"isBackground": true,
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||||
"group": {
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||||
"kind": "build",
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||||
|
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@ -17,12 +17,76 @@
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|||
"reveal": "never",
|
||||
"echo": false,
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||||
"focus": false,
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||||
"panel": "dedicated"
|
||||
"panel": "shared",
|
||||
"group": "main"
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||||
},
|
||||
"problemMatcher": {
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||||
"base": "$tsc-watch",
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||||
"applyTo": "allDocuments"
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||||
}
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||||
},
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||||
"dependsOn": [
|
||||
"install deps"
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||||
]
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||||
},
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||||
{
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||||
"label": "dev",
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||||
"type": "npm",
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||||
"script": "dev",
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||||
"isBackground": true,
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||||
"group": "build",
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||||
"runOptions": {
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||||
"runOn": "folderOpen"
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||||
},
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||||
"presentation": {
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||||
"reveal": "never",
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||||
"echo": false,
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||||
"focus": false,
|
||||
"panel": "shared",
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||||
"group": "main"
|
||||
},
|
||||
"problemMatcher": [],
|
||||
"dependsOn": [
|
||||
"install deps"
|
||||
]
|
||||
},
|
||||
{
|
||||
"label": "install deps",
|
||||
"type": "npm",
|
||||
"script": "install",
|
||||
"isBackground": true,
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||||
"group": "build",
|
||||
"runOptions": {
|
||||
"runOn": "folderOpen"
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||||
},
|
||||
"presentation": {
|
||||
"reveal": "never",
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||||
"echo": false,
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||||
"focus": false,
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||||
"panel": "shared",
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||||
"group": "main"
|
||||
},
|
||||
"problemMatcher": []
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||||
},
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||||
{
|
||||
"label": "rollup",
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||||
"type": "npm",
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||||
"script": "rollup:watch",
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||||
"isBackground": true,
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||||
"group": "build",
|
||||
"runOptions": {
|
||||
"runOn": "folderOpen"
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||||
},
|
||||
"presentation": {
|
||||
"reveal": "never",
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||||
"echo": false,
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||||
"focus": false,
|
||||
"panel": "shared",
|
||||
"group": "main"
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||||
},
|
||||
"problemMatcher": [],
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||||
"dependsOn": [
|
||||
"install deps"
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||||
]
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||||
}
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||||
]
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||||
}
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||||
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|
@ -0,0 +1,10 @@
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|||
{
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||||
"presets": [
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||||
[
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||||
"@babel/preset-env",
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||||
{
|
||||
"useBuiltIns": "entry"
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||||
}
|
||||
]
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||||
]
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||||
}
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@ -0,0 +1,3 @@
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import './core/items/CoreItems.js';
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import './core/tasks/CoreTasks.js';
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import './core/themes/standard.js';
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@ -1,32 +0,0 @@
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import { registerAction } from '@actions';
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import { Game } from '@game';
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import { ItemState } from '@items';
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import { TaskState } from '@tasks';
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import { SelectItem } from '../../../src/ui/SelectItem.js';
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import { FLINT_NORMAL } from '../items/CoreItems.js';
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import { GATHER_FLINT, MAKE_ARROWHEAD } from '../tasks/CoreTasks.js';
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// registerAction('Gather Slate', (qty) => {
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// Game.current.board.addTask({
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// taskId: 'core:gather-slate',
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||||
// options: {}
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||||
// })
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||||
// });
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registerAction('Gather Flint', () => {
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const taskState = new TaskState(GATHER_FLINT);
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Game.current.board.addTask(taskState);
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||||
});
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||||
|
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registerAction('Create Arrowhead', async () => {
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// const rock = new ItemState(FLINT_NORMAL, 1, null);
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const item = await SelectItem.show((itemState) => {
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return true;
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||||
});
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const task = new TaskState(MAKE_ARROWHEAD, {
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baseMaterial: rock
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||||
});
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Game.current.board.addTask(task);
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||||
});
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@ -30,6 +30,7 @@ export const LOG = new Item()
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export const STICK = new Item()
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.setName("Stick")
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.plural('Sticks')
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.setId('core:resources/stick')
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export const PLANT_FIBRES = new Item()
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@ -56,7 +57,7 @@ export const SANDSTONE_PEBBLE = new Item()
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.setName("Sandstone Pebble")
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.setId('core:sandstone-pebble')
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||||
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||||
export const SLATE_NORMAL = new Item()
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export const SLATE = new Item()
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.setName("Slate")
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.setId('core:slate')
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||||
|
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@ -1,32 +1,45 @@
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import { Task } from "@tasks";
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import { Game } from '@game';
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||||
import { ARROWHEAD, FLINT_NORMAL, SLATE_NORMAL } from '../items/CoreItems.js';
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||||
import { ItemState } from "@items";
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||||
import { Popup } from "../../../src/ui/Popup.js";
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||||
import { inspect } from 'util';
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||||
import { Item, ItemState } from "@items";
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import { Place, ResourceNode } from "@world";
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// import { STICK } from "../items/CoreItems.js";
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export const GATHER_FLINT = new Task('core:gather-flint')
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.setName('Gather Flint')
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.setStatus('SCAVENGING')
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.setWork(1000)
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.setTasklistVisibility(true)
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.setCategory("work")
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.setCompletionEvent(() => {
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const qty = Math.floor(Math.random() * 5) + 1;
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Game.current.inv.add(new ItemState(FLINT_NORMAL, 1, null));
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});
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export const MAKE_ARROWHEAD = new Task<{
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baseMaterial: ItemState<any>
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}>('core:gather-slate')
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.setName('Craft Arrowhead')
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.setStatus('CRAFTING')
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.setWork(1000)
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.setTasklistVisibility(true)
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.setCategory("craft")
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||||
.setCompletionEvent((data) => {
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const itemState = new ItemState(ARROWHEAD, 1, {
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baseMaterial: data.baseMaterial
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||||
});
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Game.current.inv.add(itemState);
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||||
});
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// export const GATHER_FLINT = new Task('core:gather-flint')
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// .setName('Gather Flint')
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// .setStatus('SCAVENGING')
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// .setWork(1000)
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// .setTasklistVisibility(true)
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// .setCategory("work")
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||||
// .setCompletionEvent(() => {
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||||
// const qty = Math.floor(Math.random() * 5) + 1;
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// Game.current.inv.add(new ItemState(FLINT_NORMAL, 1, null));
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// });
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||||
|
||||
// export const MAKE_ARROWHEAD = new Task<{
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||||
// baseMaterial: ItemState<any>
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// }>('core:gather-slate')
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// .setName('Craft Arrowhead')
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||||
// .setStatus('CRAFTING')
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||||
// .setWork(1000)
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||||
// .setTasklistVisibility(true)
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// .setCategory("craft")
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// .setCompletionEvent((data) => {
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||||
// const itemState = new ItemState(ARROWHEAD, 1, {
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||||
// baseMaterial: data.baseMaterial
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// });
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// Game.current.inv.add(itemState);
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||||
// });
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||||
|
||||
|
||||
export const STICK = new Item()
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.setName("Stick")
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.plural('Sticks')
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.setId('core:resources/stick')
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export const Forest = new Place()
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.setName('Forest')
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.setId('core:forest')
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.setFrequency(1)
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.setHabitable(true)
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.populateResources(() => [
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||||
new ResourceNode(new ItemState(STICK, 10_000))
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||||
])
|
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|
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@ -1,38 +0,0 @@
|
|||
import path from 'path';
|
||||
|
||||
const moduleAliases = {
|
||||
"@themes": "./out/src/registries/Themes.js",
|
||||
"@actions": "./out/src/registries/Actions.js",
|
||||
"@tasks": "./out/src/registries/Tasks.js",
|
||||
"@items": "./out/src/registries/Items.js",
|
||||
"@ui": "./out/src/ui/UI.js",
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||||
"@game": "./out/src/Game.js"
|
||||
};
|
||||
|
||||
const getAliases = () => {
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||||
const base = process.cwd();
|
||||
const aliases = moduleAliases || {};
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||||
const absoluteAliases = Object.keys(aliases).reduce((acc, key) =>
|
||||
aliases[key][0] === '/'
|
||||
? acc
|
||||
: { ...acc, [key]: 'file:///' + path.join(base, aliases[key]) },
|
||||
aliases)
|
||||
return absoluteAliases;
|
||||
}
|
||||
|
||||
const isAliasInSpecifier = (path, alias) => {
|
||||
return path.indexOf(alias) === 0
|
||||
&& (path.length === alias.length || path[alias.length] === '/')
|
||||
}
|
||||
|
||||
const aliases = getAliases();
|
||||
|
||||
export const resolve = (specifier, parentModuleURL, defaultResolve) => {
|
||||
const alias = Object.keys(aliases).find((key) => isAliasInSpecifier(specifier, key));
|
||||
|
||||
const newSpecifier = alias === undefined
|
||||
? specifier
|
||||
: path.join(aliases[alias], specifier.substr(alias.length));
|
||||
|
||||
return defaultResolve(newSpecifier, parentModuleURL);
|
||||
}
|
||||
34
package.json
34
package.json
|
|
@ -1,21 +1,32 @@
|
|||
{
|
||||
"name": "df-idle",
|
||||
"name": "hadean",
|
||||
"version": "1.0.0",
|
||||
"main": "index.js",
|
||||
"license": "MIT",
|
||||
"type": "module",
|
||||
"dependencies": {
|
||||
"@babel/core": "^7.14.8",
|
||||
"@babel/preset-env": "^7.14.8",
|
||||
"@nodegui/nodegui": "^0.34.0",
|
||||
"@rollup/plugin-alias": "^3.1.4",
|
||||
"@rollup/plugin-babel": "^5.3.0",
|
||||
"@rollup/plugin-json": "^4.1.0",
|
||||
"@types/blessed": "^0.1.17",
|
||||
"@types/bonjour": "^3.5.8",
|
||||
"@types/chai": "^4.2.19",
|
||||
"@types/chokidar": "^2.1.3",
|
||||
"@types/faker": "^5.5.6",
|
||||
"@types/fs-extra": "^9.0.11",
|
||||
"@types/mocha": "^8.2.2",
|
||||
"@types/node-ipc": "^9.1.5",
|
||||
"@types/uuid": "^8.3.0",
|
||||
"@types/ws": "^7.4.6",
|
||||
"@types/watch": "^1.0.2",
|
||||
"@types/ws": "^7.4.5",
|
||||
"@web/dev-server": "^0.1.18",
|
||||
"bonjour": "^3.5.0",
|
||||
"chai": "^4.3.4",
|
||||
"chalk": "^4.1.1",
|
||||
"chokidar": "^3.5.2",
|
||||
"deepmerge": "^4.2.2",
|
||||
"faker": "^5.5.3",
|
||||
"frigid": "^1.3.13",
|
||||
|
|
@ -23,25 +34,36 @@
|
|||
"get-port": "^5.1.1",
|
||||
"mocha": "^9.0.1",
|
||||
"module-alias": "^2.2.2",
|
||||
"multiview": "^3.0.1",
|
||||
"neo-blessed": "^0.2.0",
|
||||
"node-dev": "^7.0.0",
|
||||
"node-ipc": "^10.0.2",
|
||||
"nodemon": "^2.0.7",
|
||||
"printable-characters": "^1.0.42",
|
||||
"rollup": "^2.53.3",
|
||||
"sisteransi": "^1.0.5",
|
||||
"supervisor": "^0.12.0",
|
||||
"typescript": "^4.3.2",
|
||||
"uuid": "^8.3.2",
|
||||
"walk-sync": "^3.0.0",
|
||||
"watch": "^1.0.2",
|
||||
"ws": "^7.4.6",
|
||||
"yarn": "^1.22.10"
|
||||
},
|
||||
"scripts": {
|
||||
"compile:watch": "tsc --watch",
|
||||
"start": "node --no-warnings --loader ./lib/aliases.mjs --enable-source-maps out/src/index.js",
|
||||
"dev": "nodemon -I --watch out --exec yarn start",
|
||||
"compile": "yarn tsc & yarn rollup",
|
||||
"start": "yarn qode bin/app.bundle.cjs",
|
||||
"dev": "yarn x bin/ipc-tower.bundle.cjs",
|
||||
"prod": "git fetch && git pull && yarn && tsc && yarn start",
|
||||
"test": "mocha",
|
||||
"lint": "eslint src/**/*.ts",
|
||||
"profile": "node --inspect --no-warnings --loader ./lib/aliases.mjs --enable-source-maps out/src/index.js"
|
||||
"web": "web-dev-server --open index.html --node-resolve --watch",
|
||||
"profile": "yarn qode --inspect-brk bin/app.bundle.cjs",
|
||||
"qode": "qode",
|
||||
"x": "node",
|
||||
"tsc": "tsc",
|
||||
"tsc:watch": "yarn tsc --watch",
|
||||
"rollup": "rollup --config rollup.config.js",
|
||||
"rollup:watch": "yarn rollup --watch"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
15
perf.js
15
perf.js
|
|
@ -1,15 +0,0 @@
|
|||
console.clear();
|
||||
|
||||
const n = 10 ** 8;
|
||||
// const map = new Map();
|
||||
|
||||
console.log('sequential insertion');
|
||||
for(let run = 0; run < 10; run ++) {
|
||||
const arr = [];
|
||||
|
||||
console.time('array');
|
||||
for(let i = 0; i < n; i ++) {
|
||||
arr.push(133769420)
|
||||
}
|
||||
console.timeEnd('array')
|
||||
}
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
import alias from '@rollup/plugin-alias';
|
||||
import { dirname, resolve } from 'path';
|
||||
import { fileURLToPath } from 'url';
|
||||
import tsconfig from './tsconfig.json';
|
||||
|
||||
const __dirname = dirname(fileURLToPath(import.meta.url));
|
||||
|
||||
const aliases = Object.entries(tsconfig.compilerOptions.paths).map(([name, [path]]) => {
|
||||
return {
|
||||
find: name,
|
||||
replacement: resolve(__dirname, 'out', path) + '.js'
|
||||
};
|
||||
});
|
||||
|
||||
const shared = {
|
||||
plugins: [
|
||||
alias({
|
||||
entries: [
|
||||
...aliases,
|
||||
{
|
||||
find: 'frigid',
|
||||
replacement: resolve(__dirname, 'node_modules/frigid/out/index.js')
|
||||
},
|
||||
{
|
||||
find: 'node-ipc',
|
||||
replacement: resolve(__dirname, 'node_modules/node-ipc/node-ipc.js')
|
||||
},
|
||||
{
|
||||
find: 'event-pubsub',
|
||||
replacement: resolve(__dirname, 'node_modules/event-pubsub/index.js')
|
||||
},
|
||||
]
|
||||
}),
|
||||
],
|
||||
watch: {
|
||||
include: 'out/**/*'
|
||||
}
|
||||
}
|
||||
|
||||
export default [
|
||||
{
|
||||
...shared,
|
||||
input: './out/src/index.js',
|
||||
output: {
|
||||
file: 'bin/app.bundle.cjs',
|
||||
format: 'cjs'
|
||||
}
|
||||
},
|
||||
{
|
||||
...shared,
|
||||
input: './out/src/hot-index.js',
|
||||
output: {
|
||||
file: 'bin/ipc-tower.bundle.cjs',
|
||||
format: 'cjs'
|
||||
}
|
||||
}
|
||||
];
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
export const IPC_PATH = '/tmp/dfi.dev';
|
||||
export const IPC_CLIENT_APPSAPCE = 'dfi.';
|
||||
export const IPC_CLIENT_CONNECT_NAME = 'dev';
|
||||
export const IPC_QUIT_EVENT = 'app.quit';
|
||||
export const IPC_RESTART_EVENT = 'app.restart';
|
||||
export const IPC_REQUEST_RESTART = 'app.request-restart';
|
||||
|
||||
export const MDNS_TYPE = 'hdn';
|
||||
|
||||
export const APPLICATION_NAME = 'Hadean'
|
||||
32
src/Game.ts
32
src/Game.ts
|
|
@ -1,26 +1,23 @@
|
|||
import { Frigid, Serializable } from 'frigid';
|
||||
import { DEBUG } from 'frigid/out/Serializable.js';
|
||||
import { Frigid } from 'frigid';
|
||||
import { Pawn } from './Pawn.js';
|
||||
import { TaskList } from './TaskList.js';
|
||||
import { Inventory } from './Inventory.js';
|
||||
import { Menu } from './ui/Menu.js';
|
||||
import Time, { Tickable } from './Time.js';
|
||||
import { render, Renderable, setTitle, start } from './ui/UI.js';
|
||||
import { setTitle, start, update } from '@ui';
|
||||
import { ready } from './multiplayer/mDNS.js';
|
||||
import faker from 'faker';
|
||||
import { World } from '@world';
|
||||
|
||||
let game: Game = null;
|
||||
|
||||
export class Game extends Frigid implements Tickable, Renderable {
|
||||
export class Game extends Frigid implements Tickable {
|
||||
pawns: Pawn[] = [];
|
||||
selected: Pawn;
|
||||
inventory: Inventory;
|
||||
board: TaskList;
|
||||
menu: Menu;
|
||||
clock: Time;
|
||||
name: string;
|
||||
|
||||
[DEBUG] = true;
|
||||
world: World;
|
||||
|
||||
static get current(): Game {
|
||||
if (!game) throw new Error('Somehow called a game before it existed?');
|
||||
|
|
@ -31,7 +28,7 @@ export class Game extends Frigid implements Tickable, Renderable {
|
|||
for(const pawn of this.pawns) {
|
||||
pawn.tick();
|
||||
}
|
||||
render();
|
||||
update();
|
||||
}
|
||||
|
||||
get inv() { return this.inventory; }
|
||||
|
|
@ -57,25 +54,22 @@ export class Game extends Frigid implements Tickable, Renderable {
|
|||
start();
|
||||
this.name ??= faker.address.city();
|
||||
setTitle(this.name);
|
||||
this.world ??= new World();
|
||||
this.pawns ??= [];
|
||||
this.selected ??= this.pawns[0] || null;
|
||||
this.menu = new Menu();
|
||||
this.board ??= new TaskList();
|
||||
this.inventory ??= new Inventory();
|
||||
this.inventory.validate();
|
||||
this.clock ??= new Time();
|
||||
this.clock.thing = this;
|
||||
this.clock.start();
|
||||
this.clock.start(this);
|
||||
this.pawns = [];
|
||||
if(this.pawns.length === 0) {
|
||||
for(let i = 0; i < 3; i ++) this.pawns.push(new Pawn());
|
||||
}
|
||||
ready(this.name);
|
||||
render(this);
|
||||
}
|
||||
|
||||
static serializationDependencies() {
|
||||
return [ Pawn, Inventory, TaskList, Time ];
|
||||
}
|
||||
|
||||
render() {
|
||||
this.menu.render();
|
||||
this.board.render();
|
||||
return [ Pawn, Inventory, TaskList, Time, World ];
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +1,9 @@
|
|||
import { Serializable } from 'frigid';
|
||||
import { Game } from './Game.js';
|
||||
import { Item, ItemState } from './registries/Items.js';
|
||||
import { Popup } from './ui/Popup.js';
|
||||
import { Renderable } from './ui/UI.js';
|
||||
import { Popup } from '@ui';
|
||||
|
||||
export class Inventory extends Serializable implements Renderable {
|
||||
export class Inventory extends Serializable {
|
||||
items: ItemState<any>[];
|
||||
|
||||
ctor() {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,17 @@
|
|||
import { Game } from "@game";
|
||||
import { Pawn } from "./Pawn.js";
|
||||
|
||||
export function injectTravelMemory(target: Pawn) {
|
||||
return {
|
||||
type: "travel",
|
||||
time: {
|
||||
age: target.age,
|
||||
locale: Game.current.clock.toString()
|
||||
},
|
||||
location: Game.current.name
|
||||
}
|
||||
}
|
||||
|
||||
function injectMemory(pawn: Pawn, memory: any) {
|
||||
pawn.memories.push(memory);
|
||||
}
|
||||
|
|
@ -20,6 +20,10 @@ export type BirthMemory = ProtoMemory & {
|
|||
location: string,
|
||||
}
|
||||
|
||||
export type AnyMemory =
|
||||
TravelMemory
|
||||
| BirthMemory;
|
||||
|
||||
export function stringify(memory: Memory): string {
|
||||
switch(memory.type) {
|
||||
case "birth": {
|
||||
|
|
|
|||
110
src/Pawn.ts
110
src/Pawn.ts
|
|
@ -1,19 +1,12 @@
|
|||
import { Serializable } from 'frigid';
|
||||
import faker from 'faker';
|
||||
import { TaskState } from './registries/Tasks.js';
|
||||
import { Task, TaskState } from './registries/Tasks.js';
|
||||
import Time, { Tickable } from './Time.js';
|
||||
import { Game } from './Game.js';
|
||||
import { render } from './ui/UI.js';
|
||||
// import { render, Renderable, RenderMode } from '@ui';
|
||||
import { Memory } from './Memory.js';
|
||||
import { getTheme } from '@themes';
|
||||
|
||||
// const STATUS = {
|
||||
// IDLE: Symbol('IDLE')
|
||||
// }
|
||||
|
||||
const energyScale = 0.1;
|
||||
const MAX_ENERGY = 100;
|
||||
|
||||
// TODO add stats getter to return % of all stats
|
||||
|
||||
export class Pawn extends Serializable implements Tickable {
|
||||
|
|
@ -21,54 +14,18 @@ export class Pawn extends Serializable implements Tickable {
|
|||
first: string,
|
||||
last: string
|
||||
};
|
||||
job: TaskState<any>;
|
||||
awake: boolean;
|
||||
sex: number;
|
||||
|
||||
energy: number;
|
||||
fun: number;
|
||||
|
||||
age: number;
|
||||
|
||||
memories: Memory[];
|
||||
|
||||
job: TaskState<unknown, unknown>;
|
||||
|
||||
async tick() {
|
||||
this.age ++;
|
||||
|
||||
this.energy -= energyScale;
|
||||
|
||||
if(this.awake === false) {
|
||||
this.energy += energyScale * 4;
|
||||
if(this.energy >= MAX_ENERGY) {
|
||||
this.awake = true;
|
||||
}
|
||||
} else {
|
||||
if(this.job) {
|
||||
this.job.doWork(1, this);
|
||||
this.energy -= energyScale;
|
||||
if(this.job?.completed) {
|
||||
this.stopWorking();
|
||||
}
|
||||
} else {
|
||||
const inactive = Game.current.board.tasks.filter(task => {
|
||||
return task.worker === null;
|
||||
});
|
||||
if(inactive.length > 0) {
|
||||
const task = inactive[0];
|
||||
// const task = inactive[Math.floor(Math.random() * inactive.length)];
|
||||
this.assignJob(task);
|
||||
}
|
||||
}
|
||||
if(this.energy <= 0) {
|
||||
this.stopWorking();
|
||||
this.awake = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
get idle() {
|
||||
return !this.job && this.awake;
|
||||
return !this.job;
|
||||
}
|
||||
|
||||
ctor() {
|
||||
|
|
@ -80,8 +37,6 @@ export class Pawn extends Serializable implements Tickable {
|
|||
this.sex = Math.round(Math.random());
|
||||
this.name.first = faker.name.firstName(this.sex);
|
||||
}
|
||||
this.awake ??= true;
|
||||
this.energy ??= MAX_ENERGY;
|
||||
this.memories ??= [];
|
||||
if(!this.age) {
|
||||
this.age = Math.floor(525600 * (16 + Math.random() * 9));
|
||||
|
|
@ -96,41 +51,54 @@ export class Pawn extends Serializable implements Tickable {
|
|||
}
|
||||
|
||||
|
||||
if(this.job?.completed) {
|
||||
this.stopWorking();
|
||||
// if(this.job?.completed) {
|
||||
// this.stopWorking();
|
||||
// }
|
||||
}
|
||||
|
||||
taskCompleted() {
|
||||
this.job = null
|
||||
}
|
||||
|
||||
stopWorking() {
|
||||
if(this.job) {
|
||||
this.job.stopJob();
|
||||
// this.job.unclaim(this);
|
||||
this.job = null;
|
||||
}
|
||||
}
|
||||
|
||||
assignJob(task: TaskState<any>) {
|
||||
this.job?.stopJob()
|
||||
this.job = task;
|
||||
this.job.claim(this);
|
||||
}
|
||||
|
||||
get status() {
|
||||
if(this.job) {
|
||||
return this.job.task.status;
|
||||
} else {
|
||||
return this.awake ? getTheme().status.idle('IDLE') : getTheme().status.self('RESTING')
|
||||
}
|
||||
return 'SEMETHING';
|
||||
// if(this.job) {
|
||||
// return this.job.task.status;
|
||||
// } else {
|
||||
// return this.awake ? getTheme().status.idle('IDLE') : getTheme().status.self('RESTING')
|
||||
// }
|
||||
}
|
||||
|
||||
static serializationDependencies() {
|
||||
return [TaskState]
|
||||
}
|
||||
|
||||
toString() {
|
||||
if(this.name) {
|
||||
return this.name.first + ' ' + this.name.last;
|
||||
} else {
|
||||
return '[Object Pawn]';
|
||||
}
|
||||
}
|
||||
// toString() {
|
||||
// return this.render(RenderMode.ONELINE);
|
||||
// }
|
||||
|
||||
// render(mode: RenderMode): string {
|
||||
// if(mode === RenderMode.ONELINE) {
|
||||
// if(this.name) {
|
||||
// return this.name.first + ' ' + this.name.last;
|
||||
// } else {
|
||||
// return '[Object Pawn]';
|
||||
// }
|
||||
// } else if (mode === RenderMode.DETAILS) {
|
||||
// return `${
|
||||
// this.toString()
|
||||
// }{|}${
|
||||
// this.status
|
||||
// }\nDETAILS\nDETAILS`
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
// const task =
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
import chalk from 'chalk';
|
||||
import EventEmitter from 'events';
|
||||
import ipc from 'node-ipc';
|
||||
import {
|
||||
IPC_CLIENT_CONNECT_NAME,
|
||||
IPC_CLIENT_APPSAPCE,
|
||||
IPC_QUIT_EVENT,
|
||||
IPC_RESTART_EVENT,
|
||||
IPC_REQUEST_RESTART
|
||||
} from './Constants.js';
|
||||
|
||||
let connected = false;
|
||||
const oldConsoleLog = console.log;
|
||||
|
||||
const patchLog = () => console.log = console.log.bind(console, chalk.cyan('[CLIENT]'));
|
||||
const restoreLog = () => console.log = oldConsoleLog;
|
||||
|
||||
// const log = (...args: any[]) => console.log(chalk.cyan('[CLIENT]'), ...args);
|
||||
|
||||
class ProcessManagerClass extends EventEmitter {
|
||||
quit() {
|
||||
this.emit('shutdown');
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
restart() {
|
||||
this.emit('shutdown');
|
||||
if (connected) {
|
||||
ipc.of[name].emit(IPC_RESTART_EVENT);
|
||||
}
|
||||
setTimeout(() => {
|
||||
process.exit(0);
|
||||
})
|
||||
}
|
||||
|
||||
get connected() {
|
||||
return connected;
|
||||
}
|
||||
}
|
||||
|
||||
export const ProcessManager = new ProcessManagerClass();
|
||||
|
||||
const name = IPC_CLIENT_CONNECT_NAME;
|
||||
ipc.config.appspace = IPC_CLIENT_APPSAPCE;
|
||||
ipc.config.silent = true;
|
||||
|
||||
ipc.connectTo(name, () => {
|
||||
ipc.of[name].on('connect', () => {
|
||||
connected = true;
|
||||
patchLog();
|
||||
});
|
||||
ipc.of[name].on('disconnect', () => {
|
||||
connected = false
|
||||
restoreLog();
|
||||
});
|
||||
ipc.of[name].on(IPC_REQUEST_RESTART, () => {
|
||||
console.log('received restart request');
|
||||
// ProcessManager.restart();
|
||||
ProcessManager.emit('reload');
|
||||
})
|
||||
});
|
||||
|
||||
process.on('SIGKILL', () => ProcessManager.quit());
|
||||
process.on('SIGTERM', () => ProcessManager.quit());
|
||||
process.on('SIGINT', () => ProcessManager.quit());
|
||||
|
||||
///
|
||||
|
|
@ -1,11 +1,9 @@
|
|||
import { getTheme } from '@themes';
|
||||
import { Serializable } from 'frigid';
|
||||
import { Task, TaskState } from './registries/Tasks.js';
|
||||
import { render, Renderable, panels } from './ui/UI.js';
|
||||
|
||||
const taskTypes = {};
|
||||
|
||||
export class TaskList extends Serializable implements Renderable {
|
||||
tasks: TaskState<any>[] = [];
|
||||
export class TaskList extends Serializable {
|
||||
tasks: TaskState<unknown, unknown>[] = [];
|
||||
|
||||
clear() {
|
||||
for(const task of this.tasks) {
|
||||
|
|
@ -13,27 +11,33 @@ export class TaskList extends Serializable implements Renderable {
|
|||
}
|
||||
}
|
||||
|
||||
static serializationDependencies() {
|
||||
return [TaskState]
|
||||
static serializationDependencies(): any[] {
|
||||
return [];
|
||||
}
|
||||
|
||||
addTask(task: TaskState<any>) {
|
||||
// TODO assign task dependant on pawn skills
|
||||
getUnclaimedTask(): TaskState<unknown, unknown> | null {
|
||||
// const availableTasks = this.tasks.filter(task => !task.claimed);
|
||||
// if(availableTasks.length > 0) {
|
||||
// return availableTasks[0]
|
||||
// } else return null;
|
||||
return null;
|
||||
}
|
||||
|
||||
addTask(task: TaskState<unknown, unknown>) {
|
||||
this.tasks = [...this.tasks, task];
|
||||
}
|
||||
|
||||
removeTask(task: TaskState<any>) {
|
||||
removeTask(task: TaskState<unknown, unknown>) {
|
||||
this.tasks = this.tasks.filter(v => v !== task);
|
||||
}
|
||||
|
||||
render() {
|
||||
// const width = tasksPanel.width;
|
||||
panels.left.setContent(`${this.tasks.map(task => {
|
||||
return task.toString();
|
||||
}).join('\n')}`);
|
||||
// return this.tasks.map(task => task.toString()).join('\n');
|
||||
// panels.left.setContent(`${this.tasks.map(task => `${
|
||||
// getTheme().normal(task.toString())
|
||||
// } ${
|
||||
// getTheme().dimmed(task.worker?.toString() ?? '')
|
||||
// }`).join('\n')}`);
|
||||
// return '';
|
||||
}
|
||||
}
|
||||
|
||||
// export function registerTask(name, clazz) {
|
||||
// taskTypes[name] = clazz;
|
||||
// }
|
||||
84
src/Time.ts
84
src/Time.ts
|
|
@ -1,7 +1,6 @@
|
|||
import chalk from "chalk";
|
||||
import { Serializable } from "frigid";
|
||||
import { getTheme } from "@themes";
|
||||
import { Renderable } from "./ui/UI.js";
|
||||
|
||||
type AbbreviatedMonthName = string;
|
||||
|
||||
|
|
@ -19,8 +18,9 @@ const months: AbbreviatedMonthName[] = [
|
|||
'Oct', 'Nov', 'Dec'
|
||||
]
|
||||
|
||||
export default class Time extends Serializable implements Renderable {
|
||||
rate: number;
|
||||
// TODO split ticker util and calendar util...
|
||||
export default class Time extends Serializable {
|
||||
targetTPS: number;
|
||||
paused = true;
|
||||
|
||||
thing: Tickable;
|
||||
|
|
@ -31,6 +31,12 @@ export default class Time extends Serializable implements Renderable {
|
|||
hour: number;
|
||||
minute: number;
|
||||
|
||||
ticksInSecond: number;
|
||||
lastTPSCheckpoint: number;
|
||||
tps: number;
|
||||
|
||||
_boundTick: Function;
|
||||
|
||||
constructor(timestamp: number = 0) {
|
||||
super();
|
||||
this.minute = timestamp;
|
||||
|
|
@ -68,16 +74,34 @@ export default class Time extends Serializable implements Renderable {
|
|||
}
|
||||
|
||||
toString() {
|
||||
return `${this.hour}:${Math.floor(this.minute).toString().padStart(2, '0')} ${months[this.month]} ${this.day + 1}, ${this.normalizedYear}`
|
||||
return `${
|
||||
this.hour
|
||||
}:${
|
||||
Math.floor(this.minute).toString().padStart(2, '0')
|
||||
} ${
|
||||
months[this.month]
|
||||
} ${
|
||||
this.day + 1
|
||||
}, ${
|
||||
this.normalizedYear
|
||||
} [${
|
||||
this.tps
|
||||
} / ${
|
||||
this.targetTPS
|
||||
}]`;
|
||||
}
|
||||
|
||||
ctor() {
|
||||
this.rate = 60;
|
||||
this.targetTPS = 2000;
|
||||
this.minute ??= 0;
|
||||
this.hour ??= 0;
|
||||
this.day ??= 0;
|
||||
this.month ??= 0;
|
||||
this.year ??= 0;
|
||||
this.tps ??= 0;
|
||||
this.lastTPSCheckpoint = ms4();
|
||||
this.ticksInSecond = 0;
|
||||
this._boundTick = this.doTick.bind(this);
|
||||
}
|
||||
|
||||
get second() {
|
||||
|
|
@ -113,7 +137,13 @@ export default class Time extends Serializable implements Renderable {
|
|||
this.paused = true;
|
||||
}
|
||||
|
||||
start() {
|
||||
resume() {
|
||||
this.paused = false;
|
||||
setTimeout(this.doTick.bind(this), 0);
|
||||
}
|
||||
|
||||
start(tickable: Tickable) {
|
||||
this.thing = tickable;
|
||||
this.paused = false;
|
||||
setTimeout(this.doTick.bind(this), 0);
|
||||
}
|
||||
|
|
@ -131,8 +161,6 @@ export default class Time extends Serializable implements Renderable {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
normalize() {
|
||||
// while(t)
|
||||
while(this.minute >= 60) {
|
||||
|
|
@ -174,20 +202,46 @@ export default class Time extends Serializable implements Renderable {
|
|||
}
|
||||
|
||||
async doTick() {
|
||||
|
||||
this.advanceTime(1);
|
||||
const timeout = 1000 / this.rate;
|
||||
const start = new Date().getTime();
|
||||
const timeout = 1000 / this.targetTPS;
|
||||
// const start = ms4()
|
||||
const start = ms4();
|
||||
if(this.thing) {
|
||||
await this.thing.tick();
|
||||
}
|
||||
const elapsed = new Date().getTime() - start;
|
||||
const wait = Math.max(timeout - elapsed, 0);
|
||||
if(this.paused) return;
|
||||
setTimeout(this.doTick.bind(this), wait)
|
||||
}
|
||||
const end = ms4()
|
||||
const elapsed = end - start;
|
||||
const wait = timeout - elapsed;
|
||||
const normalizedWait = Math.floor(Math.max(wait, 0));
|
||||
|
||||
// process.stdout.write(`tick took ${elapsed} waiting ${normalizedWait}\n`);
|
||||
|
||||
if(wait < 0) {
|
||||
const ticksOver = (-wait / timeout) + 1;
|
||||
console.log(chalk.yellow('Can\'t keep up! Tick took ' + ticksOver.toFixed(2) + ' ticks (' + (timeout - wait).toFixed(4) + 'ms)'));
|
||||
}
|
||||
|
||||
|
||||
this.ticksInSecond ++;
|
||||
|
||||
if(end > this.lastTPSCheckpoint + 1000) {
|
||||
this.lastTPSCheckpoint = end;
|
||||
this.tps = this.ticksInSecond;
|
||||
this.ticksInSecond = 0;
|
||||
}
|
||||
|
||||
if(this.paused) return;
|
||||
setTimeout(this._boundTick, normalizedWait)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export interface Tickable {
|
||||
tick: () => Promise<void>
|
||||
}
|
||||
|
||||
function ms4() {
|
||||
const a = process.hrtime()
|
||||
return a[0]*10e2 + a[1]/1000000;
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
import { lstatSync } from 'fs';
|
||||
import { parse, resolve } from 'path';
|
||||
import walkSync from 'walk-sync';
|
||||
import { fileURLToPath } from 'url';
|
||||
import { APPLICATION_NAME } from './Constants.js';
|
||||
import chalk from 'chalk';
|
||||
|
||||
|
||||
export function osrsNumber(x: number): string {
|
||||
if(x < 10_000) return '' + x;
|
||||
else if (x < 10_000_000) return Math.floor(x / 1000) + 'K';
|
||||
else return Math.floor(x / 1_000_000) + 'M';
|
||||
}
|
||||
|
||||
export async function loadExtensions() {
|
||||
console.log('Loading extensions');
|
||||
const extensionsPath = resolve(parse(fileURLToPath(import.meta.url)).dir, '../content');
|
||||
|
||||
const extensions = walkSync(extensionsPath)
|
||||
.map(path => [path, resolve(extensionsPath, path)])
|
||||
.filter(path => lstatSync(path[1]).isFile())
|
||||
.filter(path => parse(path[1]).ext === '.js');
|
||||
|
||||
console.log('found', extensions.length, 'extensions');
|
||||
|
||||
for (const path of extensions) {
|
||||
console.log('=== [', path[0], '] ===');
|
||||
await import(path[1]);
|
||||
console.log();
|
||||
}
|
||||
|
||||
console.log('Setup Complete.');
|
||||
}
|
||||
143
src/World.ts
143
src/World.ts
|
|
@ -1,14 +1,145 @@
|
|||
import { ItemState } from "@items";
|
||||
import { Game } from "@game";
|
||||
import { ItemFilter, ItemState } from "@items";
|
||||
import { Task, TaskState } from "@tasks";
|
||||
import { Serializable } from "frigid";
|
||||
import { RESOURCE_COLLECTION_TASK } from "./world/ResourceCollectionTask.js";
|
||||
|
||||
const explorationConstant = 0.001; // km ish
|
||||
|
||||
export class World extends Serializable {
|
||||
places: PlaceState[] = [];
|
||||
|
||||
distanceExplored: number; // km ish
|
||||
|
||||
home: PlaceState = null;
|
||||
|
||||
static serializationDependencies() {
|
||||
return [PlaceState];
|
||||
}
|
||||
|
||||
class WorldItemState {
|
||||
itemState: ItemState<any>
|
||||
|
||||
constructor() {
|
||||
|
||||
explore() {
|
||||
for(const [id, place] of places) {
|
||||
const threshold = (explorationConstant * place.frequency);
|
||||
if(Math.random() <= threshold) {
|
||||
const angle = Math.random() * Math.PI * 2
|
||||
const x = Math.sin(angle) * this.distanceExplored;
|
||||
const y = Math.cos(angle) * this.distanceExplored;
|
||||
const newPlaceState = new PlaceState(
|
||||
place,
|
||||
Math.round(x * 1000),
|
||||
Math.round(y * 1000)
|
||||
);
|
||||
if(this.home === null) {
|
||||
this.home = newPlaceState;
|
||||
}
|
||||
this.places.push(newPlaceState);
|
||||
}
|
||||
}
|
||||
this.distanceExplored += explorationConstant;
|
||||
}
|
||||
|
||||
ctor() {
|
||||
this.distanceExplored ??= 0;
|
||||
this.home ??= null;
|
||||
this.places ??= [];
|
||||
if(this.home === null) {
|
||||
let hasHabitablePlacesLoaded = false;
|
||||
for(const [id, place] of places) {
|
||||
if(place.habitable) hasHabitablePlacesLoaded = true;
|
||||
break;
|
||||
}
|
||||
if(hasHabitablePlacesLoaded) {
|
||||
while(this.home === null) {
|
||||
this.explore();
|
||||
}
|
||||
} else {
|
||||
throw new Error('No habitable places loaded\n'
|
||||
+ 'unable to create home!')
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const places: Map<string, Place> = new Map();
|
||||
|
||||
export class PlaceState extends Serializable {
|
||||
resources: ResourceNode[];
|
||||
placeId: string;
|
||||
x: number;
|
||||
y: number;
|
||||
|
||||
constructor(place: Place, x: number, y: number) {
|
||||
super();
|
||||
this.placeId = place.id;
|
||||
this.resources = this.place.populate();
|
||||
for(const node of this.resources) node.setPlace(this);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
get place() {
|
||||
return places.get(this.placeId);
|
||||
}
|
||||
|
||||
static serializationDependencies() {
|
||||
return [ResourceNode];
|
||||
}
|
||||
}
|
||||
|
||||
export class Place {
|
||||
name: string;
|
||||
id: string;
|
||||
frequency: number;
|
||||
habitable: boolean;
|
||||
populate: () => ResourceNode[];
|
||||
|
||||
setName(name: string) {
|
||||
this.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
setId(id: string) {
|
||||
this.id = id;
|
||||
places.set(this.id, this);
|
||||
return this;
|
||||
}
|
||||
|
||||
populateResources(fn: () => ResourceNode[]) {
|
||||
this.populate = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
setFrequency(frequency: number) {
|
||||
this.frequency = frequency;
|
||||
return this;
|
||||
}
|
||||
|
||||
setHabitable(habitable: boolean) {
|
||||
this.habitable = habitable;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
export class ResourceNode extends Serializable {
|
||||
resources: ItemState<unknown>;
|
||||
place: PlaceState;
|
||||
|
||||
constructor(resources: ItemState<unknown>) {
|
||||
// collectionRequirements: ItemFilter[] = []
|
||||
super();
|
||||
this.resources = resources;
|
||||
}
|
||||
|
||||
setPlace(place: PlaceState) {
|
||||
this.place = place;
|
||||
}
|
||||
|
||||
request(qty: number) {
|
||||
Game.current.board.addTask(
|
||||
new TaskState(RESOURCE_COLLECTION_TASK, {
|
||||
qty,
|
||||
node: this
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
import ipc from 'node-ipc';
|
||||
import {
|
||||
IPC_PATH,
|
||||
IPC_QUIT_EVENT,
|
||||
IPC_RESTART_EVENT,
|
||||
IPC_REQUEST_RESTART
|
||||
} from './Constants.js';
|
||||
import { spawn, ChildProcess } from 'child_process';
|
||||
import chokidar from 'chokidar';
|
||||
import chalk from 'chalk';
|
||||
ipc.config.silent = true;
|
||||
|
||||
|
||||
// should be obtained from process spawn args, but whatever!
|
||||
const exec = 'qode' +
|
||||
(process.platform === "win32" ? '.cmd' : '');
|
||||
const args = [
|
||||
'bin/app.bundle.cjs'
|
||||
];
|
||||
|
||||
const log = console.log.bind(console, chalk.green('[TOWER]'));
|
||||
|
||||
// varying state data
|
||||
let connected = 0;
|
||||
let proc: ChildProcess = null;
|
||||
let restartTimer: NodeJS.Timeout = null;
|
||||
|
||||
function ensureAlive() {
|
||||
if(proc) {
|
||||
return;
|
||||
}
|
||||
|
||||
proc = spawn(exec, args, {
|
||||
stdio: 'inherit'
|
||||
});
|
||||
proc.once('exit', () => {
|
||||
proc = null;
|
||||
});
|
||||
log(`[${
|
||||
proc.pid
|
||||
}] ${
|
||||
chalk.grey(`${
|
||||
exec
|
||||
} ${
|
||||
args.join(' ')
|
||||
}`)
|
||||
}`);
|
||||
}
|
||||
|
||||
async function ensureDead() {
|
||||
if(!proc) {
|
||||
return;
|
||||
}
|
||||
const killedPromise =
|
||||
new Promise(res => proc.once('exit', res));
|
||||
proc.kill(9);
|
||||
await killedPromise;
|
||||
proc = null;
|
||||
}
|
||||
|
||||
async function restart() {
|
||||
await ensureDead();
|
||||
ensureAlive();
|
||||
}
|
||||
|
||||
function fileChange() {
|
||||
if(restartTimer) clearTimeout(restartTimer)
|
||||
restartTimer = setTimeout(() => {
|
||||
ensureAlive();
|
||||
ipc.server.broadcast(IPC_REQUEST_RESTART);
|
||||
restartTimer = null;
|
||||
}, 100);
|
||||
}
|
||||
|
||||
// start the server, connect events
|
||||
ipc.serve(IPC_PATH, () => {
|
||||
ipc.server.on(IPC_QUIT_EVENT, ensureDead);
|
||||
ipc.server.on(IPC_RESTART_EVENT, restart);
|
||||
ipc.server.on('connect', () => connected ++);
|
||||
ipc.server.on('disconnect', () => connected --);
|
||||
});
|
||||
ipc.server.start();
|
||||
|
||||
// open the process
|
||||
ensureAlive();
|
||||
|
||||
//begin watching for files, ignore changes on boot.
|
||||
chokidar.watch('./out', {
|
||||
ignoreInitial: true
|
||||
}).on('all', fileChange);
|
||||
69
src/index.ts
69
src/index.ts
|
|
@ -1,54 +1,59 @@
|
|||
import { render } from './ui/UI.js';
|
||||
import { ensureDirSync } from 'fs-extra';
|
||||
import { lstatSync } from 'fs';
|
||||
import { parse, resolve } from 'path';
|
||||
import walkSync from 'walk-sync';
|
||||
import { fileURLToPath } from 'url';
|
||||
import { parse } from 'path';
|
||||
import { Game } from '@game';
|
||||
import { isStarted, stop } from './ui/UI.js';
|
||||
import { writeFileSync } from 'fs';
|
||||
import {
|
||||
isStarted,
|
||||
stop,
|
||||
update,
|
||||
GameView,
|
||||
setView,
|
||||
start
|
||||
} from '@ui';
|
||||
// @ts-ignore
|
||||
import ansi from 'sisteransi';
|
||||
|
||||
// HACK static extension loading
|
||||
import './../content/content.js';
|
||||
import { loadExtensions } from './Util.js';
|
||||
import { APPLICATION_NAME } from './Constants.js';
|
||||
import chalk from 'chalk';
|
||||
import { ProcessManager } from './ProcessManager.js';
|
||||
|
||||
// console.clear();
|
||||
|
||||
ProcessManager.on('shutdown', gracefulShutdown);
|
||||
|
||||
function gracefulShutdown() {
|
||||
if(isStarted()) {
|
||||
stop();
|
||||
}
|
||||
console.log('shutting down gracefully...');
|
||||
// if (isStarted()) {
|
||||
// stop();
|
||||
// }
|
||||
if (Game.current) {
|
||||
console.log('saving world...');
|
||||
console.log(chalk.cyan('Saving world...'));
|
||||
Game.current.sync();
|
||||
console.log(chalk.cyan('World Saved!'));
|
||||
}
|
||||
console.log('exitting');
|
||||
process.exit(0);
|
||||
}
|
||||
process.on('exit', gracefulShutdown);
|
||||
|
||||
// process.on('exit', gracefulShutdown);
|
||||
|
||||
const saveFile = process.argv[2] || 'data/world01.json';
|
||||
|
||||
ensureDirSync(parse(saveFile).dir);
|
||||
|
||||
// loadExtensions();
|
||||
|
||||
// TODO extract extension loading into separate file
|
||||
console.log('df-idle: Loading extensions');
|
||||
const extensionsPath = resolve(parse(fileURLToPath(import.meta.url)).dir, '../content');
|
||||
|
||||
const extensions = walkSync(extensionsPath)
|
||||
.map(path => resolve(extensionsPath, path))
|
||||
.filter(path => lstatSync(path).isFile())
|
||||
.filter(path => parse(path).ext === '.js');
|
||||
// .map(path => import(path));
|
||||
|
||||
console.log('found', extensions.length, 'extensions');
|
||||
|
||||
for(const path of extensions) {
|
||||
console.log('=== [', path, '] ===');
|
||||
await import(path);
|
||||
console.log();
|
||||
}
|
||||
// TODO replace with splash screen
|
||||
// for (let seconds = 0; seconds > 0; seconds --) {
|
||||
// process.stdout.write('Starting ' + APPLICATION_NAME + ' in ' + seconds + '\r');
|
||||
// }
|
||||
// process.stdout.write('Starting ' + APPLICATION_NAME + ' in ' + 0 + '\n');
|
||||
// console.clear();
|
||||
|
||||
// TODO move render logic into game, so that the ui doesnt exist until the game does...
|
||||
// maybe, i mean, an argument could be made for not that, because the game
|
||||
// isnt necessarily the entire thing, its just one instance of a save file.
|
||||
// But probably the initial menu screens will be their own thing entirely.
|
||||
const game = Game.create(saveFile);
|
||||
start();
|
||||
const gameView = new GameView(game);
|
||||
setView(gameView);
|
||||
|
|
|
|||
|
|
@ -5,22 +5,24 @@ import * as uuid from 'uuid';
|
|||
import faker from 'faker';
|
||||
import chalk from 'chalk';
|
||||
import { Item } from '../registries/Items.js';
|
||||
import WebSocket from 'ws';
|
||||
import { Popup } from '../ui/Popup.js';
|
||||
import WebSocket, { EventEmitter } from 'ws';
|
||||
import { Popup } from '@ui';
|
||||
import { inspect } from 'util'
|
||||
import { Pawn } from '../Pawn.js';
|
||||
import { Game } from '../Game.js';
|
||||
import { Player } from './Player.js';
|
||||
import { injectTravelMemory } from '../Memories.js';
|
||||
import { MDNS_TYPE } from '../Constants.js';
|
||||
|
||||
const mdns = bonjour();
|
||||
const ID = uuid.v4();
|
||||
let devices: Player[] = [];
|
||||
|
||||
const network = {
|
||||
const network = new (class Network extends EventEmitter {
|
||||
get players() {
|
||||
return devices;
|
||||
}
|
||||
}
|
||||
})();
|
||||
|
||||
export type GiftMessage = {
|
||||
pawns: string[],
|
||||
|
|
@ -32,7 +34,7 @@ export default network;
|
|||
export async function ready(name: string) {
|
||||
const port = await getPort({port: getPort.makeRange(52300, 52399)});
|
||||
mdns.publish({
|
||||
type: 'dfi',
|
||||
type: MDNS_TYPE,
|
||||
name,
|
||||
port: port
|
||||
});
|
||||
|
|
@ -43,15 +45,8 @@ export async function ready(name: string) {
|
|||
const pawns = [];
|
||||
for(const pawnJson of pawnJsons) {
|
||||
const pawn: Pawn = Pawn.fromJson(pawnJson);
|
||||
pawn.memories.push({
|
||||
type: "travel",
|
||||
time: {
|
||||
age: pawn.age,
|
||||
locale: Game.current.clock.toString()
|
||||
},
|
||||
location: Game.current.name
|
||||
})
|
||||
pawns.push(pawn);
|
||||
injectTravelMemory(pawn);
|
||||
}
|
||||
Popup.show(`${(() => {
|
||||
if(pawns.length === 0) return `A care package has arrived from ${from}.`;
|
||||
|
|
@ -64,13 +59,15 @@ export async function ready(name: string) {
|
|||
}
|
||||
|
||||
mdns.find({
|
||||
type: 'dfi'
|
||||
type: MDNS_TYPE
|
||||
}, (service) => {
|
||||
network.emit('change');
|
||||
const p = new Player();
|
||||
p.name = service.name;
|
||||
p.host = service.host;
|
||||
p.port = service.port;
|
||||
devices.push(p);
|
||||
}).on("down", (service) => {
|
||||
network.emit('change');
|
||||
// TODO remove player from MP
|
||||
})
|
||||
|
|
@ -0,0 +1,250 @@
|
|||
import { Game } from '@game';
|
||||
import { ItemState } from '@items';
|
||||
import {
|
||||
QLabel,
|
||||
QTabWidget,
|
||||
QWidget,
|
||||
QIcon,
|
||||
QGridLayout,
|
||||
FocusPolicy,
|
||||
AlignmentFlag,
|
||||
QBoxLayout,
|
||||
Direction,
|
||||
QScrollArea,
|
||||
} from '@nodegui/nodegui';
|
||||
import network from '../multiplayer/mDNS.js';
|
||||
import { Player } from '../multiplayer/Player.js';
|
||||
import { Pawn } from '../Pawn.js';
|
||||
import { View } from './View.js';
|
||||
|
||||
export class GameView extends View {
|
||||
game: Game;
|
||||
title: QLabel;
|
||||
timeLabel: QLabel;
|
||||
left: QWidget;
|
||||
right: QTabWidget;
|
||||
|
||||
addComponents(): void {
|
||||
this.addLayout();
|
||||
|
||||
this.title = new QLabel();
|
||||
this.left = new QWidget();
|
||||
this.right = new QTabWidget();
|
||||
this.timeLabel = new TimeWidget();
|
||||
|
||||
this.title.setText(this.game.name);
|
||||
|
||||
this.layout.addWidget(this.title, 0, 0);
|
||||
this.layout.addWidget(this.timeLabel, 0, 1);
|
||||
this.layout.addWidget(this.left, 1, 0);
|
||||
this.layout.addWidget(this.right, 1, 1);
|
||||
this.layout.setRowStretch(0, 0);
|
||||
this.layout.setRowStretch(1, 1);
|
||||
this.layout.setColumnStretch(0, 3);
|
||||
this.layout.setColumnStretch(1, 2);
|
||||
|
||||
this.right.addTab(new PawnPageWidget(), new QIcon(), 'Pawns');
|
||||
this.right.addTab(new InventoryPageWidget(), new QIcon(), 'Inventory');
|
||||
this.right.addTab(new MultiplayerPageWidget(), new QIcon(), 'Multiplayer');
|
||||
}
|
||||
|
||||
constructor(game: Game) {
|
||||
super();
|
||||
this.game = game;
|
||||
}
|
||||
}
|
||||
|
||||
class GridItem extends QWidget {
|
||||
|
||||
rootLayout: QGridLayout;
|
||||
|
||||
get layout(): QGridLayout {
|
||||
return this.rootLayout;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.rootLayout = new QGridLayout()
|
||||
this.setLayout(this.rootLayout);
|
||||
this.setInlineStyle(`
|
||||
width: \'100%\';
|
||||
background: coral;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
`);
|
||||
|
||||
this.setFocusPolicy(FocusPolicy.ClickFocus);
|
||||
}
|
||||
}
|
||||
|
||||
function addSplitText(layout: QGridLayout, left: string, right: string, row: number) {
|
||||
layout.setSpacing(0);
|
||||
|
||||
const nameLabel = new QLabel();
|
||||
nameLabel.setText(left);
|
||||
nameLabel.setAlignment(AlignmentFlag.AlignLeft | AlignmentFlag.AlignTop);
|
||||
const activityLabel = new QLabel();
|
||||
activityLabel.setText(right);
|
||||
activityLabel.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignTop);
|
||||
|
||||
layout.addWidget(nameLabel, row, 0, 1, 1);
|
||||
layout.addWidget(activityLabel, row, 1, 1, 1);
|
||||
layout.setRowStretch(row, 1);
|
||||
|
||||
// in theory this is redundant, calling this
|
||||
// function on the same layout multiple times...
|
||||
layout.setColumnStretch(0, 1);
|
||||
layout.setColumnStretch(1, 1);
|
||||
}
|
||||
|
||||
class PawnWidget extends GridItem {
|
||||
constructor(pawn: Pawn) {
|
||||
super();
|
||||
|
||||
addSplitText(
|
||||
this.layout,
|
||||
pawn.name.first + ' ' + pawn.name.last,
|
||||
pawn.status,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class ItemWidget extends GridItem {
|
||||
constructor(itemState: ItemState<unknown>) {
|
||||
super();
|
||||
|
||||
addSplitText(
|
||||
this.layout,
|
||||
itemState.name,
|
||||
'' + (itemState.qty),
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
abstract class ScrollPanel extends QScrollArea {
|
||||
centralWidget: QWidget;
|
||||
vLayout: QBoxLayout;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.setInlineStyle(`
|
||||
background: rgba(0, 0, 0, 0);
|
||||
border: none;
|
||||
`)
|
||||
this.centralWidget = new QWidget();
|
||||
this.centralWidget.setInlineStyle(`
|
||||
background: rgba(0, 0, 0, 0);
|
||||
`)
|
||||
// this.setVerticalScrollBarPolicy(ScrollBarPolicy.ScrollBarAlwaysOn);
|
||||
this.setWidgetResizable(true);
|
||||
this.setWidget(this.centralWidget);
|
||||
this.vLayout = new QBoxLayout(Direction.TopToBottom);
|
||||
this.centralWidget.setLayout(this.vLayout);
|
||||
|
||||
this.fill();
|
||||
|
||||
this.vLayout.addStretch(1);
|
||||
|
||||
// for(let i = 0; i < 100; i ++) {
|
||||
// const button = new QPushButton();
|
||||
// button.setText('' + i);
|
||||
// this.vLayout.addWidget(button);
|
||||
// }
|
||||
}
|
||||
|
||||
refill() {
|
||||
for(const a of this.nodeChildren) {
|
||||
console.log(a);
|
||||
}
|
||||
this.fill();
|
||||
}
|
||||
|
||||
addWidget(widget: QWidget) {
|
||||
this.vLayout.addWidget(widget);
|
||||
}
|
||||
|
||||
abstract fill(): void;
|
||||
}
|
||||
|
||||
class PawnPageWidget extends ScrollPanel {
|
||||
fill() {
|
||||
for(const pawn of Game.current.pawns) {
|
||||
this.addWidget(new PawnWidget(pawn));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// class PawnPageWidget extends QListWidget {
|
||||
// constructor() {
|
||||
// super();
|
||||
// for (const pawn of Game.current.pawns) {
|
||||
// const pawnWidget = new PawnWidget(pawn);
|
||||
// const item = new QListWidgetItem();
|
||||
// this.addItem(item);
|
||||
// this.setItemWidget(item, pawnWidget);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// class PawnPageWidget extends QWidget {
|
||||
|
||||
// constructor() {
|
||||
// super();
|
||||
// this.setLayout(new QBoxLayout(Direction.TopToBottom));
|
||||
// // this.setLayout(new FlexLayout());
|
||||
|
||||
// for(const pawn of Game.current.pawns) {
|
||||
// this.layout.addWidget(new PawnWidget(pawn));
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
class TimeWidget extends QLabel {
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignVCenter);
|
||||
setInterval(() => {
|
||||
this.setText(Game.current.clock.toString());
|
||||
}, 100)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
class InventoryPageWidget extends ScrollPanel {
|
||||
fill() {
|
||||
for(const itemState of Game.current.inv.items) {
|
||||
this.addWidget(new ItemWidget(itemState))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class MultiplayerPlayerWidget extends GridItem {
|
||||
constructor(player: Player) {
|
||||
super();
|
||||
addSplitText(
|
||||
this.layout,
|
||||
player.name,
|
||||
player.host + ':' + player.port,
|
||||
0
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
class MultiplayerPageWidget extends ScrollPanel {
|
||||
constructor() {
|
||||
super();
|
||||
network.on('change', () => {
|
||||
this.refill();
|
||||
})
|
||||
}
|
||||
fill(): void {
|
||||
for(const player of network.players) {
|
||||
this.addWidget(new MultiplayerPlayerWidget(player))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
import { QGridLayout, QLabel, QWidget } from "@nodegui/nodegui";
|
||||
import { View } from "./View.js";
|
||||
|
||||
export class LoadingView extends View {
|
||||
label: QLabel;
|
||||
|
||||
addComponents(): void {
|
||||
this.addLayout();
|
||||
|
||||
this.label = new QLabel();
|
||||
this.label.setText('Loading World...');
|
||||
this.layout.addWidget(this.label);
|
||||
}
|
||||
|
||||
destory() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
export class Popup {
|
||||
static show(content: string) {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
import { FocusReason, QGridLayout, QLabel, QMainWindow, QPushButton, QWidget } from "@nodegui/nodegui";
|
||||
import { ProcessManager } from "../ProcessManager";
|
||||
|
||||
export class RequestReloadPopup {
|
||||
static exists = false;
|
||||
|
||||
static show() {
|
||||
if(this.exists) return;
|
||||
this.exists = true;
|
||||
const window = new QMainWindow();
|
||||
window.setFixedSize(200, 100);
|
||||
const root = new QWidget();
|
||||
window.setCentralWidget(root);
|
||||
const layout = new QGridLayout();
|
||||
root.setLayout(layout);
|
||||
const label = new QLabel();
|
||||
label.setText('A reload has been requested');
|
||||
layout.addWidget(label, 0, 0, 4, 3);
|
||||
const reloadButton = new QPushButton();
|
||||
reloadButton.setText('Reload');
|
||||
layout.addWidget(reloadButton, 4, 2, 1, 1);
|
||||
window.show();
|
||||
window.setWindowTitle('Reload?');
|
||||
|
||||
reloadButton.addEventListener('clicked', () => {
|
||||
ProcessManager.restart();
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//////
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
import { QGridLayout, QMainWindow, QWidget, WindowState } from "@nodegui/nodegui";
|
||||
import { QEvent } from "@nodegui/nodegui/dist/lib/QtGui/QEvent/QEvent";
|
||||
import { win } from "@ui";
|
||||
|
||||
export abstract class View {
|
||||
root: QWidget;
|
||||
layout: QGridLayout;
|
||||
|
||||
addLayout() {
|
||||
this.root = new QWidget();
|
||||
this.root.setObjectName("root");
|
||||
win.setCentralWidget(this.root);
|
||||
|
||||
this.layout = new QGridLayout();
|
||||
this.root.setLayout(this.layout);
|
||||
}
|
||||
|
||||
abstract addComponents(): void;
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
import {
|
||||
QMainWindow, WidgetEventTypes
|
||||
} from '@nodegui/nodegui';
|
||||
import { APPLICATION_NAME } from '../Constants.js';
|
||||
import { ProcessManager } from '../ProcessManager.js';
|
||||
import { LoadingView } from './LoadingView.js';
|
||||
import { RequestReloadPopup } from './RequestReloadPopup.js';
|
||||
import { View } from './View.js';
|
||||
export { GameView } from './GameView.js';
|
||||
export { Popup } from './Popup.js';
|
||||
|
||||
export const win = new QMainWindow();
|
||||
win.setFixedSize(800, 600);
|
||||
win.setWindowTitle(APPLICATION_NAME);
|
||||
// win.setStyleSheet(`
|
||||
// QTabWidget::tab {
|
||||
// bottom: 2px;
|
||||
// }
|
||||
// `);
|
||||
win.show();
|
||||
(global as any).win = win;
|
||||
win.addEventListener(WidgetEventTypes.Paint, _ => _);
|
||||
win.addEventListener('customContextMenuRequested', console.log);
|
||||
win.addEventListener('objectNameChanged', console.log);
|
||||
win.addEventListener('windowIconChanged', console.log);
|
||||
win.addEventListener('windowTitleChanged', console.log);
|
||||
win.addEventListener(
|
||||
WidgetEventTypes.Close,
|
||||
() => ProcessManager.quit()
|
||||
);
|
||||
|
||||
setView(new LoadingView());
|
||||
|
||||
export function start() {
|
||||
|
||||
}
|
||||
|
||||
export function stop() {
|
||||
win.close();
|
||||
}
|
||||
|
||||
export function setView(view: View) {
|
||||
view.addComponents();
|
||||
}
|
||||
|
||||
export function setTitle(title: string) {
|
||||
|
||||
}
|
||||
|
||||
export function update() {
|
||||
|
||||
}
|
||||
|
||||
export function isStarted() {
|
||||
return true;
|
||||
return win.isVisible();
|
||||
}
|
||||
|
||||
ProcessManager.on('reload', () => {
|
||||
RequestReloadPopup.show();
|
||||
});
|
||||
|
||||
|
||||
// HACK this is bullshit, :)
|
||||
function f() {
|
||||
win.repaint();
|
||||
win.update();
|
||||
setTimeout(f, 0);
|
||||
}
|
||||
f();
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
import { getTheme } from "@themes";
|
||||
import { Renderable } from "../ui/UI.js";
|
||||
|
||||
export const actions: Action[] = [];
|
||||
|
||||
export function registerAction(name: string, invoke: () => void) {
|
||||
console.log('Registered action', name);
|
||||
actions.push(new Action(name, invoke))
|
||||
}
|
||||
|
||||
export class Action {
|
||||
name: string;
|
||||
qty: number;
|
||||
invoke: (qty: number) => void;
|
||||
|
||||
constructor(name: string, done: (qty: number) => void) {
|
||||
this.name = name;
|
||||
this.invoke = done;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,24 +1,33 @@
|
|||
import { Serializable } from 'frigid';
|
||||
import { getTheme } from '@themes';
|
||||
import { Renderable } from '../ui/UI.js';
|
||||
import { osrsNumber } from '../Util.js';
|
||||
|
||||
export type ItemID = string;
|
||||
|
||||
const items = new Map<ItemID, Item<any>>();
|
||||
|
||||
// ITEMS SHALL BE SINGULAR
|
||||
export class Item<Data> extends Serializable {
|
||||
export class Item<Data = any> {
|
||||
|
||||
name = '';
|
||||
name = {
|
||||
singular: '',
|
||||
plural: ''
|
||||
}
|
||||
id: ItemID = '';
|
||||
props: Map<string, any> = new Map();
|
||||
|
||||
setName(name: string) {
|
||||
this.name = name;
|
||||
this.name.singular = name;
|
||||
this.name.plural = name;
|
||||
this.register(false);
|
||||
return this;
|
||||
}
|
||||
|
||||
plural(name: string) {
|
||||
this.name.plural = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
setId(id: ItemID) {
|
||||
this.id = id;
|
||||
this.register(false);
|
||||
|
|
@ -27,7 +36,7 @@ export class Item<Data> extends Serializable {
|
|||
|
||||
register(force = true) {
|
||||
if((!this.id || !this.name) && !force) return;
|
||||
console.log('Added item', (this.name ?? "[No Name]").padStart(20, ' '), `| (${this.id})`)
|
||||
// console.log('Added item', (this.name.singular ?? "[No Name]").padStart(20, ' '), `| (${this.id})`)
|
||||
items.set(this.id, this);
|
||||
return this;
|
||||
}
|
||||
|
|
@ -43,7 +52,7 @@ export class Item<Data> extends Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
export class ItemState<Data> extends Serializable implements Renderable {
|
||||
export class ItemState<Data> extends Serializable {
|
||||
qty: number;
|
||||
itemId: ItemID;
|
||||
data: Data;
|
||||
|
|
@ -54,13 +63,17 @@ export class ItemState<Data> extends Serializable implements Renderable {
|
|||
return new ItemState<Data>(this.item, qty, this.data);
|
||||
}
|
||||
|
||||
get name() {
|
||||
return this.qty === 1 ? this.item.name.singular : this.item.name.plural;
|
||||
}
|
||||
|
||||
get item() {
|
||||
if(!items.has(this.itemId))
|
||||
throw new Error('unknown item: ' + this.itemId);
|
||||
return items.get(this.itemId);
|
||||
}
|
||||
|
||||
constructor(item: Item<Data>, amount: number, data: Data) {
|
||||
constructor(item: Item<Data>, amount: number, data: Data = null) {
|
||||
super();
|
||||
this.qty = amount;
|
||||
this.itemId = item.id;
|
||||
|
|
@ -68,7 +81,10 @@ export class ItemState<Data> extends Serializable implements Renderable {
|
|||
}
|
||||
|
||||
render() {
|
||||
return getTheme().normal(` ${this.item.name}{|}${this.qty} `);
|
||||
return getTheme().normal(` ${osrsNumber(this.qty)} ${(() => {
|
||||
if(this.qty === 1) return this.item.name.singular;
|
||||
else return this.item.name.plural;
|
||||
})()} `);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,122 +3,96 @@ import EventEmitter from 'events';
|
|||
import chalk from 'chalk';
|
||||
import { Pawn } from '../Pawn.js';
|
||||
import { Game } from '../Game.js';
|
||||
import { panels } from '../ui/UI.js';
|
||||
import { progressbar, ProgressbarStyle } from '../Progressbar.js';
|
||||
|
||||
export const tasks: Map<string, Task<any>> = new Map();
|
||||
export type TaskCategory = "self" | "work" | "craft" | "idle";
|
||||
const tasks: Map<string, Task<unknown, unknown>> = new Map();
|
||||
type WorkFunction<Data, State> = (taskState: TaskState<Data, State>, dtime: number) => void;
|
||||
type InitFunction<Data, State> = (data: Data) => State;
|
||||
|
||||
export class Task<Data> {
|
||||
export class Task<Data, State> {
|
||||
id: string;
|
||||
work: number;
|
||||
name: string | ((data: Data) => string);
|
||||
status: string;
|
||||
tasklistVisibility: boolean;
|
||||
category: TaskCategory;
|
||||
completionEvent: (data: Data) => void;
|
||||
fn: WorkFunction<Data, State>;
|
||||
init: InitFunction<Data, State>;
|
||||
name: string;
|
||||
toString: (data: Data, state: State) => string;
|
||||
|
||||
setTasklistVisibility(b: boolean) {
|
||||
this.tasklistVisibility = b;
|
||||
constructor(id: string) {
|
||||
this.id = id;
|
||||
tasks.set(id, this);
|
||||
}
|
||||
|
||||
setInitiate(init: InitFunction<Data, State>) {
|
||||
this.init = init;
|
||||
return this;
|
||||
}
|
||||
|
||||
setName(name: string | ((data: Data) => string)) {
|
||||
setFunction(fn: WorkFunction<Data, State>) {
|
||||
this.fn = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
setName(name: string) {
|
||||
this.name = name;
|
||||
return this;
|
||||
}
|
||||
|
||||
setStatus(s: string) {
|
||||
this.status = s;
|
||||
setToString(fn: (data: Data, state: State) => string) {
|
||||
this.toString = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
setCategory(c: TaskCategory) {
|
||||
this.category = c;
|
||||
return this;
|
||||
}
|
||||
|
||||
setWork(n: number) {
|
||||
this.work = n;
|
||||
return this;
|
||||
}
|
||||
|
||||
setCompletionEvent(fn: (data: Data) => void) {
|
||||
this.completionEvent = fn;
|
||||
return this;
|
||||
}
|
||||
|
||||
constructor(id: string) {
|
||||
this.id = id;
|
||||
this.tasklistVisibility = true;
|
||||
this.category = "work";
|
||||
tasks.set(this.id, this);
|
||||
}
|
||||
}
|
||||
|
||||
export class TaskState<T> extends Serializable {
|
||||
export class TaskState<Data, State> extends Serializable {
|
||||
taskId: string;
|
||||
progress: number;
|
||||
workFn: WorkFunction<Data, State>;
|
||||
x: number;
|
||||
y: number;
|
||||
data: Data;
|
||||
completed: boolean = false;
|
||||
worker: Pawn;
|
||||
data: T;
|
||||
state: State;
|
||||
|
||||
ctor() {
|
||||
// retest completion when loaded, JUST IN CASE
|
||||
this.testCompletion();
|
||||
}
|
||||
|
||||
constructor(task: Task<T>, data: T = {} as T) {
|
||||
constructor(task: Task<Data, State>, data: Data) {
|
||||
super();
|
||||
this.taskId = task.id;
|
||||
this.progress = 0;
|
||||
this.worker = null;
|
||||
// preset the data to nothing JIC
|
||||
this.data = data;
|
||||
this.taskId = task.id;
|
||||
this.workFn = this.task.fn.bind(this);
|
||||
}
|
||||
|
||||
stopJob() {
|
||||
this.worker = null;
|
||||
setLocation(x: number, y: number) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
doWork(work = 1, pawn: Pawn) {
|
||||
this.worker = pawn;
|
||||
this.progress += work;
|
||||
this.testCompletion();
|
||||
get task(): Task<Data, State> {
|
||||
// casting because the id this is associated with
|
||||
// should have the datatype of the task it was
|
||||
// created with, but it stored as unknown
|
||||
return tasks.get(this.taskId) as Task<Data, State>;
|
||||
}
|
||||
|
||||
testCompletion() {
|
||||
if (this.taskId && this.completed) {
|
||||
this.task.completionEvent(this.data);
|
||||
Game.current.board.removeTask(this);
|
||||
}
|
||||
get name() {
|
||||
return this.task.name;
|
||||
}
|
||||
|
||||
free() {
|
||||
this.worker = null;
|
||||
work(dtime: number) {
|
||||
this.workFn(this, dtime);
|
||||
}
|
||||
|
||||
claim(pawn: Pawn) {
|
||||
this.worker = pawn;
|
||||
}
|
||||
|
||||
get completion() {
|
||||
return Math.min(1, this.progress / this.task.work);
|
||||
}
|
||||
|
||||
get task() {
|
||||
return tasks.get(this.taskId);
|
||||
}
|
||||
|
||||
get completed() {
|
||||
return this.completion >= 1;
|
||||
unclaim() {
|
||||
this.worker = null;
|
||||
}
|
||||
|
||||
toString() {
|
||||
// HACK magic number 2 here, is the border
|
||||
// of the panel
|
||||
const width = panels.left.width - 2;
|
||||
const left = ' ' + this.task.name + ' ' + (this.worker?.toString() || chalk.bold.black('Queued'));
|
||||
const bar = width - 2;
|
||||
return `${left}\n ${progressbar(this.completion, bar, ProgressbarStyle.progress)}\n`;
|
||||
return this.task.toString(this.data, this.state)
|
||||
}
|
||||
}
|
||||
|
||||
// export interface TaskProvider {
|
||||
// hasTask(): boolean;
|
||||
// getTask(): TaskState<unknown, unknown>;
|
||||
// }
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ export const backupTheme: Theme = {
|
|||
selected: chalk.ansi256(117).inverse
|
||||
},
|
||||
border: {
|
||||
focused: '#ffffff',
|
||||
focused: '#00ff00',
|
||||
normal: '#888888'
|
||||
},
|
||||
progressBar: {
|
||||
|
|
@ -80,7 +80,7 @@ let currentTheme = backupTheme;
|
|||
const themes: Map<ThemeName, Theme> = new Map();
|
||||
|
||||
export function registerTheme(name: ThemeName, theme: Partial<Theme>) {
|
||||
console.log('Registered theme', name);
|
||||
// console.log('Registered theme', name);
|
||||
themes.set(name, merge(backupTheme, theme));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,79 @@
|
|||
import { Game } from "@game";
|
||||
import { boxStyle, getTheme } from "@themes";
|
||||
import { panels } from "./UI.js";
|
||||
import blessed from 'neo-blessed';
|
||||
import { ProcessManager } from "../ProcessManager.js";
|
||||
|
||||
// TODO convert all these popup-y things to be View based
|
||||
// make them be boxes that have a view
|
||||
export class EscapeMenu {
|
||||
|
||||
options = [
|
||||
'RESUME',
|
||||
'RELOAD',
|
||||
'QUIT'
|
||||
];
|
||||
selected = 0;
|
||||
box;
|
||||
|
||||
static show() {
|
||||
new EscapeMenu();
|
||||
}
|
||||
|
||||
protected constructor() {
|
||||
this.box = blessed.box({
|
||||
top: 3,
|
||||
left: 'center',
|
||||
width: 20,
|
||||
height: 'shrink',
|
||||
content: '',
|
||||
tags: true,
|
||||
...boxStyle(),
|
||||
});
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'up') {
|
||||
this.selected --;
|
||||
if(this.selected === -1) this.selected = this.options.length - 1;
|
||||
} else if (key.full === 'down') {
|
||||
this.selected ++;
|
||||
if(this.selected === this.options.length) this.selected = 0;
|
||||
} else if (key.full === 'enter') {
|
||||
switch(this.selected) {
|
||||
case 0: {
|
||||
Game.current.clock.resume();
|
||||
panels.screen.remove(this.box);
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
ProcessManager.restart();
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
Game.current.sync();
|
||||
ProcessManager.quit();
|
||||
}
|
||||
}
|
||||
} else if(key.full === 'escape') {
|
||||
Game.current.clock.resume();
|
||||
panels.screen.remove(this.box);
|
||||
}
|
||||
this.render();
|
||||
});
|
||||
panels.screen.append(this.box);
|
||||
this.box.focus();
|
||||
Game.current.clock.pause();
|
||||
this.render();
|
||||
}
|
||||
|
||||
render() {
|
||||
const space = ' '.repeat(this.box.width / 2 - 4);
|
||||
this.box.setContent(space + 'Paused\n\n' + this.options.map((v, i) => {
|
||||
if(i === this.selected) {
|
||||
return ` ❯ ${getTheme().bright(v)} `;
|
||||
} else {
|
||||
return ` ${getTheme().normal(v)} `;
|
||||
}
|
||||
}).join('\n'));
|
||||
panels.screen.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -29,7 +29,7 @@ export class GiftPopup {
|
|||
if(key.full === 'enter') {
|
||||
this.send();
|
||||
} if(key.full === 'escape' || key.full === 'enter') {
|
||||
Game.current.clock.start();
|
||||
Game.current.clock.resume();
|
||||
panels.screen.remove(this.box);
|
||||
} else if (key.full === 'up') {
|
||||
this.selected --;
|
||||
|
|
@ -10,8 +10,8 @@ import PawnsView from './view/PawnsView.js';
|
|||
import InventoryView from './view/InventoryView.js';
|
||||
import MultiplayerView from './view/MultiplayerView.js';
|
||||
import { View } from './View.js';
|
||||
import { ActionsView } from './view/ActionsView.js';
|
||||
import { tasks } from '@tasks';
|
||||
import WorldResourcesView from './view/WorldView.js';
|
||||
import { EscapeMenu } from './EscapeMenu.js';
|
||||
|
||||
const clamp = (min: number, max: number, value: number) => Math.min(Math.max(value, min), max);
|
||||
|
||||
|
|
@ -28,7 +28,7 @@ export class Menu implements Renderable {
|
|||
new PawnsView(),
|
||||
new InventoryView(),
|
||||
new MultiplayerView(),
|
||||
new ActionsView()
|
||||
new WorldResourcesView()
|
||||
]
|
||||
|
||||
get view() {
|
||||
|
|
@ -53,14 +53,12 @@ export class Menu implements Renderable {
|
|||
} else if (key.full === 'right') {
|
||||
this.advanceView();
|
||||
} else if (key.full === 'escape') {
|
||||
this.advanceView();
|
||||
EscapeMenu.show();
|
||||
|
||||
// debugging hotkeys
|
||||
} else if (key.full === '1') {
|
||||
Popup.show(inspect(stats));
|
||||
} else if (key.full === '2') {
|
||||
Popup.show(inspect(tasks));
|
||||
} else if (key.full === '3') {
|
||||
Popup.show(inspect(stats));
|
||||
} else if (key.full === 'z') {
|
||||
Game.current.pawns.push(new Pawn());
|
||||
|
|
@ -114,5 +112,6 @@ export class Menu implements Renderable {
|
|||
this.renderView(),
|
||||
].join('\n');
|
||||
panels.right.setContent(content);
|
||||
return '';
|
||||
}
|
||||
}
|
||||
|
|
@ -23,7 +23,7 @@ export class PawnDetails {
|
|||
});
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'escape' || key.full === 'enter') {
|
||||
Game.current.clock.start();
|
||||
Game.current.clock.resume();
|
||||
panels.screen.remove(this.box);
|
||||
} else if (key.full === 'up') {
|
||||
// this.selected --;
|
||||
|
|
@ -11,7 +11,7 @@ export class Popup {
|
|||
new Popup(content)
|
||||
}
|
||||
|
||||
private constructor(content: string) {
|
||||
protected constructor(content: string) {
|
||||
this.box = blessed.box({
|
||||
top: 'center',
|
||||
left: 'center',
|
||||
|
|
@ -23,7 +23,7 @@ export class Popup {
|
|||
});
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'escape' || key.full === 'enter') {
|
||||
Game.current.clock.start();
|
||||
Game.current.clock.resume();
|
||||
panels.screen.remove(this.box);
|
||||
}
|
||||
});
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
import { Game } from "@game";
|
||||
import { ItemState } from "@items";
|
||||
import { boxStyle, getTheme } from "@themes";
|
||||
import { panels } from "@ui";
|
||||
import { panels } from "./UI";
|
||||
import EventEmitter from "events";
|
||||
import blessed from 'neo-blessed';
|
||||
|
||||
|
|
@ -33,7 +33,7 @@ export class SelectItem {
|
|||
}
|
||||
|
||||
private close() {
|
||||
Game.current.clock.start();
|
||||
Game.current.clock.resume();
|
||||
panels.screen.remove(this.box);
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
import { Renderable, RenderMode } from './UI';
|
||||
import { KeypressAcceptor } from './Menu.js';
|
||||
import { getTheme } from '@themes';
|
||||
|
||||
export class SelectionBox implements Renderable, KeypressAcceptor {
|
||||
|
||||
selectedIdx = 0;
|
||||
stuff: Renderable[] = [];
|
||||
height: number;
|
||||
offset: number = 0;
|
||||
getData: () => Renderable[];
|
||||
|
||||
// buffer =
|
||||
|
||||
constructor(height: number) {
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
setGetData(fn: () => Renderable[]) {
|
||||
this.getData = fn;
|
||||
}
|
||||
|
||||
render() {
|
||||
return this.stuff.map((renderable, idx) => {
|
||||
if(idx === this.selectedIdx) {
|
||||
return ` ${getTheme().bright(` ❯ ${renderable.render(RenderMode.DETAILS)}`)} `;
|
||||
} else {
|
||||
return ` ${getTheme().normal(` ${renderable.render(RenderMode.DETAILS)}`)} `;
|
||||
}
|
||||
}).join('\n')
|
||||
}
|
||||
|
||||
up() {
|
||||
this.selectedIdx --;
|
||||
// if(this.selectedIdx === -1) {
|
||||
|
||||
// }
|
||||
}
|
||||
|
||||
down() {
|
||||
this.selectedIdx ++;
|
||||
}
|
||||
|
||||
keypress(key: { full: string; }) {
|
||||
if(key.full === 'up') {
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -3,9 +3,10 @@ import blessed from 'neo-blessed';
|
|||
import ansi from 'sisteransi';
|
||||
import { boxStyle, getTheme } from '@themes';
|
||||
export { Popup } from './Popup.js';
|
||||
export { Menu } from './Menu.js'
|
||||
|
||||
export interface Renderable {
|
||||
render(): void
|
||||
render(mode?: RenderMode): string
|
||||
}
|
||||
|
||||
let leftPanel: any;
|
||||
|
|
@ -29,15 +30,15 @@ export function isStarted() {
|
|||
|
||||
export const panels = {
|
||||
get left() {
|
||||
assertStarted()
|
||||
assertStarted();
|
||||
return leftPanel;
|
||||
},
|
||||
get right() {
|
||||
assertStarted()
|
||||
assertStarted();
|
||||
return rightPanel;
|
||||
},
|
||||
get screen() {
|
||||
assertStarted()
|
||||
assertStarted();
|
||||
return screen;
|
||||
}
|
||||
}
|
||||
|
|
@ -58,7 +59,7 @@ export function render(thing?: Renderable) {
|
|||
export function start() {
|
||||
assertNotStarted();
|
||||
|
||||
process.stdout.write('\x1b[?1049h');
|
||||
// process.stdout.write('\x1b[?1049h');
|
||||
|
||||
screen = blessed.screen({
|
||||
smartCSR: true,
|
||||
|
|
@ -99,12 +100,12 @@ export function start() {
|
|||
process.stdout.write(ansi.cursor.hide);
|
||||
|
||||
// todo make a real menu
|
||||
screen.key(['C-c'], function() {
|
||||
process.stdout.write(ansi.cursor.show);
|
||||
setTimeout(_ => {
|
||||
process.exit(0);
|
||||
})
|
||||
});
|
||||
// screen.key(['C-c'], function() {
|
||||
// process.stdout.write(ansi.cursor.show);
|
||||
// setTimeout(_ => {
|
||||
// process.exit(0);
|
||||
// })
|
||||
// });
|
||||
|
||||
screen.key('f2', () => {
|
||||
rightPanel.focus();
|
||||
|
|
@ -120,7 +121,8 @@ export function start() {
|
|||
|
||||
export function stop() {
|
||||
screen.destroy();
|
||||
process.stdout.write('\x1b[?1049l');
|
||||
// process.stdout.write('\x1b[?1049l');
|
||||
process.stdout.write(ansi.cursor.show);
|
||||
}
|
||||
|
||||
// move to some debugging shit, idk
|
||||
|
|
@ -145,3 +147,9 @@ ansiTestCard += '{/center}';
|
|||
export {
|
||||
ansiTestCard
|
||||
};
|
||||
|
||||
export enum RenderMode {
|
||||
ONELINE,
|
||||
DETAILS,
|
||||
DYNAMIC
|
||||
}
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
import { Renderable } from './UI.js';
|
||||
import { Renderable } from './UI';
|
||||
import { KeypressAcceptor } from './Menu.js';
|
||||
|
||||
export abstract class View implements Renderable, KeypressAcceptor {
|
||||
abstract render(): void;
|
||||
abstract render(): string;
|
||||
abstract keypress(key: { full: string; }): void;
|
||||
|
||||
name: string;
|
||||
|
|
@ -2,7 +2,7 @@ import { getTheme } from "@themes";
|
|||
import { Game } from "../../Game.js";
|
||||
import { progressbar } from "../../Progressbar.js";
|
||||
import { PawnDetails } from "../PawnDetails.js";
|
||||
import { panels } from "../UI.js";
|
||||
import { panels } from "../UI";
|
||||
import { View } from "../View.js";
|
||||
|
||||
export default class PawnsView extends View {
|
||||
|
|
@ -30,7 +30,7 @@ export default class PawnsView extends View {
|
|||
let str = '';
|
||||
if(selected) {
|
||||
str += ` ${getTheme().bright(` ❯ ${pawn.toString()}`)}{|}${pawn.status} \n`;
|
||||
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
|
||||
// str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
|
||||
} else {
|
||||
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
import { Game } from "@game";
|
||||
import { View } from "../View.js";
|
||||
|
||||
export default class WorldResourcesView extends View {
|
||||
constructor() {
|
||||
super();
|
||||
this.name = 'World'
|
||||
}
|
||||
render(): string {
|
||||
return `Explored: ${
|
||||
Game.current.world.distanceExplored.toFixed(3)
|
||||
} km\n${
|
||||
Game.current.world.places?.map(place => ` ${
|
||||
place.placeId
|
||||
} (${place.x}, ${place.y})\n${
|
||||
place.resources.map(resourceNode => ` ${
|
||||
resourceNode.resources.render()
|
||||
}`)
|
||||
}`)
|
||||
}`
|
||||
}
|
||||
keypress(key: { full: string; }): void {
|
||||
if(key.full === 'enter') {
|
||||
Game.current.world.home.resources[0].request(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
import { getTheme } from "@themes";
|
||||
import { Game } from "../../Game.js";
|
||||
import { Renderable } from "../UI.js";
|
||||
import { View } from "../View.js";
|
||||
import { actions } from "@actions";
|
||||
|
||||
export class ActionsView extends View {
|
||||
actionIdx: number = 0;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.name = 'Actions';
|
||||
}
|
||||
|
||||
keypress(key: {full: string}) {
|
||||
if(key.full === 'up') {
|
||||
this.actionIdx --;
|
||||
} else if (key.full === 'down') {
|
||||
this.actionIdx ++;
|
||||
} else if (key.full === 'enter') {
|
||||
actions[this.actionIdx].invoke(1);
|
||||
}
|
||||
}
|
||||
render() {
|
||||
return actions.map((action, idx) => `${(() => {
|
||||
if(this.actionIdx === idx) {
|
||||
return getTheme().bright(' ❯ ' + action.name);
|
||||
} else {
|
||||
return getTheme().normal(' ' + action.name);
|
||||
}
|
||||
})()}`).join('\n');
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
import { Task } from "@tasks"
|
||||
import { ResourceNode } from "@world";
|
||||
|
||||
type Data = {
|
||||
qty: number,
|
||||
node: ResourceNode
|
||||
};
|
||||
|
||||
type State = {
|
||||
workCounter: number
|
||||
}
|
||||
|
||||
export const RESOURCE_COLLECTION_TASK =
|
||||
new Task<Data, State>('core:resource-collection-task')
|
||||
.setName('Collect Resources')
|
||||
.setFunction(((taskState, dTime) => {
|
||||
|
||||
}))
|
||||
.setToString((data, state) => {
|
||||
return 'Collect ' +
|
||||
data.qty +
|
||||
' ' +
|
||||
(data.qty === 1 ? data.node.resources.item.name.singular :
|
||||
data.node.resources.item.name.plural) +
|
||||
' from ' +
|
||||
data.node.place.place.name;
|
||||
})
|
||||
.setInitiate((data: Data) => {
|
||||
return {
|
||||
workCounter: 0
|
||||
}
|
||||
});
|
||||
|
|
@ -12,13 +12,15 @@
|
|||
"@actions": ["./src/registries/Actions"],
|
||||
"@tasks": ["./src/registries/Tasks"],
|
||||
"@items": ["./src/registries/Items"],
|
||||
"@ui": ["./src/ui/UI"],
|
||||
"@world": ["./src/World"],
|
||||
"@ui": ["./src/qt/index"],
|
||||
"@game": ["./src/Game"]
|
||||
},
|
||||
"noImplicitAny": true
|
||||
},
|
||||
"include": [
|
||||
"src/**/*.ts",
|
||||
"content/**/*.ts"
|
||||
"content/**/*.ts",
|
||||
"ui-engine/**/*.ts"
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
export abstract class Node {
|
||||
x: number;
|
||||
y: number;
|
||||
w: number;
|
||||
h: number;
|
||||
children: Node[]
|
||||
|
||||
constructor() {
|
||||
this.children = [];
|
||||
}
|
||||
|
||||
layout(w: number, h: number) {
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
|
||||
this.onResize(w, h);
|
||||
|
||||
this.children.forEach(node => node.layout(w, h));
|
||||
}
|
||||
|
||||
append(child: Node) {
|
||||
this.children.push(child);
|
||||
this.layout(this.w, this.h);
|
||||
}
|
||||
|
||||
abstract render(x: number, y: number): [number, string];
|
||||
|
||||
abstract onResize(w: number, h: number): void
|
||||
}
|
||||
|
||||
|
||||
export class TextNode extends Node {
|
||||
_content: string;
|
||||
|
||||
constructor(content: string) {
|
||||
super();
|
||||
this.content = content;
|
||||
}
|
||||
|
||||
set content(val: string) {
|
||||
this._content = val
|
||||
this.layout(this.w, this.h);
|
||||
}
|
||||
|
||||
onResize(w: number, h: number): void {
|
||||
return;
|
||||
}
|
||||
|
||||
render(x: number, y: number): [number, string] {
|
||||
if(y !== this.y) return null;
|
||||
if(x < this.x) return null;
|
||||
if(x > this.x + this.content.length) return null;
|
||||
return [0, this.content[x - this.x]];
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
import ansi from 'sisteransi';
|
||||
import { Node, TextNode } from './Node.js';
|
||||
|
||||
|
||||
const TERMINAL_HIGH_BUFFER = '\x1b[?1049h';
|
||||
const TERMINAL_LOW_BUFFER = '\x1b[?1049l'
|
||||
|
||||
class Screen extends Node {
|
||||
buffer: ArrayBuffer;
|
||||
bufferView: Uint8Array;
|
||||
paletteBuffer: ArrayBuffer;
|
||||
paletteBufferView: Uint8Array;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
process.stdout.write(TERMINAL_HIGH_BUFFER);
|
||||
process.stdout.write(ansi.cursor.hide);
|
||||
this.layout(process.stdout.columns, process.stdout.rows);
|
||||
}
|
||||
|
||||
onResize(w: number, h: number) {
|
||||
this.buffer = new ArrayBuffer(w * h);
|
||||
this.bufferView = new Uint8Array(this.buffer);
|
||||
this.paletteBuffer = new ArrayBuffer(w * h);
|
||||
this.paletteBufferView = new Uint8Array(this.paletteBuffer);
|
||||
}
|
||||
|
||||
// paletteAt(x: number, y: number) {
|
||||
|
||||
// }
|
||||
|
||||
offset(x: number, y: number) {
|
||||
return y * this.h + x
|
||||
}
|
||||
|
||||
updateTerminal() {
|
||||
process.stdout.write(ansi.cursor.to(0, 0))
|
||||
for(let y = 0; y < this.h; y ++) {
|
||||
for(let x = 0; x < this.w; x ++) {
|
||||
|
||||
}
|
||||
process.stdout.write('\r\n')
|
||||
}
|
||||
}
|
||||
|
||||
render(x: number, y: number): [number, string] {
|
||||
throw new Error('Method not implemented.');
|
||||
}
|
||||
|
||||
destroy() {
|
||||
process.stdout.write(TERMINAL_LOW_BUFFER);
|
||||
process.stdout.write(ansi.cursor.show);
|
||||
}
|
||||
}
|
||||
|
||||
// class Palette {
|
||||
|
||||
// }
|
||||
|
||||
|
||||
const screen = new Screen();
|
||||
screen.append(new TextNode('Test'))
|
||||
Loading…
Reference in New Issue