Merge branch 'materials'
commit
f0d42316bc
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@ -2,16 +2,10 @@ import { registerAction } from '@actions';
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import { Game } from '@game';
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import { ItemState } from '@items';
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import { TaskState } from '@tasks';
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import { SelectItem } from '../../../src/ui/SelectItem.js';
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import { FLINT_NORMAL } from '../items/CoreItems.js';
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import { GATHER_FLINT, MAKE_ARROWHEAD } from '../tasks/CoreTasks.js';
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// registerAction('Gather Flint', (qty) => {
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// Game.current.board.addTask({
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// taskId: 'core:gather-flint',
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// options: {}
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// })
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// });
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// registerAction('Gather Slate', (qty) => {
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// Game.current.board.addTask({
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// taskId: 'core:gather-slate',
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@ -24,8 +18,11 @@ registerAction('Gather Flint', () => {
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Game.current.board.addTask(taskState);
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});
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registerAction('Create Arrowhead', (qty) => {
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const rock = new ItemState(FLINT_NORMAL, 1, null);
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registerAction('Create Arrowhead', async () => {
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// const rock = new ItemState(FLINT_NORMAL, 1, null);
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const item = await SelectItem.show((itemState) => {
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return true;
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});
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const task = new TaskState(MAKE_ARROWHEAD, {
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baseMaterial: rock
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});
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@ -1,8 +1,23 @@
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import { Item, ItemFilter, ItemProperty, ItemState } from '@items'
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class Material {
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name: string;
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hardness: number;
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setName(name: string) {
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this.name = name;
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return this;
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}
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setHardness(n: number) {
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this.hardness = n;
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}
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}
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// #region properties!
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export const ROCK = new ItemProperty('core:rock')
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export const ROCK_HARDNESS = new ItemProperty('core:mohs-hardness')
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export const MATERIAL = new ItemProperty('core:material')
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export const ROCK_SIZE = new ItemProperty('core:rock-size')
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export const SEDIMENTARY = new ItemProperty('core:sedimentary')
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export const IGNEOUS = new ItemProperty('core:igneous')
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export const METAMORPHIC = new ItemProperty('core:metamorphic')
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@ -26,7 +41,12 @@ export const PLANT_FIBRES = new Item()
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export const FLINT_NORMAL = new Item()
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.setName("Flint")
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.setId('core:flint')
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.setProperty(ROCK_HARDNESS, 7)
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.setProperty(MATERIAL, new Material()
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.setName('Flint')
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.setHardness(7)
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)
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.setProperty(ROCK, true)
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.setProperty(IGNEOUS, true)
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export const SANDSTONE_NORMAL = new Item()
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.setName("Sandstone")
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@ -104,9 +124,13 @@ export const OBSIDIAN_SPEAR = new Item()
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// #endregion
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// export function FILTER_CRAFTABLE_ROCK(item: ItemState<any>) {
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// return
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// }
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export function FILTER_CRAFTABLE_ROCK(itemState: ItemState<any>) {
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if(!itemState.item.getProperty(MATERIAL)) return false;
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const mat: Material = itemState.item.getProperty(MATERIAL) as Material;
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return itemState.item.getProperty(ROCK)
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&& mat.hardness >= 6
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&& mat.hardness < 10
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}
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// tools: plant fibres = rope, flint hatchet
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// shale - igneous. metamorphasis => slate
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@ -4,5 +4,5 @@ import chalk from 'chalk'
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registerTheme("default", {});
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registerTheme("high contrast", {
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selected: chalk.ansi256(250).inverse
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bright: chalk.ansi256(250).inverse
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});
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@ -5,6 +5,7 @@ const moduleAliases = {
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"@actions": "./out/src/registries/Actions.js",
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"@tasks": "./out/src/registries/Tasks.js",
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"@items": "./out/src/registries/Items.js",
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"@ui": "./out/src/ui/UI.js",
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"@game": "./out/src/Game.js"
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};
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@ -9,8 +9,10 @@
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"@types/bonjour": "^3.5.8",
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"@types/chai": "^4.2.19",
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"@types/faker": "^5.5.6",
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"@types/fs-extra": "^9.0.11",
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"@types/mocha": "^8.2.2",
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"@types/uuid": "^8.3.0",
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"@types/ws": "^7.4.6",
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"bonjour": "^3.5.0",
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"chai": "^4.3.4",
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"chalk": "^4.1.1",
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@ -0,0 +1,15 @@
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console.clear();
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const n = 10 ** 8;
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// const map = new Map();
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console.log('sequential insertion');
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for(let run = 0; run < 10; run ++) {
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const arr = [];
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console.time('array');
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for(let i = 0; i < n; i ++) {
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arr.push(133769420)
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}
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console.timeEnd('array')
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}
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@ -9,7 +9,7 @@ import { render, Renderable, setTitle, start } from './ui/UI.js';
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import { ready } from './multiplayer/mDNS.js';
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import faker from 'faker';
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let game = null;
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let game: Game = null;
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export class Game extends Frigid implements Tickable, Renderable {
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pawns: Pawn[] = [];
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@ -47,7 +47,7 @@ export class Game extends Frigid implements Tickable, Renderable {
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});
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}
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advanceSelection(number) {
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advanceSelection(number: number) {
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let index = this.pawns.indexOf(this.selected);
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this.selected = this.pawns[Math.min(Math.max(index + number, 0), this.pawns.length - 1)];
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}
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@ -42,29 +42,23 @@ export class Inventory extends Serializable implements Renderable {
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}
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private reduceInv() {
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// TODO deduplicate itemstates...
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// use a reduce to reconstruct the array.
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// REMEMBER TO MAINTAIN THE OBJECTs!
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// dont do immutability to it, as the objects
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// may have crossreferences! (maybe)
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}
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this.items = this.items.reduce((items, itemState) => {
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// add(item: Item, qty: number = 1) {
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// const id = item.id;
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// const existingArr = this.items.filter(itemState => {
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// return itemState.itemId === id;
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// });
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// let existing: ItemState = null;
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// if(existingArr.length === 1) {
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// existing = existingArr[0];
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// }
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// if(existing) {
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// existing.qty += qty;
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// } else {
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// this.items.push(new ItemState(item, qty, {}));
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// }
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// Game.current.sync();
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// }
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// TODO at some point, be able to merge data items?
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const existing = items.find(testItemState => {
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return itemState.itemId === testItemState.itemId
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&& itemState.data === testItemState.data;
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});
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if(existing) {
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existing.qty += itemState.qty;
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} else {
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items.push(itemState);
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}
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return items
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}, [] as ItemState<any>[])
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}
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render() {
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return this.items.map(item => item.render()).join('\n');
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@ -21,7 +21,7 @@ export class TaskList extends Serializable implements Renderable {
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this.tasks = [...this.tasks, task];
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}
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removeTask(task) {
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removeTask(task: TaskState<any>) {
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this.tasks = this.tasks.filter(v => v !== task);
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}
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@ -118,7 +118,7 @@ export default class Time extends Serializable implements Renderable {
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setTimeout(this.doTick.bind(this), 0);
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}
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advanceTime(seconds) {
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advanceTime(seconds: number) {
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this.minute += seconds / 60;
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this.normalize()
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}
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11
src/World.ts
11
src/World.ts
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@ -1,5 +1,14 @@
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import { ItemState } from "@items";
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import { Serializable } from "frigid";
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export class World extends Serializable {
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}
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class WorldItemState {
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itemState: ItemState<any>
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constructor() {
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}
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}
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@ -29,7 +29,7 @@ export type GiftMessage = {
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export default network;
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export async function ready(name) {
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export async function ready(name: string) {
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const port = await getPort({port: getPort.makeRange(52300, 52399)});
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mdns.publish({
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type: 'dfi',
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@ -39,7 +39,7 @@ export async function ready(name) {
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const wss = new WebSocket.Server({ port });
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wss.on('connection', function connection(ws) {
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ws.on('message', function incoming(message) {
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const {pawns: pawnJsons, from} = JSON.parse(message);
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const {pawns: pawnJsons, from} = JSON.parse(message.toString());
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const pawns = [];
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for(const pawnJson of pawnJsons) {
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const pawn: Pawn = Pawn.fromJson(pawnJson);
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@ -3,7 +3,7 @@ import { Renderable } from "../ui/UI.js";
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export const actions: Action[] = [];
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export function registerAction(name: string, invoke: (qty: number) => void) {
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export function registerAction(name: string, invoke: () => void) {
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console.log('Registered action', name);
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actions.push(new Action(name, invoke))
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}
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|
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@ -6,16 +6,14 @@ export type ItemID = string;
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const items = new Map<ItemID, Item<any>>();
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export type PropertyValue = number | boolean;
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// ITEMS SHALL BE SINGULAR
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export class Item<Data> extends Serializable {
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name = '';
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id: ItemID = '';
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props: Map<string, PropertyValue> = new Map();
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props: Map<string, any> = new Map();
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setName(name) {
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setName(name: string) {
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this.name = name;
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this.register(false);
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return this;
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@ -35,7 +33,7 @@ export class Item<Data> extends Serializable {
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}
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setProperty(prop: ItemProperty, value: any) {
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this.props[prop.name] = value;
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this.props.set(prop.name, value);
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return this;
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}
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|
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@ -50,6 +48,12 @@ export class ItemState<Data> extends Serializable implements Renderable {
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itemId: ItemID;
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data: Data;
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take(qty: number) {
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if(this.qty < qty) throw new Error('cant split more than stack from stack...');
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this.qty -= qty;
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return new ItemState<Data>(this.item, qty, this.data);
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}
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get item() {
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if(!items.has(this.itemId))
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throw new Error('unknown item: ' + this.itemId);
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|
|
|
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|
|
@ -13,8 +13,9 @@ type StyleFunction = (text: string) => string;
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export type Theme = {
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header: StyleFunction,
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subheader: StyleFunction,
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bright: StyleFunction,
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normal: StyleFunction,
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selected: StyleFunction,
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dimmed: StyleFunction,
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hotkey: StyleFunction,
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tab: {
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normal: StyleFunction,
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|
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@ -42,10 +43,11 @@ export type Theme = {
|
|||
}
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export const backupTheme: Theme = {
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header: chalk.ansi256(255).bold,
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subheader: chalk.ansi256(243).bold,
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normal: chalk.ansi256(243),
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selected: chalk.ansi256(250),
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header: chalk.ansi256(255),
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subheader: chalk.ansi256(250),
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bright: chalk.ansi256(255),
|
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normal: chalk.ansi256(250),
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dimmed: chalk.ansi256(245),
|
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hotkey: chalk.ansi256(40),
|
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tab: {
|
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normal: chalk.ansi256(117),
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|
|
@ -53,7 +55,7 @@ export const backupTheme: Theme = {
|
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},
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border: {
|
||||
focused: '#ffffff',
|
||||
normal: '#222222'
|
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normal: '#888888'
|
||||
},
|
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progressBar: {
|
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indicator: {
|
||||
|
|
|
|||
|
|
@ -0,0 +1 @@
|
|||
declare module "neo-blessed";
|
||||
|
|
@ -25,7 +25,7 @@ export class GiftPopup {
|
|||
tags: true,
|
||||
...boxStyle(),
|
||||
});
|
||||
this.box.on('keypress', (evt, key) => {
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'enter') {
|
||||
this.send();
|
||||
} if(key.full === 'escape' || key.full === 'enter') {
|
||||
|
|
@ -69,7 +69,7 @@ export class GiftPopup {
|
|||
this.box.setContent(`${(() => {
|
||||
let pawns = [];
|
||||
for (const [pawn, qty] of this.pawns.entries()) {
|
||||
const style = i === this.selected ? getTheme().selected : getTheme().normal;
|
||||
const style = i === this.selected ? getTheme().bright : getTheme().normal;
|
||||
if(qty > 0) {
|
||||
pawns.push(style(`{|}${pawn.toString()} `))
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ import { View } from './View.js';
|
|||
import { ActionsView } from './view/ActionsView.js';
|
||||
import { tasks } from '@tasks';
|
||||
|
||||
const clamp = (min, max, value) => Math.min(Math.max(value, min), max);
|
||||
const clamp = (min: number, max: number, value: number) => Math.min(Math.max(value, min), max);
|
||||
|
||||
// TODO move KeypressAcceptor to ui something idk
|
||||
export interface KeypressAcceptor {
|
||||
|
|
@ -46,7 +46,7 @@ export class Menu implements Renderable {
|
|||
}
|
||||
|
||||
constructor() {
|
||||
panels.right.on('keypress', (evt, key) => {
|
||||
panels.right.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
|
||||
if (key.full === 'left') {
|
||||
this.regressView();
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ export class PawnDetails {
|
|||
tags: true,
|
||||
...boxStyle(),
|
||||
});
|
||||
this.box.on('keypress', (evt, key) => {
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'escape' || key.full === 'enter') {
|
||||
Game.current.clock.start();
|
||||
panels.screen.remove(this.box);
|
||||
|
|
|
|||
|
|
@ -7,11 +7,11 @@ import { panels } from './UI.js';
|
|||
export class Popup {
|
||||
box;
|
||||
|
||||
static show(content) {
|
||||
static show(content: string) {
|
||||
new Popup(content)
|
||||
}
|
||||
|
||||
private constructor(content) {
|
||||
private constructor(content: string) {
|
||||
this.box = blessed.box({
|
||||
top: 'center',
|
||||
left: 'center',
|
||||
|
|
@ -21,7 +21,7 @@ export class Popup {
|
|||
tags: true,
|
||||
...boxStyle(),
|
||||
});
|
||||
this.box.on('keypress', (evt, key) => {
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'escape' || key.full === 'enter') {
|
||||
Game.current.clock.start();
|
||||
panels.screen.remove(this.box);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,77 @@
|
|||
import { Game } from "@game";
|
||||
import { ItemState } from "@items";
|
||||
import { boxStyle, getTheme } from "@themes";
|
||||
import { panels } from "@ui";
|
||||
import EventEmitter from "events";
|
||||
import blessed from 'neo-blessed';
|
||||
|
||||
type ItemFilterFunction = (itemState: ItemState<any>) => boolean;
|
||||
|
||||
export class SelectItem {
|
||||
box: any;
|
||||
emitter: EventEmitter;
|
||||
qty: number;
|
||||
items: ItemState<any>[];
|
||||
selectedIdx: number;
|
||||
|
||||
static show(filter: ItemFilterFunction, qty: number = 1): Promise<ItemState<any>> {
|
||||
const si = new SelectItem(filter, qty);
|
||||
return new Promise(res => {
|
||||
si.emitter.on('selected', (itemState: ItemState<any>) => {
|
||||
res(itemState);
|
||||
});
|
||||
si.emitter.on('cancel', () => {
|
||||
res(null);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
private open() {
|
||||
panels.screen.append(this.box);
|
||||
this.box.focus();
|
||||
Game.current.clock.pause();
|
||||
}
|
||||
|
||||
private close() {
|
||||
Game.current.clock.start();
|
||||
panels.screen.remove(this.box);
|
||||
}
|
||||
|
||||
get selectedItem(): ItemState<any> {
|
||||
return null;
|
||||
}
|
||||
|
||||
private constructor(filter: ItemFilterFunction, qty: number) {
|
||||
this.emitter = new EventEmitter();
|
||||
this.qty = qty;
|
||||
this.box = blessed.box({
|
||||
top: 'center',
|
||||
left: 'center',
|
||||
width: 'shrink',
|
||||
height: 'shrink',
|
||||
tags: true,
|
||||
...boxStyle(),
|
||||
});
|
||||
this.box.on('keypress', (evt: {}, key: {full: string}) => {
|
||||
if(key.full === 'escape') {
|
||||
this.emitter.emit('cancel');
|
||||
this.close();
|
||||
} else if(key.full === 'enter') {
|
||||
this.emitter.emit('selected', this.selectedItem.take(this.qty));
|
||||
this.close();
|
||||
} else if(key.full === 'down') {
|
||||
|
||||
}
|
||||
});
|
||||
this.items = Game.current.inv.items.filter(filter);
|
||||
this.update();
|
||||
this.open();
|
||||
}
|
||||
|
||||
|
||||
|
||||
update() {
|
||||
this.box.setContent('test');
|
||||
panels.screen.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
import chalk from 'chalk';
|
||||
import blessed from 'neo-blessed';
|
||||
import ansi from 'sisteransi';
|
||||
|
|
@ -99,7 +98,8 @@ export function start() {
|
|||
|
||||
process.stdout.write(ansi.cursor.hide);
|
||||
|
||||
screen.key(['C-c'], function(ch, key) {
|
||||
// todo make a real menu
|
||||
screen.key(['C-c'], function() {
|
||||
process.stdout.write(ansi.cursor.show);
|
||||
setTimeout(_ => {
|
||||
process.exit(0);
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ export class ActionsView extends View {
|
|||
this.name = 'Actions';
|
||||
}
|
||||
|
||||
keypress(key) {
|
||||
keypress(key: {full: string}) {
|
||||
if(key.full === 'up') {
|
||||
this.actionIdx --;
|
||||
} else if (key.full === 'down') {
|
||||
|
|
@ -24,7 +24,7 @@ export class ActionsView extends View {
|
|||
render() {
|
||||
return actions.map((action, idx) => `${(() => {
|
||||
if(this.actionIdx === idx) {
|
||||
return getTheme().selected(' ❯ ' + action.name);
|
||||
return getTheme().bright(' ❯ ' + action.name);
|
||||
} else {
|
||||
return getTheme().normal(' ' + action.name);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ export default class MultiplayerView extends View {
|
|||
render() {
|
||||
if(mdns.players.length === 0) return `{center}${getTheme().normal('No friends online')}{/center}`;
|
||||
return mdns.players.map((player, i) => {
|
||||
if(i === this.selected) return ' ' + getTheme().selected(' ❯ ' + player.toString());
|
||||
if(i === this.selected) return ' ' + getTheme().bright(' ❯ ' + player.toString());
|
||||
else return ' ' + getTheme().normal(player.toString());
|
||||
}).join('\n');
|
||||
};
|
||||
|
|
|
|||
|
|
@ -6,36 +6,36 @@ import { panels } from "../UI.js";
|
|||
import { View } from "../View.js";
|
||||
|
||||
export default class PawnsView extends View {
|
||||
constructor() {
|
||||
super();
|
||||
this.name = 'Pawns';
|
||||
}
|
||||
constructor() {
|
||||
super();
|
||||
this.name = 'Pawns';
|
||||
}
|
||||
|
||||
keypress(key: { full: string; }) {
|
||||
if (key.full === 'delete') {
|
||||
Game.current.removePawn(Game.current.selected);
|
||||
} else if (key.full === 'up') {
|
||||
Game.current.advanceSelection(-1);
|
||||
} else if (key.full === 'down') {
|
||||
Game.current.advanceSelection(1);
|
||||
} else if (key.full === 'enter') {
|
||||
new PawnDetails(Game.current.selected);
|
||||
}
|
||||
}
|
||||
keypress(key: { full: string; }) {
|
||||
if (key.full === 'delete') {
|
||||
Game.current.removePawn(Game.current.selected);
|
||||
} else if (key.full === 'up') {
|
||||
Game.current.advanceSelection(-1);
|
||||
} else if (key.full === 'down') {
|
||||
Game.current.advanceSelection(1);
|
||||
} else if (key.full === 'enter') {
|
||||
new PawnDetails(Game.current.selected);
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
return `${
|
||||
Game.current.pawns.map(pawn => `${(function() {
|
||||
const selected = pawn === Game.current.selected;
|
||||
let str = '';
|
||||
if(selected) {
|
||||
str += ` ${getTheme().selected(` ❯ ${pawn.toString()}`)}{|}${pawn.status} \n`;
|
||||
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
|
||||
} else {
|
||||
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
|
||||
}
|
||||
return str;
|
||||
})()}`).join('\n')
|
||||
}`;
|
||||
}
|
||||
render() {
|
||||
return `${
|
||||
Game.current.pawns.map(pawn => `${(function() {
|
||||
const selected = pawn === Game.current.selected;
|
||||
let str = '';
|
||||
if(selected) {
|
||||
str += ` ${getTheme().bright(` ❯ ${pawn.toString()}`)}{|}${pawn.status} \n`;
|
||||
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
|
||||
} else {
|
||||
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
|
||||
}
|
||||
return str;
|
||||
})()}`).join('\n')
|
||||
}`;
|
||||
}
|
||||
}
|
||||
|
|
@ -12,8 +12,10 @@
|
|||
"@actions": ["./src/registries/Actions"],
|
||||
"@tasks": ["./src/registries/Tasks"],
|
||||
"@items": ["./src/registries/Items"],
|
||||
"@ui": ["./src/ui/UI"],
|
||||
"@game": ["./src/Game"]
|
||||
}
|
||||
},
|
||||
"noImplicitAny": true
|
||||
},
|
||||
"include": [
|
||||
"src/**/*.ts",
|
||||
|
|
|
|||
14
yarn.lock
14
yarn.lock
|
|
@ -35,6 +35,13 @@
|
|||
version "5.5.6"
|
||||
resolved "https://registry.yarnpkg.com/@types/faker/-/faker-5.5.6.tgz#039b700a9d8ad9150ecc842bf5e717e2027b6f75"
|
||||
|
||||
"@types/fs-extra@^9.0.11":
|
||||
version "9.0.11"
|
||||
resolved "https://registry.yarnpkg.com/@types/fs-extra/-/fs-extra-9.0.11.tgz#8cc99e103499eab9f347dbc6ca4e99fb8d2c2b87"
|
||||
integrity sha512-mZsifGG4QeQ7hlkhO56u7zt/ycBgGxSVsFI/6lGTU34VtwkiqrrSDgw0+ygs8kFGWcXnFQWMrzF2h7TtDFNixA==
|
||||
dependencies:
|
||||
"@types/node" "*"
|
||||
|
||||
"@types/minimatch@^3.0.3", "@types/minimatch@^3.0.4":
|
||||
version "3.0.4"
|
||||
resolved "https://registry.yarnpkg.com/@types/minimatch/-/minimatch-3.0.4.tgz#f0ec25dbf2f0e4b18647313ac031134ca5b24b21"
|
||||
|
|
@ -53,6 +60,13 @@
|
|||
version "8.3.0"
|
||||
resolved "https://registry.yarnpkg.com/@types/uuid/-/uuid-8.3.0.tgz#215c231dff736d5ba92410e6d602050cce7e273f"
|
||||
|
||||
"@types/ws@^7.4.6":
|
||||
version "7.4.6"
|
||||
resolved "https://registry.yarnpkg.com/@types/ws/-/ws-7.4.6.tgz#c4320845e43d45a7129bb32905e28781c71c1fff"
|
||||
integrity sha512-ijZ1vzRawI7QoWnTNL8KpHixd2b2XVb9I9HAqI3triPsh1EC0xH0Eg6w2O3TKbDCgiNNlJqfrof6j4T2I+l9vw==
|
||||
dependencies:
|
||||
"@types/node" "*"
|
||||
|
||||
"@ungap/promise-all-settled@1.1.2":
|
||||
version "1.1.2"
|
||||
resolved "https://registry.yarnpkg.com/@ungap/promise-all-settled/-/promise-all-settled-1.1.2.tgz#aa58042711d6e3275dd37dc597e5d31e8c290a44"
|
||||
|
|
|
|||
Loading…
Reference in New Issue