hadean-old/content/core/tasks/CoreTasks.ts

45 lines
1.2 KiB
TypeScript

import { Item, ItemState } from "@items";
import { Place, ResourceNode } from "@world";
// import { STICK } from "../items/CoreItems.js";
// export const GATHER_FLINT = new Task('core:gather-flint')
// .setName('Gather Flint')
// .setStatus('SCAVENGING')
// .setWork(1000)
// .setTasklistVisibility(true)
// .setCategory("work")
// .setCompletionEvent(() => {
// const qty = Math.floor(Math.random() * 5) + 1;
// Game.current.inv.add(new ItemState(FLINT_NORMAL, 1, null));
// });
// export const MAKE_ARROWHEAD = new Task<{
// baseMaterial: ItemState<any>
// }>('core:gather-slate')
// .setName('Craft Arrowhead')
// .setStatus('CRAFTING')
// .setWork(1000)
// .setTasklistVisibility(true)
// .setCategory("craft")
// .setCompletionEvent((data) => {
// const itemState = new ItemState(ARROWHEAD, 1, {
// baseMaterial: data.baseMaterial
// });
// Game.current.inv.add(itemState);
// });
export const STICK = new Item()
.setName("Stick")
.plural('Sticks')
.setId('core:resources/stick')
export const Forest = new Place()
.setName('Forest')
.setId('core:forest')
.setFrequency(1)
.setHabitable(true)
.populateResources(() => [
new ResourceNode(new ItemState(STICK, 10_000))
])