new assets
parent
6499285d0c
commit
07b362d2be
BIN
res/textures.png
BIN
res/textures.png
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 8.0 KiB |
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@ -24,6 +24,7 @@ public class Assets {
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public static final Tile9 uiFrameDark;
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public static final Tile9 uiFrameDark;
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public static final Sprite[] defaultTerrain;
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public static final Sprite[] defaultTerrain;
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public static final Sprite[] growingRice;
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public static final Sprite pawn;
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public static final Sprite pawn;
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public static final Sprite tree;
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public static final Sprite tree;
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public static final Sprite rocks;
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public static final Sprite rocks;
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@ -31,6 +32,8 @@ public class Assets {
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public static final Sprite lilAxe;
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public static final Sprite lilAxe;
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public static final Sprite haulArrow;
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public static final Sprite haulArrow;
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public static final Sprite stockpile;
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public static final Sprite stockpile;
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public static final Sprite riceBag;
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public static final Sprite farmPlot;
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public static final SimpleShader flat;
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public static final SimpleShader flat;
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@ -46,6 +49,13 @@ public class Assets {
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new Sprite(atlas, new Vector4i(32, 64, 8, 8))
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new Sprite(atlas, new Vector4i(32, 64, 8, 8))
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};
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};
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growingRice = new Sprite[] {
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new Sprite(atlas, new Vector4i(40, 80, 8, 8)),
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new Sprite(atlas, new Vector4i(48, 80, 8, 8)),
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new Sprite(atlas, new Vector4i(48, 64, 8, 16)),
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new Sprite(atlas, new Vector4i(56, 64, 8, 16))
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};
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pawn = new Sprite(atlas, 48, 88, 8, 8);
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pawn = new Sprite(atlas, 48, 88, 8, 8);
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tree = new Sprite(atlas, 64, 64, 24, 24);
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tree = new Sprite(atlas, 64, 64, 24, 24);
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rocks = new Sprite(atlas, 64, 104, 8, 8);
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rocks = new Sprite(atlas, 64, 104, 8, 8);
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@ -53,6 +63,8 @@ public class Assets {
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lilAxe = new Sprite(atlas, 64, 88, 16, 16);
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lilAxe = new Sprite(atlas, 64, 88, 16, 16);
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haulArrow = new Sprite(atlas, 80, 88, 16, 16);
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haulArrow = new Sprite(atlas, 80, 88, 16, 16);
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stockpile = new Sprite(atlas, 40, 64, 4, 4);
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stockpile = new Sprite(atlas, 40, 64, 4, 4);
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riceBag = new Sprite(atlas, 48, 112, 16, 16);
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farmPlot = new Sprite(atlas, 40, 72, 8, 8);
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Map<Character, Sprite> charset = new HashMap<Character, Sprite>();
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Map<Character, Sprite> charset = new HashMap<Character, Sprite>();
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