2021-06-18 02:02:50 -04:00
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import { ensureDirSync } from 'fs-extra';
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2021-07-20 16:37:38 -04:00
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import { appendFileSync, lstatSync } from 'fs';
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2021-06-19 18:23:44 -04:00
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import { parse, resolve } from 'path';
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import walkSync from 'walk-sync';
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import { fileURLToPath } from 'url';
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2021-06-22 19:25:41 -04:00
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import { Game } from '@game';
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2021-07-20 16:37:38 -04:00
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import { isStarted, stop, render } from '@ui';
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2021-06-26 03:11:18 -04:00
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import { writeFileSync } from 'fs';
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2021-07-19 01:53:30 -04:00
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import ansi from 'sisteransi';
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2021-07-20 16:37:38 -04:00
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import cluster from 'cluster';
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2021-07-21 01:58:00 -04:00
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if(cluster.isMaster) cluster.setupMaster();
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import { setInitialize, start } from './Clustering.js';
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2021-06-26 03:11:18 -04:00
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2021-07-21 01:58:00 -04:00
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setInitialize(begin);
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start();
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2021-06-15 20:05:07 -04:00
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2021-07-20 16:37:38 -04:00
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async function begin() {
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console.clear();
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2021-06-18 02:02:50 -04:00
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2021-07-20 16:37:38 -04:00
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function gracefulShutdown() {
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if (isStarted()) {
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stop();
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}
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console.log('shutting down gracefully...');
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if (Game.current) {
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console.log('saving world...');
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Game.current.sync();
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}
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console.log('exitting');
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process.stdout.write(ansi.cursor.show);
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2021-06-22 19:25:41 -04:00
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2021-07-20 16:37:38 -04:00
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process.exit(0);
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}
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2021-06-19 18:23:44 -04:00
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2021-07-20 16:37:38 -04:00
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process.on('exit', gracefulShutdown);
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2021-06-22 19:25:41 -04:00
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2021-07-20 16:37:38 -04:00
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const saveFile = process.argv[2] || 'data/world01.json';
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2021-06-22 19:25:41 -04:00
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2021-07-20 16:37:38 -04:00
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ensureDirSync(parse(saveFile).dir);
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2021-06-22 19:25:41 -04:00
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2021-07-16 20:49:29 -04:00
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2021-07-20 16:37:38 -04:00
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// TODO extract extension loading into separate file
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console.log('df-idle: Loading extensions');
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const extensionsPath = resolve(parse(fileURLToPath(import.meta.url)).dir, '../content');
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2021-07-16 20:49:29 -04:00
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2021-07-20 16:37:38 -04:00
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const extensions = walkSync(extensionsPath)
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.map(path => [path, resolve(extensionsPath, path)])
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.filter(path => lstatSync(path[1]).isFile())
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.filter(path => parse(path[1]).ext === '.js');
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console.log('found', extensions.length, 'extensions');
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for (const path of extensions) {
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console.log('=== [', path[0], '] ===');
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await import(path[1]);
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console.log();
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}
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console.log('Setup Complete.');
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for (let seconds = 2; seconds > 0; seconds--) {
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process.stdout.write('Starting DF-Idle in ' + seconds + '\r');
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await new Promise(res => setTimeout(res, 1000));
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}
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console.clear();
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// TODO move render logic into game, so that the ui doesnt exist until the game does...
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// maybe, i mean, an argument could be made for not that, because the game
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// isnt necessarily the entire thing, its just one instance of a save file.
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// But probably the initial menu screens will be their own thing entirely.
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const game = Game.create(saveFile);
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2021-07-16 20:49:29 -04:00
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2021-07-20 16:37:38 -04:00
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}
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