major ui refactor incomming
parent
a75c18d197
commit
5f193829c8
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@ -1,10 +1,7 @@
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import { Task } from "@tasks";
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import { Game } from '@game';
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import { ARROWHEAD, FLINT_NORMAL, SLATE, STICK } from '../items/CoreItems.js';
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import { ItemState } from "@items";
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import { Popup } from "../../../src/ui/Popup.js";
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import { inspect } from 'util';
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import { Item, ItemState } from "@items";
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import { Place, ResourceNode } from "@world";
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// import { STICK } from "../items/CoreItems.js";
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// export const GATHER_FLINT = new Task('core:gather-flint')
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// .setName('Gather Flint')
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@ -32,6 +29,12 @@ import { Place, ResourceNode } from "@world";
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// Game.current.inv.add(itemState);
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// });
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export const STICK = new Item()
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.setName("Stick")
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.plural('Sticks')
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.setId('core:resources/stick')
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export const Forest = new Place()
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.setName('Forest')
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.setId('core:forest')
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@ -5,6 +5,7 @@
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"license": "MIT",
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"type": "module",
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"dependencies": {
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"@nodegui/nodegui": "^0.33.3",
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"@types/blessed": "^0.1.17",
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"@types/bonjour": "^3.5.8",
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"@types/chai": "^4.2.19",
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@ -17,6 +18,7 @@
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"bonjour": "^3.5.0",
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"chai": "^4.3.4",
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"chalk": "^4.1.1",
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"chokidar": "^3.5.2",
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"deepmerge": "^4.2.2",
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"faker": "^5.5.3",
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"frigid": "^1.3.13",
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@ -44,6 +46,7 @@
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"test": "mocha",
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"lint": "eslint src/**/*.ts",
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"web": "web-dev-server --open index.html --node-resolve --watch",
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"profile": "node --inspect-brk --no-warnings --loader ./lib/aliases.mjs --enable-source-maps out/src/index.js"
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"profile": "node --inspect-brk --no-warnings --loader ./lib/aliases.mjs --enable-source-maps out/src/index.js",
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"gui": "qode qode.js"
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}
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}
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@ -0,0 +1,53 @@
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import {
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QMainWindow,
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QWidget,
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QLabel,
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FlexLayout,
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QPushButton,
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QIcon
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} from '@nodegui/nodegui';
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// import logo from '../assets/logox200.png';
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const win = new QMainWindow();
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win.setWindowTitle("Hello World");
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const centralWidget = new QWidget();
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centralWidget.setObjectName("myroot");
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const rootLayout = new FlexLayout();
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centralWidget.setLayout(rootLayout);
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const label = new QLabel();
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label.setObjectName("mylabel");
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label.setText("Hello");
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const button = new QPushButton();
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// button.setIcon(new QIcon(logo));
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const label2 = new QLabel();
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label2.setText("World");
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label2.setInlineStyle(`
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color: red;
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`);
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rootLayout.addWidget(label);
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rootLayout.addWidget(button);
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rootLayout.addWidget(label2);
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win.setCentralWidget(centralWidget);
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win.setStyleSheet(
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`
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#myroot {
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background-color: #009688;
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height: '100%';
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align-items: 'center';
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justify-content: 'center';
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}
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#mylabel {
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font-size: 16px;
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font-weight: bold;
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padding: 1;
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}
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`
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);
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win.show();
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global.win = win;
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@ -5,7 +5,7 @@ import { TaskList } from './TaskList.js';
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import { Inventory } from './Inventory.js';
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import { Menu } from './ui/Menu.js';
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import Time, { Tickable } from './Time.js';
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import { render, Renderable, setTitle, start } from './ui/UI.js';
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import { render, Renderable, setTitle, start } from '@ui';
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import { ready } from './multiplayer/mDNS.js';
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import faker from 'faker';
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import { World } from '@world';
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@ -2,7 +2,7 @@ import { Serializable } from 'frigid';
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import { Game } from './Game.js';
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import { Item, ItemState } from './registries/Items.js';
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import { Popup } from './ui/Popup.js';
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import { Renderable } from './ui/UI.js';
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import { Renderable } from '@ui';
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export class Inventory extends Serializable implements Renderable {
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items: ItemState<any>[];
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@ -3,7 +3,7 @@ import faker from 'faker';
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import { Task, TaskState } from './registries/Tasks.js';
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import Time, { Tickable } from './Time.js';
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import { Game } from './Game.js';
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import { render, Renderable, RenderMode } from './ui/UI.js';
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import { render, Renderable, RenderMode } from '@ui';
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import { Memory } from './Memory.js';
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import { getTheme } from '@themes';
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@ -1,7 +1,7 @@
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import { getTheme } from '@themes';
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import { Serializable } from 'frigid';
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import { Task, TaskState } from './registries/Tasks.js';
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import { render, Renderable, panels } from './ui/UI.js';
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import { render, Renderable, panels } from '@ui';
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export class TaskList extends Serializable implements Renderable {
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tasks: TaskState<unknown, unknown>[] = [];
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@ -1,7 +1,7 @@
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import chalk from "chalk";
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import { Serializable } from "frigid";
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import { getTheme } from "@themes";
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import { Renderable } from "./ui/UI.js";
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import { Renderable } from "@ui";
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type AbbreviatedMonthName = string;
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@ -0,0 +1,7 @@
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export function osrsNumber(x: number): string {
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if(x < 10_000) return '' + x;
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else if (x < 10_000_000) return Math.floor(x / 1000) + 'K';
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else return Math.floor(x / 1_000_000) + 'M';
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}
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172
src/index.ts
172
src/index.ts
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@ -1,65 +1,137 @@
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import { render } from './ui/UI.js';
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import { ensureDirSync } from 'fs-extra';
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import { lstatSync } from 'fs';
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import { appendFileSync, lstatSync } from 'fs';
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import { parse, resolve } from 'path';
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import walkSync from 'walk-sync';
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import { fileURLToPath } from 'url';
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import { Game } from '@game';
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import { isStarted, stop } from './ui/UI.js';
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import { isStarted, stop, render } from '@ui';
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import { writeFileSync } from 'fs';
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import ansi from 'sisteransi';
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import { spawn } from 'child_process';
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import cluster from 'cluster';
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import chokidar from 'chokidar';
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console.clear();
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const hotReload = true;
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let restartTimer: NodeJS.Timeout = null;
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function gracefulShutdown() {
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if(isStarted()) {
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stop();
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let worker: cluster.Worker = null;
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function createWorker() {
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start();
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function start() {
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if (cluster.isMaster) {
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worker = cluster.fork();
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worker.on('message', (message) => {
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if(message === 'ipc-restart') {
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worker.on('exit', () => {
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setTimeout(createWorker, 0);
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})
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worker.kill();
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} else if (message === 'ipc-quit') {
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worker.on('exit', () => {
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process.exit(0);
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})
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worker.kill();
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}
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});
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}
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}
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console.log('shutting down gracefully...');
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if(Game.current) {
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console.log('saving world...');
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Game.current.sync();
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}
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// from any cluster context, gracefully exit if needed, and begin anew!
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export function restart() {
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if (cluster.isWorker) {
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process.send('ipc-restart');
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} else if(worker) {
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worker.on('exit', () => {
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setTimeout(createWorker, 0);
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})
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worker.kill();
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} else {
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createWorker();
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}
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console.log('exitting');
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process.stdout.write(ansi.cursor.show);
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process.exit(0);
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}
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process.on('exit', gracefulShutdown);
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const saveFile = process.argv[2] || 'data/world01.json';
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ensureDirSync(parse(saveFile).dir);
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// TODO extract extension loading into separate file
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console.log('df-idle: Loading extensions');
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const extensionsPath = resolve(parse(fileURLToPath(import.meta.url)).dir, '../content');
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const extensions = walkSync(extensionsPath)
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.map(path => [path, resolve(extensionsPath, path)])
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.filter(path => lstatSync(path[1]).isFile())
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.filter(path => parse(path[1]).ext === '.js');
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console.log('found', extensions.length, 'extensions');
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for(const path of extensions) {
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console.log('=== [', path[0], '] ===');
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await import(path[1]);
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console.log();
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}
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console.log('Setup Complete.');
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for(let seconds = 0; seconds > 0; seconds --) {
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process.stdout.write('Starting DF-Idle in ' + seconds + '\r');
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await new Promise(res => setTimeout(res, 1000));
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export function quit() {
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if (cluster.isWorker) {
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process.send('ipc-quit');
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}
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}
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console.clear();
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// TODO move render logic into game, so that the ui doesnt exist until the game does...
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// maybe, i mean, an argument could be made for not that, because the game
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// isnt necessarily the entire thing, its just one instance of a save file.
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// But probably the initial menu screens will be their own thing entirely.
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const game = Game.create(saveFile);
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if (cluster.isWorker) {
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begin();
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} else {
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// TODO make hotreload actually bring a popup on the client
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// so that the user should press enter to enable a reload.
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if(hotReload) {
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chokidar.watch('./out').on('all', (evt, path) => {
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appendFileSync('log.log', evt + ' ' + path + '\n');
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if(restartTimer) clearTimeout(restartTimer)
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restartTimer = setTimeout(() => {
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restart();
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restartTimer = null;
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}, 1000);
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})
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} else {
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createWorker();
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}
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}
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async function begin() {
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console.clear();
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function gracefulShutdown() {
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if (isStarted()) {
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stop();
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}
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console.log('shutting down gracefully...');
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if (Game.current) {
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console.log('saving world...');
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Game.current.sync();
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}
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console.log('exitting');
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process.stdout.write(ansi.cursor.show);
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process.exit(0);
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}
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process.on('exit', gracefulShutdown);
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const saveFile = process.argv[2] || 'data/world01.json';
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ensureDirSync(parse(saveFile).dir);
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// TODO extract extension loading into separate file
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console.log('df-idle: Loading extensions');
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const extensionsPath = resolve(parse(fileURLToPath(import.meta.url)).dir, '../content');
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const extensions = walkSync(extensionsPath)
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.map(path => [path, resolve(extensionsPath, path)])
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.filter(path => lstatSync(path[1]).isFile())
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.filter(path => parse(path[1]).ext === '.js');
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console.log('found', extensions.length, 'extensions');
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for (const path of extensions) {
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console.log('=== [', path[0], '] ===');
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await import(path[1]);
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console.log();
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}
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console.log('Setup Complete.');
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for (let seconds = 2; seconds > 0; seconds--) {
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process.stdout.write('Starting DF-Idle in ' + seconds + '\r');
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await new Promise(res => setTimeout(res, 1000));
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}
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console.clear();
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// TODO move render logic into game, so that the ui doesnt exist until the game does...
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// maybe, i mean, an argument could be made for not that, because the game
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// isnt necessarily the entire thing, its just one instance of a save file.
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// But probably the initial menu screens will be their own thing entirely.
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const game = Game.create(saveFile);
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}
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@ -1,13 +1,14 @@
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import { Serializable } from 'frigid';
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import { getTheme } from '@themes';
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import { Renderable } from '../ui/UI.js';
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import { Renderable } from '@ui';
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import { osrsNumber } from '../Util.js';
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export type ItemID = string;
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const items = new Map<ItemID, Item<any>>();
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// ITEMS SHALL BE SINGULAR
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export class Item<Data = any> extends Serializable {
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export class Item<Data = any> {
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name = {
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singular: '',
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@ -77,7 +78,10 @@ export class ItemState<Data> extends Serializable implements Renderable {
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}
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render() {
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return getTheme().normal(` ${this.item.name}{|}${this.qty} `);
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return getTheme().normal(` ${osrsNumber(this.qty)} ${(() => {
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if(this.qty === 1) return this.item.name.singular;
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else return this.item.name.plural;
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})()} `);
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}
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}
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@ -3,7 +3,6 @@ import EventEmitter from 'events';
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import chalk from 'chalk';
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import { Pawn } from '../Pawn.js';
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import { Game } from '../Game.js';
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import { panels } from '../ui/UI.js';
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import { progressbar, ProgressbarStyle } from '../Progressbar.js';
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const tasks: Map<string, Task<unknown, unknown>> = new Map();
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@ -2,6 +2,7 @@ import { Game } from "@game";
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import { boxStyle, getTheme } from "@themes";
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import { panels } from "@ui";
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import blessed from 'neo-blessed';
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import { quit, restart } from "../index.js";
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// TODO convert all these popup-y things to be View based
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// make them be boxes that have a view
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@ -9,6 +10,7 @@ export class EscapeMenu {
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options = [
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'RESUME',
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'RELOAD',
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'QUIT'
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];
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selected = 0;
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@ -22,7 +24,11 @@ export class EscapeMenu {
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this.box = blessed.box({
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top: 3,
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left: 'center',
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width: 30,
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width: 20,
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height: 'shrink',
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content: '',
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tags: true,
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@ -43,8 +49,12 @@ export class EscapeMenu {
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break;
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}
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case 1: {
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restart();
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break;
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}
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case 2: {
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Game.current.sync();
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process.exit(0);
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quit();
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}
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}
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} else if(key.full === 'escape') {
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@ -60,11 +70,12 @@ export class EscapeMenu {
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}
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render() {
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this.box.setContent(' Paused\n\n' + this.options.map((v, i) => {
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const space = ' '.repeat(this.box.width / 2 - 4);
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this.box.setContent(space + 'Paused\n\n' + this.options.map((v, i) => {
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if(i === this.selected) {
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return ` ${getTheme().bright(v)} `;
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return ` ❯ ${getTheme().bright(v)} `;
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} else {
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return ` ${getTheme().normal(v)} `;
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return ` ${getTheme().normal(v)} `;
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}
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}).join('\n'));
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panels.screen.render();
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@ -5,7 +5,7 @@ import { ItemState } from '../registries/Items.js';
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import { Player } from "../multiplayer/Player";
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import { Pawn } from '../Pawn.js';
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import { getTheme, boxStyle } from '@themes';
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import { panels } from './UI.js';
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import { panels } from '@ui';
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export class GiftPopup {
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box;
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@ -1,5 +1,5 @@
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import { Pawn } from '../Pawn.js';
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import { panels, Renderable } from './UI.js';
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import { panels, Renderable } from '@ui';
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import { Game } from '../Game.js';
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import { progressbar, stats } from '../Progressbar.js';
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import { Popup } from './Popup.js';
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@ -4,7 +4,7 @@ import { Game } from '../Game.js';
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import { stringify } from '../Memory.js';
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import { Pawn } from '../Pawn.js';
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import Time from '../Time.js';
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import { panels } from './UI.js';
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import { panels } from '@ui';
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import { boxStyle } from '@themes';
|
||||
|
||||
export class PawnDetails {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import chalk from 'chalk';
|
|||
import blessed from 'neo-blessed';
|
||||
import { Game } from '../Game.js';
|
||||
import { boxStyle, getTheme } from '@themes';
|
||||
import { panels } from './UI.js';
|
||||
import { panels } from '@ui';
|
||||
|
||||
export class Popup {
|
||||
box;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { Renderable, RenderMode } from './UI.js';
|
||||
import { Renderable, RenderMode } from '@ui';
|
||||
import { KeypressAcceptor } from './Menu.js';
|
||||
import { getTheme } from '@themes';
|
||||
|
||||
|
|
|
|||
|
|
@ -29,15 +29,15 @@ export function isStarted() {
|
|||
|
||||
export const panels = {
|
||||
get left() {
|
||||
assertStarted()
|
||||
assertStarted();
|
||||
return leftPanel;
|
||||
},
|
||||
get right() {
|
||||
assertStarted()
|
||||
assertStarted();
|
||||
return rightPanel;
|
||||
},
|
||||
get screen() {
|
||||
assertStarted()
|
||||
assertStarted();
|
||||
return screen;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { Renderable } from './UI.js';
|
||||
import { Renderable } from '@ui';
|
||||
import { KeypressAcceptor } from './Menu.js';
|
||||
|
||||
export abstract class View implements Renderable, KeypressAcceptor {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import { getTheme } from "@themes";
|
|||
import { Game } from "../../Game.js";
|
||||
import { progressbar } from "../../Progressbar.js";
|
||||
import { PawnDetails } from "../PawnDetails.js";
|
||||
import { panels } from "../UI.js";
|
||||
import { panels } from "@ui";
|
||||
import { View } from "../View.js";
|
||||
|
||||
export default class PawnsView extends View {
|
||||
|
|
|
|||
Loading…
Reference in New Issue