hadean-godot/Scripts/Util.gd

25 lines
485 B
GDScript

@tool
extends Node
func find(type):
var root = null
if Engine.is_editor_hint():
root = get_tree().edited_scene_root
else:
root = get_tree().root
return _find_type_on_base(root, type)
func _find_type_on_base(base: Node, type):
if is_instance_of(base, type):
return base
for child in base.get_children():
var found_node = _find_type_on_base(child, type)
if found_node != null:
return found_node
return null
func is_debug():
return true