@tool extends Node func find(type): var root = null if Engine.is_editor_hint(): root = get_tree().edited_scene_root else: root = get_tree().root return _find_type_on_base(root, type) func _find_type_on_base(base: Node, type): if is_instance_of(base, type): return base for child in base.get_children(): var found_node = _find_type_on_base(child, type) if found_node != null: return found_node return null func is_debug(): return true