35 lines
967 B
GDScript
35 lines
967 B
GDScript
extends VBoxContainer
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class_name BuildMenu
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@export var grid_input: GridInput
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@export var grid: Grid
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func build_button_pressed(button: BuildButton):
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grid_input.request_area(
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button.building,
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request_confirmed,
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request_cancelled,
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GridInput.Style.Build,
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button.building.area_type,
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false
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)
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func tile_is_valid_at_location(building: BuildingData, tile_pos: Vector2i) -> bool:
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for requirement in building.field_requirements:
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if !requirement.is_satisfied_at_position(self.grid, tile_pos):
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return false
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return true
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func request_confirmed(building: BuildingData, area: Rect2i) -> void:
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for x in range(area.position.x, area.position.x + area.size.x):
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for y in range(area.position.y, area.position.y + area.size.y):
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if !tile_is_valid_at_location(building, Vector2i(x, y)): continue
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var new_tile = Building.new(Vector2i(x, y), Vector2i.ONE, building)
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grid.add_child(new_tile)
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func request_cancelled(building: BuildingData) -> void:
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pass
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