extends VBoxContainer class_name BuildMenu @export var grid_input: GridInput @export var grid: Grid func build_button_pressed(button: BuildButton): grid_input.request_area( button.building, request_confirmed, request_cancelled, GridInput.Style.Build, button.building.area_type, false ) func tile_is_valid_at_location(building: BuildingData, tile_pos: Vector2i) -> bool: for requirement in building.field_requirements: if !requirement.is_satisfied_at_position(self.grid, tile_pos): return false return true func request_confirmed(building: BuildingData, area: Rect2i) -> void: for x in range(area.position.x, area.position.x + area.size.x): for y in range(area.position.y, area.position.y + area.size.y): if !tile_is_valid_at_location(building, Vector2i(x, y)): continue var new_tile = Building.new(Vector2i(x, y), Vector2i.ONE, building) grid.add_child(new_tile) func request_cancelled(building: BuildingData) -> void: pass