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6 Commits
screensave
...
master
| Author | SHA1 | Date |
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1b70098f1f | |
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34411e6eb6 | |
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813909cd25 | |
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a69dfac55c | |
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7ceec47bb8 | |
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0cb95490b2 |
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@ -1,31 +1,33 @@
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package MAndApps.apps.spacewars;
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import java.awt.Rectangle;
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import java.awt.event.KeyEvent;
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import java.util.Random;
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import MAndApps.apps.spacewars.tools.BasicTickAndRender;
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public abstract class Entity extends BasicTickAndRender{
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private Rectangle boundingBox;
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private Random r = new Random();
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public Entity(int x, int y, int width, int height){
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boundingBox = new Rectangle(x, y, width, height);
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}
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protected double x, y, dx, dy, width, height;
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public void updateBoundingBox(int x, int y, int width, int height){
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boundingBox.setBounds(x, y, width, height);
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}
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public void keyPressed(KeyEvent e){}
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public void keyReleased(KeyEvent e){}
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public final double getX(){
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return x;
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return boundingBox.getX();
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}
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public final double getY(){
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return y;
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return boundingBox.getY();
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}
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public final double getWidth() {
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return width;
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public int rand(int i, int j){
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return r.nextInt(j-i) + i;
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}
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public final double getHeight() {
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return height;
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public Rectangle getBoundingBox(){
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return boundingBox;
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}
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public abstract boolean isCollidable();
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public abstract void die();
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public abstract boolean getAlive();
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public abstract void collidedWith(Entity e);
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}
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@ -6,19 +6,27 @@ import java.awt.Font;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.io.File;
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import java.io.FileInputStream;
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import java.net.URL;
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import java.util.Stack;
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import javax.imageio.ImageIO;
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import MAndApps.apps.spacewars.entity.Enemy;
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import MAndApps.apps.spacewars.entity.Player;
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import MAndApps.apps.spacewars.entity.enemy.NormalEnemy;
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import MAndApps.apps.spacewars.shop.Shop;
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import MAndApps.apps.spacewars.tools.Explosion;
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import MAndEngine.BasicApp;
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import MAndEngine.Engine;
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<<<<<<< HEAD
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import MAndEngine.ImageCreator;
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=======
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>>>>>>> origin/master
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/**
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* main basicapp class that takes care of managing the abstract concepts of the game.
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@ -30,114 +38,112 @@ import MAndEngine.ImageCreator;
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* a player AI. as well, some of these concepts will be ported over to mand engine
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* once they are abstracted a little better.
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*
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* screen saver branch has been remerged and deleted.
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* screen saver will still be made, but i think the base engine needs more polish first
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*
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* @author mgosselin
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*
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*/
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public class SpaceWars implements BasicApp {
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//
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public static boolean debug = false;
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private static final int ORIGINAL_WIDTH = 1024, ORIGINAL_HEIGHT = 600;
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private static boolean paused = false, debug = false;
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private static int time = 0;
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private static final int WIDTH = 1024, HEIGHT = 600;
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private static int CORRECTED_WIDTH = WIDTH, CORRECTED_HEIGHT = HEIGHT;
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private static Player player = new Player();
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private static Image background;
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private static ArrayList<Entity> entities = new ArrayList<Entity>();
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private static Player player;
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private static Stack<Enemy> enemies = new Stack<Enemy>();
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private static Stack<Explosion> explosions = new Stack<Explosion>();
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private static Stack<String> logs = new Stack<String>();
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private static int lvl = 1, xpToNextLVL = getMaxXPForLvl(lvl), xp = 0, expBar = 424;
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private static boolean shopping = false;
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private Shop shop = new Shop();
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//
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public static final Font defaultFont = new Font("Ubuntu", Font.BOLD, 10);
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public static final Font moneyFont = new Font("Ubuntu", Font.BOLD, 20);
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public static final Font levelFont = new Font("Ubuntu", Font.BOLD, 40);
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public static final Font pausedFont = new Font("Ubuntu", Font.BOLD, 60);
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private boolean paused;
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private static int WIDTH = ORIGINAL_WIDTH;
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private static int HEIGHT = ORIGINAL_HEIGHT;
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public static int scale;
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@Override
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public void tick() {
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//addEXP(1);
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if (!paused && !shopping) {
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time++;
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// ticks enemy stack
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).tick();
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// tick explosions
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for (int i = 0; i < explosions.size(); i++)
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explosions.elementAt(i).tick();
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// tick player class
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player.tick();
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Rectangle playerRect = player.getBoundingBox();
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if (player.getAlive())
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for (int i = 0; i < enemies.size(); i++)
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if (enemies.elementAt(i).getBoundingBox().intersects(playerRect))
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player.collideWithEnemy(enemies.elementAt(i).getX(), enemies.elementAt(i).getY());
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int i = 0;
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while (i < enemies.size()) {
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if (!enemies.elementAt(i).getAlive()) {
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//add entities
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for(Entity e : toAdd)
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entities.add(e);
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toAdd.clear();
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BOOM( 75, 1.2,
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enemies.elementAt(i).getColor().getRed()-50,
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enemies.elementAt(i).getColor().getGreen()-50,
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enemies.elementAt(i).getColor().getBlue()-50, 50,
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(int)enemies.elementAt(i).getX(),
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(int)enemies.elementAt(i).getY(), 550, true, true, 10 );
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// ticks entities
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for (int i = 0; i < entities.size(); i++)
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entities.get(i).tick();
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enemies.remove(i);
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// check dem collisions yo
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for (int i = 0; i < entities.size(); i++) {
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Entity e1 = entities.get(i);
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if (e1.isCollidable()) {
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for (int j = i + 1; j < entities.size(); j++) {
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Entity e2 = entities.get(j);
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if (e2.isCollidable()) {
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// because efficiency.
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if(
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//x width2 collide
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(((e1.getX() > e2.getX()) & (e1.getX() < e2.getX() + e2.getWidth())) ||
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//x2 width collide
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((e2.getX() > e1.getX()) & (e2.getX() < e1.getX() + e1.getWidth()))) &&
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//y height2 collide
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(((e1.getY() > e2.getY()) & (e1.getY() < e2.getY() + e2.getHeight())) ||
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//y2 height collide
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((e2.getY() > e1.getY()) & (e2.getY() < e1.getY() + e1.getHeight())))
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) {
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e1.collidedWith(e2);
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e2.collidedWith(e1);
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}
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}
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}
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}
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}
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// cleanup method.
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for (int i = 0; i < entities.size();) {
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Entity entity = entities.get(i);
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if (!entity.getAlive()) {
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entity.die();
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entities.remove(i);
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} else
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i++;
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}
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i = 0;
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while (i < explosions.size()) {
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if (!explosions.elementAt(i).getAlive()) {
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explosions.remove(i);
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} else {
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i++;
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}
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}
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private static ArrayList<Entity> toAdd;
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expBar += ((int) (((double) xp / (double) xpToNextLVL) * 424) - expBar) / 10;
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}
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shop.tick();
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}
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public static void addEntity(Entity e) {
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toAdd.add(e);
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public static void log(String s) {
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logs.push(s);
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}
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public static Stack<Enemy> getEnemies() {
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return enemies;
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}
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@Override
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public void render(Graphics2D g) {
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g.drawString("SDFGSDFGBORNJSTBRJOSNB", 100, 100);
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try {
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g.drawImage(background, 0, 0, null);
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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g.setFont(defaultFont);
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g.drawImage(background, 0, 0, null);
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for (int i = 0; i < entities.size(); i++)
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entities.get(i).render(g);
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for (int i = 0; i < explosions.size(); i++)
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explosions.elementAt(i).render(g, i);
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g.setFont(defaultFont);
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player.render(g);
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).render(g);
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// render level and xp bar.
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g.setFont(levelFont);
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g.setColor(Color.WHITE);
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g.drawString("" + entities.size(), 20, 32);
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g.drawString("" + lvl, 300 - ((("" + lvl).length() - 1) * 20), 40);
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g.drawRect(330, 18, 424, 15);
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g.fillRect(330, 18, expBar, 15);
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g.setFont(defaultFont);
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if (paused) {
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g.setFont(pausedFont);
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@ -145,7 +151,7 @@ public class SpaceWars implements BasicApp {
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g.drawString("Paused", 410, 280);
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g.setFont(defaultFont);
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}
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shop.render(g, WIDTH);
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} catch (Exception e) {
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e.printStackTrace();
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}
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@ -171,42 +177,50 @@ public class SpaceWars implements BasicApp {
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@Override
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public Dimension getResolution() {
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return new Dimension(ORIGINAL_WIDTH, ORIGINAL_HEIGHT);
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return new Dimension(WIDTH, HEIGHT);
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}
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@Override
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public void initialize() {
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try {
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toAdd = new ArrayList<Entity>();
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player = new Player();
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entities.add(player);
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Engine.timeScale = 1d / (1000d/(1000d/60));
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background = ImageCreator.colorNoise(Color.WHITE, .4, .6, CORRECTED_WIDTH, CORRECTED_HEIGHT);
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for(int i = 0; i < 10; i ++)
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entities.add(new NormalEnemy());
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Engine.timeScale = 60d / (1000d * 1000d);
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background = ImageCreator.colorNoise(Color.WHITE, .4, .6, WIDTH, HEIGHT );
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enemies.add(Enemy.getNewEnemy(Enemy.NORMAL, 0, 0));
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} catch (Exception e) {
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background = (Image) new BufferedImage(1024, 600, BufferedImage.TRANSLUCENT);
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Graphics g = background.getGraphics();
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g.setColor(Color.BLUE);
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g.fillRect(0, 0, 3000, 2000);
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}
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}
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@Override
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public void keyPressed(KeyEvent e) {
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player.keyPressed(e);
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).keyPressed(e);
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if (e.getKeyCode() == KeyEvent.VK_P || e.getKeyCode() == KeyEvent.VK_SPACE) {
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paused = !paused;
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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xp = xpToNextLVL - 1;
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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System.out.println("YOEIRGSODBH");
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debug = !debug;
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} else if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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shopping = !shopping;
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shop.toggleState();
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}
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}
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@Override
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public void keyReleased(KeyEvent e) {
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player.keyReleased(e);
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for (int i = 0; i < entities.size(); i++)
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entities.get(i).keyReleased(e);
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).keyReleased(e);
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shop.keyReleased(e);
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}
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@Override
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@ -224,16 +238,52 @@ public class SpaceWars implements BasicApp {
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return false;
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}
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public static void BOOM(double speed, double decay, int r, int g, int b, int variant, int x, int y, int size, boolean singleVariant, boolean bubble, int sizeOfParticles) {
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public static void BOOM(double speed, double decay, int r, int g, int b, int variant,
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int x, int y, int size, boolean singleVariant, boolean bubble, int sizeOfParticles) {
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explosions.push(new Explosion(speed, decay, r, g, b, variant, singleVariant));
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explosions.peek().goBoom(x, y, size, bubble, sizeOfParticles);
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}
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Explosion explosion = new Explosion(speed, decay, r, g, b, variant, singleVariant);
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entities.add((Entity) explosion);
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explosion.goBoom(x, y, size, bubble, sizeOfParticles);
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private static int getMaxXPForLvl(int lvl) {
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return (int) (Math.pow(lvl, 1.618));
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}
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public void addEXP(int i) {
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xp += i;
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while (xp >= xpToNextLVL) {
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xp -= xpToNextLVL;
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lvl++;
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xpToNextLVL = getMaxXPForLvl(lvl);
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for (int j = 12; j < 424; j += 100) {
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BOOM(75, 1.618, 255, 255, 255, 0, 300 + (j), 20, 200, true, false, 2);
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}
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}
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}
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// i got bored and made logic methods... so?
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public boolean or(boolean a, boolean b) {
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return a || b;
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}
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public boolean not(boolean a) {
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return !a;
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}
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public boolean and(boolean a, boolean b) {
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return not(or(not(a), not(b)));
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}
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public boolean xor(boolean a, boolean b) {
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return not(or(not(or(not(a), not(b))), not(or(a, b))));
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// return !((!((!a)||(!b)))||(!(a||b)));
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// return or(not(or(not(a),b)),not(or(not(b),a)));
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// return ((!(a||!(b)))||(!(b||!(a))));
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}
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@Override
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public boolean visibleInMenu() {
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// TODO Auto-generated method stub
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return true;
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}
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@ -247,18 +297,21 @@ public class SpaceWars implements BasicApp {
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@Override
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public void resized(int width, int height) {
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// TODO Auto-generated method stub
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}
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@Override
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public void click() {
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// TODO Auto-generated method stub
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BOOM(75, 1.2, 100, 100, 100, 50, Engine.mouseX, Engine.mouseY, 550, true, true, 10);
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}
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@Override
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public void updateDimensions(int width, int height) {
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scale = ((int)(Math.sqrt(width*width + height*height)))/((int)(Math.sqrt(WIDTH*WIDTH + HEIGHT*HEIGHT)));
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WIDTH = width;
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HEIGHT = height;
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CORRECTED_WIDTH = width;
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CORRECTED_HEIGHT = height;
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}
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}
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|
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@ -2,12 +2,11 @@ package MAndApps.apps.spacewars.entity;
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import MAndApps.apps.spacewars.Entity;
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import MAndApps.apps.spacewars.entity.bullet.BasicPlayerBullet;
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import MAndApps.apps.spacewars.entity.bullet.PlayerExplodeBullet;
|
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import MAndApps.apps.spacewars.entity.bullet.PlayerImpactBullet;
|
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import MAndApps.apps.spacewars.entity.bullet.PlayerPiercingBullet;
|
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import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
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public abstract class Bullet extends Entity {
|
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|
||||
//these are the bullet identities. i think its fairly self explanatory..
|
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//public static final int NAME_OF_BULLET_TYPE = some_number_not_being_used_as_another_id;
|
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public static final int BASIC = 0;
|
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|
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@ -21,6 +20,16 @@ public abstract class Bullet extends Entity {
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public static final int PLAYER_PIERCE_EIGHT = 8;
|
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public static final int PLAYER_PIERCE_NINE = 9;
|
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public static final int PLAYER_PIERCE_TEN = 10;
|
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public static final int PLAYER_EXPLOSIVE_ONE = 11;
|
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public static final int PLAYER_EXPLOSIVE_TWO = 12;
|
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public static final int PLAYER_EXPLOSIVE_THREE = 13;
|
||||
public static final int PLAYER_EXPLOSIVE_FOUR = 14;
|
||||
public static final int PLAYER_EXPLOSIVE_FIVE = 15;
|
||||
public static final int PLAYER_EXPLOSIVE_SIX = 16;
|
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public static final int PLAYER_EXPLOSIVE_SEVEN = 17;
|
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public static final int PLAYER_EXPLOSIVE_EIGHT = 18;
|
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public static final int PLAYER_EXPLOSIVE_NINE = 19;
|
||||
public static final int PLAYER_EXPLOSIVE_TEN = 20;
|
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public static final int PLAYER_IMPACT_ONE = 21;
|
||||
public static final int PLAYER_IMPACT_TWO = 22;
|
||||
public static final int PLAYER_IMPACT_THREE = 23;
|
||||
|
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@ -33,12 +42,67 @@ public abstract class Bullet extends Entity {
|
|||
public static final int PLAYER_IMPACT_TEN = 30;
|
||||
public static final int PLAYER_GODMODE = 31;
|
||||
public Bullet(int x, int y, int width, int height) {
|
||||
super.x = x;
|
||||
super.y = y;
|
||||
|
||||
super(x, y, width, height);
|
||||
}
|
||||
|
||||
public static Bullet getNewBullet(int bulletType, int x, int y, Direction direction){
|
||||
/**
|
||||
* bullet class now references here to get the cool down for the current bullet
|
||||
* updates upon ammo change or initialization of a gun type.
|
||||
* @param bulletType
|
||||
* @return
|
||||
*/
|
||||
public static int getCooldown(int bulletType){
|
||||
switch (bulletType){
|
||||
case BASIC:
|
||||
return 25;
|
||||
case PLAYER_PIERCE_ONE:
|
||||
return 20;
|
||||
case PLAYER_PIERCE_TWO:
|
||||
return 18;
|
||||
case PLAYER_PIERCE_THREE:
|
||||
return 16;
|
||||
case PLAYER_PIERCE_FOUR:
|
||||
return 14;
|
||||
case PLAYER_PIERCE_FIVE:
|
||||
return 12;
|
||||
case PLAYER_PIERCE_SIX:
|
||||
return 10;
|
||||
case PLAYER_PIERCE_SEVEN:
|
||||
return 8;
|
||||
case PLAYER_PIERCE_EIGHT:
|
||||
return 6;
|
||||
case PLAYER_PIERCE_NINE:
|
||||
return 4;
|
||||
case PLAYER_PIERCE_TEN:
|
||||
return 2;
|
||||
case PLAYER_EXPLOSIVE_ONE:
|
||||
return 50;
|
||||
case PLAYER_EXPLOSIVE_TWO:
|
||||
return 48;
|
||||
case PLAYER_EXPLOSIVE_THREE:
|
||||
return 46;
|
||||
case PLAYER_EXPLOSIVE_FOUR:
|
||||
return 44;
|
||||
case PLAYER_EXPLOSIVE_FIVE:
|
||||
return 42;
|
||||
case PLAYER_EXPLOSIVE_SIX:
|
||||
return 40;
|
||||
case PLAYER_EXPLOSIVE_SEVEN:
|
||||
return 38;
|
||||
case PLAYER_EXPLOSIVE_EIGHT:
|
||||
return 36;
|
||||
case PLAYER_EXPLOSIVE_NINE:
|
||||
return 34;
|
||||
case PLAYER_EXPLOSIVE_TEN:
|
||||
return 32;
|
||||
case PLAYER_GODMODE:
|
||||
return 0;
|
||||
default:
|
||||
return 25;
|
||||
}
|
||||
}
|
||||
|
||||
public static Bullet getNewBullet(int bulletType, int x, int y, int direction){
|
||||
switch(bulletType){
|
||||
//this is the literal bit that goes through and indexes what to do
|
||||
//with certain IDs that you defined above..
|
||||
|
|
@ -55,6 +119,46 @@ public abstract class Bullet extends Entity {
|
|||
//"arguments" or "parameters".
|
||||
case BASIC:
|
||||
return new BasicPlayerBullet(direction, x, y);
|
||||
case PLAYER_PIERCE_ONE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 2, false);
|
||||
case PLAYER_PIERCE_TWO:
|
||||
return new PlayerPiercingBullet(direction, x, y, 3, false);
|
||||
case PLAYER_PIERCE_THREE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 4, false);
|
||||
case PLAYER_PIERCE_FOUR:
|
||||
return new PlayerPiercingBullet(direction, x, y, 5, false);
|
||||
case PLAYER_PIERCE_FIVE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 6, false);
|
||||
case PLAYER_PIERCE_SIX:
|
||||
return new PlayerPiercingBullet(direction, x, y, 7, false);
|
||||
case PLAYER_PIERCE_SEVEN:
|
||||
return new PlayerPiercingBullet(direction, x, y, 8, false);
|
||||
case PLAYER_PIERCE_EIGHT:
|
||||
return new PlayerPiercingBullet(direction, x, y, 9, false);
|
||||
case PLAYER_PIERCE_NINE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 10, false);
|
||||
case PLAYER_PIERCE_TEN:
|
||||
return new PlayerPiercingBullet(direction, x, y, 15, true);
|
||||
case PLAYER_EXPLOSIVE_ONE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 2);
|
||||
case PLAYER_EXPLOSIVE_TWO:
|
||||
return new PlayerExplodeBullet(direction, x, y, 3);
|
||||
case PLAYER_EXPLOSIVE_THREE:
|
||||
return new PlayerExplodeBullet(direction, x , y, 4);
|
||||
case PLAYER_EXPLOSIVE_FOUR:
|
||||
return new PlayerExplodeBullet(direction, x, y, 5);
|
||||
case PLAYER_EXPLOSIVE_FIVE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 6);
|
||||
case PLAYER_EXPLOSIVE_SIX:
|
||||
return new PlayerExplodeBullet(direction, x, y, 7);
|
||||
case PLAYER_EXPLOSIVE_SEVEN:
|
||||
return new PlayerExplodeBullet(direction, x, y, 8);
|
||||
case PLAYER_EXPLOSIVE_EIGHT:
|
||||
return new PlayerExplodeBullet(direction, x, y, 9);
|
||||
case PLAYER_EXPLOSIVE_NINE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 10);
|
||||
case PLAYER_EXPLOSIVE_TEN:
|
||||
return new PlayerExplodeBullet(direction, x, y, 15);
|
||||
case PLAYER_IMPACT_ONE:
|
||||
return new PlayerImpactBullet(direction, x, y, 1);
|
||||
case PLAYER_IMPACT_TWO:
|
||||
|
|
@ -76,6 +180,7 @@ public abstract class Bullet extends Entity {
|
|||
case PLAYER_IMPACT_TEN:
|
||||
return new PlayerImpactBullet(direction, x, y, 10);
|
||||
case PLAYER_GODMODE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 200);
|
||||
default://if the bullet type passed in for this function is not one of the above cases..
|
||||
return new BasicPlayerBullet(direction, x, y);//return it a basic bullet.
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,23 +2,57 @@ package MAndApps.apps.spacewars.entity;
|
|||
|
||||
import java.awt.Color;
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.enemy.BlueEnemy;
|
||||
import MAndApps.apps.spacewars.entity.enemy.GreenEnemy;
|
||||
import MAndApps.apps.spacewars.entity.enemy.NormalEnemy;
|
||||
import MAndApps.apps.spacewars.entity.enemy.RedEnemy;
|
||||
import MAndApps.apps.spacewars.tools.Entity;
|
||||
|
||||
public abstract class Enemy extends Entity {
|
||||
public static final int NORMAL = 0;
|
||||
public static final int
|
||||
RED_TIER_ONE = 1,
|
||||
RED_TIER_TWO = 2,
|
||||
RED_TIER_THREE = 3,
|
||||
RED_TIER_FOUR = 4,
|
||||
RED_TIER_FIVE = 5;
|
||||
public static final int
|
||||
BLUE_TIER_ONE = 6,
|
||||
BLUE_TIER_TWO = 7,
|
||||
BLUE_TIER_THREE = 8,
|
||||
BLUE_TIER_FOUR = 9,
|
||||
BLUE_TIER_FIVE = 10;
|
||||
public static final int
|
||||
GREEN_TIER_ONE = 11,
|
||||
GREEN_TIER_TWO = 12,
|
||||
GREEN_TIER_THREE = 13,
|
||||
GREEN_TIER_FOUR = 14,
|
||||
GREEN_TIER_FIVE = 15;
|
||||
|
||||
public Enemy(int x, int y, int width, int height) {
|
||||
super(x, y, width, height);
|
||||
}
|
||||
|
||||
public final static Enemy getNewEnemy(int type, int x, int y){
|
||||
switch(type){
|
||||
case NORMAL:
|
||||
return new NormalEnemy(x, y);
|
||||
case BLUE_TIER_ONE:
|
||||
return new BlueEnemy(x, y, 2);
|
||||
case RED_TIER_ONE:
|
||||
return new RedEnemy(x, y, 2);
|
||||
case GREEN_TIER_ONE:
|
||||
return new GreenEnemy(x, y, 2);
|
||||
default:
|
||||
return new NormalEnemy(x, y);
|
||||
}
|
||||
}
|
||||
public abstract boolean getAlive();
|
||||
public abstract Color getColor();
|
||||
|
||||
public int getWorth() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public abstract void damage(int damage);
|
||||
|
||||
public abstract boolean isCollidable();
|
||||
|
||||
@Override
|
||||
public final void collidedWith(Entity e) {
|
||||
if(e instanceof Bullet) {
|
||||
Bullet b = (Bullet)e;
|
||||
damage(b.getDamage());
|
||||
SpaceWars.BOOM(1.0, 1.0, 255, 255, 255, 1, (int)x, (int)y, 100, true, false, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,20 +1,16 @@
|
|||
package MAndApps.apps.spacewars.entity;
|
||||
|
||||
import static MAndEngine.Utils.rand;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndEngine.Engine;
|
||||
import MAndApps.apps.spacewars.tools.Entity;
|
||||
|
||||
|
||||
public class Particle extends Entity{
|
||||
private double x, y, life, speed;
|
||||
private final double angleDeg, moveLife, renderLife;
|
||||
private final int size;
|
||||
private final int angleDeg, moveLife, renderLife, size;
|
||||
private final double DECAY;
|
||||
private boolean alive = false, bubble;
|
||||
private Random rand = new Random();
|
||||
|
|
@ -23,6 +19,7 @@ public class Particle extends Entity{
|
|||
public Particle(int angle, double speed, int movelife, int renderlife,
|
||||
int x, int y, double speedDecay, int r, int g, int b, int variant,
|
||||
boolean singleVariant, boolean bubble, int sizeOfParticles) {
|
||||
super(0, 0, 1, 1);
|
||||
renderLife = renderlife;
|
||||
this.speed = speed;
|
||||
angleDeg = angle;
|
||||
|
|
@ -65,8 +62,10 @@ public class Particle extends Entity{
|
|||
}
|
||||
}
|
||||
} else {
|
||||
color = new Color(rand(0, 255), rand(0, 255), rand(0, 255));
|
||||
color = new Color(rand(0, 256), rand(0, 256), rand(0, 256));
|
||||
}
|
||||
updateBoundingBox((int)x, (int)y, size , size);
|
||||
|
||||
}
|
||||
|
||||
private static final double PHI = 1.618033988749894848204586;
|
||||
|
|
@ -85,7 +84,7 @@ public class Particle extends Entity{
|
|||
alive = false;
|
||||
}
|
||||
|
||||
life+= Engine.deltaTime / 2d;
|
||||
life++;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -100,22 +99,4 @@ public class Particle extends Entity{
|
|||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCollidable() {
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,72 +3,51 @@ package MAndApps.apps.spacewars.entity;
|
|||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.enemy.NormalEnemy;
|
||||
import MAndApps.apps.spacewars.gun.Gun;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import static MAndEngine.Utils.rand;
|
||||
import MAndApps.apps.spacewars.tools.Entity;
|
||||
import MAndEngine.Engine;
|
||||
|
||||
public class Player extends Entity {
|
||||
private final static int WIDTH = 16, HEIGHT = 16;
|
||||
private double x = 512, y = 550;
|
||||
private static final double ACC = 0.5, MAXSPEED = 5;
|
||||
private boolean alive = false;
|
||||
private Gun gun = new Gun(Bullet.BASIC);
|
||||
|
||||
/**
|
||||
* go boom is a callback when it dies because it dies on tick i assume? TODO
|
||||
* fix that so no die on tick.
|
||||
*/
|
||||
private double dx = 0, dy = 0;
|
||||
private boolean A = false, S = false, D = false, W = false, alive = true;
|
||||
private Random r = new Random();
|
||||
private Gun gun = new Gun(Bullet.BASIC, 25, (int)x, (int)y);
|
||||
private boolean goBoom = false;
|
||||
|
||||
public Player() {
|
||||
reset();
|
||||
width = 16 * SpaceWars.scale;
|
||||
height = 16 * SpaceWars.scale;
|
||||
}
|
||||
|
||||
private void reset() {
|
||||
x = SpaceWars.getWIDTH() / 2 - width / 2;
|
||||
y = SpaceWars.getHEIGHT() - (50 * SpaceWars.scale);
|
||||
dy = -10;
|
||||
dx = 0;
|
||||
timer = 0;
|
||||
time = 5;
|
||||
super((int) 512, (int) 550, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
double ACC = Player.ACC * Engine.deltaTime / 2d;
|
||||
double ACC = Player.ACC * Engine.deltaTime / 10;
|
||||
double dx = this.dx * Engine.deltaTime / 10;
|
||||
double dy = this.dy * Engine.deltaTime / 10;
|
||||
|
||||
if (goBoom) {
|
||||
SpaceWars.BOOM(50, 1.2, 50, 50, 50, 30, (int)(x + width/2), (int)(y + height/2), 550,
|
||||
true, false, 3);
|
||||
SpaceWars.BOOM(50, 1.2, 50, 50, 50, 30, (int) x, (int) y, 550, true,
|
||||
false, 3);
|
||||
goBoom = false;
|
||||
}
|
||||
gun.tick();
|
||||
if (alive) {
|
||||
|
||||
//hold up, before we dive into physics...
|
||||
|
||||
if(Engine.keys[KeyEvent.VK_I]) gun.shoot(Direction.UP);
|
||||
else if(Engine.keys[KeyEvent.VK_J]) gun.shoot(Direction.LEFT);
|
||||
else if(Engine.keys[KeyEvent.VK_K]) gun.shoot(Direction.DOWN);
|
||||
else if(Engine.keys[KeyEvent.VK_L]) gun.shoot(Direction.RIGHT);
|
||||
|
||||
|
||||
if (time != 1)
|
||||
time -= 0.05d * Engine.deltaTime;
|
||||
time -= 0.05d;
|
||||
if (time < 1)
|
||||
time = 1;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - width) {
|
||||
dx -= ACC;
|
||||
} else if (x < 0) {
|
||||
if (D && !A)
|
||||
dx += ACC;
|
||||
} else if ((Engine.keys[KeyEvent.VK_D] && !Engine.keys[KeyEvent.VK_A]))
|
||||
dx += ACC;
|
||||
else if ((Engine.keys[KeyEvent.VK_A] && !Engine.keys[KeyEvent.VK_D])) {
|
||||
else if (A && !D) {
|
||||
dx -= ACC;
|
||||
} else {
|
||||
if ((int) (dx * 100) > 0)
|
||||
|
|
@ -79,14 +58,9 @@ public class Player extends Entity {
|
|||
dx = 0;
|
||||
}
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - height) {
|
||||
dy -= ACC;
|
||||
} else if (y < 0) {
|
||||
if (S && !W)
|
||||
dy += ACC;
|
||||
} else if (Engine.keys[KeyEvent.VK_S]
|
||||
&& !Engine.keys[KeyEvent.VK_W])
|
||||
dy += ACC;
|
||||
else if (Engine.keys[KeyEvent.VK_W] && !Engine.keys[KeyEvent.VK_S]) {
|
||||
else if (W && !S) {
|
||||
dy -= ACC;
|
||||
} else {
|
||||
if ((int) (dy * 100) > 0)
|
||||
|
|
@ -98,81 +72,126 @@ public class Player extends Entity {
|
|||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
y += dy * Engine.deltaTime;
|
||||
x += dx * Engine.deltaTime;
|
||||
y += dy;
|
||||
x += dx;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
|
||||
} else {
|
||||
if (timer > 4 * 50)
|
||||
x = -1;
|
||||
y = -1;
|
||||
if (timer > 4 * 50) {
|
||||
alive = true;
|
||||
else
|
||||
timer += 0.75d * Engine.deltaTime;
|
||||
x = 512;
|
||||
y = 550;
|
||||
}
|
||||
timer++;
|
||||
}
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private double timer = 0;
|
||||
private int timer = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
|
||||
g.setColor(Color.BLACK);
|
||||
|
||||
if (alive) {
|
||||
int temp = rand(1, (int) time);
|
||||
|
||||
if (temp == 1)
|
||||
g.fillRect((int) x, (int) y, (int) width, (int) height);
|
||||
int temp;
|
||||
try {
|
||||
temp = r.nextInt((int) time);
|
||||
} catch (Exception e) {
|
||||
temp = 1;
|
||||
}
|
||||
if (temp == 0)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
}
|
||||
gun.render(g);
|
||||
}
|
||||
|
||||
private double time = 0;
|
||||
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
switch (e.getKeyCode()) {
|
||||
case KeyEvent.VK_W:
|
||||
W = true;
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
D = true;
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
S = true;
|
||||
break;
|
||||
case KeyEvent.VK_A:
|
||||
A = true;
|
||||
break;
|
||||
case KeyEvent.VK_I:
|
||||
shoot(Direction.UP);
|
||||
break;
|
||||
case KeyEvent.VK_J:
|
||||
shoot(Direction.LEFT);
|
||||
break;
|
||||
case KeyEvent.VK_K:
|
||||
shoot(Direction.DOWN);
|
||||
break;
|
||||
case KeyEvent.VK_L:
|
||||
shoot(Direction.RIGHT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void shoot(int direction) {
|
||||
gun.updatePosition((int)x + WIDTH/2, (int)y + HEIGHT/2);
|
||||
gun.shoot(direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
switch (e.getKeyCode()) {
|
||||
case KeyEvent.VK_W:
|
||||
W = false;
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
D = false;
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
S = false;
|
||||
break;
|
||||
case KeyEvent.VK_A:
|
||||
A = false;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public boolean getAlive() {
|
||||
return true;
|
||||
return alive;
|
||||
}
|
||||
|
||||
public boolean isRespawning() {
|
||||
return !alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
|
||||
if (alive && e instanceof Enemy) {
|
||||
alive = false;
|
||||
goBoom = true;
|
||||
timer = 0;
|
||||
time = 5;
|
||||
reset();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCollidable() {
|
||||
// TODO Auto-generated method stub
|
||||
return true;
|
||||
}
|
||||
|
||||
public int getCenterY() {
|
||||
return (int)(y + height / 2d);
|
||||
}
|
||||
|
||||
public int getCenterX() {
|
||||
return (int)(x + width / 2d);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,53 +4,64 @@ import java.awt.Color;
|
|||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
import MAndEngine.Engine;;
|
||||
|
||||
public class BasicPlayerBullet extends Bullet {
|
||||
private final Direction direction;
|
||||
private final int direction;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y;
|
||||
private boolean alive = true;
|
||||
|
||||
|
||||
public BasicPlayerBullet(Direction direction, int x, int y) {
|
||||
public BasicPlayerBullet(int direction, int x, int y) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
width = 3;
|
||||
height = 8;
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
width = 8;
|
||||
height = 3;
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
if (alive) {
|
||||
if (direction == Direction.UP) {
|
||||
y -= SPEED;
|
||||
} else if (direction == Direction.DOWN) {
|
||||
y += SPEED;
|
||||
} else if (direction == Direction.LEFT) {
|
||||
x -= SPEED;
|
||||
} else if (direction == Direction.RIGHT) {
|
||||
x += SPEED;
|
||||
}
|
||||
|
||||
y += direction.getY() * SPEED * Engine.deltaTime;
|
||||
x += direction.getX() * SPEED * Engine.deltaTime;
|
||||
|
||||
if(y + height < 0) alive = false;
|
||||
if(y > SpaceWars.getHEIGHT()) alive = false;
|
||||
if(x + width < 0) alive = false;
|
||||
if(x > SpaceWars.getWIDTH()) alive = false;
|
||||
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
if (alive)
|
||||
g.fillRect((int) x, (int) y, (int)width, (int)height);
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -63,30 +74,12 @@ public class BasicPlayerBullet extends Bullet {
|
|||
return 1;
|
||||
}
|
||||
|
||||
public boolean isCollidable() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWIDTH(){
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHEIGHT(){
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,94 @@
|
|||
package MAndApps.apps.spacewars.entity.bullet;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.BulletExplosion;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class PlayerExplodeBullet extends Bullet {
|
||||
private BulletExplosion bulletExplosion;
|
||||
private final int direction;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y;
|
||||
private boolean alive = true;
|
||||
private final int size;
|
||||
private static final double PHI = 1.618033988749894848204586;
|
||||
|
||||
public int getWIDTH(){
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public int getHEIGHT(){
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
public PlayerExplodeBullet(int direction, int x, int y, int i) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
bulletExplosion = new BulletExplosion(i, 1.02, 100, 100, 100, 0, false, i);
|
||||
size = i;
|
||||
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
if (alive) {
|
||||
if (direction == Direction.UP) {
|
||||
y -= SPEED;
|
||||
} else if (direction == Direction.DOWN) {
|
||||
y += SPEED;
|
||||
} else if (direction == Direction.LEFT) {
|
||||
x -= SPEED;
|
||||
} else if (direction == Direction.RIGHT) {
|
||||
x += SPEED;
|
||||
}
|
||||
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
bulletExplosion.goBoom((int)x, (int)y, size * 10, false, size+2);
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
bulletExplosion.tick();
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
if (alive)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
bulletExplosion.render(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive || bulletExplosion.getAlive();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDamage() {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -4,13 +4,12 @@ import java.awt.Color;
|
|||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class PlayerImpactBullet extends Bullet {
|
||||
private final Direction direction;
|
||||
private final int direction;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y;
|
||||
|
|
@ -25,18 +24,19 @@ public class PlayerImpactBullet extends Bullet {
|
|||
return HEIGHT;
|
||||
}
|
||||
|
||||
public PlayerImpactBullet(Direction direction2, int x, int y, int level) {
|
||||
public PlayerImpactBullet(int direction, int x, int y, int level) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.direction = direction2;
|
||||
if (direction2 == Direction.UP || direction2 == Direction.DOWN) {
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
|
|
@ -52,6 +52,15 @@ public class PlayerImpactBullet extends Bullet {
|
|||
x += SPEED;
|
||||
}
|
||||
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
|
|
@ -75,19 +84,4 @@ public class PlayerImpactBullet extends Bullet {
|
|||
return 1;
|
||||
}
|
||||
|
||||
public boolean isCollidable() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,18 +3,14 @@ package MAndApps.apps.spacewars.entity.bullet;
|
|||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
import MAndEngine.Engine;
|
||||
|
||||
public class PlayerPiercingBullet extends Bullet {
|
||||
private final Direction direction;
|
||||
private final int MAX_HITS;
|
||||
private final int direction, MAX_HITS;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static double SPEED = .01;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y, oldX, oldY;
|
||||
private boolean alive = true;
|
||||
private int hits = 0;
|
||||
|
|
@ -29,7 +25,7 @@ public class PlayerPiercingBullet extends Bullet {
|
|||
return HEIGHT;
|
||||
}
|
||||
|
||||
public PlayerPiercingBullet(Direction direction, int x, int y, int pierce) {
|
||||
public PlayerPiercingBullet(int direction, int x, int y, int pierce, boolean b) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
|
@ -42,16 +38,39 @@ public class PlayerPiercingBullet extends Bullet {
|
|||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
INFINISHOT = pierce == -1;
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
INFINISHOT = b;
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
oldX = x;
|
||||
oldY = y;
|
||||
if (alive) {
|
||||
y += SPEED * direction.getY() * Engine.deltaTime;
|
||||
x += SPEED * direction.getX() * Engine.deltaTime;
|
||||
|
||||
switch(direction){
|
||||
case Direction.UP:
|
||||
y -= SPEED;
|
||||
break;
|
||||
case Direction.DOWN:
|
||||
y += SPEED;
|
||||
break;
|
||||
case Direction.LEFT:
|
||||
x -= SPEED;
|
||||
break;
|
||||
case Direction.RIGHT:
|
||||
x += SPEED;
|
||||
break;
|
||||
}
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size() && hits < MAX_HITS; i++) {
|
||||
if (SpaceWars.getEnemies().elementAt(i).getBoundingBox().intersectsLine((int)x, (int)y, (int)oldX, (int)oldY)) {
|
||||
hits++;
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
if(hits >= MAX_HITS){
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
|
|
@ -75,20 +94,4 @@ public class PlayerPiercingBullet extends Bullet {
|
|||
public int getDamage(){
|
||||
return 2;
|
||||
}
|
||||
|
||||
public boolean isCollidable() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,177 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class BlueEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public BlueEnemy(int x, int y, int i) {
|
||||
super(x, y, 16, 16);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
final int LOW = 200, HIGH = 256, color = rand(LOW, HIGH);
|
||||
this.color = new Color(color, color, color);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
}
|
||||
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return r.nextInt(3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,183 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class GreenEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public GreenEnemy(int x, int y, int i) {
|
||||
super(x, y, WIDTH, HEIGHT);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.color = new Color(rand(50, 75), 255, rand(50, 75));
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
//UIFM
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
//UIFM
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
//UIFM
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
//UIFM
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
//UIFMMMMMMMMM
|
||||
}
|
||||
|
||||
//UIFMMMMM
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
//UIFM UNIDENTIFIED FLYING MATH
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
//uifm
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return r.nextInt(3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -4,97 +4,95 @@ import java.awt.Color;
|
|||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
import MAndEngine.Engine;
|
||||
|
||||
import static MAndEngine.Utils.rand;
|
||||
|
||||
public class NormalEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int PROXIMITY = 200;
|
||||
private double time = 10000, desiredX, desiredY, Xmod, Ymod;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d, DEAD_MAXSPEED = 5;
|
||||
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, absoluteTime = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean alive = true;
|
||||
private boolean debug = true, alive = true;
|
||||
private double healthBar = 1;
|
||||
private final double reEvaluateTime;
|
||||
|
||||
public NormalEnemy() {
|
||||
this(Math.random());
|
||||
|
||||
}
|
||||
|
||||
public NormalEnemy(double hyperness) {
|
||||
final int LOW = 200, HIGH = 255, color = rand(LOW, HIGH);
|
||||
public NormalEnemy(int x, int y) {
|
||||
super(x, y, 16, 16);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
final int LOW = 200, HIGH = 256, color = rand(LOW, HIGH);
|
||||
this.color = new Color(color, color, color);
|
||||
x = SpaceWars.getWIDTH() / 2 - width / 2;
|
||||
y = 100;
|
||||
reEvaluateTime = 1 - hyperness;
|
||||
width = 16 * SpaceWars.scale;
|
||||
height = 16 * SpaceWars.scale;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
double ACC = NormalEnemy.ACC * Engine.deltaTime;
|
||||
double dx = this.dx * Engine.deltaTime;
|
||||
double dy = this.dy * Engine.deltaTime;
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
if (!SpaceWars.getPlayer().isRespawning()) {
|
||||
if (time > reEvaluateTime) {
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY * SpaceWars.scale, PROXIMITY * SpaceWars.scale);
|
||||
Ymod = rand(-PROXIMITY * SpaceWars.scale, PROXIMITY * SpaceWars.scale);
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC * Engine.deltaTime;
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC * Engine.deltaTime;
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC * Engine.deltaTime;
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC * Engine.deltaTime;
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
dx = MAXSPEED;
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
dx = 0 - MAXSPEED;
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
dy = MAXSPEED;
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
dy = 0 - MAXSPEED;
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
|
||||
if (time > reEvaluateTime) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, SpaceWars.getWIDTH());
|
||||
Ymod = rand(0, SpaceWars.getHEIGHT() / 3);
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC * Engine.deltaTime;
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC * Engine.deltaTime;
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC * Engine.deltaTime;
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC * Engine.deltaTime;
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
|
|
@ -112,18 +110,18 @@ public class NormalEnemy extends Enemy {
|
|||
|
||||
}
|
||||
|
||||
x += dx * Engine.deltaTime;
|
||||
y += dy * Engine.deltaTime;
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - width)
|
||||
while (x > SpaceWars.getWIDTH() - width)
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - height)
|
||||
while (y > SpaceWars.getHEIGHT() - height)
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
|
|
@ -131,35 +129,34 @@ public class NormalEnemy extends Enemy {
|
|||
}
|
||||
time += 0.01 * Engine.deltaTime;
|
||||
absoluteTime += 0.01 * Engine.deltaTime;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private double absoluteTime = 0;
|
||||
|
||||
private Random r = new Random();
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
|
||||
try{
|
||||
temp = r.nextDouble() > absoluteTime / 2 ? 1 : 0;
|
||||
temp = r.nextDouble() > absoluteTime / 2000 ? 1 : 0;
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, (int)width, (int)height);
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
|
||||
if (SpaceWars.debug) g.drawLine((int)(x + width / 2), (int)(y + height / 2), (int)(desiredX + width / 2), (int)(desiredY + height / 2));
|
||||
if (debug) g.drawLine((int) x + 8, (int) y + 8, (int) desiredX + 8, (int) desiredY + 8);
|
||||
|
||||
healthBar += (((((double)health/(double)MAX_HEALTH)*(width + 1)) - healthBar)/6) * Engine.deltaTime;
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect((int) x, (int) y - 5, (int)width - 1, 3);
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int) x, (int) y - 5, (int)width, 3);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int) x, (int) y - 5, (int) healthBar, 3);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -177,13 +174,8 @@ public class NormalEnemy extends Enemy {
|
|||
return color;
|
||||
}
|
||||
|
||||
public boolean isCollidable() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
public int getWorth(){
|
||||
return r.nextInt(3)+1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,174 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class RedEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public RedEnemy(int x, int y, int i) {
|
||||
super(x, y, WIDTH, HEIGHT);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.color = new Color(255, rand(50, 75), rand(50, 75));
|
||||
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
}
|
||||
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return (int)(Math.random() * 3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,25 +1,58 @@
|
|||
package MAndApps.apps.spacewars.gun;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Stack;
|
||||
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class Gun {
|
||||
private Stack<Bullet> bullets = new Stack<Bullet>();
|
||||
private int bulletType;
|
||||
private int MAX_COOLDOWN;
|
||||
private double cooldown = 0;
|
||||
public Gun(int bulletType){
|
||||
MAX_COOLDOWN = 5;
|
||||
private int cooldown = 0, x, y;
|
||||
public Gun(int bulletType, int cooldown, int x, int y){
|
||||
MAX_COOLDOWN = cooldown;
|
||||
this.bulletType = bulletType;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public void updatePosition(int x, int y){
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public void render(Graphics g){
|
||||
for(int i = 0; i < bullets.size(); i ++)
|
||||
bullets.elementAt(i).render(g);
|
||||
}
|
||||
|
||||
public void tick(){
|
||||
cooldown += MAndEngine.Engine.deltaTime;
|
||||
|
||||
cooldown ++;
|
||||
//tick bullets
|
||||
for(int i = 0; i < bullets.size(); i++)
|
||||
bullets.elementAt(i).tick();
|
||||
for(int i = 0; i < bullets.size(); i++){
|
||||
if(!bullets.elementAt(i).getAlive())
|
||||
bullets.remove(i);
|
||||
else
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
public void shoot(Direction direction){
|
||||
public void shoot(int direction){
|
||||
if(cooldown >= MAX_COOLDOWN){
|
||||
cooldown = 0;
|
||||
SpaceWars.addEntity(Bullet.getNewBullet(Bullet.BASIC, SpaceWars.getPlayer().getCenterX(), SpaceWars.getPlayer().getCenterY(), direction));
|
||||
bullets.push(Bullet.getNewBullet(bulletType, x-(Bullet.getNewBullet(bulletType, x, y, direction).getWIDTH()/2), y-(Bullet.getNewBullet(bulletType, x, y, direction).getHEIGHT()/2), direction));
|
||||
}
|
||||
}
|
||||
|
||||
public void switchAmmo(int bulletType){
|
||||
this.bulletType = bulletType;
|
||||
MAX_COOLDOWN = Bullet.getCooldown(bulletType);
|
||||
}
|
||||
|
||||
public void setCooldown(int i) {
|
||||
MAX_COOLDOWN = i;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,4 @@
|
|||
package MAndApps.apps.spacewars;
|
||||
|
||||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Graphics;
|
||||
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
import java.util.Stack;
|
||||
|
||||
|
||||
public class BulletExplosion {
|
||||
private Stack<CollisionParticle> bits = new Stack<CollisionParticle>();
|
||||
private Random rand = new Random();
|
||||
private final double SPEED, DECAY;
|
||||
private final int r, g, b, variant;
|
||||
private final boolean singleVariant;
|
||||
private final int damage;
|
||||
public BulletExplosion(double speed, double decay, int r, int g, int b, int variant, boolean singleVariant, int damage){
|
||||
SPEED = speed;
|
||||
DECAY = decay;
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.variant = variant;
|
||||
this.singleVariant = singleVariant;
|
||||
this.damage = damage;
|
||||
}
|
||||
public void tick() {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).tick();
|
||||
int i = 0;
|
||||
while(i < bits.size()){
|
||||
if(!bits.elementAt(i).getAlive()){
|
||||
bits.remove(i);
|
||||
}else{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).render(g);
|
||||
//g.setColor(Color.WHITE);
|
||||
//g.drawString("particles: " + bits.size(), 920 - (int)(Math.floor((double)line/20) * 100), 15 + ((line%20)*12));
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
bits.clear();
|
||||
}
|
||||
|
||||
public void goBoom(double x, double y, int size, boolean bubble, int sizeOfParticles) {
|
||||
for(int i = 0; i < size; i++){
|
||||
bits.push(
|
||||
new CollisionParticle(
|
||||
rand.nextInt(360),
|
||||
(rand.nextDouble()*1000)%SPEED,
|
||||
rand.nextInt(100),
|
||||
rand.nextInt(50) + 100,
|
||||
(int)x,
|
||||
(int)y,
|
||||
DECAY,
|
||||
r,
|
||||
g,
|
||||
b,
|
||||
variant,
|
||||
singleVariant,
|
||||
bubble,
|
||||
sizeOfParticles,
|
||||
damage
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAlive(){
|
||||
boolean alive = false;
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
if(bits.elementAt(i).getAlive())
|
||||
alive = true;
|
||||
return alive;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,21 +1,28 @@
|
|||
package MAndApps.apps.spacewars;
|
||||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
import java.util.Random;
|
||||
import static MAndEngine.Utils.rand;
|
||||
|
||||
public class Particle extends Entity{
|
||||
private double life, speed;
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
|
||||
|
||||
public class CollisionParticle extends Entity {
|
||||
private double x, y, life, speed;
|
||||
private final int angleDeg, moveLife, renderLife, size;
|
||||
private final double DECAY;
|
||||
private boolean alive = false, bubble;
|
||||
private Random rand = new Random();
|
||||
private Color color;
|
||||
private final int damage;
|
||||
private boolean active = true;
|
||||
|
||||
public Particle(int angle, double speed, int movelife, int renderlife,
|
||||
int x, int y, double speedDecay, int r, int g, int b, int variant,
|
||||
boolean singleVariant, boolean bubble, int sizeOfParticles) {
|
||||
public CollisionParticle(int angle, double speed, int movelife,
|
||||
int renderlife, int x, int y, double speedDecay, int r, int g,
|
||||
int b, int variant, boolean singleVariant, boolean bubble,
|
||||
int sizeOfParticles, int damage) {
|
||||
super(0, 0, 1, 1);
|
||||
renderLife = renderlife;
|
||||
this.speed = speed;
|
||||
angleDeg = angle;
|
||||
|
|
@ -60,55 +67,50 @@ public class Particle extends Entity{
|
|||
} else {
|
||||
color = new Color(rand(0, 256), rand(0, 256), rand(0, 256));
|
||||
}
|
||||
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
private static final double PHI = 1.618033988749894848204586;
|
||||
|
||||
public int tick() {
|
||||
if (life < moveLife) {
|
||||
x += Math.cos(((double) angleDeg * Math.PI) / 180d) * speed;
|
||||
y += Math.sin(((double) angleDeg * Math.PI) / 180d) * speed;
|
||||
}
|
||||
speed /= PHI;
|
||||
speed /= DECAY;
|
||||
if (life > renderLife)
|
||||
alive = false;
|
||||
|
||||
if(life > moveLife){
|
||||
active = false;
|
||||
}
|
||||
if (x > SpaceWars.getWIDTH() || x < 0 - size
|
||||
|| y > SpaceWars.getHEIGHT() || y < 0 - size) {
|
||||
alive = false;
|
||||
}
|
||||
|
||||
life++;
|
||||
if(active){
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(damage);
|
||||
//active = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
}
|
||||
updateBoundingBox((int) x, (int) y, size, size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
if (alive) {
|
||||
g.setColor(color);
|
||||
if(bubble) g.drawOval((int) x, (int) y, size, size);
|
||||
else g.fillRect((int) x, (int) y, size, size);
|
||||
if (bubble)
|
||||
g.drawOval((int) x, (int) y, size, size);
|
||||
else
|
||||
g.fillRect((int) x, (int) y, size, size);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isCollidable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,85 +1,12 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
public abstract class Direction {
|
||||
public static Direction UP = new Direction() {
|
||||
|
||||
@Override
|
||||
public int getX() {
|
||||
return 0;
|
||||
public class Direction {
|
||||
private final int direction;
|
||||
public static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3;
|
||||
public Direction(int i){
|
||||
direction = i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getOpposite() {
|
||||
return DOWN;
|
||||
public int getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY() {
|
||||
// TODO Auto-generated method stub
|
||||
return -1;
|
||||
}
|
||||
};
|
||||
|
||||
public static Direction DOWN = new Direction() {
|
||||
|
||||
@Override
|
||||
public int getX() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getOpposite() {
|
||||
return UP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY() {
|
||||
// TODO Auto-generated method stub
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
public static Direction LEFT = new Direction() {
|
||||
|
||||
@Override
|
||||
public int getX() {
|
||||
return -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getOpposite() {
|
||||
return RIGHT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY() {
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
public static Direction RIGHT = new Direction() {
|
||||
|
||||
@Override
|
||||
public int getX() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getOpposite() {
|
||||
return LEFT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY() {
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
public abstract int getX();
|
||||
|
||||
public abstract Direction getOpposite();
|
||||
|
||||
public abstract int getY();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,32 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public abstract class Entity extends BasicTickAndRender{
|
||||
private Rectangle boundingBox;
|
||||
private Random r = new Random();
|
||||
public Entity(int x, int y, int width, int height){
|
||||
boundingBox = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
public void updateBoundingBox(int x, int y, int width, int height){
|
||||
boundingBox.setBounds(x, y, width, height);
|
||||
}
|
||||
public void keyPressed(KeyEvent e){}
|
||||
public void keyReleased(KeyEvent e){}
|
||||
public final double getX(){
|
||||
return boundingBox.getX();
|
||||
}
|
||||
public final double getY(){
|
||||
return boundingBox.getY();
|
||||
}
|
||||
public int rand(int i, int j){
|
||||
return r.nextInt(j-i) + i;
|
||||
}
|
||||
public Rectangle getBoundingBox(){
|
||||
return boundingBox;
|
||||
}
|
||||
}
|
||||
|
|
@ -5,13 +5,10 @@ import java.awt.Graphics;
|
|||
import java.util.Random;
|
||||
import java.util.Stack;
|
||||
|
||||
|
||||
import MAndApps.apps.spacewars.Entity;
|
||||
import MAndApps.apps.spacewars.Particle;
|
||||
import MAndApps.apps.spacewars.entity.Particle;
|
||||
|
||||
|
||||
|
||||
public class Explosion extends Entity{
|
||||
public class Explosion {
|
||||
private Stack<Particle> bits = new Stack<Particle>();
|
||||
private Random rand = new Random();
|
||||
private final double SPEED, DECAY;
|
||||
|
|
@ -26,8 +23,7 @@ public class Explosion extends Entity{
|
|||
this.variant = variant;
|
||||
this.singleVariant = singleVariant;
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
public void tick() {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).tick();
|
||||
int i = 0;
|
||||
|
|
@ -38,7 +34,6 @@ public class Explosion extends Entity{
|
|||
i++;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g, int line) {
|
||||
|
|
@ -82,27 +77,5 @@ public class Explosion extends Entity{
|
|||
alive = true;
|
||||
return alive;
|
||||
}
|
||||
@Override
|
||||
public boolean isCollidable() {
|
||||
// TODO Auto-generated method stub
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void die() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collidedWith(Entity e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,6 @@ public class Main {
|
|||
public static void main(String[] args) {
|
||||
|
||||
Engine engine = new Engine(new String[] {"MAndApps.apps.spacewars.SpaceWars"}, false, false);
|
||||
engine.debug = 2;
|
||||
engine.run();
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue