Compare commits
6 Commits
screensave
...
master
| Author | SHA1 | Date |
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1b70098f1f | |
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34411e6eb6 | |
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813909cd25 | |
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a69dfac55c | |
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7ceec47bb8 | |
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0cb95490b2 |
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@ -43,3 +43,4 @@ Icon
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Network Trash Folder
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Temporary Items
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.apdisk
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/bin/
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Binary file not shown.
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After Width: | Height: | Size: 7.0 MiB |
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@ -10,8 +10,9 @@ import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.FileInputStream;
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import java.net.URL;
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import java.util.Random;
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import java.util.Stack;
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import javax.imageio.ImageIO;
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@ -22,16 +23,32 @@ import MAndApps.apps.spacewars.shop.Shop;
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import MAndApps.apps.spacewars.tools.Explosion;
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import MAndEngine.BasicApp;
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import MAndEngine.Engine;
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<<<<<<< HEAD
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import MAndEngine.ImageCreator;
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=======
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>>>>>>> origin/master
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/**
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* main basicapp class that takes care of managing the abstract concepts of the game.
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* like the shop, the player's level and experience, what enemies and explosion particles
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* are laying around.
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*
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* this is somewhat old architecture and some half finished new architecture can be found
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* in the screensaver branch as i plan to make this both a game and a screen saver with
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* a player AI. as well, some of these concepts will be ported over to mand engine
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* once they are abstracted a little better.
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*
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* @author mgosselin
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*
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*/
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public class SpaceWars implements BasicApp {
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//
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private static boolean paused = false, debug = false;
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private static int redPoints = 0, bluePoints = 0, greenPoints = 0, time = 0;
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private static int time = 0;
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private static final int WIDTH = 1024, HEIGHT = 600;
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private static int CORRECTED_WIDTH = WIDTH, CORRECTED_HEIGHT = HEIGHT;
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private static Player player = new Player();
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private static Image background;
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private static Random r = new Random();
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private static Stack<Enemy> enemies = new Stack<Enemy>();
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private static Stack<Explosion> explosions = new Stack<Explosion>();
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private static Stack<String> logs = new Stack<String>();
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@ -47,7 +64,7 @@ public class SpaceWars implements BasicApp {
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@Override
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public void tick() {
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addEXP(1);
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//addEXP(1);
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if (!paused && !shopping) {
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time++;
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// ticks enemy stack
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@ -66,22 +83,15 @@ public class SpaceWars implements BasicApp {
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int i = 0;
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while (i < enemies.size()) {
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if (!enemies.elementAt(i).getAlive()) {
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/*
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* BOOM( 75, 1.2,
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* enemies.elementAt(i).getColor().getRed()-50,
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* enemies.elementAt(i).getColor().getGreen()-50,
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* enemies.elementAt(i).getColor().getBlue()-50, 50,
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* (int)enemies.elementAt(i).getX(),
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* (int)enemies.elementAt(i).getY(), 550, true, true, 10 );
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*/
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addRedPoints(enemies.elementAt(i).getColor().getRed());
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addGreenPoints(enemies.elementAt(i).getColor().getGreen());
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addBluePoints(enemies.elementAt(i).getColor().getBlue());
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log("You gained " + enemies.elementAt(i).getWorth() + " exp.");
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addEXP(enemies.elementAt(i).getWorth());
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// enemies.remove(i);
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BOOM( 75, 1.2,
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enemies.elementAt(i).getColor().getRed()-50,
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enemies.elementAt(i).getColor().getGreen()-50,
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enemies.elementAt(i).getColor().getBlue()-50, 50,
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(int)enemies.elementAt(i).getX(),
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(int)enemies.elementAt(i).getY(), 550, true, true, 10 );
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enemies.remove(i);
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} else
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i++;
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@ -99,10 +109,6 @@ public class SpaceWars implements BasicApp {
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expBar += ((int) (((double) xp / (double) xpToNextLVL) * 424) - expBar) / 10;
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}
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shop.tick();
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// check if there are any new items to log
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int cap = logs.size();
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for (int i = 0; i < cap; i++)
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Engine.log(logs.pop());
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}
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public static void log(String s) {
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@ -115,14 +121,14 @@ public class SpaceWars implements BasicApp {
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@Override
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public void render(Graphics2D g) {
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g.drawString("SDFGSDFGBORNJSTBRJOSNB", 100, 100);
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try {
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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g.setFont(defaultFont);
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g.drawImage(background, 0, 0, WIDTH, HEIGHT, null);
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g.drawImage(background, 0, 0, null);
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for (int i = 0; i < explosions.size(); i++)
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explosions.elementAt(i).render(g, i);
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@ -131,16 +137,6 @@ public class SpaceWars implements BasicApp {
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).render(g);
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// render points
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g.setFont(moneyFont);
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g.setColor(Color.RED);
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g.drawString(redPointsToString(), 10, HEIGHT - 10 - (20 * 3));
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g.setColor(Color.GREEN);
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g.drawString(greenPointsToString(), 10, HEIGHT - 10 - (20 * 2));
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g.setColor(Color.BLUE);
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g.drawString(bluePointsToString(), 10, HEIGHT - 10 - (20 * 1));
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g.setFont(defaultFont);
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// render level and xp bar.
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g.setFont(levelFont);
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g.setColor(Color.WHITE);
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@ -148,7 +144,7 @@ public class SpaceWars implements BasicApp {
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g.drawRect(330, 18, 424, 15);
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g.fillRect(330, 18, expBar, 15);
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g.setFont(defaultFont);
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if (paused) {
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g.setFont(pausedFont);
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g.setColor(Color.WHITE);
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@ -187,12 +183,17 @@ public class SpaceWars implements BasicApp {
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@Override
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public void initialize() {
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try {
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background = ImageIO.read(new URL("http://wallpapersus.com/wallpapers/2012/10/Cool-Wave-600x1024.jpg"));
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Engine.timeScale = 1d / (1000d/(1000d/60));
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background = ImageCreator.colorNoise(Color.WHITE, .4, .6, CORRECTED_WIDTH, CORRECTED_HEIGHT);
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for(int i = 0; i < 10; i ++)
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enemies.add(Enemy.getNewEnemy(Enemy.NORMAL, 0, 0));
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} catch (Exception e) {
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background = (Image) new BufferedImage(1024, 600, BufferedImage.TRANSLUCENT);
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Graphics g = background.getGraphics();
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g.setColor(Color.BLUE);
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g.fillRect(0, 0, 1024, 600);
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g.fillRect(0, 0, 3000, 2000);
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}
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}
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@ -206,6 +207,7 @@ public class SpaceWars implements BasicApp {
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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xp = xpToNextLVL - 1;
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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System.out.println("YOEIRGSODBH");
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debug = !debug;
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} else if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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shopping = !shopping;
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@ -231,54 +233,17 @@ public class SpaceWars implements BasicApp {
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return new Color(88, 128, 255);
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}
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@Override
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public int getFramerate() {
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return 50;
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}
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@Override
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public boolean getResizable() {
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return false;
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}
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public static void BOOM(double speed, double decay, int r, int g, int b, int variant, int x, int y, int size, boolean singleVariant, boolean bubble, int sizeOfParticles) {
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public static void BOOM(double speed, double decay, int r, int g, int b, int variant,
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int x, int y, int size, boolean singleVariant, boolean bubble, int sizeOfParticles) {
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explosions.push(new Explosion(speed, decay, r, g, b, variant, singleVariant));
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explosions.peek().goBoom(x, y, size, bubble, sizeOfParticles);
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}
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public void addRedPoints(int d) {
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redPoints += d;
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}
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public void addGreenPoints(int d) {
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greenPoints += d;
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}
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public void addBluePoints(int d) {
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bluePoints += d;
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}
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private String redPointsToString() {
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String _return = "$" + redPoints / 100d;
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if (_return.length() == ("" + redPoints).length() + 1 || _return.length() == ("" + redPoints).length() + 3)
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_return += "0";
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return _return;
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}
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private String greenPointsToString() {
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String _return = "$" + greenPoints / 100d;
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if (_return.length() == ("" + greenPoints).length() + 1 || _return.length() == ("" + greenPoints).length() + 3)
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_return += "0";
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return _return;
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}
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private String bluePointsToString() {
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String _return = "$" + bluePoints / 100d;
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if (_return.length() == ("" + bluePoints).length() + 1 || _return.length() == ("" + bluePoints).length() + 3)
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_return += "0";
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return _return;
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}
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private static int getMaxXPForLvl(int lvl) {
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return (int) (Math.pow(lvl, 1.618));
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}
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@ -289,7 +254,7 @@ public class SpaceWars implements BasicApp {
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xp -= xpToNextLVL;
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lvl++;
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xpToNextLVL = getMaxXPForLvl(lvl);
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for (int j = 0; j < 424; j += 100) {
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for (int j = 12; j < 424; j += 100) {
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BOOM(75, 1.618, 255, 255, 255, 0, 300 + (j), 20, 200, true, false, 2);
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}
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}
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@ -343,4 +308,10 @@ public class SpaceWars implements BasicApp {
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BOOM(75, 1.2, 100, 100, 100, 50, Engine.mouseX, Engine.mouseY, 550, true, true, 10);
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}
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@Override
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public void updateDimensions(int width, int height) {
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CORRECTED_WIDTH = width;
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CORRECTED_HEIGHT = height;
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}
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}
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@ -1,10 +1,11 @@
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package MAndApps.apps.spacewars.tools;
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package MAndApps.apps.spacewars.entity;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.util.Random;
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import MAndApps.apps.spacewars.SpaceWars;
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import MAndApps.apps.spacewars.tools.Entity;
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public class Particle extends Entity{
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@ -6,9 +6,11 @@ import java.awt.event.KeyEvent;
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import java.util.Random;
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import MAndApps.apps.spacewars.SpaceWars;
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import MAndApps.apps.spacewars.entity.enemy.NormalEnemy;
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import MAndApps.apps.spacewars.gun.Gun;
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import MAndApps.apps.spacewars.tools.Direction;
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import MAndApps.apps.spacewars.tools.Entity;
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import MAndEngine.Engine;
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public class Player extends Entity {
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private final static int WIDTH = 16, HEIGHT = 16;
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@ -26,6 +28,10 @@ public class Player extends Entity {
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@Override
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public int tick() {
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double ACC = Player.ACC * Engine.deltaTime / 10;
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double dx = this.dx * Engine.deltaTime / 10;
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double dy = this.dy * Engine.deltaTime / 10;
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if (goBoom) {
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SpaceWars.BOOM(50, 1.2, 50, 50, 50, 30, (int) x, (int) y, 550, true,
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false, 3);
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@ -184,85 +190,8 @@ public class Player extends Entity {
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}
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public void collideWithEnemy(double x, double y) {
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goBoom = true;
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timer = 0;
|
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alive = false;
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time = 5;
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}
|
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|
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public boolean getAlive() {
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return alive;
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}
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public void setLevel(int i) {
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switch (i) {
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case 2:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_ONE);
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break;
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case 3:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_TWO);
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break;
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case 4:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_THREE);
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break;
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case 5:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_FOUR);
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break;
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case 6:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_FIVE);
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break;
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case 7:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_SIX);
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break;
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case 8:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_SEVEN);
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break;
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case 9:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_EIGHT);
|
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break;
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case 10:
|
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gun.switchAmmo(Bullet.PLAYER_PIERCE_NINE);
|
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break;
|
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case 11:
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gun.switchAmmo(Bullet.PLAYER_PIERCE_TEN);
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break;
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case 12:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_ONE);
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break;
|
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case 13:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_TWO);
|
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break;
|
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case 14:
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_THREE);
|
||||
break;
|
||||
case 15:
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_FOUR);
|
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break;
|
||||
case 16:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_FIVE);
|
||||
break;
|
||||
case 17:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_SIX);
|
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break;
|
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case 18:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_SEVEN);
|
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break;
|
||||
case 19:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_EIGHT);
|
||||
break;
|
||||
case 20:
|
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gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_NINE);
|
||||
break;
|
||||
case 21:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_TEN);
|
||||
break;
|
||||
case 22:
|
||||
gun.switchAmmo(Bullet.PLAYER_GODMODE);
|
||||
break;
|
||||
}
|
||||
if(i >= 22){
|
||||
gun.switchAmmo(Bullet.PLAYER_GODMODE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,17 +6,18 @@ import java.util.Random;
|
|||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
import MAndEngine.Engine;
|
||||
|
||||
public class NormalEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
private double x, y, time = 0, absoluteTime = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private boolean debug = true, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public NormalEnemy(int x, int y) {
|
||||
|
|
@ -30,6 +31,9 @@ public class NormalEnemy extends Enemy {
|
|||
|
||||
@Override
|
||||
public int tick() {
|
||||
double ACC = NormalEnemy.ACC * Engine.deltaTime;
|
||||
double dx = this.dx * Engine.deltaTime;
|
||||
double dy = this.dy * Engine.deltaTime;
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
|
|
@ -123,27 +127,27 @@ public class NormalEnemy extends Enemy {
|
|||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
time += 0.01 * Engine.deltaTime;
|
||||
absoluteTime += 0.01 * Engine.deltaTime;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
temp = r.nextDouble() > absoluteTime / 2000 ? 1 : 0;
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
if (debug) g.drawLine((int) x + 8, (int) y + 8, (int) desiredX + 8, (int) desiredY + 8);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ public class Shop {
|
|||
private final int ON = 17, OFF = 64, BOX_WIDTH = 500, BOX_HEIGHT = 200, BOX_Y_OFFSET = 50, BOX_Y_MULTIPLIER = 250, MAX_ANIMATION_TIME = BOX_WIDTH;
|
||||
private int state = OFF, selection = 0;
|
||||
private double animationTime = 0;
|
||||
|
||||
public void render(Graphics g, final int WIDTH){
|
||||
g.setColor(selection == 0 ? Color.CYAN : Color.BLUE);
|
||||
g.fillRect((int)animationTime-BOX_WIDTH, BOX_Y_OFFSET, BOX_WIDTH, BOX_HEIGHT);
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@ import java.awt.Graphics;
|
|||
import java.util.Random;
|
||||
import java.util.Stack;
|
||||
|
||||
import MAndApps.apps.spacewars.entity.Particle;
|
||||
|
||||
|
||||
public class Explosion {
|
||||
private Stack<Particle> bits = new Stack<Particle>();
|
||||
|
|
|
|||
|
|
@ -1,10 +1,14 @@
|
|||
import MAndEngine.Engine;
|
||||
|
||||
|
||||
/**
|
||||
* initializes an engine object that will open up spacewars.
|
||||
* @author mgosselin
|
||||
*
|
||||
*/
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
|
||||
Engine engine = new Engine(new String[] {"MAndApps.apps.spacewars.SpaceWars"}, false);
|
||||
Engine engine = new Engine(new String[] {"MAndApps.apps.spacewars.SpaceWars"}, false, false);
|
||||
engine.run();
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue