super because changed entity
parent
c0cba79892
commit
083bfa11ce
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@ -6,6 +6,7 @@ import MAndApps.apps.spacewars.entity.bullet.PlayerImpactBullet;
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import MAndApps.apps.spacewars.entity.bullet.PlayerPiercingBullet;
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public abstract class Bullet extends Entity {
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//these are the bullet identities. i think its fairly self explanatory..
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//public static final int NAME_OF_BULLET_TYPE = some_number_not_being_used_as_another_id;
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public static final int BASIC = 0;
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@ -31,10 +32,12 @@ public abstract class Bullet extends Entity {
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public static final int PLAYER_IMPACT_TEN = 30;
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public static final int PLAYER_GODMODE = 31;
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public Bullet(int x, int y, int width, int height) {
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super(x, y, width, height);
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super.x = x;
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super.y = y;
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}
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/**
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/**
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* bullet class now references here to get the cool down for the current bullet
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* updates upon ammo change or initialization of a gun type.
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* @param bulletType
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