diff --git a/src/MAndApps/apps/spacewars/entity/Bullet.java b/src/MAndApps/apps/spacewars/entity/Bullet.java index ad5c940..5e8cb3f 100644 --- a/src/MAndApps/apps/spacewars/entity/Bullet.java +++ b/src/MAndApps/apps/spacewars/entity/Bullet.java @@ -6,6 +6,7 @@ import MAndApps.apps.spacewars.entity.bullet.PlayerImpactBullet; import MAndApps.apps.spacewars.entity.bullet.PlayerPiercingBullet; public abstract class Bullet extends Entity { + //these are the bullet identities. i think its fairly self explanatory.. //public static final int NAME_OF_BULLET_TYPE = some_number_not_being_used_as_another_id; public static final int BASIC = 0; @@ -31,10 +32,12 @@ public abstract class Bullet extends Entity { public static final int PLAYER_IMPACT_TEN = 30; public static final int PLAYER_GODMODE = 31; public Bullet(int x, int y, int width, int height) { - super(x, y, width, height); + super.x = x; + super.y = y; + } - /** + /** * bullet class now references here to get the cool down for the current bullet * updates upon ammo change or initialization of a gun type. * @param bulletType