SpaceWars/src/MAndApps/apps/spacewars/entity/bullet/PlayerExplodeBullet.java

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2014-10-16 18:40:06 -04:00
package MAndApps.apps.spacewars.entity.bullet;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import MAndApps.apps.spacewars.SpaceWars;
import MAndApps.apps.spacewars.entity.Bullet;
import MAndApps.apps.spacewars.tools.BulletExplosion;
import MAndApps.apps.spacewars.tools.Direction;
public class PlayerExplodeBullet extends Bullet {
private BulletExplosion bulletExplosion;
private final int direction;
private final int WIDTH, HEIGHT;
private final static int SPEED = 10;
private double x, y;
private boolean alive = true;
private final int size;
private static final double PHI = 1.618033988749894848204586;
public int getWIDTH(){
return WIDTH;
}
public int getHEIGHT(){
return HEIGHT;
}
public PlayerExplodeBullet(int direction, int x, int y, int i) {
super(x, y, 1, 1);
this.x = x;
this.y = y;
this.direction = direction;
if (direction == Direction.UP || direction == Direction.DOWN) {
WIDTH = 3;
HEIGHT = 8;
} else {
WIDTH = 8;
HEIGHT = 3;
}
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
bulletExplosion = new BulletExplosion(i, 1.02, 100, 100, 100, 0, false, i);
size = i;
}
public int tick() {
if (alive) {
if (direction == Direction.UP) {
y -= SPEED;
} else if (direction == Direction.DOWN) {
y += SPEED;
} else if (direction == Direction.LEFT) {
x -= SPEED;
} else if (direction == Direction.RIGHT) {
x += SPEED;
}
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
Rectangle r = getBoundingBox();
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
bulletExplosion.goBoom((int)x, (int)y, size * 10, false, size+2);
alive = false;
i = SpaceWars.getEnemies().size();
}
}
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
alive = false;
}
}
bulletExplosion.tick();
return 0;
}
public void render(Graphics g) {
g.setColor(Color.BLACK);
if (alive)
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
bulletExplosion.render(g);
}
@Override
public boolean getAlive() {
return alive || bulletExplosion.getAlive();
}
@Override
public int getDamage() {
return 1;
}
}