it might work idfk
parent
3ac43a68f6
commit
0652f56d9e
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@ -2,5 +2,6 @@
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
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<classpathentry combineaccessrules="false" kind="src" path="/MAndEngine"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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@ -0,0 +1 @@
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/MAndApps/
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@ -0,0 +1,33 @@
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package MAndApps.apps.spacewars;
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import java.awt.Rectangle;
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import java.awt.event.KeyEvent;
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import java.util.Random;
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import MAndApps.apps.spacewars.tools.BasicTickAndRender;
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public abstract class Entity extends BasicTickAndRender{
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private Rectangle boundingBox;
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private Random r = new Random();
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public Entity(int x, int y, int width, int height){
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boundingBox = new Rectangle(x, y, width, height);
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}
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public void updateBoundingBox(int x, int y, int width, int height){
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boundingBox.setBounds(x, y, width, height);
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}
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public void keyPressed(KeyEvent e){}
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public void keyReleased(KeyEvent e){}
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public final double getX(){
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return boundingBox.getX();
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}
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public final double getY(){
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return boundingBox.getY();
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}
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public int rand(int i, int j){
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return r.nextInt(j-i) + i;
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}
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public Rectangle getBoundingBox(){
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return boundingBox;
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}
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}
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@ -0,0 +1,344 @@
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package MAndApps.apps.spacewars;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.net.URL;
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import java.util.Random;
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import java.util.Stack;
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import javax.imageio.ImageIO;
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import MAndApps.apps.spacewars.entity.Enemy;
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import MAndApps.apps.spacewars.entity.Player;
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import MAndApps.apps.spacewars.shop.Shop;
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import MAndApps.apps.spacewars.tools.Explosion;
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import MAndEngine.BasicApp;
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import MAndEngine.Engine;
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public class SpaceWars implements BasicApp {
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//
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private static boolean paused = false, debug = false;
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private static int redPoints = 0, bluePoints = 0, greenPoints = 0, time = 0;
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private static final int WIDTH = 1024, HEIGHT = 600;
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private static Player player = new Player();
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private static Image background;
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private static Random r = new Random();
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private static Stack<Enemy> enemies = new Stack<Enemy>();
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private static Stack<Explosion> explosions = new Stack<Explosion>();
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private static Stack<String> logs = new Stack<String>();
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private static int lvl = 1, xpToNextLVL = getMaxXPForLvl(lvl), xp = 0, expBar = 424;
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private static boolean shopping = false;
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private Shop shop = new Shop();
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//
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public static final Font defaultFont = new Font("Ubuntu", Font.BOLD, 10);
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public static final Font moneyFont = new Font("Ubuntu", Font.BOLD, 20);
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public static final Font levelFont = new Font("Ubuntu", Font.BOLD, 40);
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public static final Font pausedFont = new Font("Ubuntu", Font.BOLD, 60);
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@Override
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public void tick() {
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addEXP(1);
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if (!paused && !shopping) {
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time++;
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// ticks enemy stack
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).tick();
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// tick explosions
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for (int i = 0; i < explosions.size(); i++)
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explosions.elementAt(i).tick();
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// tick player class
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player.tick();
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Rectangle playerRect = player.getBoundingBox();
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if (player.getAlive())
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for (int i = 0; i < enemies.size(); i++)
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if (enemies.elementAt(i).getBoundingBox().intersects(playerRect))
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player.collideWithEnemy(enemies.elementAt(i).getX(), enemies.elementAt(i).getY());
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int i = 0;
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while (i < enemies.size()) {
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if (!enemies.elementAt(i).getAlive()) {
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/*
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* BOOM( 75, 1.2,
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* enemies.elementAt(i).getColor().getRed()-50,
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* enemies.elementAt(i).getColor().getGreen()-50,
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* enemies.elementAt(i).getColor().getBlue()-50, 50,
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* (int)enemies.elementAt(i).getX(),
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* (int)enemies.elementAt(i).getY(), 550, true, true, 10 );
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*/
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addRedPoints(enemies.elementAt(i).getColor().getRed());
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addGreenPoints(enemies.elementAt(i).getColor().getGreen());
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addBluePoints(enemies.elementAt(i).getColor().getBlue());
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log("You gained " + enemies.elementAt(i).getWorth() + " exp.");
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addEXP(enemies.elementAt(i).getWorth());
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//enemies.remove(i);
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} else
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i++;
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}
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i = 0;
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while (i < explosions.size()) {
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if (!explosions.elementAt(i).getAlive()) {
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explosions.remove(i);
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} else {
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i++;
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}
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}
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expBar += ((int) (((double) xp / (double) xpToNextLVL) * 424) - expBar) / 10;
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}
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shop.tick();
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// check if there are any new items to log
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int cap = logs.size();
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for (int i = 0; i < cap; i++)
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Engine.log(logs.pop());
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}
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public static void log(String s) {
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logs.push(s);
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}
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public static Stack<Enemy> getEnemies() {
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return enemies;
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}
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@Override
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public void render(Graphics2D g) {
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try {
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
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g.setFont(defaultFont);
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g.drawImage(background, 0, 0, WIDTH, HEIGHT, null);
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for (int i = 0; i < explosions.size(); i++)
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explosions.elementAt(i).render(g, i);
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player.render(g);
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).render(g);
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// render points
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g.setFont(moneyFont);
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g.setColor(Color.RED);
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g.drawString(redPointsToString(), 10, HEIGHT - 10 - (20 * 3));
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g.setColor(Color.GREEN);
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g.drawString(greenPointsToString(), 10, HEIGHT - 10 - (20 * 2));
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g.setColor(Color.BLUE);
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g.drawString(bluePointsToString(), 10, HEIGHT - 10 - (20 * 1));
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g.setFont(defaultFont);
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// render level and xp bar.
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g.setFont(levelFont);
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g.setColor(Color.WHITE);
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g.drawString("" + lvl, 300 - ((("" + lvl).length() - 1) * 20), 40);
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g.drawRect(330, 18, 424, 15);
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g.fillRect(330, 18, expBar, 15);
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g.setFont(defaultFont);
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if (paused) {
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g.setFont(pausedFont);
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g.setColor(Color.WHITE);
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g.drawString("Paused", 410, 280);
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g.setFont(defaultFont);
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}
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shop.render(g, WIDTH);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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@Override
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public void resumeApp() {
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}
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@Override
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public void pauseApp() {
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}
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public static Player getPlayer() {
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return player;
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}
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public boolean getDebug() {
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return debug;
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}
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@Override
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public Dimension getResolution() {
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return new Dimension(WIDTH, HEIGHT);
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}
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@Override
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public void initialize() {
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try {
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background = ImageIO.read(new URL("http://wallpapersus.com/wallpapers/2012/10/Cool-Wave-600x1024.jpg"));
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} catch (Exception e) {
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background = (Image) new BufferedImage(1024, 600, BufferedImage.TRANSLUCENT);
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Graphics g = background.getGraphics();
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g.setColor(Color.BLUE);
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g.fillRect(0, 0, 1024, 600);
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}
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}
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@Override
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public void keyPressed(KeyEvent e) {
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player.keyPressed(e);
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).keyPressed(e);
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if (e.getKeyCode() == KeyEvent.VK_P || e.getKeyCode() == KeyEvent.VK_SPACE) {
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paused = !paused;
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} else if (e.getKeyCode() == KeyEvent.VK_E) {
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xp = xpToNextLVL - 1;
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} else if (e.getKeyCode() == KeyEvent.VK_Q) {
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debug = !debug;
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} else if (e.getKeyCode() == KeyEvent.VK_ESCAPE) {
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shopping = !shopping;
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shop.toggleState();
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}
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}
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@Override
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public void keyReleased(KeyEvent e) {
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player.keyReleased(e);
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for (int i = 0; i < enemies.size(); i++)
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enemies.elementAt(i).keyReleased(e);
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shop.keyReleased(e);
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}
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@Override
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public String getTitle() {
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return "Space Wars";
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}
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@Override
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public Color getColor() {
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return new Color(88, 128, 255);
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}
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@Override
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public int getFramerate() {
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return 50;
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}
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@Override
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public boolean getResizable() {
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return false;
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}
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public static void BOOM(double speed, double decay, int r, int g, int b, int variant, int x, int y, int size, boolean singleVariant, boolean bubble, int sizeOfParticles) {
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explosions.push(new Explosion(speed, decay, r, g, b, variant, singleVariant));
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explosions.peek().goBoom(x, y, size, bubble, sizeOfParticles);
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}
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public void addRedPoints(int d) {
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redPoints += d;
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}
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public void addGreenPoints(int d) {
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greenPoints += d;
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}
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public void addBluePoints(int d) {
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bluePoints += d;
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}
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private String redPointsToString() {
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String _return = "$" + redPoints / 100d;
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if (_return.length() == ("" + redPoints).length() + 1 || _return.length() == ("" + redPoints).length() + 3)
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_return += "0";
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return _return;
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}
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private String greenPointsToString() {
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String _return = "$" + greenPoints / 100d;
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if (_return.length() == ("" + greenPoints).length() + 1 || _return.length() == ("" + greenPoints).length() + 3)
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_return += "0";
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return _return;
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}
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private String bluePointsToString() {
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String _return = "$" + bluePoints / 100d;
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if (_return.length() == ("" + bluePoints).length() + 1 || _return.length() == ("" + bluePoints).length() + 3)
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_return += "0";
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return _return;
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}
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private static int getMaxXPForLvl(int lvl) {
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return (int)(Math.pow(lvl, 1.618));
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}
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public void addEXP(int i) {
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xp += i;
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while (xp >= xpToNextLVL) {
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xp -= xpToNextLVL;
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lvl++;
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xpToNextLVL = getMaxXPForLvl(lvl);
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for (int j = 0; j < 424; j += 100) {
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BOOM(75, 1.618, 255, 255, 255, 0, 300 + (j), 20, 200, true, false, 2);
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}
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}
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}
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// i got bored and made logic methods... so?
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public boolean or(boolean a, boolean b) {
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return a || b;
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}
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public boolean not(boolean a) {
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return !a;
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}
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public boolean and(boolean a, boolean b) {
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return not(or(not(a), not(b)));
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}
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public boolean xor(boolean a, boolean b) {
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return not(or(not(or(not(a), not(b))), not(or(a, b))));
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// return !((!((!a)||(!b)))||(!(a||b)));
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// return or(not(or(not(a),b)),not(or(not(b),a)));
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// return ((!(a||!(b)))||(!(b||!(a))));
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}
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@Override
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public boolean visibleInMenu() {
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// TODO Auto-generated method stub
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return true;
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}
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public static int getHEIGHT() {
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return HEIGHT;
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}
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public static int getWIDTH() {
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return WIDTH;
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}
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@Override
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public void resized(int width, int height) {
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// TODO Auto-generated method stub
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}
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@Override
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public void click() {
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// TODO Auto-generated method stub
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}
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}
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@ -0,0 +1,193 @@
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package MAndApps.apps.spacewars.entity;
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import MAndApps.apps.spacewars.Entity;
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import MAndApps.apps.spacewars.entity.bullet.BasicPlayerBullet;
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import MAndApps.apps.spacewars.entity.bullet.PlayerExplodeBullet;
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import MAndApps.apps.spacewars.entity.bullet.PlayerImpactBullet;
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import MAndApps.apps.spacewars.entity.bullet.PlayerPiercingBullet;
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public abstract class Bullet extends Entity {
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//these are the bullet identities. i think its fairly self explanatory..
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//public static final int NAME_OF_BULLET_TYPE = some_number_not_being_used_as_another_id;
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public static final int BASIC = 0;
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public static final int PLAYER_PIERCE_ONE = 1;
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public static final int PLAYER_PIERCE_TWO = 2;
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public static final int PLAYER_PIERCE_THREE = 3;
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public static final int PLAYER_PIERCE_FOUR = 4;
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public static final int PLAYER_PIERCE_FIVE = 5;
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public static final int PLAYER_PIERCE_SIX = 6;
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public static final int PLAYER_PIERCE_SEVEN = 7;
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public static final int PLAYER_PIERCE_EIGHT = 8;
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public static final int PLAYER_PIERCE_NINE = 9;
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public static final int PLAYER_PIERCE_TEN = 10;
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public static final int PLAYER_EXPLOSIVE_ONE = 11;
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public static final int PLAYER_EXPLOSIVE_TWO = 12;
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public static final int PLAYER_EXPLOSIVE_THREE = 13;
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public static final int PLAYER_EXPLOSIVE_FOUR = 14;
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public static final int PLAYER_EXPLOSIVE_FIVE = 15;
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public static final int PLAYER_EXPLOSIVE_SIX = 16;
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public static final int PLAYER_EXPLOSIVE_SEVEN = 17;
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public static final int PLAYER_EXPLOSIVE_EIGHT = 18;
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public static final int PLAYER_EXPLOSIVE_NINE = 19;
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public static final int PLAYER_EXPLOSIVE_TEN = 20;
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public static final int PLAYER_IMPACT_ONE = 21;
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public static final int PLAYER_IMPACT_TWO = 22;
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public static final int PLAYER_IMPACT_THREE = 23;
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public static final int PLAYER_IMPACT_FOUR = 24;
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public static final int PLAYER_IMPACT_FIVE = 25;
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public static final int PLAYER_IMPACT_SIX = 26;
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public static final int PLAYER_IMPACT_SEVEN = 27;
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public static final int PLAYER_IMPACT_EIGHT = 28;
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public static final int PLAYER_IMPACT_NINE = 29;
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public static final int PLAYER_IMPACT_TEN = 30;
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public static final int PLAYER_GODMODE = 31;
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public Bullet(int x, int y, int width, int height) {
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super(x, y, width, height);
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}
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/**
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* bullet class now references here to get the cool down for the current bullet
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* updates upon ammo change or initialization of a gun type.
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* @param bulletType
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* @return
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*/
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public static int getCooldown(int bulletType){
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switch (bulletType){
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case BASIC:
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return 25;
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case PLAYER_PIERCE_ONE:
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return 20;
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case PLAYER_PIERCE_TWO:
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return 18;
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case PLAYER_PIERCE_THREE:
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return 16;
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case PLAYER_PIERCE_FOUR:
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return 14;
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case PLAYER_PIERCE_FIVE:
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return 12;
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case PLAYER_PIERCE_SIX:
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return 10;
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case PLAYER_PIERCE_SEVEN:
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return 8;
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case PLAYER_PIERCE_EIGHT:
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return 6;
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case PLAYER_PIERCE_NINE:
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return 4;
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case PLAYER_PIERCE_TEN:
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return 2;
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case PLAYER_EXPLOSIVE_ONE:
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return 50;
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case PLAYER_EXPLOSIVE_TWO:
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return 48;
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case PLAYER_EXPLOSIVE_THREE:
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return 46;
|
||||
case PLAYER_EXPLOSIVE_FOUR:
|
||||
return 44;
|
||||
case PLAYER_EXPLOSIVE_FIVE:
|
||||
return 42;
|
||||
case PLAYER_EXPLOSIVE_SIX:
|
||||
return 40;
|
||||
case PLAYER_EXPLOSIVE_SEVEN:
|
||||
return 38;
|
||||
case PLAYER_EXPLOSIVE_EIGHT:
|
||||
return 36;
|
||||
case PLAYER_EXPLOSIVE_NINE:
|
||||
return 34;
|
||||
case PLAYER_EXPLOSIVE_TEN:
|
||||
return 32;
|
||||
case PLAYER_GODMODE:
|
||||
return 0;
|
||||
default:
|
||||
return 25;
|
||||
}
|
||||
}
|
||||
|
||||
public static Bullet getNewBullet(int bulletType, int x, int y, int direction){
|
||||
switch(bulletType){
|
||||
//this is the literal bit that goes through and indexes what to do
|
||||
//with certain IDs that you defined above..
|
||||
//formatting is simple, cases can not go after the default so
|
||||
//they must be added in between it and the last "case"
|
||||
|
||||
//return new PlayerPiercingBullet(direction, x, y, 2);
|
||||
|
||||
//this returns a new pierce bullet at position x(this parameter
|
||||
//was passed via the function...) and y(also passed), with a
|
||||
//direction, direction(also passed in..), with a pierce amount of
|
||||
//whatever is entered in place of the 2.
|
||||
//inside the parenthesis, in the returns, are called
|
||||
//"arguments" or "parameters".
|
||||
case BASIC:
|
||||
return new BasicPlayerBullet(direction, x, y);
|
||||
case PLAYER_PIERCE_ONE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 2, false);
|
||||
case PLAYER_PIERCE_TWO:
|
||||
return new PlayerPiercingBullet(direction, x, y, 3, false);
|
||||
case PLAYER_PIERCE_THREE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 4, false);
|
||||
case PLAYER_PIERCE_FOUR:
|
||||
return new PlayerPiercingBullet(direction, x, y, 5, false);
|
||||
case PLAYER_PIERCE_FIVE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 6, false);
|
||||
case PLAYER_PIERCE_SIX:
|
||||
return new PlayerPiercingBullet(direction, x, y, 7, false);
|
||||
case PLAYER_PIERCE_SEVEN:
|
||||
return new PlayerPiercingBullet(direction, x, y, 8, false);
|
||||
case PLAYER_PIERCE_EIGHT:
|
||||
return new PlayerPiercingBullet(direction, x, y, 9, false);
|
||||
case PLAYER_PIERCE_NINE:
|
||||
return new PlayerPiercingBullet(direction, x, y, 10, false);
|
||||
case PLAYER_PIERCE_TEN:
|
||||
return new PlayerPiercingBullet(direction, x, y, 15, true);
|
||||
case PLAYER_EXPLOSIVE_ONE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 2);
|
||||
case PLAYER_EXPLOSIVE_TWO:
|
||||
return new PlayerExplodeBullet(direction, x, y, 3);
|
||||
case PLAYER_EXPLOSIVE_THREE:
|
||||
return new PlayerExplodeBullet(direction, x , y, 4);
|
||||
case PLAYER_EXPLOSIVE_FOUR:
|
||||
return new PlayerExplodeBullet(direction, x, y, 5);
|
||||
case PLAYER_EXPLOSIVE_FIVE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 6);
|
||||
case PLAYER_EXPLOSIVE_SIX:
|
||||
return new PlayerExplodeBullet(direction, x, y, 7);
|
||||
case PLAYER_EXPLOSIVE_SEVEN:
|
||||
return new PlayerExplodeBullet(direction, x, y, 8);
|
||||
case PLAYER_EXPLOSIVE_EIGHT:
|
||||
return new PlayerExplodeBullet(direction, x, y, 9);
|
||||
case PLAYER_EXPLOSIVE_NINE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 10);
|
||||
case PLAYER_EXPLOSIVE_TEN:
|
||||
return new PlayerExplodeBullet(direction, x, y, 15);
|
||||
case PLAYER_IMPACT_ONE:
|
||||
return new PlayerImpactBullet(direction, x, y, 1);
|
||||
case PLAYER_IMPACT_TWO:
|
||||
return new PlayerImpactBullet(direction, x, y, 2);
|
||||
case PLAYER_IMPACT_THREE:
|
||||
return new PlayerImpactBullet(direction, x, y, 3);
|
||||
case PLAYER_IMPACT_FOUR:
|
||||
return new PlayerImpactBullet(direction, x, y, 4);
|
||||
case PLAYER_IMPACT_FIVE:
|
||||
return new PlayerImpactBullet(direction, x, y, 5);
|
||||
case PLAYER_IMPACT_SIX:
|
||||
return new PlayerImpactBullet(direction, x, y, 6);
|
||||
case PLAYER_IMPACT_SEVEN:
|
||||
return new PlayerImpactBullet(direction, x, y, 7);
|
||||
case PLAYER_IMPACT_EIGHT:
|
||||
return new PlayerImpactBullet(direction, x, y, 8);
|
||||
case PLAYER_IMPACT_NINE:
|
||||
return new PlayerImpactBullet(direction, x, y, 9);
|
||||
case PLAYER_IMPACT_TEN:
|
||||
return new PlayerImpactBullet(direction, x, y, 10);
|
||||
case PLAYER_GODMODE:
|
||||
return new PlayerExplodeBullet(direction, x, y, 200);
|
||||
default://if the bullet type passed in for this function is not one of the above cases..
|
||||
return new BasicPlayerBullet(direction, x, y);//return it a basic bullet.
|
||||
}
|
||||
}
|
||||
|
||||
public abstract boolean getAlive();
|
||||
public abstract int getDamage();
|
||||
public abstract int getWIDTH();
|
||||
public abstract int getHEIGHT();
|
||||
}
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
package MAndApps.apps.spacewars.entity;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import MAndApps.apps.spacewars.entity.enemy.BlueEnemy;
|
||||
import MAndApps.apps.spacewars.entity.enemy.GreenEnemy;
|
||||
import MAndApps.apps.spacewars.entity.enemy.NormalEnemy;
|
||||
import MAndApps.apps.spacewars.entity.enemy.RedEnemy;
|
||||
import MAndApps.apps.spacewars.tools.Entity;
|
||||
|
||||
public abstract class Enemy extends Entity {
|
||||
public static final int NORMAL = 0;
|
||||
public static final int
|
||||
RED_TIER_ONE = 1,
|
||||
RED_TIER_TWO = 2,
|
||||
RED_TIER_THREE = 3,
|
||||
RED_TIER_FOUR = 4,
|
||||
RED_TIER_FIVE = 5;
|
||||
public static final int
|
||||
BLUE_TIER_ONE = 6,
|
||||
BLUE_TIER_TWO = 7,
|
||||
BLUE_TIER_THREE = 8,
|
||||
BLUE_TIER_FOUR = 9,
|
||||
BLUE_TIER_FIVE = 10;
|
||||
public static final int
|
||||
GREEN_TIER_ONE = 11,
|
||||
GREEN_TIER_TWO = 12,
|
||||
GREEN_TIER_THREE = 13,
|
||||
GREEN_TIER_FOUR = 14,
|
||||
GREEN_TIER_FIVE = 15;
|
||||
|
||||
public Enemy(int x, int y, int width, int height) {
|
||||
super(x, y, width, height);
|
||||
}
|
||||
|
||||
public final static Enemy getNewEnemy(int type, int x, int y){
|
||||
switch(type){
|
||||
case NORMAL:
|
||||
return new NormalEnemy(x, y);
|
||||
case BLUE_TIER_ONE:
|
||||
return new BlueEnemy(x, y, 2);
|
||||
case RED_TIER_ONE:
|
||||
return new RedEnemy(x, y, 2);
|
||||
case GREEN_TIER_ONE:
|
||||
return new GreenEnemy(x, y, 2);
|
||||
default:
|
||||
return new NormalEnemy(x, y);
|
||||
}
|
||||
}
|
||||
public abstract boolean getAlive();
|
||||
public abstract Color getColor();
|
||||
|
||||
public int getWorth() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public abstract void damage(int damage);
|
||||
}
|
||||
|
|
@ -0,0 +1,268 @@
|
|||
package MAndApps.apps.spacewars.entity;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.gun.Gun;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
import MAndApps.apps.spacewars.tools.Entity;
|
||||
|
||||
public class Player extends Entity {
|
||||
private final static int WIDTH = 16, HEIGHT = 16;
|
||||
private double x = 512, y = 550;
|
||||
private static final double ACC = 0.5, MAXSPEED = 5;
|
||||
private double dx = 0, dy = 0;
|
||||
private boolean A = false, S = false, D = false, W = false, alive = true;
|
||||
private Random r = new Random();
|
||||
private Gun gun = new Gun(Bullet.BASIC, 25, (int)x, (int)y);
|
||||
private boolean goBoom = false;
|
||||
|
||||
public Player() {
|
||||
super((int) 512, (int) 550, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
if (goBoom) {
|
||||
SpaceWars.BOOM(50, 1.2, 50, 50, 50, 30, (int) x, (int) y, 550, true,
|
||||
false, 3);
|
||||
goBoom = false;
|
||||
}
|
||||
gun.tick();
|
||||
if (alive) {
|
||||
|
||||
if (time != 1)
|
||||
time -= 0.05d;
|
||||
if (time < 1)
|
||||
time = 1;
|
||||
|
||||
if (D && !A)
|
||||
dx += ACC;
|
||||
else if (A && !D) {
|
||||
dx -= ACC;
|
||||
} else {
|
||||
if ((int) (dx * 100) > 0)
|
||||
dx -= ACC;
|
||||
else if ((int) (dx * 100) < 0)
|
||||
dx += ACC;
|
||||
else
|
||||
dx = 0;
|
||||
}
|
||||
|
||||
if (S && !W)
|
||||
dy += ACC;
|
||||
else if (W && !S) {
|
||||
dy -= ACC;
|
||||
} else {
|
||||
if ((int) (dy * 100) > 0)
|
||||
dy -= ACC;
|
||||
else if ((int) (dy * 100) < 0)
|
||||
dy += ACC;
|
||||
else
|
||||
dy = 0;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
y += dy;
|
||||
x += dx;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
|
||||
} else {
|
||||
x = -1;
|
||||
y = -1;
|
||||
if (timer > 4 * 50) {
|
||||
alive = true;
|
||||
x = 512;
|
||||
y = 550;
|
||||
}
|
||||
timer++;
|
||||
}
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private int timer = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
if (alive) {
|
||||
int temp;
|
||||
try {
|
||||
temp = r.nextInt((int) time);
|
||||
} catch (Exception e) {
|
||||
temp = 1;
|
||||
}
|
||||
if (temp == 0)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
}
|
||||
gun.render(g);
|
||||
}
|
||||
|
||||
private double time = 0;
|
||||
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
switch (e.getKeyCode()) {
|
||||
case KeyEvent.VK_W:
|
||||
W = true;
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
D = true;
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
S = true;
|
||||
break;
|
||||
case KeyEvent.VK_A:
|
||||
A = true;
|
||||
break;
|
||||
case KeyEvent.VK_I:
|
||||
shoot(Direction.UP);
|
||||
break;
|
||||
case KeyEvent.VK_J:
|
||||
shoot(Direction.LEFT);
|
||||
break;
|
||||
case KeyEvent.VK_K:
|
||||
shoot(Direction.DOWN);
|
||||
break;
|
||||
case KeyEvent.VK_L:
|
||||
shoot(Direction.RIGHT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void shoot(int direction) {
|
||||
gun.updatePosition((int)x + WIDTH/2, (int)y + HEIGHT/2);
|
||||
gun.shoot(direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
switch (e.getKeyCode()) {
|
||||
case KeyEvent.VK_W:
|
||||
W = false;
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
D = false;
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
S = false;
|
||||
break;
|
||||
case KeyEvent.VK_A:
|
||||
A = false;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void collideWithEnemy(double x, double y) {
|
||||
goBoom = true;
|
||||
timer = 0;
|
||||
alive = false;
|
||||
time = 5;
|
||||
}
|
||||
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
public void setLevel(int i) {
|
||||
switch (i) {
|
||||
case 2:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_ONE);
|
||||
break;
|
||||
case 3:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_TWO);
|
||||
break;
|
||||
case 4:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_THREE);
|
||||
break;
|
||||
case 5:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_FOUR);
|
||||
break;
|
||||
case 6:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_FIVE);
|
||||
break;
|
||||
case 7:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_SIX);
|
||||
break;
|
||||
case 8:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_SEVEN);
|
||||
break;
|
||||
case 9:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_EIGHT);
|
||||
break;
|
||||
case 10:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_NINE);
|
||||
break;
|
||||
case 11:
|
||||
gun.switchAmmo(Bullet.PLAYER_PIERCE_TEN);
|
||||
break;
|
||||
case 12:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_ONE);
|
||||
break;
|
||||
case 13:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_TWO);
|
||||
break;
|
||||
case 14:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_THREE);
|
||||
break;
|
||||
case 15:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_FOUR);
|
||||
break;
|
||||
case 16:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_FIVE);
|
||||
break;
|
||||
case 17:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_SIX);
|
||||
break;
|
||||
case 18:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_SEVEN);
|
||||
break;
|
||||
case 19:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_EIGHT);
|
||||
break;
|
||||
case 20:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_NINE);
|
||||
break;
|
||||
case 21:
|
||||
gun.switchAmmo(Bullet.PLAYER_EXPLOSIVE_TEN);
|
||||
break;
|
||||
case 22:
|
||||
gun.switchAmmo(Bullet.PLAYER_GODMODE);
|
||||
break;
|
||||
}
|
||||
if(i >= 22){
|
||||
gun.switchAmmo(Bullet.PLAYER_GODMODE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
package MAndApps.apps.spacewars.entity.bullet;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class BasicPlayerBullet extends Bullet {
|
||||
private final int direction;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y;
|
||||
private boolean alive = true;
|
||||
|
||||
public BasicPlayerBullet(int direction, int x, int y) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
if (alive) {
|
||||
if (direction == Direction.UP) {
|
||||
y -= SPEED;
|
||||
} else if (direction == Direction.DOWN) {
|
||||
y += SPEED;
|
||||
} else if (direction == Direction.LEFT) {
|
||||
x -= SPEED;
|
||||
} else if (direction == Direction.RIGHT) {
|
||||
x += SPEED;
|
||||
}
|
||||
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
if (alive)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDamage() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public int getWIDTH(){
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public int getHEIGHT(){
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
package MAndApps.apps.spacewars.entity.bullet;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.BulletExplosion;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class PlayerExplodeBullet extends Bullet {
|
||||
private BulletExplosion bulletExplosion;
|
||||
private final int direction;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y;
|
||||
private boolean alive = true;
|
||||
private final int size;
|
||||
private static final double PHI = 1.618033988749894848204586;
|
||||
|
||||
public int getWIDTH(){
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public int getHEIGHT(){
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
public PlayerExplodeBullet(int direction, int x, int y, int i) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
bulletExplosion = new BulletExplosion(i, 1.02, 100, 100, 100, 0, false, i);
|
||||
size = i;
|
||||
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
if (alive) {
|
||||
if (direction == Direction.UP) {
|
||||
y -= SPEED;
|
||||
} else if (direction == Direction.DOWN) {
|
||||
y += SPEED;
|
||||
} else if (direction == Direction.LEFT) {
|
||||
x -= SPEED;
|
||||
} else if (direction == Direction.RIGHT) {
|
||||
x += SPEED;
|
||||
}
|
||||
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
bulletExplosion.goBoom((int)x, (int)y, size * 10, false, size+2);
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
bulletExplosion.tick();
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
if (alive)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
bulletExplosion.render(g);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive || bulletExplosion.getAlive();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDamage() {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,87 @@
|
|||
package MAndApps.apps.spacewars.entity.bullet;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class PlayerImpactBullet extends Bullet {
|
||||
private final int direction;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y;
|
||||
private boolean alive = true;
|
||||
private final int level;
|
||||
|
||||
public int getWIDTH(){
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public int getHEIGHT(){
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
public PlayerImpactBullet(int direction, int x, int y, int level) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
if (alive) {
|
||||
if (direction == Direction.UP) {
|
||||
y -= SPEED;
|
||||
} else if (direction == Direction.DOWN) {
|
||||
y += SPEED;
|
||||
} else if (direction == Direction.LEFT) {
|
||||
x -= SPEED;
|
||||
} else if (direction == Direction.RIGHT) {
|
||||
x += SPEED;
|
||||
}
|
||||
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.BLACK);
|
||||
if (alive)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDamage() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,97 @@
|
|||
package MAndApps.apps.spacewars.entity.bullet;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
import MAndApps.apps.spacewars.tools.Direction;
|
||||
|
||||
public class PlayerPiercingBullet extends Bullet {
|
||||
private final int direction, MAX_HITS;
|
||||
private final int WIDTH, HEIGHT;
|
||||
private final static int SPEED = 10;
|
||||
private double x, y, oldX, oldY;
|
||||
private boolean alive = true;
|
||||
private int hits = 0;
|
||||
private final boolean INFINISHOT;
|
||||
final boolean lolface = true;
|
||||
|
||||
public int getWIDTH(){
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public int getHEIGHT(){
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
public PlayerPiercingBullet(int direction, int x, int y, int pierce, boolean b) {
|
||||
super(x, y, 1, 1);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
MAX_HITS = pierce;
|
||||
this.direction = direction;
|
||||
if (direction == Direction.UP || direction == Direction.DOWN) {
|
||||
WIDTH = 3;
|
||||
HEIGHT = 8;
|
||||
} else {
|
||||
WIDTH = 8;
|
||||
HEIGHT = 3;
|
||||
}
|
||||
updateBoundingBox((int) this.x, (int) this.y, WIDTH, HEIGHT);
|
||||
INFINISHOT = b;
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
oldX = x;
|
||||
oldY = y;
|
||||
if (alive) {
|
||||
switch(direction){
|
||||
case Direction.UP:
|
||||
y -= SPEED;
|
||||
break;
|
||||
case Direction.DOWN:
|
||||
y += SPEED;
|
||||
break;
|
||||
case Direction.LEFT:
|
||||
x -= SPEED;
|
||||
break;
|
||||
case Direction.RIGHT:
|
||||
x += SPEED;
|
||||
break;
|
||||
}
|
||||
updateBoundingBox((int) x, (int) y, WIDTH, HEIGHT);
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size() && hits < MAX_HITS; i++) {
|
||||
if (SpaceWars.getEnemies().elementAt(i).getBoundingBox().intersectsLine((int)x, (int)y, (int)oldX, (int)oldY)) {
|
||||
hits++;
|
||||
SpaceWars.getEnemies().elementAt(i).damage(getDamage());
|
||||
if(hits >= MAX_HITS){
|
||||
alive = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
}
|
||||
if(x > SpaceWars.getWIDTH() || x < 0 - WIDTH || y > SpaceWars.getHEIGHT() || y < 0 - HEIGHT){
|
||||
alive = false;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(Color.CYAN);
|
||||
if (alive)
|
||||
g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDamage(){
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,177 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class BlueEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public BlueEnemy(int x, int y, int i) {
|
||||
super(x, y, 16, 16);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
final int LOW = 200, HIGH = 256, color = rand(LOW, HIGH);
|
||||
this.color = new Color(color, color, color);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
}
|
||||
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return r.nextInt(3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,183 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class GreenEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public GreenEnemy(int x, int y, int i) {
|
||||
super(x, y, WIDTH, HEIGHT);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.color = new Color(rand(50, 75), 255, rand(50, 75));
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
//UIFM
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
//UIFM
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
//UIFM
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
//UIFM
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
//UIFMMMMMMMMM
|
||||
}
|
||||
|
||||
//UIFMMMMM
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
//UIFM UNIDENTIFIED FLYING MATH
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
//uifm
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return r.nextInt(3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,177 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class NormalEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public NormalEnemy(int x, int y) {
|
||||
super(x, y, 16, 16);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
final int LOW = 200, HIGH = 256, color = rand(LOW, HIGH);
|
||||
this.color = new Color(color, color, color);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
}
|
||||
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return r.nextInt(3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,174 @@
|
|||
package MAndApps.apps.spacewars.entity.enemy;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
import MAndApps.apps.spacewars.entity.Enemy;
|
||||
|
||||
public class RedEnemy extends Enemy {
|
||||
private int health = 2;
|
||||
private final int MAX_HEALTH = health;
|
||||
private static final int WIDTH = 16, HEIGHT = 16, PROXIMITY = 200;
|
||||
private double x, y, time = 0, desiredX, desiredY, Xmod, Ymod, dx = 0,
|
||||
dy = 0;
|
||||
private static final double ACC = 0.005, MAXSPEED = 1, DEAD_ACC = 0.5d,
|
||||
DEAD_MAXSPEED = 5;
|
||||
private Color color;
|
||||
private boolean debug = false, alive = true;
|
||||
private double healthBar = 1;
|
||||
|
||||
public RedEnemy(int x, int y, int i) {
|
||||
super(x, y, WIDTH, HEIGHT);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.color = new Color(255, rand(50, 75), rand(50, 75));
|
||||
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
// epic AI
|
||||
if((int)healthBar <= 0){
|
||||
alive = false;
|
||||
}
|
||||
if (alive) {
|
||||
if (SpaceWars.getPlayer().getAlive()) {
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(-PROXIMITY, PROXIMITY);
|
||||
Ymod = rand(-PROXIMITY, PROXIMITY);
|
||||
}
|
||||
|
||||
desiredX = SpaceWars.getPlayer().getX() + Xmod;
|
||||
desiredY = SpaceWars.getPlayer().getY() + Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= ACC;
|
||||
}
|
||||
|
||||
if (dx > MAXSPEED)
|
||||
while (dx > MAXSPEED)
|
||||
dx -= ACC;
|
||||
if (dx < 0 - MAXSPEED)
|
||||
while (dx < 0 - MAXSPEED)
|
||||
dx += ACC;
|
||||
if (dy > MAXSPEED)
|
||||
while (dy > MAXSPEED)
|
||||
dy -= ACC;
|
||||
if (dy < 0 - MAXSPEED)
|
||||
while (dy < 0 - MAXSPEED)
|
||||
dy += ACC;
|
||||
|
||||
} else {
|
||||
|
||||
if (time > 0.4d) {
|
||||
time = 0;
|
||||
Xmod = rand(0, 1024);
|
||||
Ymod = rand(0, 200);
|
||||
}
|
||||
|
||||
desiredX = Xmod;
|
||||
desiredY = Ymod;
|
||||
|
||||
if ((int) desiredX > (int) x)
|
||||
dx += DEAD_ACC;
|
||||
else if ((int) desiredX < (int) x) {
|
||||
dx -= DEAD_ACC;
|
||||
}
|
||||
if ((int) desiredY > (int) y)
|
||||
dy += DEAD_ACC;
|
||||
else if ((int) desiredY < (int) y) {
|
||||
dy -= DEAD_ACC;
|
||||
}
|
||||
|
||||
if (dx > DEAD_MAXSPEED)
|
||||
while (dx > DEAD_MAXSPEED)
|
||||
dx -= DEAD_ACC;
|
||||
if (dx < 0 - DEAD_MAXSPEED)
|
||||
while (dx < 0 - DEAD_MAXSPEED)
|
||||
dx += DEAD_ACC;
|
||||
if (dy > DEAD_MAXSPEED)
|
||||
while (dy > DEAD_MAXSPEED)
|
||||
dy -= DEAD_ACC;
|
||||
if (dy < 0 - DEAD_MAXSPEED)
|
||||
while (dy < 0 - DEAD_MAXSPEED)
|
||||
dy += DEAD_ACC;
|
||||
|
||||
}
|
||||
|
||||
x += dx;
|
||||
y += dy;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
while (x > SpaceWars.getWIDTH() - WIDTH)
|
||||
x--;
|
||||
if (x < 0)
|
||||
while (x < 0)
|
||||
x++;
|
||||
|
||||
if (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
while (y > SpaceWars.getHEIGHT() - HEIGHT)
|
||||
y--;
|
||||
if (y < 0)
|
||||
while (y < 0)
|
||||
y++;
|
||||
}
|
||||
time += 0.01;
|
||||
absoluteTime++;
|
||||
updateBoundingBox((int) x, (int) y, 16, 16);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private Random r = new Random();
|
||||
private int absoluteTime = 0;
|
||||
|
||||
public void render(Graphics g) {
|
||||
g.setColor(color);
|
||||
int temp;
|
||||
try{
|
||||
temp = r.nextInt((int)(0-((double)absoluteTime/20d))+5);
|
||||
}catch(Exception e){
|
||||
temp = 0;
|
||||
}
|
||||
|
||||
if (temp == 0) if (alive) g.fillRect((int) x, (int) y, WIDTH, HEIGHT);
|
||||
if (debug) g.drawLine((int) x, (int) y, (int) desiredX, (int) desiredY);
|
||||
|
||||
healthBar += ((((double)health/(double)MAX_HEALTH)*16) - healthBar)/6;
|
||||
//healthbar
|
||||
g.setColor(Color.RED);
|
||||
g.fillRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
g.setColor(Color.GREEN);
|
||||
g.fillRect((int)x, (int)y, (int)healthBar, 3);
|
||||
g.setColor(Color.BLACK);
|
||||
g.drawRect((int)x, (int)y, WIDTH - 1, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int i) {
|
||||
health -= i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWorth(){
|
||||
return (int)(Math.random() * 3)+1;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
package MAndApps.apps.spacewars.gun;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.util.Stack;
|
||||
|
||||
import MAndApps.apps.spacewars.entity.Bullet;
|
||||
|
||||
public class Gun {
|
||||
private Stack<Bullet> bullets = new Stack<Bullet>();
|
||||
private int bulletType;
|
||||
private int MAX_COOLDOWN;
|
||||
private int cooldown = 0, x, y;
|
||||
public Gun(int bulletType, int cooldown, int x, int y){
|
||||
MAX_COOLDOWN = cooldown;
|
||||
this.bulletType = bulletType;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public void updatePosition(int x, int y){
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public void render(Graphics g){
|
||||
for(int i = 0; i < bullets.size(); i ++)
|
||||
bullets.elementAt(i).render(g);
|
||||
}
|
||||
|
||||
public void tick(){
|
||||
cooldown ++;
|
||||
//tick bullets
|
||||
for(int i = 0; i < bullets.size(); i++)
|
||||
bullets.elementAt(i).tick();
|
||||
for(int i = 0; i < bullets.size(); i++){
|
||||
if(!bullets.elementAt(i).getAlive())
|
||||
bullets.remove(i);
|
||||
else
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
public void shoot(int direction){
|
||||
if(cooldown >= MAX_COOLDOWN){
|
||||
cooldown = 0;
|
||||
bullets.push(Bullet.getNewBullet(bulletType, x-(Bullet.getNewBullet(bulletType, x, y, direction).getWIDTH()/2), y-(Bullet.getNewBullet(bulletType, x, y, direction).getHEIGHT()/2), direction));
|
||||
}
|
||||
}
|
||||
|
||||
public void switchAmmo(int bulletType){
|
||||
this.bulletType = bulletType;
|
||||
MAX_COOLDOWN = Bullet.getCooldown(bulletType);
|
||||
}
|
||||
|
||||
public void setCooldown(int i) {
|
||||
MAX_COOLDOWN = i;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
package MAndApps.apps.spacewars.shop;
|
||||
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.event.KeyEvent;
|
||||
|
||||
public class Shop {
|
||||
private final int ON = 17, OFF = 64, BOX_WIDTH = 500, BOX_HEIGHT = 200, BOX_Y_OFFSET = 50, BOX_Y_MULTIPLIER = 250, MAX_ANIMATION_TIME = BOX_WIDTH;
|
||||
private int state = OFF, selection = 0;
|
||||
private double animationTime = 0;
|
||||
public void render(Graphics g, final int WIDTH){
|
||||
g.setColor(selection == 0 ? Color.CYAN : Color.BLUE);
|
||||
g.fillRect((int)animationTime-BOX_WIDTH, BOX_Y_OFFSET, BOX_WIDTH, BOX_HEIGHT);
|
||||
g.setColor(selection == 2 ? Color.CYAN : Color.BLUE);
|
||||
g.fillRect((int)animationTime-BOX_WIDTH, BOX_Y_OFFSET+BOX_Y_MULTIPLIER, BOX_WIDTH, BOX_HEIGHT);
|
||||
g.setColor(selection == 1 ? Color.CYAN : Color.BLUE);
|
||||
g.fillRect(WIDTH - (int)animationTime, BOX_Y_OFFSET, BOX_WIDTH, BOX_HEIGHT);
|
||||
g.setColor(selection == 3 ? Color.CYAN : Color.BLUE);
|
||||
g.fillRect(WIDTH - (int)animationTime, BOX_Y_OFFSET+BOX_Y_MULTIPLIER, BOX_WIDTH, BOX_HEIGHT);
|
||||
}
|
||||
|
||||
public void tick(){
|
||||
if(state == ON && !(animationTime > BOX_WIDTH)){
|
||||
animationTime+=(double)(MAX_ANIMATION_TIME-animationTime)/6;
|
||||
}else if(state == OFF && !(animationTime < 0)){
|
||||
animationTime+=(double)(0-animationTime)/6;
|
||||
}
|
||||
if(animationTime < 0.49d){
|
||||
selection = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void toggleState(){
|
||||
if(state == ON){
|
||||
state = OFF;
|
||||
}else if(state == OFF){
|
||||
state = ON;
|
||||
}
|
||||
}
|
||||
|
||||
public void keyReleased(KeyEvent e) {
|
||||
if(e.getKeyCode() == KeyEvent.VK_W){
|
||||
selection += 2;
|
||||
selection %= 4;
|
||||
}else if(e.getKeyCode() == KeyEvent.VK_D){
|
||||
selection += 1;
|
||||
if(selection == 2) selection = 0;
|
||||
else if(selection == 4) selection = 2;
|
||||
}else if(e.getKeyCode() == KeyEvent.VK_A){
|
||||
selection -= 1;
|
||||
if(selection == -1) selection = 1;
|
||||
else if(selection == 1) selection = 3;
|
||||
}else if(e.getKeyCode() == KeyEvent.VK_S){
|
||||
selection -= 2;
|
||||
if(selection < 0) selection += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Graphics;
|
||||
|
||||
|
||||
public abstract class BasicTickAndRender {
|
||||
public abstract int tick();
|
||||
public abstract void render(Graphics g);
|
||||
}
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
import java.util.Stack;
|
||||
|
||||
|
||||
public class BulletExplosion {
|
||||
private Stack<CollisionParticle> bits = new Stack<CollisionParticle>();
|
||||
private Random rand = new Random();
|
||||
private final double SPEED, DECAY;
|
||||
private final int r, g, b, variant;
|
||||
private final boolean singleVariant;
|
||||
private final int damage;
|
||||
public BulletExplosion(double speed, double decay, int r, int g, int b, int variant, boolean singleVariant, int damage){
|
||||
SPEED = speed;
|
||||
DECAY = decay;
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.variant = variant;
|
||||
this.singleVariant = singleVariant;
|
||||
this.damage = damage;
|
||||
}
|
||||
public void tick() {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).tick();
|
||||
int i = 0;
|
||||
while(i < bits.size()){
|
||||
if(!bits.elementAt(i).getAlive()){
|
||||
bits.remove(i);
|
||||
}else{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).render(g);
|
||||
//g.setColor(Color.WHITE);
|
||||
//g.drawString("particles: " + bits.size(), 920 - (int)(Math.floor((double)line/20) * 100), 15 + ((line%20)*12));
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
bits.clear();
|
||||
}
|
||||
|
||||
public void goBoom(double x, double y, int size, boolean bubble, int sizeOfParticles) {
|
||||
for(int i = 0; i < size; i++){
|
||||
bits.push(
|
||||
new CollisionParticle(
|
||||
rand.nextInt(360),
|
||||
(rand.nextDouble()*1000)%SPEED,
|
||||
rand.nextInt(100),
|
||||
rand.nextInt(50) + 100,
|
||||
(int)x,
|
||||
(int)y,
|
||||
DECAY,
|
||||
r,
|
||||
g,
|
||||
b,
|
||||
variant,
|
||||
singleVariant,
|
||||
bubble,
|
||||
sizeOfParticles,
|
||||
damage
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAlive(){
|
||||
boolean alive = false;
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
if(bits.elementAt(i).getAlive())
|
||||
alive = true;
|
||||
return alive;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,116 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Rectangle;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
|
||||
|
||||
public class CollisionParticle extends Entity {
|
||||
private double x, y, life, speed;
|
||||
private final int angleDeg, moveLife, renderLife, size;
|
||||
private final double DECAY;
|
||||
private boolean alive = false, bubble;
|
||||
private Random rand = new Random();
|
||||
private Color color;
|
||||
private final int damage;
|
||||
private boolean active = true;
|
||||
|
||||
public CollisionParticle(int angle, double speed, int movelife,
|
||||
int renderlife, int x, int y, double speedDecay, int r, int g,
|
||||
int b, int variant, boolean singleVariant, boolean bubble,
|
||||
int sizeOfParticles, int damage) {
|
||||
super(0, 0, 1, 1);
|
||||
renderLife = renderlife;
|
||||
this.speed = speed;
|
||||
angleDeg = angle;
|
||||
this.x = x;
|
||||
moveLife = movelife;
|
||||
this.y = y;
|
||||
alive = true;
|
||||
size = rand.nextInt(sizeOfParticles);
|
||||
DECAY = speedDecay;
|
||||
int i = 0;
|
||||
this.bubble = bubble;
|
||||
if (!bubble) {
|
||||
if (!singleVariant) {
|
||||
while (i < 10) {
|
||||
try {
|
||||
color = new Color(r + rand.nextInt(variant * 2)
|
||||
- variant, g + rand.nextInt(variant * 2)
|
||||
- variant, b + rand.nextInt(variant * 2)
|
||||
- variant);
|
||||
i = 10;
|
||||
} catch (IllegalArgumentException e) {
|
||||
i++;
|
||||
if (i >= 10) {
|
||||
color = new Color(r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while (i < 10) {
|
||||
try {
|
||||
int tempVar = rand.nextInt(variant * 2) - variant;
|
||||
color = new Color(r + tempVar, g + tempVar, b + tempVar);
|
||||
i = 10;
|
||||
} catch (IllegalArgumentException e) {
|
||||
i++;
|
||||
if (i >= 10) {
|
||||
color = new Color(r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
color = new Color(rand(0, 256), rand(0, 256), rand(0, 256));
|
||||
}
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public int tick() {
|
||||
if (life < moveLife) {
|
||||
x += Math.cos(((double) angleDeg * Math.PI) / 180d) * speed;
|
||||
y += Math.sin(((double) angleDeg * Math.PI) / 180d) * speed;
|
||||
}
|
||||
speed /= DECAY;
|
||||
if (life > renderLife)
|
||||
alive = false;
|
||||
if(life > moveLife){
|
||||
active = false;
|
||||
}
|
||||
if (x > SpaceWars.getWIDTH() || x < 0 - size
|
||||
|| y > SpaceWars.getHEIGHT() || y < 0 - size) {
|
||||
alive = false;
|
||||
}
|
||||
life++;
|
||||
if(active){
|
||||
Rectangle r = getBoundingBox();
|
||||
for (int i = 0; i < SpaceWars.getEnemies().size(); i++) {
|
||||
if (r.intersects(SpaceWars.getEnemies().elementAt(i).getBoundingBox())) {
|
||||
SpaceWars.getEnemies().elementAt(i).damage(damage);
|
||||
//active = false;
|
||||
i = SpaceWars.getEnemies().size();
|
||||
}
|
||||
}
|
||||
}
|
||||
updateBoundingBox((int) x, (int) y, size, size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
if (alive) {
|
||||
g.setColor(color);
|
||||
if (bubble)
|
||||
g.drawOval((int) x, (int) y, size, size);
|
||||
else
|
||||
g.fillRect((int) x, (int) y, size, size);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
public class Direction {
|
||||
private final int direction;
|
||||
public static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3;
|
||||
public Direction(int i){
|
||||
direction = i;
|
||||
}
|
||||
public int getDirection() {
|
||||
return direction;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public abstract class Entity extends BasicTickAndRender{
|
||||
private Rectangle boundingBox;
|
||||
private Random r = new Random();
|
||||
public Entity(int x, int y, int width, int height){
|
||||
boundingBox = new Rectangle(x, y, width, height);
|
||||
}
|
||||
|
||||
public void updateBoundingBox(int x, int y, int width, int height){
|
||||
boundingBox.setBounds(x, y, width, height);
|
||||
}
|
||||
public void keyPressed(KeyEvent e){}
|
||||
public void keyReleased(KeyEvent e){}
|
||||
public final double getX(){
|
||||
return boundingBox.getX();
|
||||
}
|
||||
public final double getY(){
|
||||
return boundingBox.getY();
|
||||
}
|
||||
public int rand(int i, int j){
|
||||
return r.nextInt(j-i) + i;
|
||||
}
|
||||
public Rectangle getBoundingBox(){
|
||||
return boundingBox;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,79 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
import java.util.Stack;
|
||||
|
||||
|
||||
public class Explosion {
|
||||
private Stack<Particle> bits = new Stack<Particle>();
|
||||
private Random rand = new Random();
|
||||
private final double SPEED, DECAY;
|
||||
private final int r, g, b, variant;
|
||||
private final boolean singleVariant;
|
||||
public Explosion(double speed, double decay, int r, int g, int b, int variant, boolean singleVariant){
|
||||
SPEED = speed;
|
||||
DECAY = decay;
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.variant = variant;
|
||||
this.singleVariant = singleVariant;
|
||||
}
|
||||
public void tick() {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).tick();
|
||||
int i = 0;
|
||||
while(i < bits.size()){
|
||||
if(!bits.elementAt(i).getAlive()){
|
||||
bits.remove(i);
|
||||
}else{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void render(Graphics g, int line) {
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
bits.elementAt(i).render(g);
|
||||
g.setColor(Color.WHITE);
|
||||
g.drawString("particles: " + bits.size(), 920 - (int)(Math.floor((double)line/20) * 100), 15 + ((line%20)*12));
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
bits.clear();
|
||||
}
|
||||
|
||||
public void goBoom(double x, double y, int size, boolean bubble, int sizeOfParticles) {
|
||||
for(int i = 0; i < size; i++){
|
||||
bits.push(
|
||||
new Particle(
|
||||
rand.nextInt(360),
|
||||
(rand.nextDouble()*1000)%SPEED,
|
||||
rand.nextInt(100),
|
||||
rand.nextInt(50) + 100,
|
||||
(int)x,
|
||||
(int)y,
|
||||
DECAY,
|
||||
r,
|
||||
g,
|
||||
b,
|
||||
variant,
|
||||
singleVariant,
|
||||
bubble,
|
||||
sizeOfParticles
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAlive(){
|
||||
boolean alive = false;
|
||||
for(int i = 0; i < bits.size(); i++)
|
||||
if(bits.elementAt(i).getAlive())
|
||||
alive = true;
|
||||
return alive;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,101 @@
|
|||
package MAndApps.apps.spacewars.tools;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.Random;
|
||||
|
||||
import MAndApps.apps.spacewars.SpaceWars;
|
||||
|
||||
|
||||
public class Particle extends Entity{
|
||||
private double x, y, life, speed;
|
||||
private final int angleDeg, moveLife, renderLife, size;
|
||||
private final double DECAY;
|
||||
private boolean alive = false, bubble;
|
||||
private Random rand = new Random();
|
||||
private Color color;
|
||||
|
||||
public Particle(int angle, double speed, int movelife, int renderlife,
|
||||
int x, int y, double speedDecay, int r, int g, int b, int variant,
|
||||
boolean singleVariant, boolean bubble, int sizeOfParticles) {
|
||||
super(0, 0, 1, 1);
|
||||
renderLife = renderlife;
|
||||
this.speed = speed;
|
||||
angleDeg = angle;
|
||||
this.x = x;
|
||||
moveLife = movelife;
|
||||
this.y = y;
|
||||
alive = true;
|
||||
size = rand.nextInt(sizeOfParticles);
|
||||
DECAY = speedDecay;
|
||||
int i = 0;
|
||||
this.bubble = bubble;
|
||||
if (!bubble) {
|
||||
if (!singleVariant) {
|
||||
while (i < 10) {
|
||||
try {
|
||||
color = new Color(r + rand.nextInt(variant * 2)
|
||||
- variant, g + rand.nextInt(variant * 2)
|
||||
- variant, b + rand.nextInt(variant * 2)
|
||||
- variant);
|
||||
i = 10;
|
||||
} catch (IllegalArgumentException e) {
|
||||
i++;
|
||||
if (i >= 10) {
|
||||
color = new Color(r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
while (i < 10) {
|
||||
try {
|
||||
int tempVar = rand.nextInt(variant * 2) - variant;
|
||||
color = new Color(r + tempVar, g + tempVar, b + tempVar);
|
||||
i = 10;
|
||||
} catch (IllegalArgumentException e) {
|
||||
i++;
|
||||
if (i >= 10) {
|
||||
color = new Color(r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
color = new Color(rand(0, 256), rand(0, 256), rand(0, 256));
|
||||
}
|
||||
updateBoundingBox((int)x, (int)y, size , size);
|
||||
|
||||
}
|
||||
|
||||
private static final double PHI = 1.618033988749894848204586;
|
||||
|
||||
public int tick() {
|
||||
if (life < moveLife) {
|
||||
x += Math.cos(((double) angleDeg * Math.PI) / 180d) * speed;
|
||||
y += Math.sin(((double) angleDeg * Math.PI) / 180d) * speed;
|
||||
}
|
||||
speed /= PHI;
|
||||
if (life > renderLife)
|
||||
alive = false;
|
||||
|
||||
if (x > SpaceWars.getWIDTH() || x < 0 - size
|
||||
|| y > SpaceWars.getHEIGHT() || y < 0 - size) {
|
||||
alive = false;
|
||||
}
|
||||
|
||||
life++;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void render(Graphics g) {
|
||||
if (alive) {
|
||||
g.setColor(color);
|
||||
if(bubble) g.drawOval((int) x, (int) y, size, size);
|
||||
else g.fillRect((int) x, (int) y, size, size);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getAlive() {
|
||||
return alive;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
import MAndEngine.Engine;
|
||||
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) {
|
||||
|
||||
Engine engine = new Engine(new String[] {"MAndApps.apps.SpaceWars"}, false);
|
||||
engine.run();
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue