red FPS and added sleeping
parent
96b3dd429c
commit
13c3448ab3
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@ -233,6 +233,11 @@ public class Engine extends Canvas implements KeyListener, MouseMotionListener,
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nanos = System.nanoTime();
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//no sleeping because we now operate on delta time.
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//future marcus is amazed at your lack of comprehension here
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//you see, by unlocking fps you render a good 2M fps...
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//wasted power, so much wasted power.
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//TODO remake the past marcus' system... man.
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try{Thread.sleep(60);}catch(Exception e){}
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}
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}
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@ -344,9 +349,9 @@ public class Engine extends Canvas implements KeyListener, MouseMotionListener,
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g.setColor(Color.WHITE);
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// show fps if debug level high enough
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g.setColor(Color.RED);
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if (debug > 0)
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g.drawString("FPS: " + FPS, 20, 20);
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g.setColor(Color.RED);
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if (lag)
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g.fillOval(10, 10, 10, 10);
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