From 13c3448ab33cd736104e0da1b17419264e621dc3 Mon Sep 17 00:00:00 2001 From: Marcus Gosselin Date: Thu, 3 Dec 2015 03:47:25 -0500 Subject: [PATCH] red FPS and added sleeping --- src/MAndEngine/Engine.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/MAndEngine/Engine.java b/src/MAndEngine/Engine.java index 2a9c86f..c651932 100644 --- a/src/MAndEngine/Engine.java +++ b/src/MAndEngine/Engine.java @@ -233,6 +233,11 @@ public class Engine extends Canvas implements KeyListener, MouseMotionListener, nanos = System.nanoTime(); //no sleeping because we now operate on delta time. + //future marcus is amazed at your lack of comprehension here + //you see, by unlocking fps you render a good 2M fps... + //wasted power, so much wasted power. + //TODO remake the past marcus' system... man. + try{Thread.sleep(60);}catch(Exception e){} } } @@ -344,9 +349,9 @@ public class Engine extends Canvas implements KeyListener, MouseMotionListener, g.setColor(Color.WHITE); // show fps if debug level high enough + g.setColor(Color.RED); if (debug > 0) g.drawString("FPS: " + FPS, 20, 20); - g.setColor(Color.RED); if (lag) g.fillOval(10, 10, 10, 10);