#version 150 #moj_import #moj_import in vec3 Position; in vec2 UV0; in vec4 Color; in ivec2 UV2; uniform sampler2D Sampler2; uniform mat4 ModelViewMat; uniform mat4 ProjMat; uniform int FogShape; uniform mat3 IViewRotMat; out float vertexDistance; out vec2 texCoord0; out vec4 vertexColor; out vec4 lightColor; out vec4 maxLightColor; void main() { gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); vertexDistance = fog_distance(ModelViewMat, IViewRotMat * Position, FogShape); texCoord0 = UV0; vertexColor = Color; lightColor = minecraft_sample_lightmap(Sampler2, UV2); maxLightColor = minecraft_sample_lightmap(Sampler2, ivec2(240.0, 240.0)); }