ploof-pack/default/assets/minecraft/shaders/core/position.vsh

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2023-12-06 21:06:52 -05:00
#version 150
#moj_import <fog.glsl>
in vec3 Position;
uniform mat4 ProjMat;
uniform mat4 ModelViewMat;
uniform int FogShape;
out float vertexDistance;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexDistance = fog_distance(ModelViewMat, Position, FogShape);
}