package xyz.valnet.engine.graphics; public class Tile9 { private final Sprite topLeft; private final Sprite top; private final Sprite topRight; private final Sprite left; private final Sprite center; private final Sprite right; private final Sprite bottomLeft; private final Sprite bottom; private final Sprite bottomRight; public Tile9( Sprite topLeft, Sprite top, Sprite topRight, Sprite left, Sprite center, Sprite right, Sprite bottomLeft, Sprite bottom, Sprite bottomRight ) { this.topLeft = topLeft; this.top = top; this.topRight = topRight; this.left = left; this.center = center; this.right = right; this.bottomLeft = bottomLeft; this.bottom = bottom; this.bottomRight = bottomRight; } public void draw(int x, int y, int w, int h) { Drawing.drawSprite(topLeft, x, y, topLeft.width, topLeft.height); Drawing.drawSprite(top, x + topLeft.width, y, w - topLeft.width - topRight.width, top.height); Drawing.drawSprite(topRight, x + w - topRight.width, y, topLeft.width, topLeft.height); Drawing.drawSprite(left, x, y + topLeft.height, left.width, h - top.height - bottom.height); Drawing.drawSprite(center, x + left.width, y + top.height, w - left.width - right.width, h - top.height - bottom.height); Drawing.drawSprite(right, x + w - right.width, y + topRight.height, right.width, h - top.height - bottom.height); Drawing.drawSprite(bottomLeft, x, y + h - bottomLeft.height, bottomLeft.width, bottomLeft.height); Drawing.drawSprite(bottom, x + bottomLeft.width, y + h - bottom.height, w - bottomLeft.width - bottomRight.width, bottom.height); Drawing.drawSprite(bottomRight, x + w - bottomRight.width, y + h - bottomRight.height, bottomLeft.width, bottomLeft.height); } }