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8 Commits

Author SHA1 Message Date
Ivory fd64b53d6c basic work jobs work 2023-10-22 20:21:07 -04:00
Ivory f2f46acbb5 pawns now do work at work locations 2023-07-06 02:13:43 -04:00
Ivory 496ecd9796 pathfinding completed! 2023-07-03 17:18:03 -04:00
Ivory 4bf7a092aa cleaning 2023-07-01 15:31:07 -04:00
Ivory dd775f6d9c dynamic window size, not resizable. 2023-07-01 06:57:43 -04:00
Ivory 634f48d941 pathfinding bug fixed 2023-07-01 06:10:16 -04:00
Ivory 7afa863ee8 deleted ITileThing, added depth shader :) 2023-06-30 19:09:06 -04:00
Ivory 10d86c45ab workorder stuff 2023-03-06 19:37:29 -05:00
85 changed files with 1525 additions and 1582 deletions

10
pom.xml
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@ -14,8 +14,8 @@
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<maven.compiler.source>16</maven.compiler.source>
<maven.compiler.target>16</maven.compiler.target>
<maven.compiler.source>17</maven.compiler.source>
<maven.compiler.target>17</maven.compiler.target>
<lwjgl.version>3.3.1</lwjgl.version>
<jar.finalName>${project.name}</jar.finalName>
</properties>
@ -143,6 +143,7 @@
<artifactId>maven-jar-plugin</artifactId>
<configuration>
<outputDirectory>output/${platform.name}/raw</outputDirectory>
<archive>
<manifest>
<addClasspath>true</addClasspath>
@ -207,7 +208,10 @@
</plugin>
<plugin>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.8.0</version>
<version>3.10.1</version>
<configuration>
<enablePreview>true</enablePreview>
</configuration>
</plugin>
<plugin>
<artifactId>maven-install-plugin</artifactId>

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@ -9,9 +9,11 @@ attribute vec2 TexCoord;
//"out" varyings to our fragment shader
varying vec4 vColor;
varying vec2 vTexCoord;
varying float vDepth;
void main() {
vColor = uColor;
vTexCoord = TexCoord;
gl_Position = uProjection * vec4(Position, 1.0);
vDepth = Position.z;
}

View File

@ -0,0 +1,17 @@
//SpriteBatch will use texture unit 0
uniform sampler2D u_texture;
//"in" varyings from our vertex shader
varying vec4 vColor;
varying vec2 vTexCoord;
varying float vDepth;
void main() {
vec4 texColor = texture2D(u_texture, vTexCoord);
if(texColor == vec4(1, 0, 1, 1) || texColor == vec4(1, 0, 0, 1) || texColor.w == 0.0) {
discard;
} else {
gl_FragColor = texColor * vColor;
gl_FragColor = vec4(vDepth / 20.0, vDepth / 20.0, vDepth / 20.0, gl_FragColor.w);
}
}

View File

@ -4,6 +4,7 @@ uniform sampler2D u_texture;
//"in" varyings from our vertex shader
varying vec4 vColor;
varying vec2 vTexCoord;
varying float vDepth;
void main() {
vec4 texColor = texture2D(u_texture, vTexCoord);

View File

@ -9,6 +9,7 @@ import static org.lwjgl.system.MemoryUtil.*;
import java.nio.IntBuffer;
import org.lwjgl.PointerBuffer;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.openal.AL;
@ -25,7 +26,8 @@ public class App {
// The window handle
private long window;
private int width = 1024, height = 576;
// private int width = 1024, height = 576;
private int width = 1600, height = 900;
private Matrix4f matrix = Matrix4f.orthographic(0, width, height, 0, 0, 100);
public static int mouseX, mouseY;
@ -69,7 +71,7 @@ public class App {
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // the window will be resizable
// Create the window
window = glfwCreateWindow(width, height, "Hello World!", NULL, NULL);
window = glfwCreateWindow(width, height, "Val Engine", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
@ -94,11 +96,6 @@ public class App {
game.scrollUp();
else if(yOffset < 0)
game.scrollDown();
// if(yOffset > 0)
// game.scrollLeft();
// else if(yOffset < 0)
// game.scrollRight();
});
glfwSetMouseButtonCallback(window, (long window, int button, int action, int mods) -> {
@ -125,6 +122,8 @@ public class App {
// Get the resolution of the primary monitor
long primaryMonitor = glfwGetPrimaryMonitor();
PointerBuffer monitors = glfwGetMonitors();
primaryMonitor = monitors.get(0);
GLFWVidMode vidmode = glfwGetVideoMode(primaryMonitor);
IntBuffer monitorX = stack.mallocInt(1); // int*
IntBuffer monitorY = stack.mallocInt(1); // int*
@ -179,7 +178,7 @@ public class App {
glDepthMask(true);
glfwSwapInterval(1);
game.resize(width, height);
game.start();
}

View File

@ -2,7 +2,9 @@ package xyz.valnet.engine;
import static xyz.valnet.engine.util.Math.lerp;
import xyz.valnet.engine.graphics.Drawing;
import xyz.valnet.engine.math.Matrix4f;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.IScene;
public abstract class Game {
@ -14,6 +16,8 @@ public abstract class Game {
private int framesSinceKeyframe = 0;
private long lastFrame = System.nanoTime();
private long lastKeyframe = System.nanoTime();
private Vector2i bufferDimensions = new Vector2i(0, 0);
public abstract void start();
@ -26,6 +30,7 @@ public abstract class Game {
}
public void render() {
Drawing.setLayer(0);
scene.render();
}
@ -88,4 +93,12 @@ public abstract class Game {
public final void keyRepeat(int key) {
scene.keyRepeat(key);
}
public Vector2i getBufferDimensions() {
return bufferDimensions;
}
public void resize(int width, int height) {
bufferDimensions = new Vector2i(width, height);
}
}

View File

@ -21,8 +21,8 @@ public class Drawing {
public static void drawSprite(Sprite sprite, int x, int y, int width, int height) {
// lazy texture binding
if(bound != sprite.atlas) {
if(bound != null) bound.unbind();
sprite.atlas.bind();
if(bound != null) bound.unbind();
sprite.atlas.bind();
}
glBegin(GL_QUADS);

View File

@ -25,8 +25,9 @@ public abstract class ImmediateUI extends GameObject implements IMouseCaptureAre
private boolean mouseDown;
public void render() {
Vector2i screenSize = getBufferDimensions();
begin();
gui();
gui(screenSize.x, screenSize.y);
end();
}
@ -55,7 +56,7 @@ public abstract class ImmediateUI extends GameObject implements IMouseCaptureAre
return Layers.GENERAL_UI_INTERACTABLE;
}
protected abstract void gui();
protected abstract void gui(int screenWidth, int screenHeight);
private record StackingContext(
boolean fixedSize,
@ -403,6 +404,21 @@ public abstract class ImmediateUI extends GameObject implements IMouseCaptureAre
adjustBox(1, space);
}
protected void space(int space, int space2) {
if(context.horizontal) {
adjustBox(space, 1);
vertical(() -> {
space(space2);
});
}
else {
adjustBox(1, space);
horizontal(() -> {
space(space2);
});
}
}
protected void end() {
List<String> buttonIdsToRemove = new ArrayList<String>();

View File

@ -57,6 +57,10 @@ public class Box implements Serializable {
this(pos.x, pos.y, dim.x, dim.y);
}
public Box(Vector4i v) {
this(v.x, v.y, v.z, v.w);
}
public static Box fromPoints(Vector2i a, Vector2i b) {
return new Box(a.x, a.y, b.x - a.x, b.y - a.y);
}
@ -152,4 +156,8 @@ public class Box implements Serializable {
(float) Math.ceil(y2)
);
}
public TileBox asTileBox() {
return new TileBox(pos.asInt(), dim.asInt());
}
}

View File

@ -1,6 +1,8 @@
package xyz.valnet.engine.math;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
public class TileBox implements Serializable {
public final int x, y;
@ -49,6 +51,16 @@ public class TileBox implements Serializable {
}
}
public List<Vector2i> getTiles() {
List<Vector2i> tiles = new ArrayList<>();
for(int i = 0; i < w; i ++) {
for(int j = 0; j < h; j ++) {
tiles.add(new Vector2i(x + i, y + j));
}
}
return tiles;
}
public static TileBox fromPoints(int x, int y, int x2, int y2) {
return new TileBox(
x <= x2 ? x : x2,

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@ -4,7 +4,7 @@ import java.io.Serializable;
public class Vector2f implements Serializable {
public float x, y;
public final float x, y;
public static Vector2f zero = new Vector2f(0, 0);
public static Vector2f north = new Vector2f(0, -1);
@ -57,4 +57,16 @@ public class Vector2f implements Serializable {
float y = Math.min(Math.max(this.y, box.y), box.y2);
return new Vector2f(x, y);
}
public Vector2f toPolar() {
float r = (float) Math.sqrt(x * x + y * y);
float theta = (float) Math.atan2(y, x);
return new Vector2f(r, theta);
}
public Vector2f toCartesian() {
float x = this.x * (float) Math.cos(this.y);
float y = this.x * (float) Math.sin(this.y);
return new Vector2f(x, y);
}
}

View File

@ -4,7 +4,7 @@ import java.io.Serializable;
public class Vector2i implements Serializable {
public int x, y;
public final int x, y;
public static Vector2i one = new Vector2i(1, 1);
public static Vector2i zero = new Vector2i(0, 0);
@ -70,4 +70,13 @@ public class Vector2i implements Serializable {
return new Vector2i(this.x - b.x, this.y - b.y);
}
public Vector2i add(Vector2i b) {
return new Vector2i(this.x + b.x, this.y + b.y);
}
public Vector2i[] asArray() {
return new Vector2i[] {
this
};
}
}

View File

@ -1,12 +1,16 @@
package xyz.valnet.engine.scenegraph;
import java.io.Serializable;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.SceneGraph.GameObjectCallback;
import xyz.valnet.hadean.interfaces.ISceneReferent;
import xyz.valnet.hadean.util.Pair;
public class GameObject implements IRenderable, ITickable, Serializable {
public class GameObject implements IRenderable, ITickable, Serializable, ISceneReferent {
private transient SceneGraph scene;
private boolean created = false;
@ -40,26 +44,6 @@ public class GameObject implements IRenderable, ITickable, Serializable {
return obj;
}
@Override
public void render() {}
@Override
public void renderAlpha() {}
@Override
public void update(float dTime) {}
// call order goes from top to bottom \/\/\/
// ready is called before scene linkage, and serves to initialize
// values that may be needed before incoming requests.
protected void ready() {}
// connect is solely for ensuring links to other objects. get() and getAll()
protected void connect() {}
// create is guaranteed to only run once for an object, even after save/load
protected void create() {}
// start is called any time the object is added to a scene
protected void start() {}
public final void addedToScene() {
connect();
if(!created) {
@ -93,11 +77,50 @@ public class GameObject implements IRenderable, ITickable, Serializable {
return scene.getFPS();
}
protected void onAddGameObject(GameObjectCallback listener) {
protected final void onAddGameObject(GameObjectCallback listener) {
scene.registerAddListener(listener);
}
protected void onRemoveGameObject(GameObjectCallback listener) {
protected final void onRemoveGameObject(GameObjectCallback listener) {
scene.registerRemoveListener(listener);
}
protected final Vector2i getBufferDimensions() {
return scene.getBufferDimensions();
}
private final Set<GameObjectCallback> removedListeners = new HashSet<>();
@Override
public final void onRemoved(GameObjectCallback listener) {
removedListeners.add(listener);
}
protected final void finalized() {
for(var listener : removedListeners) {
listener.apply(this);
}
}
protected void cleanup() {}
@Override
public void render() {}
@Override
public void renderAlpha() {}
@Override
public void update(float dTime) {}
// call order goes from top to bottom \/\/\/
// ready is called before scene linkage, and serves to initialize
// values that may be needed before incoming requests.
protected void ready() {}
// connect is solely for ensuring links to other objects. get() and getAll()
protected void connect() {}
// create is guaranteed to only run once for an object, even after save/load
protected void create() {}
// start is called any time the object is added to a scene
protected void start() {}
}

View File

@ -18,13 +18,14 @@ import java.util.stream.Collectors;
import xyz.valnet.engine.App;
import xyz.valnet.engine.Game;
import xyz.valnet.engine.math.Box;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
import xyz.valnet.hadean.util.Pair;
public abstract class SceneGraph implements IScene {
protected final List<GameObject> objects = new ArrayList<GameObject>();
private final List<GameObject> newObjects = new ArrayList<GameObject>();
private final List<GameObject> removeObjects = new ArrayList<GameObject>();
private final Set<GameObject> objects = new HashSet<GameObject>();
private final Set<GameObject> newObjects = new HashSet<GameObject>();
private final Set<GameObject> removeObjects = new HashSet<GameObject>();
private IMouseCaptureArea hoveredMouseListener = null;
@ -158,7 +159,11 @@ public abstract class SceneGraph implements IScene {
@Override
public void enable(Game game) {
this.game = game;
this.construct();
Set<GameObject> scene = new HashSet<GameObject>();
this.construct(scene);
this.objects.clear();
this.objects.addAll(scene);
for(GameObject obj : objects) {
addObjectToCache(obj);
@ -189,7 +194,7 @@ public abstract class SceneGraph implements IScene {
}
}
protected abstract void construct();
protected abstract void construct(Set<GameObject> scene);
@Override
public void disable() {
@ -216,9 +221,11 @@ public abstract class SceneGraph implements IScene {
public void remove(GameObject obj) {
removeObjects.add(obj);
obj.cleanup();
for(GameObjectCallback listener : onRemoveListeners) {
listener.apply(obj);
}
obj.finalized();
}
public boolean inScene(GameObject gameObject) {
@ -332,7 +339,6 @@ public abstract class SceneGraph implements IScene {
@Override
public final void keyPress(int key) {
DebugTab.log("keyCode: " + key);
keys.add(key);
for(IKeyboardListener ikbl : getAll(IKeyboardListener.class)) {
ikbl.keyPress(key);
@ -373,4 +379,8 @@ public abstract class SceneGraph implements IScene {
public Pair<Float, Integer> getFPS() {
return new Pair<Float, Integer>(game.getAverageFPS(), game.getMeasuredFPS());
}
protected Vector2i getBufferDimensions() {
return game.getBufferDimensions();
}
}

View File

@ -15,137 +15,137 @@ import xyz.valnet.engine.math.Vector3f;
import xyz.valnet.engine.math.Vector4f;
public class Shader {
private boolean enabled = false;
public final int handle;
private boolean enabled = false;
public final int handle;
public final static int POSITION = 0;
public final static int POSITION = 0;
private Map<String, Integer> locationCache = new HashMap<String, Integer>();
public Shader(String vertPath, String fragPath) {
handle = load(vertPath, fragPath);
}
private Map<String, Integer> locationCache = new HashMap<String, Integer>();
public Shader(String vertPath, String fragPath) {
handle = load(vertPath, fragPath);
}
private static String loadAsString(String file) {
StringBuilder result = new StringBuilder();
try {
BufferedReader reader = new BufferedReader(new FileReader(file));
String buffer = "";
while ((buffer = reader.readLine()) != null) {
result.append(buffer + '\n');
}
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
return result.toString();
}
private static String loadAsString(String file) {
StringBuilder result = new StringBuilder();
try {
BufferedReader reader = new BufferedReader(new FileReader(file));
String buffer = "";
while ((buffer = reader.readLine()) != null) {
result.append(buffer + '\n');
}
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
return result.toString();
}
public int load(String vertPath, String fragPath) {
String vert = Shader.loadAsString(vertPath);
String frag = Shader.loadAsString(fragPath);
return create(vert, frag);
}
public int create(String vert, String frag) {
int program = glCreateProgram();
int vertID = glCreateShader(GL_VERTEX_SHADER);
int fragID = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(vertID, vert);
glShaderSource(fragID, frag);
glCompileShader(vertID);
if (glGetShaderi(vertID, GL_COMPILE_STATUS) == GL_FALSE) {
System.err.println("Failed to compile vertex shader!");
System.err.println(glGetShaderInfoLog(vertID));
return -1;
}
glCompileShader(fragID);
if (glGetShaderi(fragID, GL_COMPILE_STATUS) == GL_FALSE) {
System.err.println("Failed to compile fragment shader!");
System.err.println(glGetShaderInfoLog(fragID));
return -1;
}
public int load(String vertPath, String fragPath) {
String vert = Shader.loadAsString(vertPath);
String frag = Shader.loadAsString(fragPath);
return create(vert, frag);
}
public int create(String vert, String frag) {
int program = glCreateProgram();
int vertID = glCreateShader(GL_VERTEX_SHADER);
int fragID = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(vertID, vert);
glShaderSource(fragID, frag);
glCompileShader(vertID);
if (glGetShaderi(vertID, GL_COMPILE_STATUS) == GL_FALSE) {
System.err.println("Failed to compile vertex shader!");
System.err.println(glGetShaderInfoLog(vertID));
throw new Error("Failed to compile vertex shader!");
}
glCompileShader(fragID);
if (glGetShaderi(fragID, GL_COMPILE_STATUS) == GL_FALSE) {
System.err.println("Failed to compile fragment shader!");
System.err.println(glGetShaderInfoLog(fragID));
throw new Error("Failed to compile fragment shader!");
}
bindAttributes(program);
glAttachShader(program, vertID);
glAttachShader(program, fragID);
glLinkProgram(program);
glValidateProgram(program);
glDeleteShader(vertID);
glDeleteShader(fragID);
return program;
}
protected void bindAttributes(int program) {
glBindAttribLocation(program, POSITION, "Position");
glAttachShader(program, vertID);
glAttachShader(program, fragID);
glLinkProgram(program);
glValidateProgram(program);
glDeleteShader(vertID);
glDeleteShader(fragID);
return program;
}
protected void bindAttributes(int program) {
glBindAttribLocation(program, POSITION, "Position");
}
public int getUniform(String name) {
if (locationCache.containsKey(name))
return locationCache.get(name);
int result = glGetUniformLocation(handle, name);
if (result == -1)
System.err.println("Could not find uniform variable '" + name + "'!");
else
locationCache.put(name, result);
return result;
}
public void setUniform1i(String name, int value) {
if (!enabled) enable();
glUniform1i(getUniform(name), value);
}
public void setUniform1f(String name, float value) {
if (!enabled) enable();
glUniform1f(getUniform(name), value);
}
public void setUniform2f(String name, float x, float y) {
if (!enabled) enable();
glUniform2f(getUniform(name), x, y);
}
public void setUniform3f(String name, Vector3f vector) {
if (!enabled) enable();
glUniform3f(getUniform(name), vector.x, vector.y, vector.z);
}
public void setUniform4f(String name, Vector4f vector) {
if (!enabled) enable();
glUniform4f(getUniform(name), vector.x, vector.y, vector.z, vector.w);
}
public void setUniform4f(String name, Color c) {
if (!enabled) enable();
glUniform4f(getUniform(name), c.r, c.g, c.b, c.a);
}
public void setUniformMat4f(String name, Matrix4f matrix) {
if (!enabled) enable();
glUniformMatrix4fv(getUniform(name), false, matrix.toFloatBuffer());
}
if (locationCache.containsKey(name))
return locationCache.get(name);
int result = glGetUniformLocation(handle, name);
if (result == -1)
System.err.println("Could not find uniform variable '" + name + "'!");
else
locationCache.put(name, result);
return result;
}
public void setUniform1i(String name, int value) {
if (!enabled) enable();
glUniform1i(getUniform(name), value);
}
public void setUniform1f(String name, float value) {
if (!enabled) enable();
glUniform1f(getUniform(name), value);
}
public void setUniform2f(String name, float x, float y) {
if (!enabled) enable();
glUniform2f(getUniform(name), x, y);
}
public void setUniform3f(String name, Vector3f v) {
if (!enabled) enable();
glUniform3f(getUniform(name), v.x, v.y, v.z);
}
public void setUniform4f(String name, Vector4f v) {
if (!enabled) enable();
glUniform4f(getUniform(name), v.x, v.y, v.z, v.w);
}
public void setUniform4f(String name, Color c) {
if (!enabled) enable();
glUniform4f(getUniform(name), c.r, c.g, c.b, c.a);
}
public void setUniformMat4f(String name, Matrix4f matrix) {
if (!enabled) enable();
glUniformMatrix4fv(getUniform(name), false, matrix.toFloatBuffer());
}
public void setMatrices (Matrix4f projection) {
setUniformMat4f("uProjection", projection);
}
public void enable() {
glUseProgram(handle);
enabled = true;
}
public void disable() {
glUseProgram(0);
enabled = false;
}
public void enable() {
glUseProgram(handle);
enabled = true;
}
public void disable() {
glUseProgram(0);
enabled = false;
}
}

View File

@ -15,6 +15,7 @@ public class SimpleShader extends Shader {
public SimpleShader(String vertPath, String fragPath) {
super(vertPath, fragPath);
pushColor(Color.white);
}
public void pushColor(Color color) {

View File

@ -0,0 +1,21 @@
package xyz.valnet.engine.util;
import java.lang.ref.WeakReference;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.interfaces.ISceneReferent;
public class SceneReference<T extends ISceneReferent> extends WeakReference<T> {
public SceneReference(T ref) {
super(ref);
ref.onRemoved((GameObject obj) -> {
this.clear();
});
}
public String toString() {
var o = this.get();
if(o == null) return "";
return "[" + o.toString() + "]";
}
}

View File

@ -2,38 +2,27 @@ package xyz.valnet.hadean;
import xyz.valnet.engine.App;
import xyz.valnet.engine.Game;
import xyz.valnet.engine.graphics.Color;
import xyz.valnet.engine.graphics.Drawing;
import xyz.valnet.engine.math.Matrix4f;
import xyz.valnet.hadean.scenes.GameScene;
import xyz.valnet.hadean.util.Assets;
public class HadeanGame extends Game {
public static final HadeanGame Hadean = new HadeanGame();
public static final HadeanGame HADEAN_GAME = new HadeanGame();
public static boolean debugView = false;
public static boolean debugView = true;
public static void main(String[] args) {
new App(Hadean).run();
new App(HADEAN_GAME).run();
}
@Override
public void start() {
Assets.flat.pushColor(Color.white);
changeScene(new GameScene());
}
@Override
public void render() {
Drawing.setLayer(0);
super.render();
if(!debugView) return;
}
// receive the updated matrix every frame for the actual window.
@Override
public void updateViewMatrix(Matrix4f matrix) {
Assets.flat.setMatrices(matrix);
}
}
}

View File

@ -1,4 +1,4 @@
package xyz.valnet.hadean.designation;
package xyz.valnet.hadean.designations;
import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
@ -16,6 +16,6 @@ public class CutTreesDesignation extends Designation<Tree> {
@Override
public String getBuildTabName() {
return "ChopTrees";
return "Chop Trees";
}
}

View File

@ -1,11 +1,11 @@
package xyz.valnet.hadean.designation;
package xyz.valnet.hadean.designations;
import java.util.List;
import xyz.valnet.engine.math.Box;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.interfaces.BuildType;
import xyz.valnet.hadean.enums.BuildType;
import xyz.valnet.hadean.interfaces.IBuildable;
import xyz.valnet.hadean.interfaces.ISelectable;
@ -18,7 +18,7 @@ public abstract class Designation<T extends ISelectable> extends GameObject impl
Class<T> type = getType();
List<T> things = getAll(type);
for(ISelectable thing : things) {
Box thingBox = thing.getWorldBox();
Box thingBox = thing.getSelectionWorldBox();
if(box.intersects(thingBox))
designate((T) thing);
}

View File

@ -1,4 +1,4 @@
package xyz.valnet.hadean.designation;
package xyz.valnet.hadean.designations;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;

View File

@ -1,4 +1,4 @@
package xyz.valnet.hadean.interfaces;
package xyz.valnet.hadean.enums;
public enum BuildType {
AREA,

View File

@ -0,0 +1,25 @@
package xyz.valnet.hadean.enums;
// TODO skills such as
// upper body strength
// lower body strength
// finess
// plant knowledge
// construction knowledge
// for now, this isnt meant to be any of that. simply categories for turning work on and off for pawns.
public enum WorkType {
Basic("basic", "Work on"),
Construct("building", "Construct"),
Farm("farming", "Till"),
Chop("felling", "Chop");
public final String verb;
public final String idString;
private WorkType(String idString, String verb) {
this.idString = idString;
this.verb = verb;
}
}

View File

@ -0,0 +1,8 @@
package xyz.valnet.hadean.functions;
import java.io.Serializable;
@FunctionalInterface
public interface FCompleted extends Serializable {
public void apply();
}

View File

@ -0,0 +1,10 @@
package xyz.valnet.hadean.functions;
import java.io.Serializable;
import xyz.valnet.engine.math.Vector2i;
@FunctionalInterface
public interface FGetPositions extends Serializable {
public Vector2i[] get();
}

View File

@ -0,0 +1,8 @@
package xyz.valnet.hadean.functions;
import java.io.Serializable;
@FunctionalInterface
public interface FProgressEvent extends Serializable {
public void progress(float progress);
}

View File

@ -25,8 +25,6 @@ import static xyz.valnet.engine.util.Math.lerp;
public class Camera extends GameObject implements ITransient, IMouseCaptureArea {
private int tileWidth = 16;
// TODO link these in some way to the real resolution. lot of work here.
private int screenWidth = 1024, screenHeight = 576;
private Vector2f focus = new Vector2f(0, 0);
@ -81,8 +79,7 @@ public class Camera extends GameObject implements ITransient, IMouseCaptureArea
}
public void focus(float x, float y) {
this.focus.x = x;
this.focus.y = y;
this.focus = new Vector2f(x, y);
}
public final Box world2screen(Box box) {
@ -90,7 +87,8 @@ public class Camera extends GameObject implements ITransient, IMouseCaptureArea
}
public final Vector2i world2screen(float x, float y) {
return new Vector2i((int)(x * tileWidth + screenWidth / 2 - focus.x * tileWidth), (int)(y * tileWidth + screenHeight / 2 - focus.y * tileWidth));
Vector2i bufferDim = getBufferDimensions();
return new Vector2i((int)(x * tileWidth + bufferDim.x / 2 - focus.x * tileWidth), (int)(y * tileWidth + bufferDim.y / 2 - focus.y * tileWidth));
}
public final Vector2i world2screen(Vector2f pos) {
@ -102,7 +100,8 @@ public class Camera extends GameObject implements ITransient, IMouseCaptureArea
}
public final Vector2f screen2world(float x, float y) {
return new Vector2f((x - screenWidth / 2 + focus.x * tileWidth) / tileWidth, (y - screenHeight / 2 + focus.y * tileWidth) / tileWidth);
Vector2i bufferDim = getBufferDimensions();
return new Vector2f((x - bufferDim.x / 2 + focus.x * tileWidth) / tileWidth, (y - bufferDim.y / 2 + focus.y * tileWidth) / tileWidth);
}
public final Vector2f screen2world(Vector2f pos) {
@ -111,11 +110,12 @@ public class Camera extends GameObject implements ITransient, IMouseCaptureArea
// !! this takes an AABB and returns and AABB
public final Vector4f world2screen(Vector4f input) {
Vector2i bufferDim = getBufferDimensions();
return new Vector4f(
input.x * tileWidth + screenWidth / 2 - focus.x * tileWidth,
input.y * tileWidth + screenHeight / 2 - focus.y * tileWidth,
input.z * tileWidth + screenWidth / 2 - focus.x * tileWidth,
input.w * tileWidth + screenHeight / 2 - focus.y * tileWidth
input.x * tileWidth + bufferDim.x / 2 - focus.x * tileWidth,
input.y * tileWidth + bufferDim.y / 2 - focus.y * tileWidth,
input.z * tileWidth + bufferDim.x / 2 - focus.x * tileWidth,
input.w * tileWidth + bufferDim.y / 2 - focus.y * tileWidth
);
}
@ -216,7 +216,7 @@ public class Camera extends GameObject implements ITransient, IMouseCaptureArea
@Override
public void scrollUp() {
tileWidth *= 2;
tileWidth = Math.min(tileWidth, 32);
tileWidth = Math.min(tileWidth, 64);
}
}

View File

@ -30,8 +30,8 @@ public class Clock extends GameObject {
public void render() {
Drawing.setLayer(Layers.GENERAL_UI);
String str = toString();
int left = 950;
Assets.font.drawStringOutlined(str, left, 520);
int left = getBufferDimensions().x - (1024 - 950);
Assets.font.drawStringOutlined(str, left, getBufferDimensions().y - 56);
}
public float getSunlight() {

View File

@ -9,8 +9,8 @@ import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.engine.scenegraph.IMouseCaptureArea;
import xyz.valnet.engine.scenegraph.ITransient;
import xyz.valnet.hadean.enums.BuildType;
import xyz.valnet.hadean.gameobjects.Camera;
import xyz.valnet.hadean.interfaces.BuildType;
import xyz.valnet.hadean.interfaces.IBuildLayerListener;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
@ -122,7 +122,7 @@ public class BuildLayer extends GameObject implements IMouseCaptureArea, ITransi
@Override
public List<Box> getGuiBoxes() {
return List.of(active ? new Box(0, 0, 1024, 576) : Box.none);
return List.of(active ? new Box(0, 0, getBufferDimensions()) : Box.none);
}
@Override

View File

@ -78,7 +78,7 @@ public class SelectionLayer extends GameObject implements IMouseCaptureArea, ITr
float p = lerp(animationAmplitude, 0, t);
for(ISelectable thing : selected) {
Box box = thing.getWorldBox().outset(p);
Box box = thing.getSelectionWorldBox().outset(p);
camera.draw(Layers.SELECTION_IDENTIFIERS, Assets.selectedFrame, box);
thing.selectedRender();
}
@ -100,7 +100,7 @@ public class SelectionLayer extends GameObject implements IMouseCaptureArea, ITr
int prio = Integer.MIN_VALUE;
for(ISelectable thing : selectables) {
Box thingBox = thing.getWorldBox();
Box thingBox = thing.getSelectionWorldBox();
if(selectionBox.intersects(thingBox)) {
int thingPrio = thing.getSelectPriority().toValue();
if(thingPrio > prio) {

View File

@ -1,231 +1,79 @@
package xyz.valnet.hadean.gameobjects.jobs;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.engine.util.SceneReference;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn.Pawn;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.gameobjects.worldobjects.zones.Stockpile;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IItemReceiver;
import xyz.valnet.hadean.interfaces.DItemRequest;
import xyz.valnet.hadean.interfaces.IDestination;
import xyz.valnet.hadean.interfaces.IWorkable;
public class Job extends GameObject {
private Job that = this;
private List<Callback> closedListeners = new ArrayList<Callback>();
public abstract class JobStep implements Serializable {
public abstract Vector2i[] getLocations();
public void next() {
that.nextStep();
}
public abstract boolean isValid();
}
public class PickupItem extends JobStep {
public Item item;
public PickupItem(Item item) {
this.item = item;
public sealed interface Job {
record Work(
SceneReference<IWorkable> workable
) implements Job, IDestination {
@Override
public String getShortDescription() {
return workable.get().getWorkType().verb + " " + workable.get().getWorkableName();
}
@Override
public Vector2i[] getLocations() {
return new Vector2i[] { item.getWorldPosition().xy() };
}
@Override
public boolean isValid() {
public boolean isValidForWorker(Pawn worker) {
var workable = this.workable().get();
if(workable == null) return false;
if(workable.getWorkablePositions() == null) return false;
return true;
}
}
public class DropoffPredicateAtItemReceiver extends JobStep {
public Vector2i[] getWorkablePositions() {
var workable = this.workable().get();
if(workable == null) return new Vector2i[] {};
return workable.getDestinations();
}
public IItemReceiver receiver;
public IItemPredicate predicate;
public DropoffPredicateAtItemReceiver(IItemReceiver receiver, IItemPredicate predicate) {
this.receiver = receiver;
this.predicate = predicate;
public void doWork(float dTime) {
var workable = this.workable().get();
if(workable == null) return;
workable.doWork(dTime);
}
@Override
public Vector2i[] getLocations() {
return receiver.getItemDropoffLocations();
public Vector2i[] getDestinations() {
var workable = this.workable().get();
if(workable == null) return null;
return workable.getDestinations();
}
}
record ItemRequest(
SceneReference<DItemRequest> recvr
) implements Job {
@Override
public String getShortDescription() {
return "Fulfilling " + recvr.get().getName() + " item Request";
}
@Override
public boolean isValid() {
return true;
public boolean isValidForWorker(Pawn worker) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'isValidForWorker'");
}
}
public class PickupItemByPredicate extends JobStep {
public IItemPredicate predicate;
public PickupItemByPredicate(IItemPredicate predicate) {
this.predicate = predicate;
record HaulToStockpile(
SceneReference<Item> item
) implements Job {
@Override
public String getShortDescription() {
return "Haul " + item.get().getName() + " to stockpile";
}
@Override
public Vector2i[] getLocations() {
Set<Vector2i> positionSet = new HashSet<Vector2i>();
for(Item item : that.getAll(Item.class)) {
if(!item.matches(predicate)) continue;
positionSet.add(item.getWorldPosition().xy());
}
Vector2i[] positions = new Vector2i[positionSet.size()];
positionSet.toArray(positions);
return positions;
}
@Override
public boolean isValid() {
return getLocations().length > 0;
public boolean isValidForWorker(Pawn worker) {
return item.get() != null;
}
}
public class DropoffAtItemReceiver extends JobStep {
public IItemReceiver receiver;
public Item item;
public DropoffAtItemReceiver(IItemReceiver receiver, Item item) {
this.receiver = receiver;
this.item = item;
}
@Override
public Vector2i[] getLocations() {
return receiver.getItemDropoffLocations();
}
@Override
public boolean isValid() {
return true;
}
}
// TODO find the _best_ place to dropoff, instead of just the top left place.
public class DropoffAtStockpile extends JobStep {
public Item item;
public DropoffAtStockpile(Item item) {
this.item = item;
}
public Vector2i[] getLocations() {
List<Stockpile> stockpiles = that.getAll(Stockpile.class);
for(Stockpile pile : stockpiles) {
Vector2i tile = pile.getFreeTile();
if(tile == null) continue;
return new Vector2i[] {
tile
};
}
return new Vector2i[] {};
}
@Override
public boolean isValid() {
return that.get(Stockpile.class) != null;
}
}
public class Work extends JobStep {
public IWorkable subject;
public Work(IWorkable subject) {
this.subject = subject;
}
@Override
public Vector2i[] getLocations() {
return subject.getWorkablePositions();
}
public boolean doWork(float dTime) {
return subject.doWork(dTime);
}
@Override
public boolean isValid() {
return true;
}
}
private List<JobStep> steps;
private String name;
private int step;
private boolean hasClosed = false;
public void reset() {
step = 0;
}
public Job(String name) {
this.steps = new ArrayList<JobStep>();
this.name = name;
}
public void addStep(JobStep step) {
steps.add(step);
}
public Vector2i[] getLocations() {
if(steps.size() == 0) throw new Error("Cannot get location of job with no steps");
JobStep step = getCurrentStep();
return step.getLocations();
}
public void nextStep() {
step ++;
if(isCompleted()) {
close();
remove(this);
}
}
public boolean isCompleted() {
return step >= steps.size();
}
public JobStep getCurrentStep() {
if(step >= steps.size()) return null;
return steps.get(step);
}
public String getJobName() {
return name;
}
@FunctionalInterface
public interface Callback extends Serializable {
public void apply();
}
public void close() {
if(hasClosed) return;
hasClosed = true;
for(Callback callback : closedListeners) {
callback.apply();
}
}
public void registerClosedListener(Callback callback) {
closedListeners.add(callback);
}
public void unregisterClosedListener(Callback callback) {
closedListeners.remove(callback);
}
public boolean isValid() {
for(JobStep step : steps) {
if(!step.isValid()) return false;
}
return true;
}
public String getShortDescription();
public boolean isValidForWorker(Pawn worker);
}

View File

@ -1,184 +1,80 @@
package xyz.valnet.hadean.gameobjects.jobs;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.stream.Stream;
import xyz.valnet.engine.graphics.Color;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.HadeanGame;
import xyz.valnet.hadean.gameobjects.Camera;
import xyz.valnet.engine.util.SceneReference;
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn.Pawn;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IItemReceiver;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.interfaces.DItemRequest;
import xyz.valnet.hadean.interfaces.IWorkable;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.Pair;
public class JobBoard extends GameObject {
private Set<Job> availableJobs = new HashSet<Job>();
private List<Job> toRemove = new ArrayList<Job>();
private Map<Pawn, Job> allocations = new HashMap<Pawn, Job>();
// private Set<Job> toRemove = new HashSet<Job>();
// private Map<Pawn, Job> allocations = new HashMap<Pawn, Job>();
public Job postSimpleWorkJob(IWorkable subject) {
Job job = add(new Job(subject.getJobName()));
job.addStep(job.new Work(subject));
postJob(job);
public Job post(Job job) {
availableJobs.add(job);
return job;
}
private Camera camera;
@Override
public void connect() {
camera = get(Camera.class);
public Job post(IWorkable workable) {
SceneReference<IWorkable> ref = new SceneReference<IWorkable>(workable);
var job = new Job.Work(ref);
return post(job);
}
@Override
public void renderAlpha() {
super.render();
if(HadeanGame.debugView) {
float opacity = 0.6f;
Assets.flat.pushColor(Color.orange.withAlpha(opacity));
for(Job job : availableJobs) {
for(Vector2i position : job.getLocations()) {
if(job.isValid()) {
Assets.flat.swapColor(Color.orange.withAlpha(opacity));
} else {
Assets.flat.swapColor(Color.red.withAlpha(opacity));
}
camera.draw(Layers.GROUND_MARKERS, Assets.fillTile, position.asFloat());
}
}
Assets.flat.swapColor(Color.lime.withAlpha(opacity));
for(Job job : allocations.values()) {
for(Vector2i position : job.getLocations()) {
camera.draw(Layers.GROUND_MARKERS, Assets.fillTile, position.asFloat());
}
}
Assets.flat.popColor();
}
public Job post(Item item) {
var job = new Job.HaulToStockpile(item.asRef());
return post(job);
}
public Job postSimpleItemRequirementJob(String name, IItemPredicate predicate, IItemReceiver recv) {
Job job = add(new Job(name));
job.addStep(job.new PickupItemByPredicate(predicate));
job.addStep(job.new DropoffPredicateAtItemReceiver(recv, predicate));
postJob(job);
public Job post(DItemRequest request) {
var job = new Job.ItemRequest(request.asRef());
return post(job);
}
public void rescind(Job job) {
if(!availableJobs.contains(job)) return;
availableJobs.remove(job);
}
// === migrate it may be idk
public Job takeJob(Pawn worker) {
if(availableJobs.isEmpty()) return null;
Job[] jobs = new Job[availableJobs.size()];
availableJobs.toArray(jobs);
Job job = jobs[(int) (Math.floor(Math.random() * jobs.length))];
DebugTab.log("" + worker.getName() + " took job: " + job.getShortDescription());
// allocations.put(worker, job);
availableJobs.remove(job);
return job;
}
public void postJob(Job job) {
job.registerClosedListener(() -> {
if(allocations.values().contains(job)) {
List<Pawn> toFire = new ArrayList<Pawn>();
// ================= lawl old shit
for(Pawn worker : allocations.keySet()) {
if(allocations.get(worker) == job) {
toFire.add(worker);
}
}
for(Pawn worker : toFire) {
allocations.remove(worker);
}
}
if(availableJobs.contains(job)) {
availableJobs.remove(job);
}
});
availableJobs.add(job);
}
public boolean jobsAvailableForWorker(Pawn worker) {
return getJobsForWorker(worker).size() != 0;
}
private List<Job> getJobsForWorker(Pawn worker) {
Vector2i workerLocation = worker.getWorldPosition().xy();
List<Job> workables = availableJobs
.stream()
.filter(job -> job.isValid())
.map(job -> new Pair<Job, Float>(
job,
Stream.of(job.getLocations())
.map(v -> v.distanceTo((int) workerLocation.x, (int) workerLocation.y))
.reduce(Float.MAX_VALUE, (a, b) -> a < b ? a : b)
))
// sort the jobs by their distance from the worker
.sorted((Pair<Job, Float> a, Pair<Job, Float> b) -> {
if(a.second() > b.second()) return 1;
if(b.second() > a.second()) return -1;
return 0;
})
// then convert the stream back to just the jobs
.map(workerDistanceTuple -> workerDistanceTuple.first())
.toList();
return workables;
}
public Job requestJob(Pawn worker) {
List<Job> workables = getJobsForWorker(worker);
if(workables.size() > 0) {
Job firstJob = workables.get(0);
availableJobs.remove(firstJob);
allocations.put(worker, firstJob);
return firstJob;
}
return null;
}
public void quitJob(Pawn worker, Job job) {
if(!allocations.containsKey(worker)) return;
Job foundJob = allocations.get(worker);
if(foundJob != job) return;
availableJobs.add(job);
allocations.remove(worker);
}
@Override
public void update(float dTime) {
for(Job job : toRemove) {
if(allocations.values().contains(job)) {
// I AM NOT SURE THIS WORKS
allocations.values().remove(job);
}
if(availableJobs.contains(job)) {
availableJobs.remove(job);
}
}
toRemove.clear();
}
public boolean workerHasJob(Pawn worker) {
return allocations.containsKey(worker);
}
// public Job getJob(Pawn worker) {
// if(allocations.containsKey(worker)) {
// return allocations.get(worker);
// } else return null;
// }
@Deprecated
public String getValidJobs() {
Map<String, Integer> jobs = new HashMap<String, Integer>();
for(Job job : availableJobs) {
if(!job.isValid()) continue;
String name = job.getJobName();
// if(!job.isValid()) continue;
String name = job.getShortDescription();
if(!jobs.containsKey(name)) jobs.put(name, 0);
jobs.put(name, jobs.get(name) + 1);
}
@ -191,49 +87,52 @@ public class JobBoard extends GameObject {
return str.trim();
}
@Deprecated
public String getInvalidJobs() {
String str = "";
for(Job job : availableJobs) {
if(job.isValid()) continue;
str += " " + job.getJobName() + "\n";
}
return str;
}
public String getTakenJobs() {
String str = "";
for(Entry<Pawn, Job> allocation : allocations.entrySet()) {
str += " " + allocation.getKey().getName() + ": " + allocation.getValue().getJobName() + "\n";
}
// for(Job job : availableJobs) {
// if(job.isValid()) continue;
// str += " " + job.getJobName() + "\n";
// }
return str;
}
@Deprecated
public String details() {
String takenJobsString = "";
String availableJobsString = "";
String impossibleJobsString = "";
int possibleJobs = 0;
int impossibleJobs = 0;
for(Entry<Pawn, Job> allocation : allocations.entrySet()) {
takenJobsString += " " + allocation.getKey().getName() + ": " + allocation.getValue().getJobName() + "\n";
}
for(Job job : availableJobs) {
if(job.isValid()) {
availableJobsString += " " + job.getJobName() + "\n";
possibleJobs ++;
} else {
impossibleJobsString += " " + job.getJobName() + "\n";
impossibleJobs ++;
}
}
return "Available Jobs: " + possibleJobs + "\n" + availableJobsString +
"Taken Jobs: " + allocations.size() + "\n" + takenJobsString +
"Impossible Jobs: " + impossibleJobs + "\n" + impossibleJobsString;
public String getTakenJobs() {
String str = "Unknown for now, as jobboard does not track taken jobs.";
// for(Entry<Pawn, Job> allocation : allocations.entrySet()) {
// str += " " + allocation.getKey().getName() + ": " + allocation.getValue().getShortDescription() + "\n";
// }
return str;
}
// public void close(Job job) {
// if(allocations.values().contains(job)) {
// Set<Pawn> workers = new HashSet<>();
// for(var entry : allocations.entrySet()) {
// if(entry.getValue() == job) workers.add(entry.getKey());
// }
// for(var worker : workers) {
// worker.cancelJob(job);
// }
// }
// }
// public class ENoJobsAvailable extends Error {}
// public Job takeJob(Pawn worker) {
// if(availableJobs.size() == 0) return null;
// Job[] jobs = new Job[availableJobs.size()];
// availableJobs.toArray(jobs);
// Job job = jobs[(int) (Math.floor(Math.random() * jobs.length))];
// DebugTab.log("" + worker.getName() + " took job: " + job.getShortDescription());
// allocations.put(worker, job);
// availableJobs.remove(job);
// return job;
// }
}

View File

@ -1,50 +0,0 @@
package xyz.valnet.hadean.gameobjects.jobs;
import java.io.Serializable;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.interfaces.IWorkable;
public class SimpleWorkable implements IWorkable {
private final String name;
private float work = 0;
private float MAX_WORK = 0;
private IProgressUpdateCallback callback;
private IGetPositionsFunction positions;
@FunctionalInterface
public interface IGetPositionsFunction extends Serializable {
public Vector2i[] get();
}
@FunctionalInterface
public interface IProgressUpdateCallback extends Serializable {
public void progress(float progress);
}
public SimpleWorkable(String name, float maxWork, IGetPositionsFunction positionsFunction, IProgressUpdateCallback callback) {
this.name = name;
this.MAX_WORK = maxWork;
this.positions = positionsFunction;
this.callback = callback;
}
@Override
public boolean doWork(float dTime) {
work += dTime;
callback.progress(work / MAX_WORK);
return work >= MAX_WORK;
}
@Override
public Vector2i[] getWorkablePositions() {
return positions.get();
}
@Override
public final String getJobName() {
return name;
}
}

View File

@ -1,6 +1,13 @@
package xyz.valnet.hadean.gameobjects.jobs;
import java.util.HashSet;
import java.util.Set;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.interfaces.DItemRequest;
import xyz.valnet.hadean.interfaces.IWorkshop;
public class WorkOrder extends GameObject {
@ -9,6 +16,9 @@ public class WorkOrder extends GameObject {
private int count = 10;
private String name = "Cut Stone Blocks";
private IWorkshop shop = null;
private float maxWork = 1000;
private Set<Job> relatedJobs;
public boolean getRecurring() {
return recurring;
@ -22,6 +32,10 @@ public class WorkOrder extends GameObject {
return name;
}
public float getMaxWork() {
return maxWork;
}
public void increaseCount() {
count ++;
}
@ -40,6 +54,47 @@ public class WorkOrder extends GameObject {
}
public boolean isSpecificToShop(IWorkshop shop) {
return this.shop != null && shop == this.shop;
return this.shop != null && this.shop == shop;
}
@Override
protected void create() {
super.create();
relatedJobs = new HashSet<>();
}
public boolean isBeingWorkedOn() {
return relatedJobs.size() > 0;
}
public boolean canCreateJob() {
return count > relatedJobs.size();
}
public Job createNextJob(IWorkshop shop) {
return null;
// Job job = new Job("Cut brickies");
// job.addStep(job.new PickupItemByPredicate(Boulder.BOULDER_PREDICATE));
// job.addStep(job.new DropoffPredicateAtItemReceiver(new IItemReceiver() {
// @Override
// public boolean receive(Item item) {
// return false;
// }
// @Override
// public Vector2i[] getItemDropoffLocations() {
// return shop.getWorkablePositions();
// }
// }, Boulder.BOULDER_PREDICATE));
// job.addStep(job.new Work(shop));
// job.registerCompletedListener(() -> {
// decreaseCount();
// });
// job.registerClosedListener(() -> {
// relatedJobs.remove(job);
// });
// get(JobBoard.class).post(job);
// return job;
}
}

View File

@ -0,0 +1,76 @@
package xyz.valnet.hadean.gameobjects.jobs;
import java.util.HashSet;
import java.util.Set;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.SceneGraph.GameObjectCallback;
import xyz.valnet.hadean.enums.WorkType;
import xyz.valnet.hadean.functions.FGetPositions;
import xyz.valnet.hadean.functions.FProgressEvent;
import xyz.valnet.hadean.functions.FCompleted;
import xyz.valnet.hadean.interfaces.ISceneReferent;
import xyz.valnet.hadean.interfaces.IWorkable;
public class Workable implements IWorkable {
private final String name;
private float work = 0;
private float MAX_WORK = 0;
private FProgressEvent progressCallback;
private FGetPositions positions;
private final WorkType workType;
private ISceneReferent linkedSceneObject;
private Set<FCompleted> completedCallback = new HashSet<>();
public Workable(String name, float maxWork, WorkType type, FGetPositions positionsFunction, FProgressEvent progressCallback, ISceneReferent linkedSceneObject) {
this.name = name;
this.MAX_WORK = maxWork;
this.positions = positionsFunction;
this.progressCallback = progressCallback;
this.workType = type;
this.linkedSceneObject = linkedSceneObject;
}
public void onCompleted(FCompleted cb) {
completedCallback.add(cb);
}
private void finished() {
for(var cb : completedCallback)
cb.apply();
}
@Override
public boolean doWork(float dTime) {
if (work >= MAX_WORK) return true;
work += dTime;
progressCallback.progress(work / MAX_WORK);
if (work >= MAX_WORK) {
finished();
return true;
}
return false;
}
@Override
public Vector2i[] getWorkablePositions() {
return positions.get();
}
@Override
public final String getWorkableName() {
return name;
}
@Override
public WorkType getWorkType() {
return workType;
}
@Override
public void onRemoved(GameObjectCallback callback) {
linkedSceneObject.onRemoved(callback);
}
}

View File

@ -0,0 +1,74 @@
package xyz.valnet.hadean.gameobjects.jobs;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.enums.WorkType;
import xyz.valnet.hadean.functions.FGetPositions;
import xyz.valnet.hadean.functions.FProgressEvent;
import xyz.valnet.hadean.functions.FCompleted;
import xyz.valnet.hadean.interfaces.ISceneReferent;
public class WorkableBuilder {
private String name = "work area";
private float maxWork = 1000;
private WorkType type = WorkType.Basic;
private FGetPositions getPositionsFunction;
private FProgressEvent progressUpdateCallback;
private FCompleted completed;
private ISceneReferent linked;
public WorkableBuilder(ISceneReferent linked) {
this.linked = linked;
}
public WorkableBuilder type(WorkType t) {
type = t;
return this;
}
public WorkableBuilder work(float f) {
maxWork = f;
return this;
}
public WorkableBuilder progress(FProgressEvent f) {
this.progressUpdateCallback = f;
return this;
}
public WorkableBuilder name(String n) {
name = n;
return this;
}
public WorkableBuilder positions(Vector2i[] poss) {
getPositionsFunction = () -> {
return poss;
};
return this;
}
public WorkableBuilder position(Vector2i pos) {
var arr = pos.asArray();
getPositionsFunction = () -> {
return arr;
};
return this;
}
public WorkableBuilder positions(FGetPositions f) {
getPositionsFunction = f;
return this;
}
public WorkableBuilder completed(FCompleted f) {
this.completed = f;
return this;
}
public Workable build() {
var o = new Workable(name, maxWork, type, getPositionsFunction, progressUpdateCallback, linked);
o.onCompleted(completed);
return o;
}
}

View File

@ -11,7 +11,7 @@ import xyz.valnet.hadean.pathfinding.IPathable;
public class Terrain extends GameObject implements IPathable, IWorldBoundsAdapter {
public static final int WORLD_SIZE = 64;
public static final int WORLD_SIZE = 48;
public static final int TILE_SIZE = 8;
// public static int left, top;

View File

@ -1,15 +1,14 @@
package xyz.valnet.hadean.gameobjects.terrain;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import xyz.valnet.engine.graphics.Color;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.math.Vector4i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
import xyz.valnet.hadean.HadeanGame;
import xyz.valnet.hadean.enums.WorkType;
import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
@ -17,8 +16,8 @@ import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.gameobjects.worldobjects.zones.FarmPlot;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IPingable;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.interfaces.IWorkable;
import xyz.valnet.hadean.interfaces.IWorldObject;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
@ -32,11 +31,7 @@ public class Tile extends WorldObject implements IWorkable {
private final int tileSelector = (int)Math.floor(Math.random() * 4);
private boolean rocks = false;
private Set<ITileThing> stuff = new HashSet<ITileThing>();
// TODO remove remove queue, cause like, we dont iterate over
// things? so why remove queue them? that just leads to unneccesary
// timing issues. you dumb fuck.
private List<ITileThing> toRemove = new ArrayList<ITileThing>();
private Set<IWorldObject> stuff = new HashSet<IWorldObject>();
public Tile(int x, int y) {
setPosition(x, y);
@ -75,14 +70,14 @@ public class Tile extends WorldObject implements IWorkable {
public boolean isTileFree() {
if(!isWalkable()) return false;
for(ITileThing thing : stuff) {
for(var thing : stuff) {
if(thing instanceof Item) return false;
}
return true;
}
public Item pickupByItemPredicate(IItemPredicate itemPredicate) {
for(ITileThing thing : stuff) {
for(var thing : stuff) {
if(thing instanceof Item) {
Item item = (Item) thing;
if(item.matches(itemPredicate)) {
@ -94,7 +89,9 @@ public class Tile extends WorldObject implements IWorkable {
}
public void pingThings() {
for(ITileThing thing : stuff) {
// this is a quick lil workaround for a concurerncy issue.
// just clone the items
for(var thing : new HashSet<IWorldObject>(stuff)) {
if(thing instanceof IPingable) {
((IPingable)thing).ping();
}
@ -113,26 +110,29 @@ public class Tile extends WorldObject implements IWorkable {
if(west != null) west.pingThings();
}
public void placeThing(ITileThing thing) {
public void placeThing(IWorldObject thing) {
if(thing == this) return;
stuff.add(thing);
if(thing instanceof GameObject) {
add((GameObject)thing);
}
thing.onPlaced(this);
pingThings();
pingNeighbors();
if(thing instanceof FarmPlot) {
get(JobBoard.class).postSimpleWorkJob(this);
throw new Error("Cannot Till Soil Yet");
// get(JobBoard.class).postSimpleWorkJob(this);
}
}
public <T extends ITileThing> T removeThing(T thing) {
if(!(stuff.contains(thing))) return null;
if(toRemove.contains(thing)) return null;
public <T extends IWorldObject> T removeThing(T thing) {
if(thing == this) return null;
toRemove.add(thing);
if(!(stuff.contains(thing))) return null;
stuff.remove(thing);
pingThings();
pingNeighbors();
@ -141,20 +141,23 @@ public class Tile extends WorldObject implements IWorkable {
}
@Override
public void update(float dTime) {
for(ITileThing thing : stuff) {
if(thing.shouldRemove()) {
toRemove.add(thing);
}
}
for(ITileThing thing : toRemove) {
stuff.remove(thing);
thing.onRemove();
if(thing instanceof GameObject) {
remove((GameObject)thing);
}
}
toRemove.clear();
public void update(float dTime) {}
@Override
public void renderAlpha() {
if(!HadeanGame.debugView) return;
// if(!isWalkable()) {
// Assets.flat.pushColor(new Color(1, 0.3f, 0.3f, 0.5f));
// camera.draw(
// Layers.MARKERS,
// Assets.fillColor,
// new TileBox(getWorldPosition().xy(), 1, 1));
// camera.draw(
// Layers.MARKERS,
// Assets.selectionFrame,
// new TileBox(getWorldPosition().xy(), 1, 1));
// Assets.flat.popColor();
// }
}
@Override
@ -174,7 +177,7 @@ public class Tile extends WorldObject implements IWorkable {
}
public boolean isWalkable() {
for(ITileThing thing : stuff) {
for(var thing : stuff) {
if(!thing.isWalkable()) return false;
}
return true;
@ -198,11 +201,6 @@ public class Tile extends WorldObject implements IWorkable {
};
}
@Override
public String getJobName() {
return "Till Soil";
}
@Override
public boolean doWork(float dTime) {
tillLevel += 0.005f * dTime;
@ -222,18 +220,28 @@ public class Tile extends WorldObject implements IWorkable {
public String toThingsString() {
if(stuff.size() == 0) return " - Nothing";
String str = "";
for(ITileThing thing : stuff) {
for(var thing : stuff) {
str += " - " + thing + "\n";
}
return str.stripTrailing();
}
public <T> boolean has(Class<T> clazz) {
for(ITileThing thing : stuff) {
for(var thing : stuff) {
if(clazz.isInstance(thing)) {
return true;
}
}
return false;
}
@Override
public WorkType getWorkType() {
return WorkType.Farm;
}
@Override
public String getWorkableName() {
return "Soil";
}
}

View File

@ -5,8 +5,10 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.engine.scenegraph.ITransient;
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
import xyz.valnet.hadean.input.Button;
import xyz.valnet.hadean.input.IButtonListener;
import xyz.valnet.hadean.input.SimpleButton;
@ -15,30 +17,25 @@ import xyz.valnet.hadean.util.Layers;
public class BottomBar extends GameObject implements IButtonListener, ITransient {
public static final int bottomBarHeight = 32;
private int screenWidth = 1024;
private Map<Button, IBottomBarItem> btnItemTable = new HashMap<Button, IBottomBarItem>();
private List<IBottomBarItem> items = new ArrayList<IBottomBarItem>();
@Override
public void start() {
items.clear();
clearButtons();
}
public void registerButton(IBottomBarItem newItem) {
Vector2i screen = getBufferDimensions();
clearButtons();
items.add(newItem);
int n = items.size();
int i = 0;
for(IBottomBarItem item : items) {
int l = (int)((i / (float) n) * screenWidth);
int r = (int)(((i + 1) / (float) n) * screenWidth);
int l = (int)((i / (float) n) * screen.x);
int r = (int)(((i + 1) / (float) n) * screen.x);
int w = r - l;
Button btn = new SimpleButton(item.getTabName(), l, 576 - bottomBarHeight, w, bottomBarHeight, Layers.BOTTOM_BAR);
Button btn = new SimpleButton(item.getTabName(), l, screen.y - bottomBarHeight, w, bottomBarHeight, Layers.BOTTOM_BAR);
// Button btn = new SimpleButton(item.getTabName(), 100 * i, 100, 100, 100, Layers.BOTTOM_BAR);
if(item.isButtonClickSilent()) btn = btn.setClickSound(false);
btn.registerClickListener(this);
add(btn);

View File

@ -42,7 +42,7 @@ public class HoverQuery extends GameObject implements ITransient {
Vector2f position = camera.screen2world(App.mouseX, App.mouseY);
thingStrings.clear();
for(WorldObject obj : getAll(WorldObject.class)) {
Box box = obj.getWorldBox();
Box box = obj.getSelectionWorldBox();
if(box.contains(position)) {
thingStrings.add(obj.getName());
if (!HadeanGame.debugView) continue;
@ -58,7 +58,7 @@ public class HoverQuery extends GameObject implements ITransient {
public void render() {
if(!visible) return;
Drawing.setLayer(Layers.LOW_PRIORITY_UI);
int i = 576 - BottomBar.bottomBarHeight - 24;
int i = getBufferDimensions().y - BottomBar.bottomBarHeight - 24;
for(String thingString : thingStrings) {
for(String str : thingString.split("\n")) {
Assets.font.drawStringOutlined(str, 8, i);

View File

@ -6,9 +6,17 @@ import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
public class Popup extends ImmediateUI {
@Override
protected void gui() {
protected void gui(int screenWidth, int screenHeight) {
window(10, 100, 1004, 200, () -> {
int desireWidth = 500;
int desiredHeight = 300;
window(
screenWidth / 2 - desireWidth / 2,
screenHeight / 2 - desiredHeight / 2,
desireWidth,
desiredHeight,
() -> {
header(" Popup Test");
horizontal(() -> {

View File

@ -13,6 +13,7 @@ import xyz.valnet.engine.graphics.ImmediateUI;
import xyz.valnet.engine.scenegraph.ITransient;
import xyz.valnet.hadean.Constants;
import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
import xyz.valnet.hadean.interfaces.ISelectable;
import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
import xyz.valnet.hadean.util.Action;
@ -63,6 +64,7 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
if(!opened && openness < 0.0001f && selected.size() > 0) {
resetCache();
}
if(updateActionsFlag) updateActions();
}
private void resetCache() {
@ -72,6 +74,16 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
actions.clear();
}
private void updateActions() {
actions.clear();
updateActionsFlag = false;
for(ISelectable selectable : selected) {
for(Action action : selectable.getActions()) {
actions.add(action);
}
}
}
@Override
public void selectionChanged(List<ISelectable> newSelection) {
@ -93,9 +105,6 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
properName = selectable.getName();
genericName = selectable.getGenericName();
for(Action action : selectable.getActions()) {
actions.add(action);
}
if(!selectedByType.containsKey(clazz)) {
selectedByType.put(clazz, new ArrayList<ISelectable>());
@ -104,6 +113,8 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
selectedByType.get(clazz).add(selectable);
}
updateActions();
open();
}
@ -116,13 +127,15 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
return (int) Math.round(lerp(a, b, openness));
}
private boolean updateActionsFlag = false;
@Override
protected void gui() {
protected void gui(int screenWidth, int screenHeight) {
// if(selected.isEmpty()) return;
if(!opened && openness <= 0.0001f) return;
// main window
window(animate(-width - 50, 0), 576 - height - BottomBar.bottomBarHeight + 1, width, height, () -> {
window(animate(-width - 50, 0), screenHeight - height - BottomBar.bottomBarHeight + 1, width, height, () -> {
if(selectedByType.size() == 1) {
if(selectedCount == 1) {
text(properName);
@ -132,7 +145,7 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
if(details.length == 0) {
text("No details available.");
} else for(Detail detail : details) {
text(detail.toString(30));
text(detail.toString(20));
}
});
} else {
@ -156,11 +169,12 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
});
// actions
window(width - 1, animate(576 + 50, 576 - 48 - BottomBar.bottomBarHeight + 1), 1024 - width + 1, 48, () -> {
window(width - 1, animate(screenHeight + 50, screenHeight - 48 - BottomBar.bottomBarHeight + 1), screenWidth - width + 1, 48, () -> {
if(selectedByType.size() == 1) {
horizontal(() -> {
for(Action action : actions) {
if(button(action.name)) {
updateActionsFlag = true;
for(ISelectable selectable : selected) {
selectable.runAction(action);
}
@ -169,8 +183,8 @@ public class SelectionUI extends ImmediateUI implements ISelectionChangeListener
}
});
} else {
space(8);
text(" Select an Item Type");
space(8, 16);
text("Select an Item Type");
}
});

View File

@ -23,7 +23,7 @@ public class WorkshopOrdersUI extends ImmediateUI implements ITransient {
}
@Override
protected void gui() {
protected void gui(int screenWidth, int screenHeight) {
if(shop == null) return;
window(0, 0, 200, 300, () -> {

View File

@ -11,9 +11,10 @@ import xyz.valnet.engine.graphics.Drawing;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.designation.CutTreesDesignation;
import xyz.valnet.hadean.designation.HaulItemDesignation;
import xyz.valnet.hadean.gameobjects.ui.BottomBar;
import xyz.valnet.hadean.designations.CutTreesDesignation;
import xyz.valnet.hadean.designations.HaulItemDesignation;
import xyz.valnet.hadean.enums.BuildType;
import xyz.valnet.hadean.gameobjects.Camera;
import xyz.valnet.hadean.gameobjects.inputlayer.BuildLayer;
import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
@ -23,7 +24,6 @@ import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Bed;
import xyz.valnet.hadean.gameobjects.worldobjects.constructions.MasonWorkshop;
import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Quarry;
import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Wall;
import xyz.valnet.hadean.interfaces.BuildType;
import xyz.valnet.hadean.interfaces.IBuildLayerListener;
import xyz.valnet.hadean.interfaces.IBuildable;
import xyz.valnet.hadean.interfaces.ISelectable;
@ -53,7 +53,7 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IBuildLay
BuildTab.registerBuildable(Wall.class);
BuildTab.registerBuildable(Quarry.class);
BuildTab.registerBuildable(FarmPlot.class);
BuildTab.registerBuildable(Stockpile.class);
BuildTab.registerBuildable(MasonWorkshop.class);
@ -186,12 +186,12 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IBuildLay
return "Build";
}
public void gui() {
public void gui(int screenWidth, int screenHeight) {
if(!shouldRender()) return;
int height = 8 + 16 + 8 + buildables.size() * (32 + 8);
window(animate(-180, 0), 576 - BottomBar.bottomBarHeight - height + 1, 150, height, () -> {
window(animate(-180, 0), screenHeight - BottomBar.bottomBarHeight - height + 1, 150, height, () -> {
text("Build");
for(String category : buildables.keySet()) {
@ -206,7 +206,10 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IBuildLay
}
});
window(149, animate(576 + 50, 576 - BottomBar.bottomBarHeight - 16 - 32 + 1 - 24), 875, 48 + 24, () -> {
window(149, animate(screenHeight + 50, screenHeight - BottomBar.bottomBarHeight - 16 - 32 + 1 - 24),
screenWidth - (1024 - 875),
48 + 24,
() -> {
if(selectedCategory == null) {
space(20);
text(" Select a Category...");

View File

@ -24,10 +24,10 @@ public class DebugTab extends Tab implements IKeyboardListener {
protected void onOpen() {}
@Override
protected void gui() {
protected void gui(int screenWidth, int screenHeight) {
if(!shouldRender()) return;
window(0, animate(-200, 0), 1024 - width + 1, 176, () -> {
window(0, animate(-200, 0), screenWidth - width + 1, 176, () -> {
for(int i = 10; i > logs.size(); i --) {
text(" ");
}
@ -36,7 +36,7 @@ public class DebugTab extends Tab implements IKeyboardListener {
}
});
window(animate(1050, 1024 - width), 0, width, 576 - BottomBar.bottomBarHeight + 1, () -> {
window(animate(screenWidth + 30, screenWidth - width), 0, width, screenHeight - BottomBar.bottomBarHeight + 1, () -> {
text("Debug");
space(8);
@ -59,7 +59,6 @@ public class DebugTab extends Tab implements IKeyboardListener {
HadeanGame.debugView = !HadeanGame.debugView;
}
});
}
private static List<String> logs = new LinkedList<String>();
@ -76,10 +75,20 @@ public class DebugTab extends Tab implements IKeyboardListener {
log(obj.toString());
}
private boolean keyTest = false;
@Override
public void keyPress(int code) {
if(keyTest) {
DebugTab.log("Key Code:" + code);
keyTest = false;
}
if(code == 96) { // tilde
evoke();
} else if(code == 281) { // insert? top row second to last
keyTest = true;
} else if(code == 301) { // f12
HadeanGame.debugView = !HadeanGame.debugView;
}
}

View File

@ -10,10 +10,10 @@ public class JobBoardTab extends Tab {
private int height = 200;
@Override
protected void gui() {
protected void gui(int screenWidth, int screenHeight) {
if(!shouldRender()) return;
window(0, animate(576 + 50, 576 - BottomBar.bottomBarHeight - height + 1), 1024, height, () -> {
window(0, animate(screenHeight + 50, screenHeight - BottomBar.bottomBarHeight - height + 1), screenWidth, height, () -> {
horizontal(() -> {
vertical(() -> {
text("Valid");

View File

@ -18,10 +18,10 @@ public class MenuTab extends Tab implements IPauser {
}
@Override
protected void gui() {
protected void gui(int screenWidth, int screenHeight) {
if(!shouldRender()) return;
window(1024 / 2 - width / 2, animate(-height - 50, 576 / 2 - height / 2), width, height, () -> {
window(screenWidth / 2 - width / 2, animate(-height - 50, screenHeight / 2 - height / 2), width, height, () -> {
text(" === Paused ===");
space(8);
if(button("Resume")) {

View File

@ -1,31 +1,34 @@
package xyz.valnet.hadean.gameobjects.worldobjects;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
import xyz.valnet.hadean.gameobjects.ui.Popup;
import xyz.valnet.hadean.interfaces.IBuildable;
import xyz.valnet.hadean.interfaces.ISelectable;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.detail.Detail;
public abstract class Buildable extends WorldObject implements IBuildable, ITileThing, ISelectable {
// Buildable, means its in the build menu
public abstract class Buildable extends WorldObject implements IBuildable, ISelectable {
public static Action CANCEL = new Action("Cancel");
@Override
public void buildAt(TileBox box) {
setPosition(box.asBox());
}
@Override
public void onPlaced(Tile tile) {}
@Override
public Action[] getActions() {
return new Action[] {};
return new Action[] {
CANCEL
};
}
@Override
public void runAction(Action action) {
if(action == CANCEL) {
add(new Popup());
}
}
@Override

View File

@ -2,12 +2,12 @@ package xyz.valnet.hadean.gameobjects.worldobjects;
import xyz.valnet.engine.math.Box;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.enums.WorkType;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
import xyz.valnet.hadean.interfaces.ISelectable;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.interfaces.IWorkable;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
@ -16,7 +16,7 @@ import xyz.valnet.hadean.util.detail.BooleanDetail;
import xyz.valnet.hadean.util.detail.Detail;
import xyz.valnet.hadean.util.detail.PercentDetail;
public class Tree extends WorldObject implements ITileThing, ISelectable, IWorkable {
public class Tree extends WorldObject implements ISelectable, IWorkable {
private Job chopJob = null;
@ -56,9 +56,9 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
public void runAction(Action action) {
if(action == ACTION_CHOP) {
if(chopJob == null) {
chopJob = get(JobBoard.class).postSimpleWorkJob(this);
chopJob = get(JobBoard.class).post(this);
} else {
chopJob.close();
get(JobBoard.class).rescind(chopJob);
chopJob = null;
}
}
@ -85,6 +85,7 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
@Override
public boolean doWork(float dTime) {
choppage += dTime;
if(getProgress() >= 1.0) remove(this);
return getProgress() >= 1;
}
@ -110,26 +111,24 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
}
@Override
public boolean shouldRemove() {
return getProgress() >= 1.0;
}
@Override
public void onRemove() {
protected void cleanup() {
super.cleanup();
Vector2i pos = getWorldPosition().xy();
add(new Log(pos.x, pos.y));
}
@Override
public String getJobName() {
return "Chop Tree";
}
@Override
public String getName() {
return "Tree";
}
@Override
public void onPlaced(Tile tile) {}
public WorkType getWorkType() {
return WorkType.Chop;
}
@Override
public String getWorkableName() {
return "Tree";
}
}

View File

@ -10,10 +10,10 @@ import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.hadean.gameobjects.Camera;
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.interfaces.IWorldObject;
public abstract class WorldObject extends GameObject implements IWorldObject {
public abstract class WorldObject extends GameObject {
// TODO make it just a box lawl
private int x;
private int y;
@ -39,11 +39,11 @@ public abstract class WorldObject extends GameObject {
@Override
protected void start() {
setPosition(x, y, w, h);
getTile().placeThing(this);
}
private void updateTileLinks(Set<Tile> tiles) {
if(tiles == null || tiles.size() == 0) return;
if(!(this instanceof ITileThing)) return;
Set<Tile> removeTiles = new HashSet<Tile>();
Set<Tile> addTiles = new HashSet<Tile>();
@ -60,26 +60,13 @@ public abstract class WorldObject extends GameObject {
for(Tile tile : removeTiles) {
linkedTiles.remove(tile);
if(this instanceof ITileThing) {
tile.removeThing((ITileThing) this);
}
tile.removeThing(this);
}
for(Tile tile : addTiles) {
linkedTiles.add(tile);
if(this instanceof ITileThing) {
tile.placeThing((ITileThing) this);
}
tile.placeThing(this);
}
if(linkedTiles.size() == 0 && inScene()) {
remove(this);
}
if(linkedTiles.size() != 0 && !inScene()) {
add(this);
}
}
protected void setPosition(Vector4i vector) {
@ -119,6 +106,14 @@ public abstract class WorldObject extends GameObject {
return terrain.getTile(x, y);
}
public Tile getTile(int x, int y) {
return terrain.getTile(x, y);
}
public Tile getTile(Vector2i location) {
return terrain.getTile(location.x, location.y);
}
public Set<Tile> getTiles() {
return linkedTiles;
}
@ -129,8 +124,15 @@ public abstract class WorldObject extends GameObject {
public abstract String getName();
public Box getWorldBox() {
public Box getSelectionWorldBox() {
return new Box(x, y, w, h);
}
@Override
protected void cleanup() {
for(Tile tile : this.getTiles()) {
tile.removeThing(this);
}
}
}

View File

@ -8,17 +8,18 @@ import static org.lwjgl.opengl.GL20.glVertexAttrib2f;
import xyz.valnet.engine.graphics.Color;
import xyz.valnet.engine.graphics.Drawing;
import xyz.valnet.engine.math.Box;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.shaders.SimpleShader;
import xyz.valnet.hadean.HadeanGame;
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
import xyz.valnet.hadean.interfaces.IDestination;
import xyz.valnet.hadean.interfaces.ISelectable;
import xyz.valnet.hadean.pathfinding.AStarPathfinder;
import xyz.valnet.hadean.pathfinding.IPathfinder;
import xyz.valnet.hadean.pathfinding.Node;
import xyz.valnet.hadean.pathfinding.Path;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
@ -27,147 +28,135 @@ import static xyz.valnet.engine.util.Math.lerp;
public abstract class Agent extends WorldObject implements ISelectable {
public abstract String getName();
private float frameCounter = 0;
private int speed = 100 + (int)(Math.random() * 50);
private float frameCounter = speed;
private IPathfinder pathfinder;
private Path path = null;
private boolean stopPathingFlag = false;
public boolean isPathing() {
return path != null && !path.isComplete();
}
public Vector2f getCalculatedPosition() {
if(path == null || path.isComplete()) return getWorldPosition().xy().asFloat();
Vector2i pos = getWorldPosition().xy();
Vector2f nextPos = path.peek().getPosition().asFloat();
return new Vector2f(
lerp(pos.x, nextPos.x, frameCounter / (float)speed),
lerp(pos.y, nextPos.y, frameCounter / (float)speed)
);
private boolean isAnimating() {
return frameCounter < speed;
}
@Override
public void start() {
super.start();
frameCounter = 0;
frameCounter = speed;
pathfinder = new AStarPathfinder(terrain);
previousPosition = getWorldPosition().xy();
}
@Override
public void update(float dTime) {
think();
act(dTime);
postAct();
}
protected abstract void postAct();
private void move(float dTime) {
frameCounter += dTime;
if(frameCounter >= speed) {
Vector2i nextPos = path.pop().getPosition();
setPosition(nextPos.x, nextPos.y);
if(nextPath != null) {
path = nextPath;
nextPath = null;
}
if(path.isComplete()) path = null;
frameCounter -= speed;
if(stopPathingFlag) {
path = null;
nextPath = null;
stopPathingFlag = false;
// if we're already doing something, let it happen
if(isAnimating()) return;
// if we're not doing anything and we have a path,
// try to take a step
if(path != null) takeStep();
if(isAnimating()) return;
// if we're STILL doing jack, but we have a destination
// try to path to that place
if(dsts != null) goTo(dsts);
if(isAnimating()) return;
// if all fails, tell the agent we're idle
idle(dTime);
}
// public void goTo(int x, int y) {
// Vector2i pos = getWorldPosition().xy();
// Path newPath = pathfinder.getPath(pos.x, pos.y, x, y);
// path = newPath;
// }
private Vector2i previousPosition;
private void takeStep() {
path.pop();
if(path.isComplete()) {
DebugTab.log("Finished Pathing");
if(path.getDestination().getPosition().equals(dsts)) {
dsts = null;
}
path = null;
return;
}
}
protected void stopPathing() {
stopPathingFlag = true;
nextPath = null;
}
private void correctPath() {
if(path != null && path.isComplete()) path = null;
if(path == null) return;
if(path.peek().getPosition().equals(this.getWorldPosition().xy())) {
path.pop();
}
if(path != null && path.isComplete()) path = null;
if(path == null) return;
Tile nextTile = terrain.getTile(path.peek().getPosition());
if(!nextTile.isWalkable()) {
Vector2i pos = getWorldPosition().xy();
path = pathfinder.getPath(
pos.x,
pos.y,
path.dst.x,
path.dst.y
);
if(!getTile(path.peek().getPosition()).isWalkable()) {
goTo(dsts);
return;
}
updatePath();
}
protected void think() {
correctPath();
private void updatePath() {
frameCounter = 0;
Vector2i nextPos = path.peek().getPosition();
if(path.isComplete()) path = null;
previousPosition = getWorldPosition().xy();
setPosition(nextPos);
}
protected boolean act(float dTime) {
if(path != null) {
move(dTime);
private Path path;
private IDestination dsts;
public void stopPathing() {
path = null;
dsts = null;
}
public boolean goTo(IDestination location) {
if(isAnimating()) {
stopPathing();
dsts = location;
return true;
}
return false;
}
private Path nextPath = null;
public void goTo(int x, int y) {
Vector2i pos = getWorldPosition().xy();
Path newPath = pathfinder.getPath(pos.x, pos.y, x, y);
if(path == null) {
path = newPath;
frameCounter -= 0;
} else {
nextPath = newPath;
}
}
public void goToClosest(Vector2i[] destinations) {
Path newPath = pathfinder.getBestPath(getWorldPosition().xy(), destinations);
if(path == null) {
path = newPath;
frameCounter = 0;
} else {
nextPath = newPath;
}
}
public void goTo(Vector2i location) {
goTo(location.x, location.y);
Path newPath = pathfinder.getBestPath(getWorldPosition().xy(), location);
path = newPath;
if(path == null) return false;
dsts = location;
updatePath();
return true;
}
public void wander() {
Vector2i pos = getWorldPosition().xy();
int randomX = (int)Math.floor(Math.random() * Terrain.WORLD_SIZE);
int randomY = (int)Math.floor(Math.random() * Terrain.WORLD_SIZE);
path = pathfinder.getPath(pos.x, pos.y, randomX, randomY);
Vector2i pos;
Vector2i random;
do {
pos = getWorldPosition().xy();
random = new Vector2f(
2 + (float) Math.random() * 10,
(float) Math.random() * (float) Math.PI * 2
).toCartesian().asInt().add(pos);
} while (terrain.isOutOfBounds(random.x, random.y));
goTo(new IDestination.Single(random));
}
@Override
public void render() {
}
@Override
public void renderAlpha() {
if(!HadeanGame.debugView) return;
camera.drawProgressBar(frameCounter / speed, new Box(getWorldPosition()));
Drawing.setLayer(Layers.GROUND_MARKERS);
Assets.flat.pushColor(Color.white.withAlpha(0.6f));
Assets.flat.pushColor(new Color(0.1f, 0.7f, 1.0f, 0.6f));
if(path != null) {
Assets.flat.swapColor(Color.white.withAlpha(0.6f));
int count = 0;
for(Node node : path) {
for(var node : path) {
glBegin(GL_LINES);
Vector2i u, v;
Vector2i pos = getWorldPosition().xy();
if(node.from == null) u = camera.world2screen(pos.x, pos.y);
else u = camera.world2screen(node.from.x + 0.5f, node.from.y + 0.5f);
@ -177,15 +166,24 @@ public abstract class Agent extends WorldObject implements ISelectable {
u = camera.world2screen(getCalculatedPosition().add(new Vector2f(0.5f, 0.5f)));
}
glVertexAttrib2f(SimpleShader.TEX_COORD, 0, 88 / 256f);
glVertex3f(u.x, u.y, 3f);
glVertex3f(u.x, u.y, Layers.GROUND_MARKERS);
glVertexAttrib2f(SimpleShader.TEX_COORD, 0, 88 / 255f);
glVertex3f(v.x, v.y, 3f);
glVertex3f(v.x, v.y, Layers.GROUND_MARKERS);
glEnd();
count ++;
}
camera.draw(Layers.GROUND_MARKERS, Assets.selectionFrame, path.getDestination().getPosition().getTileBox());
}
Assets.flat.swapColor(Color.yellow);
if(dsts != null) {
for(Vector2i dst : dsts.getDestinations())
camera.draw(
Layers.GROUND_MARKERS,
Assets.selectionFrame,
new TileBox(dst, 1, 1)
);
}
Assets.flat.popColor();
}
@ -199,9 +197,38 @@ public abstract class Agent extends WorldObject implements ISelectable {
return ISelectable.Priority.HIGH;
}
public Vector2i getDestination() {
if(nextPath != null) return nextPath.getDestination().getPosition();
if(path == null) return null;
return path.getDestination().getPosition();
@Override
public void runAction(Action action) {}
@Override
public boolean isWalkable() {
return false;
}
}
@Override
public Box getSelectionWorldBox() {
return new Box(getCalculatedPosition(), 1, 1);
}
protected abstract void idle(float dTime);
protected boolean isPathing() {
return dsts != null;
}
public Vector2f getCalculatedPosition() {
if(!isAnimating())
return getWorldPosition().xy().asFloat();
return new Vector2f(
lerp(previousPosition.x, getWorldPosition().x, frameCounter / speed),
lerp(previousPosition.y, getWorldPosition().y, frameCounter / speed)
);
// if(path == null || path.isComplete()) return getWorldPosition().xy().asFloat();
// Vector2i pos = getWorldPosition().xy();
// Vector2f nextPos = path.peek().getPosition().asFloat();
// return new Vector2f(
// lerp(pos.x, nextPos.x, frameCounter / (float)speed),
// lerp(pos.y, nextPos.y, frameCounter / (float)speed)
// );
}
}

View File

@ -1,22 +0,0 @@
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
import java.io.Serializable;
import xyz.valnet.engine.math.Vector2i;
public abstract class Activity implements Serializable {
@FunctionalInterface
public interface ActivityCancellationCallback extends Serializable {
public void apply(Activity activity);
}
public abstract boolean isUrgent();
public abstract float getBenefit();
public abstract boolean isValid();
public abstract void act(float dTime);
public abstract void begin(ActivityCancellationCallback callback);
public abstract void end();
public abstract String toString();
public abstract Vector2i[] getTargetLocations();
}

View File

@ -1,138 +0,0 @@
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.Job.JobStep;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
public class JobActivity extends Activity {
private JobBoard jobboard;
private Pawn worker;
private Job job;
public JobActivity(Pawn worker, JobBoard jobboard) {
this.worker = worker;
this.jobboard = jobboard;
}
@Override
public boolean isUrgent() {
return false;
}
@Override
public boolean isValid() {
return jobboard.jobsAvailableForWorker(worker);
}
@Override
public float getBenefit() {
return 0.5f;
}
@Override
public void act(float dTime) {
if (doJob(dTime)) return;
}
private boolean isPathingToJobLocation() {
if(!worker.isPathing()) return false;
return worker.getDestination().isOneOf(job.getCurrentStep().getLocations());
}
private boolean isAtJobStepLocation() {
return worker.getWorldPosition().xy().isOneOf(job.getCurrentStep().getLocations());
}
private void goToJobStepLocation() {
worker.goToClosest(job
.getCurrentStep()
.getLocations()
);
}
ActivityCancellationCallback callback;
@Override
public void begin(ActivityCancellationCallback callback) {
this.callback = callback;
job = jobboard.requestJob(worker);
if(job == null) callback.apply(this);
job.registerClosedListener(() -> {
callback.apply(this);
});
// if we dont have a job
if(!jobboard.workerHasJob(worker)) {
}
// if we have a job and need to go to it and we're not pathing to it
if(jobboard.workerHasJob(worker) && !isAtJobStepLocation() && !isPathingToJobLocation()) {
goToJobStepLocation(); // start pathing there.
return; // and dont think about anything else.
}
}
@Override
public void end() {
jobboard.quitJob(worker, job);
job = null;
}
// TODO pawns should keep tabs of what job step an item is picked up from
// so dropoff steps can reference the pickup step.
private boolean doJob(float dTime) {
if(!jobboard.workerHasJob(worker)) return false;
JobStep step = job.getCurrentStep();
// if we're not at the location of the job...
if(!isAtJobStepLocation()) return false;
if(step instanceof Job.Work) {
Job.Work workStep = (Job.Work)step;
if(workStep.doWork(dTime)) step.next();
return true;
} else if(step instanceof Job.PickupItem) {
Job.PickupItem pickupStep = (Job.PickupItem) step;
worker.pickupItem(pickupStep.item);
step.next();
return true;
} else if(step instanceof Job.DropoffAtStockpile) {
if(!worker.getTile().isTileFree()) return false;
Job.DropoffAtStockpile dropoffStep = (Job.DropoffAtStockpile) step;
worker.dropoffItem(dropoffStep.item);
step.next();
return true;
} else if(step instanceof Job.DropoffAtItemReceiver) {
Job.DropoffAtItemReceiver dropoffStep = (Job.DropoffAtItemReceiver) step;
worker.dropoffItem(dropoffStep.item, dropoffStep.receiver);
step.next();
return true;
} else if(step instanceof Job.DropoffPredicateAtItemReceiver) {
Job.DropoffPredicateAtItemReceiver dropoffStep = (Job.DropoffPredicateAtItemReceiver) step;
worker.dropoffPredicate(dropoffStep.predicate, dropoffStep.receiver);
step.next();
return true;
} else if(step instanceof Job.PickupItemByPredicate) {
Job.PickupItemByPredicate pickupStep = (Job.PickupItemByPredicate) step;
worker.pickupItemByPredicate(pickupStep.predicate);
step.next();
return true;
}
return false;
}
@Override
public String toString() {
if(job == null) return "No Work";
return job.getJobName();
}
@Override
public Vector2i[] getTargetLocations() {
return job.getCurrentStep().getLocations();
}
}

View File

@ -1,43 +0,0 @@
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
import java.io.Serializable;
import xyz.valnet.hadean.HadeanGame;
import xyz.valnet.hadean.util.detail.Detail;
import xyz.valnet.hadean.util.detail.PercentDetail;
public class Needs implements Serializable {
private float energy = 0.7f + (float)Math.random() * 0.3f;
private float recreation = 0.5f + (float)Math.random() * 0.5f;
private float restRatio = 3;
private float decay = 0.000004f;
public void update(float dTime) {
energy = Math.max(energy - decay * dTime, 0);
recreation = Math.max(recreation - decay * dTime, 0);
}
public void sleep(float dTime) {
energy = Math.min(energy + decay * dTime * restRatio, 1);
}
public float getSleepNeed() {
if(HadeanGame.debugView) {
return 0;
}
return 1 - energy;
}
// public
public Detail[] getDetails() {
return new Detail[] {
new PercentDetail("Energy", energy, 1),
new PercentDetail("Fun", recreation, 1)
};
}
}

View File

@ -2,26 +2,21 @@ package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
import static xyz.valnet.hadean.util.detail.Detail.*;
import java.util.ArrayList;
import java.util.List;
import java.util.HashSet;
import java.util.Set;
import xyz.valnet.engine.graphics.Color;
import xyz.valnet.engine.math.Box;
import xyz.valnet.engine.math.Vector2f;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.util.Names;
import xyz.valnet.hadean.HadeanGame;
import xyz.valnet.hadean.gameobjects.Clock;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IItemReceiver;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
import xyz.valnet.hadean.util.Pair;
import xyz.valnet.hadean.util.detail.BooleanDetail;
import xyz.valnet.hadean.util.detail.Detail;
import xyz.valnet.hadean.util.detail.ObjectDetail;
@ -30,75 +25,59 @@ import xyz.valnet.hadean.util.detail.PercentDetail;
public class Pawn extends Agent {
private String name = Names.getRandomName();
private Needs needs = new Needs();
// private int meaningless = 0;
private Set<Item> inventory = new HashSet<>();
// private float workEthic = (float) Math.random();
// private float selfWorth = (float) Math.random();
private Job currentJob = null;
private transient List<Activity> activities = new ArrayList<Activity>();
private Activity currentActivity = null;
public void pickupItemByPredicate(IItemPredicate itemPredicate) {
Item item = getTile().pickupByItemPredicate(itemPredicate);
inventory.add(item);
private void doWorkJob(Job.Work workJob, float dTime) {
if(!this.getWorldPosition().xy().isOneOf(workJob.getWorkablePositions())) {
if(goTo(workJob)) {
return;
} else {
cancelJob(currentJob);
}
}
workJob.doWork(dTime);
}
public void pickupItem(Item i) {
Item item = getTile().removeThing(i);
if(item == null) return;
remove(item);
inventory.add(item);
private void doHaulToStockpileJob(Job.HaulToStockpile haulJob, float dTime) {
if(inventory.contains(haulJob.item().get()))
}
public void dropoffItem(Item item) {
if(!inventory.contains(item)) {
private void doJob(float dTime) {
if(!currentJob.isValidForWorker(this)) {
get(JobBoard.class).post(currentJob);
currentJob = null;
return;
}
inventory.remove(add(item));
item.setPosition(getWorldPosition().xy());
getTile().placeThing(item);
}
public void dropoffItem(Item item, IItemReceiver receiver) {
if(!inventory.contains(item)) {
return;
if(currentJob instanceof Job.HaulToStockpile haul) {
doHaulToStockpileJob(haul, dTime);
} else if (currentJob instanceof Job.Work work) {
doWorkJob(work, dTime);
}
inventory.remove(item);
add(item);
receiver.receive(item);
}
private Item getInventoryItemByPredicate(IItemPredicate predicate) {
for(Item item : inventory) {
if(!item.matches(predicate)) continue;
return item;
}
return null;
}
public void dropoffPredicate(IItemPredicate predicate, IItemReceiver receiver) {
Item item = getInventoryItemByPredicate(predicate);
if(!inventory.contains(item)) {
return;
}
dropoffItem(item, receiver);
}
@Override
protected void ready() {
super.ready();
activities = new ArrayList<Activity>();
public void idle(float dTime) {
if(currentJob != null) {
doJob(dTime);
return;
}
// TODO implement some sort of negotiating pattern between pawn and jobboard
// such that a pawn can decide if its capable of a job (imagine a pawn stuck
// in a place where it cant reach the job location. or in future, where it
// may lack a skill)
if((currentJob = get(JobBoard.class).takeJob(this)) != null) {
doJob(dTime);
return;
}
}
@Override
public void start() {
super.start();
activities.add(new JobActivity(this, get(JobBoard.class)));
activities.add(new SleepActivity(needs, get(Clock.class)));
activities.add(new WanderActivity(get(Terrain.class)));
public void cancelJob(Job job) {
currentJob = null;
}
protected void create() {
@ -111,34 +90,29 @@ public class Pawn extends Agent {
@Override
public void render() {
super.render();
if(currentActivity instanceof SleepActivity) {
Assets.flat.pushColor(Color.grey(0.5f));
} else {
Assets.flat.pushColor(Color.white);
}
camera.draw(Layers.PAWNS, Assets.pawn, getCalculatedPosition());
Assets.flat.pushColor(Color.white);
float shake = 0.0f;
camera.draw(
Layers.PAWNS,
Assets.pawn,
getCalculatedPosition().add(new Vector2f(
(float) Math.random() * shake - shake / 2,
(float) Math.random() * shake - shake / 2
))
);
Assets.flat.popColor();
}
@Override
public void runAction(Action action) {}
@Override
public Detail[] getDetails() {
// return needs.getDetails();
Detail[] details = mergeDetails(needs.getDetails(), new Detail[] {
new ObjectDetail<Activity>("Activity", currentActivity),
Detail[] details = new Detail[] {
// new ObjectDetail<Activity>("Activity", currentActivity),
new BooleanDetail("Pathing", isPathing()),
new ObjectDetail<String>("Job", currentJob == null ? "null" : currentJob.toString()),
new ObjectDetail<Integer>("Inventory", inventory.size())
});
if(HadeanGame.debugView) {
for(Activity activity : activities) {
details = mergeDetails(details, new Detail[] {
new PercentDetail(activity.toString(), activity.getBenefit())
});
}
}
};
return details;
}
@ -154,81 +128,12 @@ public class Pawn extends Agent {
}
@Override
public Box getWorldBox() {
Vector2f pos = getCalculatedPosition();
return new Box(pos, 1, 1);
public Action[] getActions() {
return new Action[] {};
}
@Override
protected void think() {
super.think();
decideActivity();
pathToActivity();
public void runAction(Action action) {
}
private void pathToActivity() {
if(currentActivity == null) return;
Vector2i[] locations = currentActivity.getTargetLocations();
if(locations == null || locations.length == 0) return;
if(isPathing() && getDestination().isOneOf(locations)) return;
goToClosest(locations);
}
private void decideActivity() {
List<Activity> urgentActivities = activities.stream()
.filter(a -> a.isValid() && a.isUrgent())
.toList();
if(urgentActivities.size() > 0) {
switchActivity(urgentActivities.get(0));
return;
}
if(currentActivity != null) return;
List<Activity> valueSortedActivities = activities.stream()
.filter(a -> a.isValid())
.map(a -> new Pair<Activity, Float>(a, a.getBenefit()))
.filter(a -> a.second() >= 0)
.sorted((a, b) -> a.second() > b.second() ? -1 : 1)
.map(p -> p.first())
.toList();
if(valueSortedActivities.size() == 0) return;
switchActivity(valueSortedActivities.get(0));
}
private void switchActivity(Activity activity) {
if(activity == currentActivity) return;
if(currentActivity != null) currentActivity.end();
currentActivity = activity;
stopPathing();
currentActivity.begin(a -> endActivity(a));
}
private void endActivity(Activity activity) {
activity.end();
stopPathing();
if(currentActivity == activity) {
currentActivity = null;
}
}
@Override
protected boolean act(float dTime) {
if(super.act(dTime)) return true;
if(currentActivity != null) {
currentActivity.act(dTime);
return true;
}
return false;
}
protected void postAct() {
needs.update(1);
}
private List<Item> inventory = new ArrayList<Item>();
}

View File

@ -1,71 +0,0 @@
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.util.Math.WeightedAverage;
import xyz.valnet.hadean.gameobjects.Clock;
public class SleepActivity extends Activity {
private Needs needs;
private Clock clock;
private float circadianStrength = (float)Math.random() * 5f;
public SleepActivity(Needs needs, Clock clock) {
this.needs = needs;
this.clock = clock;
}
@Override
public boolean isUrgent() {
return needs.getSleepNeed() >= 0.97f;
}
@Override
public float getBenefit() {
// subtract because sleeping for only 5 minutes when
// you're not that tired to hit 100% is undesireable.
// as it will induce oversleep
WeightedAverage average = new WeightedAverage();
average.add(needs.getSleepNeed(), 1);
average.add(1 - 2 * clock.getSunlight(), circadianStrength);
return average.calculate();
}
// isValid vs canBeStarted? idk, maybe thats not important.
@Override
public boolean isValid() {
return needs.getSleepNeed() > 0.2f;
}
@Override
public void act(float dTime) {
needs.sleep(dTime);
if(needs.getSleepNeed() == 0) {
callback.apply(this);
}
}
ActivityCancellationCallback callback;
@Override
public void begin(ActivityCancellationCallback callback) {
this.callback = callback;
}
@Override
public void end() { }
@Override
public String toString() {
return "Sleeping";
}
@Override
public Vector2i[] getTargetLocations() {
return null;
}
}

View File

@ -1,69 +0,0 @@
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
// TODO actually implement this activity.
public class WanderActivity extends Activity {
// TODO implement fun?
// private Needs needs;
private Terrain terrain;
public WanderActivity(Terrain terrain) {
this.terrain = terrain;
}
@Override
public boolean isUrgent() {
return false;
}
@Override
public float getBenefit() {
return 0.0f;
}
@Override
public boolean isValid() {
return true;
}
@Override
public void act(float dTime) {
callback.apply(this);
}
ActivityCancellationCallback callback;
@Override
public void begin(ActivityCancellationCallback callback) {
this.callback = callback;
Tile tile = terrain.getRandomWalkableTile();
if(tile == null) {
callback.apply(this);
return;
}
target = tile.getCoords();
}
@Override
public void end() { }
@Override
public String toString() {
return "Wandering";
}
private Vector2i target = null;
@Override
public Vector2i[] getTargetLocations() {
if(target == null) return null;
return new Vector2i[] { target };
}
}

View File

@ -23,16 +23,6 @@ public class Bed extends Construction {
return false;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {
}
@Override
protected IItemPredicate getBuildingMaterial() {
return Log.LOG_PREDICATE;

View File

@ -6,19 +6,20 @@ import java.util.List;
import xyz.valnet.engine.graphics.Color;
import xyz.valnet.engine.graphics.Sprite;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.SceneGraph.GameObjectCallback;
import xyz.valnet.hadean.enums.BuildType;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.interfaces.BuildType;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IItemReceiver;
import xyz.valnet.hadean.interfaces.DItemRequest;
import xyz.valnet.hadean.interfaces.IWorkable;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
public abstract class Construction extends Buildable implements IItemReceiver {
public abstract class Construction extends Buildable {
private float work = 0;
@ -31,16 +32,64 @@ public abstract class Construction extends Buildable implements IItemReceiver {
return containedItems.size() >= getBuildingMaterialCount();
}
private void onItem(Item item) {
containedItems.add(item);
postNextJob();
}
private void postNextJob() {
if(!isBuildingMaterialSatisfied()) {
Job job = get(JobBoard.class).postSimpleItemRequirementJob(
"Haul items to building",
getBuildingMaterial(),
this
);
job.registerClosedListener(() -> {
postNextJob();
});
var itemRequest = new DItemRequest(this, "Haul items to building")
.accepts(getBuildingMaterial())
.positions(getSelectionWorldBox().getBorders())
.handleItem((item) -> onItem(item));
var job = get(JobBoard.class).post(itemRequest);
// TODO -> job.onCompleted(postNextJob();)
// Job job = get(JobBoard.class).postSimpleItemRequirementJob(
// "Haul items to building",
// getBuildingMaterial(),
// new DItemRequest() {
// @Override
// public final boolean receive(Item item) {
// if(item == null) return false;
// if(!item.matches(getBuildingMaterial())) return false;
// remove(item);
// containedItems.add(item);
// return true;
// }
// @Override
// public Vector2i[] getItemDropoffLocations() {
// return getSelectionWorldBox().getBorders();
// }
// @Override
// public void onRemoved(GameObjectCallback callback) {
// // TODO Auto-generated method stub
// throw new UnsupportedOperationException("Unimplemented method 'onRemoved'");
// }
// @Override
// public String getName() {
// // TODO Auto-generated method stub
// throw new UnsupportedOperationException("Unimplemented method 'getName'");
// }
// @Override
// public IItemPredicate acceptedItems() {
// // TODO Auto-generated method stub
// throw new UnsupportedOperationException("Unimplemented method 'acceptedItems'");
// }
// }
// );
// job.registerClosedListener(() -> {
// postNextJob();
// });
return;
}
if(!isBuilt()) {
@ -54,7 +103,7 @@ public abstract class Construction extends Buildable implements IItemReceiver {
@Override
public Vector2i[] getWorkablePositions() {
return getWorldBox().getBorders();
return getSelectionWorldBox().getBorders();
}
@Override
@ -87,16 +136,6 @@ public abstract class Construction extends Buildable implements IItemReceiver {
@Override
public abstract boolean isWalkable();
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {
}
@Override
public abstract String getName();
@ -108,20 +147,6 @@ public abstract class Construction extends Buildable implements IItemReceiver {
return work / getMaxWork();
}
@Override
public final boolean receive(Item item) {
if(item == null) return false;
if(!item.matches(getBuildingMaterial())) return false;
remove(item);
containedItems.add(item);
return true;
}
@Override
public Vector2i[] getItemDropoffLocations() {
return getWorldBox().getBorders();
}
@Override
public void render() {
Sprite sprite = getDefaultSprite();
@ -135,7 +160,7 @@ public abstract class Construction extends Buildable implements IItemReceiver {
Assets.flat.popColor();
if(getBuildProgress() > 0) {
camera.drawProgressBar(getBuildProgress(), getWorldBox());
camera.drawProgressBar(getBuildProgress(), getSelectionWorldBox());
}
}
}
@ -157,9 +182,6 @@ public abstract class Construction extends Buildable implements IItemReceiver {
@Override
public Action[] getActions() {
return new Action[0];
return super.getActions();
}
@Override
public void runAction(Action action) {}
}

View File

@ -1,8 +1,13 @@
package xyz.valnet.hadean.gameobjects.worldobjects.constructions;
import xyz.valnet.engine.graphics.Sprite;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.WorkOrder;
import xyz.valnet.hadean.gameobjects.jobs.WorkOrderManager;
import xyz.valnet.hadean.gameobjects.ui.WorkshopOrdersUI;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IWorkshop;
@ -13,6 +18,10 @@ public class MasonWorkshop extends Construction implements IWorkshop {
private static Action OPEN_ORDERS = new Action("Orders");
private transient WorkshopOrdersUI ordersWindow;
private WorkOrderManager manager;
// TODO the job itself should have the work amount...
private float workDone = 0;
@Override
protected IItemPredicate getBuildingMaterial() {
@ -62,6 +71,7 @@ public class MasonWorkshop extends Construction implements IWorkshop {
protected void connect() {
super.connect();
ordersWindow = get(WorkshopOrdersUI.class);
manager = get(WorkOrderManager.class);
}
@Override
@ -73,5 +83,52 @@ public class MasonWorkshop extends Construction implements IWorkshop {
public String getBuildTabCategory() {
return "Workshops";
}
@Override
public boolean doWork(float dTime) {
workDone += dTime;
return workDone > order.getMaxWork();
}
@Override
public Vector2i[] getWorkablePositions() {
return getSelectionWorldBox().getBorders();
}
@Override
public String getJobName() {
return "Do Work as Workshop";
}
@Override
public TileBox getSpawnableArea() {
return getSelectionWorldBox().asTileBox();
}
private Job job = null;
private WorkOrder order = null;
@Override
public void update(float dTime) {
super.update(dTime);
if(job == null) {
tryGetJob();
}
}
private final void tryGetJob() {
for(WorkOrder order : manager.getOrders(this)) {
if(order.canCreateJob()) {
this.order = order;
job = order.createNextJob(this);
job.registerClosedListener(() -> {
workDone = 0;
job = null;
this.order = null;
});
return;
}
}
}
}

View File

@ -4,7 +4,7 @@ import xyz.valnet.engine.graphics.Sprite;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
import xyz.valnet.hadean.gameobjects.jobs.SimpleWorkable;
import xyz.valnet.hadean.gameobjects.jobs.WorkableBuilder;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.util.Assets;
@ -21,26 +21,43 @@ public class Quarry extends Construction {
private float digProgress = 0;
private void tryCreateDigJob() {
if(!isBuilt()) return;
if (!isBuilt()) return;
if (digJob != null) return;
if (terrain.getTile(getWorldPosition().xy().south().east()).has(Boulder.class)) return;
digJob = get(JobBoard.class).postSimpleWorkJob(new SimpleWorkable("Mine at Quarry", 5000, () -> {
return new Vector2i[] {
getWorldPosition().xy().south().east()
};
}, (progress) -> {
digProgress = progress;
}));
var workable = new WorkableBuilder(this)
.name("Quarry")
.position(getWorldPosition().xy().south().east())
.work(5000)
.progress((p) -> digProgress = p)
.completed(() -> {
digProgress = 0;
Vector2i dropPos = getWorldPosition().xy().south().east();
Boulder boulder = new Boulder(dropPos.x, dropPos.y);
add(boulder);
boulder.runAction(Boulder.HAUL);
digJob = null;
})
.build();
digJob.registerClosedListener(() -> {
digProgress = 0;
Vector2i dropPos = getWorldPosition().xy().south().east();
Boulder boulder = new Boulder(dropPos.x, dropPos.y);
add(boulder);
boulder.runAction(Boulder.HAUL);
digJob = null;
});
digJob = get(JobBoard.class).post(workable);
// digJob = get(JobBoard.class).post(new SimpleWorkable("Mine at Quarry", 5000, () -> {
// return new Vector2i[] {
// getWorldPosition().xy().south().east()
// };
// }, (progress) -> {
// digProgress = progress;
// }));
// digJob.registerClosedListener(() -> {
// digProgress = 0;
// Vector2i dropPos = getWorldPosition().xy().south().east();
// Boulder boulder = new Boulder(dropPos.x, dropPos.y);
// add(boulder);
// boulder.runAction(Boulder.HAUL);
// digJob = null;
// });
}
@Override
@ -54,15 +71,6 @@ public class Quarry extends Construction {
return true;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {
}
@Override
public String getName() {
return "Quarry";
@ -88,8 +96,8 @@ public class Quarry extends Construction {
super.render();
if(!isBuilt()) return;
if(digJob != null && !digJob.isCompleted() && digProgress > 0) {
camera.drawProgressBar(digProgress, getWorldBox());
if(digJob != null && digProgress > 0) {
camera.drawProgressBar(digProgress, getSelectionWorldBox());
}
}
}

View File

@ -5,9 +5,9 @@ import java.util.EnumSet;
import xyz.valnet.engine.graphics.Sprite;
import xyz.valnet.engine.graphics.Tile16.Direction;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.enums.BuildType;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
import xyz.valnet.hadean.interfaces.BuildType;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.IPingable;
import xyz.valnet.hadean.util.Action;
@ -41,21 +41,11 @@ public class Wall extends Construction implements IPingable {
return !isBuilt();
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {
}
private EnumSet<Direction> wallSides = EnumSet.noneOf(Direction.class);
@Override
public void ping() {
Vector2i pos = getWorldBox().a.asInt();
Vector2i pos = getSelectionWorldBox().a.asInt();
wallSides = EnumSet.noneOf(Direction.class);
Tile north = terrain.getTile(pos.x, pos.y - 1);

View File

@ -8,7 +8,17 @@ import xyz.valnet.hadean.util.detail.Detail;
public class Boulder extends Item {
public static IItemPredicate BOULDER_PREDICATE = (item) -> (item instanceof Boulder);
public static IItemPredicate BOULDER_PREDICATE = new IItemPredicate() {
@Override
public String getName() {
return "Boulder";
}
@Override
public boolean matches(Item item) {
return item instanceof Boulder;
}
};
public Boulder(int x, int y) {
setPosition(x, y);
@ -30,14 +40,6 @@ public class Boulder extends Item {
return true;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {}
@Override
public Detail[] getDetails() {
return new Detail[] {};

View File

@ -2,22 +2,26 @@ package xyz.valnet.hadean.gameobjects.worldobjects.items;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.math.Vector4i;
import xyz.valnet.engine.util.SceneReference;
import xyz.valnet.hadean.gameobjects.jobs.Job;
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
import xyz.valnet.hadean.interfaces.IItemPredicate;
import xyz.valnet.hadean.interfaces.ISceneReferent;
import xyz.valnet.hadean.interfaces.ISelectable;
import xyz.valnet.hadean.interfaces.ITileThing;
import xyz.valnet.hadean.util.Action;
import xyz.valnet.hadean.util.Assets;
import xyz.valnet.hadean.util.Layers;
public abstract class Item extends WorldObject implements ISelectable, ITileThing {
public abstract class Item extends WorldObject implements ISelectable, ISceneReferent {
protected JobBoard jobboard;
private Job haulJob = null;
public final SceneReference<Item> asRef() {
return new SceneReference<Item>(this);
}
@Override
protected void connect() {
super.connect();
@ -69,32 +73,24 @@ public abstract class Item extends WorldObject implements ISelectable, ITileThin
private void cancelHaul() {
if(haulJob == null) return;
haulJob.close();
jobboard.rescind(haulJob);
haulJob = null;
}
private void markForHaul() {
if(haulJob != null) return;
haulJob = add(new Job("Haul " + this.getName()));
haulJob.addStep(haulJob.new PickupItem(this));
haulJob.addStep(haulJob.new DropoffAtStockpile(this));
haulJob.registerClosedListener(() -> {
haulJob = null;
});
jobboard.postJob(haulJob);
var j = new Job.HaulToStockpile(asRef());
jobboard.post(j);
}
@Override
public void onPlaced(Tile tile) {
setPosition(tile.getWorldPosition());
public void destroy() {
remove(this);
}
public boolean matches(IItemPredicate itemPredicate) {
return itemPredicate.matches(this);
}
public void setPosition(Vector4i vector) {
super.setPosition(vector);
}
@ -110,4 +106,8 @@ public abstract class Item extends WorldObject implements ISelectable, ITileThin
public void setPosition(int x, int y, int w, int h) {
super.setPosition(x, y, w, h);
}
public String toString() {
return getGenericName();
}
}

View File

@ -13,7 +13,19 @@ import xyz.valnet.hadean.util.detail.Detail;
// when placed in a non stockpile, not just on create.
public class Log extends Item {
public static IItemPredicate LOG_PREDICATE = (item) -> (item instanceof Log);
public static IItemPredicate LOG_PREDICATE = new IItemPredicate() {
@Override
public boolean matches(Item item) {
return item instanceof Log;
}
@Override
public String getName() {
return "Any Log";
}
};
public Log(int x, int y) {
setPosition(x, y);
@ -30,14 +42,6 @@ public class Log extends Item {
return true;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {}
@Override
public Detail[] getDetails() {
return new Detail[] {};

View File

@ -46,24 +46,11 @@ public class FarmPlot extends Zone {
return true;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {
}
@Override
public String getName() {
return "Farm Plot";
}
@Override
public void onPlaced(Tile tile) {}
@Override
public ISelectable.Priority getSelectPriority() {
return ISelectable.Priority.LOW;

View File

@ -61,24 +61,11 @@ public class Stockpile extends Zone {
return true;
}
@Override
public boolean shouldRemove() {
return false;
}
@Override
public void onRemove() {
}
@Override
public String getName() {
return "Stockpile";
}
@Override
public void onPlaced(Tile tile) {}
@Override
public ISelectable.Priority getSelectPriority() {
return ISelectable.Priority.LOW;

View File

@ -1,7 +1,7 @@
package xyz.valnet.hadean.gameobjects.worldobjects.zones;
import xyz.valnet.hadean.enums.BuildType;
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
import xyz.valnet.hadean.interfaces.BuildType;
public abstract class Zone extends Buildable {

View File

@ -0,0 +1,92 @@
package xyz.valnet.hadean.interfaces;
import java.io.Serializable;
import java.util.HashSet;
import java.util.Set;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.scenegraph.SceneGraph.GameObjectCallback;
import xyz.valnet.engine.util.SceneReference;
import xyz.valnet.hadean.functions.FGetPositions;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
public class DItemRequest implements ISceneReferent, Serializable {
@FunctionalInterface
public interface FItemHandler {
public void give(Item item);
}
private ISceneReferent linked;
private String name = "Default Request Name";
private IItemPredicate acceptedItems = IItemPredicate.NONE;
private FItemHandler itemHandler;
private FGetPositions positionsFn = () -> new Vector2i[] {};
public DItemRequest(ISceneReferent linked, String name) {
this.linked = linked;
}
// === fluent API
public DItemRequest accepts(IItemPredicate accepts) {
acceptedItems = accepts;
return this;
}
public DItemRequest handleItem(FItemHandler handler) {
itemHandler = handler;
return this;
}
public DItemRequest positions(Vector2i[] poss) {
positionsFn = () -> {
return poss;
};
return this;
}
public DItemRequest position(Vector2i pos) {
var arr = pos.asArray();
positionsFn = () -> {
return arr;
};
return this;
}
public DItemRequest positions(FGetPositions f) {
positionsFn = f;
return this;
}
// === public API
public Vector2i[] getLocations() {
return positionsFn.get();
}
public final boolean accepts(Item i) {
return acceptedItems.matches(i);
}
public void give(Item item) {
if(!accepts(item)) throw new Error("Unaccepted Item given to receiver!");
itemHandler.give(item);
item.destroy();
}
@Override
public void onRemoved(GameObjectCallback callback) {
linked.onRemoved(callback);
}
public String getName() {
return name;
}
public SceneReference<DItemRequest> asRef() {
return new SceneReference<DItemRequest>(this);
}
}

View File

@ -2,6 +2,7 @@ package xyz.valnet.hadean.interfaces;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.enums.BuildType;
public interface IBuildable {

View File

@ -0,0 +1,21 @@
package xyz.valnet.hadean.interfaces;
import xyz.valnet.engine.math.Vector2i;
public interface IDestination {
public Vector2i[] getDestinations();
record Single(Vector2i dst) implements IDestination {
@Override
public Vector2i[] getDestinations() {
return new Vector2i[] { dst };
}
}
record Many(Vector2i[] dsts) implements IDestination {
@Override
public Vector2i[] getDestinations() {
return dsts;
}
}
}

View File

@ -4,7 +4,20 @@ import java.io.Serializable;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
@FunctionalInterface
public interface IItemPredicate extends Serializable {
public boolean matches(Item item);
public String getName();
public static IItemPredicate NONE = new IItemPredicate() {
@Override
public boolean matches(Item item) {
return false;
}
@Override
public String getName() {
return "Nothing";
}
};
}

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@ -1,11 +0,0 @@
package xyz.valnet.hadean.interfaces;
import java.io.Serializable;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
public interface IItemReceiver extends Serializable {
public boolean receive(Item item);
public Vector2i[] getItemDropoffLocations();
}

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@ -0,0 +1,17 @@
package xyz.valnet.hadean.interfaces;
import xyz.valnet.engine.math.TileBox;
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
public interface IItemSpawner extends IWorldObject {
public abstract TileBox getSpawnableArea();
public default void spawn(Item item) {
var tiles = getSpawnableArea().getTiles();
while(tiles.size() > 0) {
int idx = (int) Math.floor(Math.random() * tiles.size());
var pos = tiles.get(idx);
getTile(pos.x, pos.y);
}
}
}

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@ -0,0 +1,7 @@
package xyz.valnet.hadean.interfaces;
import xyz.valnet.engine.scenegraph.SceneGraph.GameObjectCallback;
public interface ISceneReferent {
public void onRemoved(GameObjectCallback callback);
}

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@ -22,7 +22,7 @@ public interface ISelectable {
}
}
public Box getWorldBox();
public Box getSelectionWorldBox();
public Action[] getActions();
public void runAction(Action action);
public Detail[] getDetails();

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@ -3,9 +3,21 @@ package xyz.valnet.hadean.interfaces;
import java.io.Serializable;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.engine.util.SceneReference;
import xyz.valnet.hadean.enums.WorkType;
public interface IWorkable extends Serializable {
public interface IWorkable extends Serializable, IDestination, ISceneReferent {
public WorkType getWorkType();
public boolean doWork(float dTime);
public Vector2i[] getWorkablePositions();
public String getJobName();
public String getWorkableName();
@Override
public default Vector2i[] getDestinations() {
return getWorkablePositions();
}
public default SceneReference<IWorkable> asRef() {
return new SceneReference<>(this);
}
}

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@ -1,5 +1,6 @@
package xyz.valnet.hadean.interfaces;
public interface IWorkshop extends ISelectable {
public interface IWorkshop extends ISelectable,
IWorkable,
IItemSpawner {
}

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@ -2,9 +2,7 @@ package xyz.valnet.hadean.interfaces;
import xyz.valnet.hadean.gameobjects.terrain.Tile;
public interface ITileThing {
public interface IWorldObject {
public Tile getTile(int x, int y);
public boolean isWalkable();
public boolean shouldRemove();
public void onRemove();
public void onPlaced(Tile tile);
}

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@ -7,6 +7,7 @@ import java.util.List;
import java.util.Stack;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.interfaces.IDestination;
public class AStarPathfinder implements IPathfinder, Serializable {
@ -162,7 +163,9 @@ public class AStarPathfinder implements IPathfinder, Serializable {
}
@Override
public Path getBestPath(Vector2i src, Vector2i[] dsts) {
public Path getBestPath(Vector2i src, IDestination provider) {
var dsts = provider.getDestinations();
if(src.isOneOf(dsts)) return null;

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@ -1,8 +1,18 @@
package xyz.valnet.hadean.pathfinding;
import xyz.valnet.engine.math.Vector2i;
import xyz.valnet.hadean.interfaces.IDestination;
public interface IPathfinder {
public Path getPath(int x1, int y1, int x2, int y2);
public Path getBestPath(Vector2i src, Vector2i[] dsts);
public default Path getPath(Vector2i u, int x2, int y2) {
return getPath(u.x, u.y, x2, y2);
}
public default Path getPath(int x1, int y1, Vector2i v) {
return getPath(x1, y1, v.x, v.y);
}
public default Path getPath(Vector2i u, Vector2i v) {
return getPath(u.x, u.y, v.x, v.y);
}
public Path getBestPath(Vector2i src, IDestination dsts);
}

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@ -28,7 +28,7 @@ public class Path implements Iterable<Node>, Serializable {
}
public Node getDestination() {
return nodes.firstElement();
return dst;
}
public boolean isComplete() {

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@ -1,5 +1,8 @@
package xyz.valnet.hadean.scenes;
import java.util.Set;
import xyz.valnet.engine.scenegraph.GameObject;
import xyz.valnet.engine.scenegraph.SceneGraph;
import xyz.valnet.engine.util.Names;
import xyz.valnet.hadean.gameobjects.ui.BottomBar;
@ -32,37 +35,34 @@ import xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn.Pawn;
public class GameScene extends SceneGraph {
@Override
protected void construct() {
protected void construct(Set<GameObject> scene) {
Names.loadNames();
objects.add(new Terrain());
objects.add(new Camera());
objects.add(new JobBoard());
objects.add(new Clock());
scene.add(new Terrain());
scene.add(new Camera());
scene.add(new JobBoard());
scene.add(new Clock());
for(int i = 0; i < 5; i ++) {
objects.add(new Pawn());
for(int i = 0; i < 1; i ++) {
scene.add(new Pawn());
}
objects.add(new WorkOrderManager());
objects.add(new ExclusivityManager());
scene.add(new WorkOrderManager());
scene.add(new ExclusivityManager());
objects.add(new SelectionLayer());
objects.add(new BuildLayer());
scene.add(new SelectionLayer());
scene.add(new BuildLayer());
objects.add(new WorkshopOrdersUI());
objects.add(new SelectionUI());
scene.add(new WorkshopOrdersUI());
scene.add(new SelectionUI());
objects.add(new HoverQuery());
scene.add(new HoverQuery());
objects.add(new BottomBar());
objects.add(new BuildTab());
objects.add(new JobBoardTab());
objects.add(new DebugTab());
objects.add(new MenuTab());
// objects.add(new Popup());
scene.add(new BottomBar());
scene.add(new BuildTab());
scene.add(new JobBoardTab());
scene.add(new DebugTab());
scene.add(new MenuTab());
}
}

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@ -1,5 +1,7 @@
package xyz.valnet.hadean.util;
// TODO consider making this an enum?
public class Action {
public final String name;
@ -37,4 +39,8 @@ public class Action {
Action[] merged = mergeActions(rest);
return mergeActions(first, merged);
}
public String toString() {
return name;
}
}

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@ -57,10 +57,14 @@ public class Assets {
public static final SimpleShader flat;
public static final SimpleShader depth;
static {
DebugTab.log("=== [ LOADING ASSETS ] ===");
flat = new SimpleShader("res/shaders/flat.vert", "res/shaders/flat.frag");
flat = new SimpleShader("res/shaders/base.vert", "res/shaders/flat.frag");
depth = new SimpleShader("res/shaders/base.vert", "res/shaders/depth.frag");
flat.enable();
atlas = new Texture("res/textures.png");