mild reorganizations
parent
93b2788c58
commit
f4608463e0
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@ -0,0 +1,41 @@
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#!/usr/bin/env node
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const { readdirSync, readFileSync } = require('fs');
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const { resolve, parse, relative } = require('path');
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const trimWhitespace = true;
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const base = "./src";
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let lines = 0;
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let files = [];
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function processDir(path) {
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const children = readdirSync(path, {
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withFileTypes: true
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});
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for(const entity of children) {
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const { name } = entity
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const full = resolve(path, name);
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if(entity.isFile()) {
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processFile(full);
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} else if(entity.isDirectory()) {
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processDir(full);
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}
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}
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}
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function processFile(path) {
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const parsed = parse(path);
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const rel = relative(resolve(base), path)
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const type = parsed.ext;
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const text = readFileSync(path);
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console.log(path);
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}
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function printStats() {
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console.log("")
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}
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processDir(base);
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printStats();
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@ -1,5 +0,0 @@
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package xyz.valnet.hadean;
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public class ItemDescriptor {
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}
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.jobs;
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import java.io.Serializable;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -8,8 +8,8 @@ import java.util.Set;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.Stockpile;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
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import xyz.valnet.hadean.gameobjects.worldobjects.zones.Stockpile;
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import xyz.valnet.hadean.interfaces.IItemPredicate;
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import xyz.valnet.hadean.interfaces.IItemPredicate;
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import xyz.valnet.hadean.interfaces.IItemReceiver;
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import xyz.valnet.hadean.interfaces.IItemReceiver;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.interfaces.IWorkable;
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.jobs;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -13,7 +13,8 @@ import xyz.valnet.engine.graphics.Color;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.HadeanGame;
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import xyz.valnet.hadean.HadeanGame;
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import xyz.valnet.hadean.gameobjects.worldobjects.pawn.Pawn;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn.Pawn;
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import xyz.valnet.hadean.interfaces.IItemPredicate;
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import xyz.valnet.hadean.interfaces.IItemPredicate;
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import xyz.valnet.hadean.interfaces.IItemReceiver;
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import xyz.valnet.hadean.interfaces.IItemReceiver;
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import xyz.valnet.hadean.interfaces.IWorkable;
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import xyz.valnet.hadean.interfaces.IWorkable;
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@ -1,10 +1,11 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.terrain;
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import xyz.valnet.engine.math.Box;
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import xyz.valnet.engine.math.Box;
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import xyz.valnet.engine.math.FastNoiseLite;
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import xyz.valnet.engine.math.FastNoiseLite;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.interfaces.IWorldBoundsAdapter;
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import xyz.valnet.hadean.interfaces.IWorldBoundsAdapter;
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import xyz.valnet.hadean.pathfinding.IPathable;
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import xyz.valnet.hadean.pathfinding.IPathable;
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@ -1,4 +1,4 @@
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.terrain;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.HashSet;
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@ -9,11 +9,12 @@ import xyz.valnet.engine.graphics.Color;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4i;
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import xyz.valnet.engine.math.Vector4i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.FarmPlot;
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import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
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import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
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import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
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import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
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import xyz.valnet.hadean.gameobjects.worldobjects.zones.FarmPlot;
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import xyz.valnet.hadean.interfaces.IItemPredicate;
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import xyz.valnet.hadean.interfaces.IItemPredicate;
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import xyz.valnet.hadean.interfaces.IPingable;
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import xyz.valnet.hadean.interfaces.IPingable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.ITileThing;
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.ui;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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@ -10,9 +10,8 @@ import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.hadean.HadeanGame;
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import xyz.valnet.hadean.HadeanGame;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.gameobjects.terrain.Tile;
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import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
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import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
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import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Assets;
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package xyz.valnet.hadean.gameobjects;
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package xyz.valnet.hadean.gameobjects.ui;
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import static xyz.valnet.engine.util.Math.*;
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import static xyz.valnet.engine.util.Math.*;
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@ -13,7 +13,6 @@ import xyz.valnet.engine.graphics.ImmediateUI;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.hadean.Constants;
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import xyz.valnet.hadean.Constants;
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import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
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import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
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import xyz.valnet.hadean.gameobjects.ui.ExclusivityManager;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
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import xyz.valnet.hadean.interfaces.ISelectionChangeListener;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.designation.CutTreesDesignation;
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import xyz.valnet.hadean.designation.CutTreesDesignation;
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import xyz.valnet.hadean.designation.HaulItemDesignation;
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import xyz.valnet.hadean.designation.HaulItemDesignation;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.ui.BottomBar;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.inputlayer.BuildLayer;
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import xyz.valnet.hadean.gameobjects.inputlayer.BuildLayer;
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import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
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import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
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import xyz.valnet.hadean.gameobjects.worldobjects.FarmPlot;
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import xyz.valnet.hadean.gameobjects.worldobjects.zones.FarmPlot;
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import xyz.valnet.hadean.gameobjects.worldobjects.Stockpile;
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import xyz.valnet.hadean.gameobjects.worldobjects.zones.Stockpile;
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import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Bed;
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import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Bed;
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import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Quarry;
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import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Quarry;
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import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Wall;
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import xyz.valnet.hadean.gameobjects.worldobjects.constructions.Wall;
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import xyz.valnet.engine.scenegraph.IKeyboardListener;
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import xyz.valnet.engine.scenegraph.IKeyboardListener;
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import xyz.valnet.hadean.HadeanGame;
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import xyz.valnet.hadean.HadeanGame;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.ui.BottomBar;
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public class DebugTab extends Tab implements IKeyboardListener {
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public class DebugTab extends Tab implements IKeyboardListener {
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package xyz.valnet.hadean.gameobjects.ui.tabs;
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package xyz.valnet.hadean.gameobjects.ui.tabs;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.ui.BottomBar;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
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public class JobBoardTab extends Tab {
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public class JobBoardTab extends Tab {
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import xyz.valnet.engine.graphics.ImmediateUI;
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import xyz.valnet.engine.graphics.ImmediateUI;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.hadean.Constants;
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import xyz.valnet.hadean.Constants;
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import xyz.valnet.hadean.gameobjects.BottomBar;
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import xyz.valnet.hadean.gameobjects.ui.BottomBar;
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import xyz.valnet.hadean.gameobjects.ui.ExclusivityManager;
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import xyz.valnet.hadean.gameobjects.ui.ExclusivityManager;
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import xyz.valnet.hadean.interfaces.IBottomBarItem;
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import xyz.valnet.hadean.interfaces.IBottomBarItem;
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import xyz.valnet.hadean.util.Layers;
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import xyz.valnet.hadean.util.Layers;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.gameobjects.terrain.Tile;
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import xyz.valnet.hadean.interfaces.IBuildable;
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import xyz.valnet.hadean.interfaces.IBuildable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.ITileThing;
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package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.graphics.Color;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
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import xyz.valnet.hadean.util.Action;
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import xyz.valnet.hadean.util.Assets;
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import xyz.valnet.hadean.util.Layers;
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import xyz.valnet.hadean.util.detail.Detail;
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public class Rice extends Item {
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public Rice(int x, int y) {
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setPosition(x, y);
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}
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@Override
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public void render() {
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Vector2i pos = getWorldPosition().xy();
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camera.draw(Layers.AIR, Assets.riceBag, pos.x, pos.y);
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Assets.flat.pushColor(Color.black);
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Vector2i screeCoords = camera.world2screen(pos.x, pos.y);
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Assets.miniFont.drawString("123", (int)screeCoords.x, (int)screeCoords.y);
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Assets.flat.popColor();
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}
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@Override
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public boolean isWalkable() {
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return true;
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}
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@Override
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public boolean shouldRemove() {
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return false;
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}
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@Override
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public void onRemove() {}
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@Override
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public Action[] getActions() {
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return new Action[] {};
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}
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@Override
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public void runAction(Action action) {
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}
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@Override
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public Detail[] getDetails() {
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return new Detail[] {};
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}
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@Override
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public String getName() {
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return "Rice";
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}
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}
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@ -2,9 +2,9 @@ package xyz.valnet.hadean.gameobjects.worldobjects;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.hadean.gameobjects.Job;
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import xyz.valnet.hadean.gameobjects.jobs.Job;
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import xyz.valnet.hadean.gameobjects.JobBoard;
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import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
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import xyz.valnet.hadean.gameobjects.Tile;
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import xyz.valnet.hadean.gameobjects.terrain.Tile;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
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import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ISelectable;
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import xyz.valnet.hadean.interfaces.ITileThing;
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import xyz.valnet.hadean.interfaces.ITileThing;
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@ -8,8 +8,8 @@ import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.math.Vector4i;
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import xyz.valnet.engine.math.Vector4i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.gameobjects.Camera;
|
||||||
import xyz.valnet.hadean.gameobjects.Terrain;
|
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
import xyz.valnet.hadean.interfaces.ITileThing;
|
import xyz.valnet.hadean.interfaces.ITileThing;
|
||||||
|
|
||||||
public abstract class WorldObject extends GameObject {
|
public abstract class WorldObject extends GameObject {
|
||||||
|
|
|
||||||
|
|
@ -12,8 +12,8 @@ import xyz.valnet.engine.math.Vector2f;
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.engine.shaders.SimpleShader;
|
import xyz.valnet.engine.shaders.SimpleShader;
|
||||||
import xyz.valnet.hadean.HadeanGame;
|
import xyz.valnet.hadean.HadeanGame;
|
||||||
import xyz.valnet.hadean.gameobjects.Terrain;
|
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
|
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
|
||||||
import xyz.valnet.hadean.interfaces.ISelectable;
|
import xyz.valnet.hadean.interfaces.ISelectable;
|
||||||
import xyz.valnet.hadean.pathfinding.AStarPathfinder;
|
import xyz.valnet.hadean.pathfinding.AStarPathfinder;
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
|
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
|
||||||
|
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
|
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
|
||||||
|
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.hadean.gameobjects.Job;
|
import xyz.valnet.hadean.gameobjects.jobs.Job;
|
||||||
import xyz.valnet.hadean.gameobjects.Job.JobStep;
|
import xyz.valnet.hadean.gameobjects.jobs.Job.JobStep;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
|
|
||||||
public class JobActivity extends Activity {
|
public class JobActivity extends Activity {
|
||||||
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
|
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
|
||||||
|
|
||||||
import java.io.Serializable;
|
import java.io.Serializable;
|
||||||
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
|
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
|
||||||
|
|
||||||
import static xyz.valnet.hadean.util.detail.Detail.*;
|
import static xyz.valnet.hadean.util.detail.Detail.*;
|
||||||
|
|
||||||
|
|
@ -12,8 +12,8 @@ import xyz.valnet.engine.math.Vector4f;
|
||||||
import xyz.valnet.engine.util.Names;
|
import xyz.valnet.engine.util.Names;
|
||||||
import xyz.valnet.hadean.HadeanGame;
|
import xyz.valnet.hadean.HadeanGame;
|
||||||
import xyz.valnet.hadean.gameobjects.Clock;
|
import xyz.valnet.hadean.gameobjects.Clock;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.Terrain;
|
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
|
import xyz.valnet.hadean.gameobjects.worldobjects.agents.Agent;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
||||||
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
|
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
|
||||||
|
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.engine.util.Math.WeightedAverage;
|
import xyz.valnet.engine.util.Math.WeightedAverage;
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects.pawn;
|
package xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn;
|
||||||
|
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.hadean.gameobjects.Terrain;
|
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
|
|
||||||
// TODO actually implement this activity.
|
// TODO actually implement this activity.
|
||||||
public class WanderActivity extends Activity {
|
public class WanderActivity extends Activity {
|
||||||
|
|
@ -2,8 +2,8 @@ package xyz.valnet.hadean.gameobjects.worldobjects.constructions;
|
||||||
|
|
||||||
import xyz.valnet.engine.graphics.Color;
|
import xyz.valnet.engine.graphics.Color;
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.hadean.gameobjects.Job;
|
import xyz.valnet.hadean.gameobjects.jobs.Job;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
|
||||||
|
|
|
||||||
|
|
@ -4,8 +4,8 @@ import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.hadean.gameobjects.Job;
|
import xyz.valnet.hadean.gameobjects.jobs.Job;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
||||||
|
|
|
||||||
|
|
@ -2,8 +2,8 @@ package xyz.valnet.hadean.gameobjects.worldobjects.constructions;
|
||||||
|
|
||||||
import xyz.valnet.engine.graphics.Color;
|
import xyz.valnet.engine.graphics.Color;
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.hadean.gameobjects.Job;
|
import xyz.valnet.hadean.gameobjects.jobs.Job;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
|
||||||
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
||||||
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
||||||
|
|
|
||||||
|
|
@ -6,9 +6,9 @@ import xyz.valnet.engine.graphics.Color;
|
||||||
import xyz.valnet.engine.graphics.Tile16.Direction;
|
import xyz.valnet.engine.graphics.Tile16.Direction;
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.hadean.HadeanGame;
|
import xyz.valnet.hadean.HadeanGame;
|
||||||
import xyz.valnet.hadean.gameobjects.Job;
|
import xyz.valnet.hadean.gameobjects.jobs.Job;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Boulder;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
||||||
|
|
|
||||||
|
|
@ -2,9 +2,9 @@ package xyz.valnet.hadean.gameobjects.worldobjects.items;
|
||||||
|
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.engine.math.Vector4i;
|
import xyz.valnet.engine.math.Vector4i;
|
||||||
import xyz.valnet.hadean.gameobjects.Job;
|
import xyz.valnet.hadean.gameobjects.jobs.Job;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
|
import xyz.valnet.hadean.gameobjects.worldobjects.WorldObject;
|
||||||
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
||||||
import xyz.valnet.hadean.interfaces.ISelectable;
|
import xyz.valnet.hadean.interfaces.ISelectable;
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,9 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
package xyz.valnet.hadean.gameobjects.worldobjects.zones;
|
||||||
|
|
||||||
import xyz.valnet.engine.graphics.Color;
|
import xyz.valnet.engine.graphics.Color;
|
||||||
import xyz.valnet.engine.math.Vector4i;
|
import xyz.valnet.engine.math.Vector4i;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
|
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
||||||
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
||||||
import xyz.valnet.hadean.util.Action;
|
import xyz.valnet.hadean.util.Action;
|
||||||
import xyz.valnet.hadean.util.Assets;
|
import xyz.valnet.hadean.util.Assets;
|
||||||
|
|
@ -1,11 +1,12 @@
|
||||||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
package xyz.valnet.hadean.gameobjects.worldobjects.zones;
|
||||||
|
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
|
||||||
import xyz.valnet.engine.graphics.Color;
|
import xyz.valnet.engine.graphics.Color;
|
||||||
import xyz.valnet.engine.math.Vector2i;
|
import xyz.valnet.engine.math.Vector2i;
|
||||||
import xyz.valnet.engine.math.Vector4i;
|
import xyz.valnet.engine.math.Vector4i;
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
|
import xyz.valnet.hadean.gameobjects.worldobjects.Buildable;
|
||||||
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
||||||
import xyz.valnet.hadean.interfaces.ISelectable;
|
import xyz.valnet.hadean.interfaces.ISelectable;
|
||||||
import xyz.valnet.hadean.util.Action;
|
import xyz.valnet.hadean.util.Action;
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package xyz.valnet.hadean.interfaces;
|
package xyz.valnet.hadean.interfaces;
|
||||||
|
|
||||||
import xyz.valnet.hadean.gameobjects.Tile;
|
import xyz.valnet.hadean.gameobjects.terrain.Tile;
|
||||||
|
|
||||||
public interface ITileThing {
|
public interface ITileThing {
|
||||||
public boolean isWalkable();
|
public boolean isWalkable();
|
||||||
|
|
|
||||||
|
|
@ -2,12 +2,12 @@ package xyz.valnet.hadean.scenes;
|
||||||
|
|
||||||
import xyz.valnet.engine.scenegraph.SceneGraph;
|
import xyz.valnet.engine.scenegraph.SceneGraph;
|
||||||
import xyz.valnet.engine.util.Names;
|
import xyz.valnet.engine.util.Names;
|
||||||
import xyz.valnet.hadean.gameobjects.BottomBar;
|
import xyz.valnet.hadean.gameobjects.ui.BottomBar;
|
||||||
import xyz.valnet.hadean.gameobjects.Camera;
|
import xyz.valnet.hadean.gameobjects.Camera;
|
||||||
import xyz.valnet.hadean.gameobjects.Clock;
|
import xyz.valnet.hadean.gameobjects.Clock;
|
||||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
import xyz.valnet.hadean.gameobjects.jobs.JobBoard;
|
||||||
import xyz.valnet.hadean.gameobjects.SelectionUI;
|
import xyz.valnet.hadean.gameobjects.ui.SelectionUI;
|
||||||
import xyz.valnet.hadean.gameobjects.Terrain;
|
import xyz.valnet.hadean.gameobjects.terrain.Terrain;
|
||||||
import xyz.valnet.hadean.gameobjects.inputlayer.BuildLayer;
|
import xyz.valnet.hadean.gameobjects.inputlayer.BuildLayer;
|
||||||
import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
|
import xyz.valnet.hadean.gameobjects.inputlayer.SelectionLayer;
|
||||||
import xyz.valnet.hadean.gameobjects.ui.ExclusivityManager;
|
import xyz.valnet.hadean.gameobjects.ui.ExclusivityManager;
|
||||||
|
|
@ -16,7 +16,7 @@ import xyz.valnet.hadean.gameobjects.ui.tabs.BuildTab;
|
||||||
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
|
import xyz.valnet.hadean.gameobjects.ui.tabs.DebugTab;
|
||||||
import xyz.valnet.hadean.gameobjects.ui.tabs.JobBoardTab;
|
import xyz.valnet.hadean.gameobjects.ui.tabs.JobBoardTab;
|
||||||
import xyz.valnet.hadean.gameobjects.ui.tabs.MenuTab;
|
import xyz.valnet.hadean.gameobjects.ui.tabs.MenuTab;
|
||||||
import xyz.valnet.hadean.gameobjects.worldobjects.pawn.Pawn;
|
import xyz.valnet.hadean.gameobjects.worldobjects.agents.pawn.Pawn;
|
||||||
|
|
||||||
// TODO BIG IDEAS
|
// TODO BIG IDEAS
|
||||||
// have caches of types that ill need (Like IMouseListener)
|
// have caches of types that ill need (Like IMouseListener)
|
||||||
|
|
|
||||||
|
|
@ -6,4 +6,35 @@ public class Action {
|
||||||
public Action(String name) {
|
public Action(String name) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Action[] mergeActions(Action[] a, Action[] b) {
|
||||||
|
Action[] c = new Action[a.length + b.length];
|
||||||
|
System.arraycopy(a, 0, c, 0, a.length);
|
||||||
|
System.arraycopy(b, 0, c, a.length, b.length);
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Action[] mergeActions(Action[] a, Action[] b, Action[] c) {
|
||||||
|
Action[] d = new Action[a.length + b.length + c.length];
|
||||||
|
System.arraycopy(a, 0, d, 0, a.length);
|
||||||
|
System.arraycopy(b, 0, d, a.length, b.length);
|
||||||
|
System.arraycopy(c, 0, d, a.length + b.length, c.length);
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Action[] mergeActions(Action[] ... args) {
|
||||||
|
if(args.length == 1) return new Action[0];
|
||||||
|
if(args.length == 1) return args[0];
|
||||||
|
if(args.length == 2) return mergeActions(args[0], args[1]);
|
||||||
|
if(args.length == 3) return mergeActions(args[0], args[1], args[2]);
|
||||||
|
|
||||||
|
Action[][] merge = new Action[3][];
|
||||||
|
Action[][] rest = new Action[args.length - 3][];
|
||||||
|
System.arraycopy(args, 0, merge, 0, 3);
|
||||||
|
System.arraycopy(args, 3, rest, 0, rest.length);
|
||||||
|
|
||||||
|
Action[] first = mergeActions(merge);
|
||||||
|
Action[] merged = mergeActions(rest);
|
||||||
|
return mergeActions(first, merged);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,41 +0,0 @@
|
||||||
package xyz.valnet.hadean.util;
|
|
||||||
|
|
||||||
import java.io.Serializable;
|
|
||||||
|
|
||||||
public class SmartBoolean implements Serializable {
|
|
||||||
private boolean value;
|
|
||||||
|
|
||||||
public interface IListener extends Serializable {
|
|
||||||
public default void rise() {}
|
|
||||||
public default void fall() {}
|
|
||||||
public default void changed() {}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IListener isbl;
|
|
||||||
|
|
||||||
public SmartBoolean(boolean v, IListener isbl) {
|
|
||||||
value = v;
|
|
||||||
this.isbl = isbl;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void set(boolean b) {
|
|
||||||
if(value != b) {
|
|
||||||
value = b;
|
|
||||||
isbl.changed();
|
|
||||||
if(b) {
|
|
||||||
isbl.rise();
|
|
||||||
} else {
|
|
||||||
isbl.fall();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void toggle() {
|
|
||||||
set(!value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean value() {
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue