Merge branch 'world-object-unification-project' into stable
commit
76fa3b0f8a
19
idea.md
19
idea.md
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@ -51,3 +51,22 @@ consequence is that without proper care a single
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event could immediately open & close the panel in
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the same frame. so, the event should be able to
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be captured and cease propogation.
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# ready()
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call order goes from top to bottom \/\/\/
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ready is called before scene linkage, and
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serves to initialize values that may be
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needed before incoming requests.
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# connect()
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connect is solely for ensuring links to
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other objects. get() and getAll()
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# create()
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create is guaranteed to only run once for
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an object, even after save/load
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# start()
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start is called any time the object is added
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to a scene
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@ -22,7 +22,7 @@ public class Vector2i implements Serializable {
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public boolean isOneOf(Vector2i[] others) {
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for(Vector2i other : others) {
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if(other.equals(this)) {
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if(other.equals(this)) {
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return true;
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}
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}
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@ -20,4 +20,8 @@ public class Vector4i implements Serializable {
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this.w = w;
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}
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public Vector2i xy() {
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return new Vector2i(x, y);
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}
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}
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@ -36,7 +36,7 @@ public class Job extends GameObject {
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@Override
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public Vector2i[] getLocations() {
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return new Vector2i[] { item.getWorldPosition().asInt() };
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return new Vector2i[] { item.getWorldPosition().xy() };
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}
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@Override
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@ -78,7 +78,7 @@ public class Job extends GameObject {
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Set<Vector2i> positionSet = new HashSet<Vector2i>();
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for(Item item : that.getAll(Item.class)) {
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if(!item.matches(predicate)) continue;
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positionSet.add(item.getWorldPosition().asInt());
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positionSet.add(item.getWorldPosition().xy());
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}
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Vector2i[] positions = new Vector2i[positionSet.size()];
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positionSet.toArray(positions);
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@ -9,7 +9,7 @@ import java.util.Map.Entry;
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import java.util.Set;
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import java.util.stream.Stream;
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import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.pawn.Pawn;
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import xyz.valnet.hadean.interfaces.IWorkable;
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@ -59,7 +59,7 @@ public class JobBoard extends GameObject {
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}
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private List<Job> getJobsForWorker(Pawn worker) {
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Vector2f workerLocation = worker.getWorldPosition();
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Vector2i workerLocation = worker.getWorldPosition().xy();
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List<Job> workables = availableJobs
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.stream()
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@ -1,11 +1,13 @@
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package xyz.valnet.hadean.gameobjects;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import xyz.valnet.engine.math.Vector2f;
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import xyz.valnet.engine.math.Vector2i;
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import xyz.valnet.engine.math.Vector4f;
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import xyz.valnet.engine.math.Vector4i;
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import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.hadean.gameobjects.worldobjects.FarmPlot;
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import xyz.valnet.hadean.gameobjects.worldobjects.Tree;
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@ -28,47 +30,44 @@ public class Tile extends WorldObject implements IWorkable {
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private final int tileSelector = (int)Math.floor(Math.random() * 4);
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private boolean rocks = false;
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private List<ITileThing> stuff = new ArrayList<ITileThing>();
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private Set<ITileThing> stuff = new HashSet<ITileThing>();
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// TODO remove remove queue, cause like, we dont iterate over
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// things? so why remove queue them? that just leads to unneccesary
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// timing issues. you dumb fuck.
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private List<ITileThing> toRemove = new ArrayList<ITileThing>();
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public Tile(int x, int y) {
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this.x = x;
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this.y = y;
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setPosition(x, y);
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}
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public Vector2i getCoords() {
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return new Vector2f(x, y).asInt();
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return getWorldPosition().xy();
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}
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public void start() {
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super.start();
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Vector4i pos = getWorldPosition();
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float scale = 1;
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float red = (float) terrain.getNoise(redSeed, x * scale, y * scale);
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float green = (float) terrain.getNoise(greenSeed, x * scale, y * scale);
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float blue = (float) terrain.getNoise(blueSeed, x * scale, y * scale);
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float red = (float) terrain.getNoise(redSeed, pos.x * scale, pos.y * scale);
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float green = (float) terrain.getNoise(greenSeed, pos.x * scale, pos.y * scale);
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float blue = (float) terrain.getNoise(blueSeed, pos.x * scale, pos.y * scale);
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if(color == null) color = new Vector4f(red * 0.1f, 0.4f + green * 0.15f, blue * 0.05f, 1f);
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}
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@Override
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protected void create() {
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Vector4i pos = getWorldPosition();
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if(Math.random() > 0.95) {
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rocks = true;
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}
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if(Math.random() > 0.97) {
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Tree tree = new Tree((int)x, (int)y);
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stuff.add(tree);
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add(tree);
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add(new Tree(pos.x, pos.y));
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} else if(Math.random() > 0.98) {
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rocks = false;
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Boulder tree = new Boulder((int)x, (int)y);
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stuff.add(tree);
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add(tree);
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add(new Boulder(pos.x, pos.y));
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}
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}
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@ -130,15 +129,16 @@ public class Tile extends WorldObject implements IWorkable {
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@Override
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public void render() {
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Vector4i pos = getWorldPosition();
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if(tillLevel < 1f) {
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Assets.flat.pushColor(color);
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camera.draw(Layers.TILES, Assets.defaultTerrain[tileSelector], x, y);
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camera.draw(Layers.TILES, Assets.defaultTerrain[tileSelector], pos.x, pos.y);
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Assets.flat.popColor();
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if(rocks) camera.draw(Layers.TILES, Assets.rocks, x, y);
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if(rocks) camera.draw(Layers.TILES, Assets.rocks, pos.x, pos.y);
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}
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if(tillLevel > 0f) {
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Assets.flat.pushColor(Vector4f.opacity(tillLevel));
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camera.draw(Layers.TILES, Assets.farmPlot[tileSelector], x, y);
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camera.draw(Layers.TILES, Assets.farmPlot[tileSelector], pos.x, pos.y);
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Assets.flat.popColor();
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}
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}
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@ -154,16 +154,17 @@ public class Tile extends WorldObject implements IWorkable {
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@Override
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public Vector2i[] getWorkablePositions() {
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Vector4i pos = getWorldPosition();
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return new Vector2i[] {
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new Vector2i((int)x - 1, (int)y - 1),
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new Vector2i((int)x, (int)y - 1),
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new Vector2i((int)x + 1, (int)y - 1),
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new Vector2i((int)x - 1, (int)y + 0),
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new Vector2i((int)x, (int)y + 0),
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new Vector2i((int)x + 1, (int)y + 0),
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new Vector2i((int)x - 1, (int)y + 1),
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new Vector2i((int)x, (int)y + 1),
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new Vector2i((int)x + 1, (int)y + 1),
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new Vector2i(pos.x - 1, pos.y - 1),
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new Vector2i(pos.x, pos.y - 1),
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new Vector2i(pos.x + 1, pos.y - 1),
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new Vector2i(pos.x - 1, pos.y + 0),
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new Vector2i(pos.x, pos.y + 0),
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new Vector2i(pos.x + 1, pos.y + 0),
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new Vector2i(pos.x - 1, pos.y + 1),
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new Vector2i(pos.x, pos.y + 1),
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new Vector2i(pos.x + 1, pos.y + 1),
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};
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}
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@ -188,11 +189,6 @@ public class Tile extends WorldObject implements IWorkable {
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} else return "Tilled Soil";
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}
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@Override
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public Vector4f getWorldBox() {
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return new Vector4f(x, y, x+1, y+1);
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}
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public String toThingsString() {
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if(stuff.size() == 0) return " - Nothing";
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String str = "";
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@ -7,6 +7,7 @@ import xyz.valnet.engine.scenegraph.GameObject;
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import xyz.valnet.engine.scenegraph.IMouseCaptureArea;
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import xyz.valnet.engine.scenegraph.ITransient;
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import xyz.valnet.hadean.gameobjects.Camera;
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import xyz.valnet.hadean.interfaces.BuildableMetadata;
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import xyz.valnet.hadean.interfaces.IBuildLayerListener;
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import xyz.valnet.hadean.util.Layers;
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@ -20,6 +21,12 @@ public class BuildLayer extends GameObject implements IMouseCaptureArea, ITransi
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private IBuildLayerListener listener = null;
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private BuildableMetadata.Type type = BuildableMetadata.Type.AREA;
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public void setBuildType(BuildableMetadata.Type type) {
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this.type = type;
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}
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@Override
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protected void connect() {
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camera = get(Camera.class);
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@ -28,6 +35,8 @@ public class BuildLayer extends GameObject implements IMouseCaptureArea, ITransi
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@Override
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public void update(float dTime) {
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if(listener == null) return;
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if(type == BuildableMetadata.Type.SINGLE && mouseDown) return;
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broadcastWorldCoords();
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}
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@ -77,27 +86,33 @@ public class BuildLayer extends GameObject implements IMouseCaptureArea, ITransi
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if(button == 1 && active && hovered) {
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listener.cancel();
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} else if(button == 0 && active && hovered) {
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// TODO this conversion in negative numbers definitely works wrong.
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Vector2i worldcoords = camera.screen2world(App.mouseX, App.mouseY).asInt();
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mouseDown = true;
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x = worldcoords.x;
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y = worldcoords.y;
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if(type == BuildableMetadata.Type.SINGLE) {
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listener.build(x, y);
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}
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}
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}
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@Override
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public void mouseUp(int button) {
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if(button == 0 && active && mouseDown) {
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Vector2i worldcoords = camera.screen2world(App.mouseX, App.mouseY).asInt();
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mouseDown = false;
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int x1 = x;
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int y1 = y;
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int x2 = worldcoords.x;
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int y2 = worldcoords.y;
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int minX = Math.min(x1, x2);
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int minY = Math.min(y1, y2);
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int maxX = Math.max(x1, x2);
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int maxY = Math.max(y1, y2);
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listener.build(minX, minY, maxX, maxY);
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if(type == BuildableMetadata.Type.AREA) {
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Vector2i worldcoords = camera.screen2world(App.mouseX, App.mouseY).asInt();
|
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int x1 = x;
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int y1 = y;
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int x2 = worldcoords.x;
|
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int y2 = worldcoords.y;
|
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int minX = Math.min(x1, x2);
|
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int minY = Math.min(y1, y2);
|
||||
int maxX = Math.max(x1, x2);
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int maxY = Math.max(y1, y2);
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listener.build(minX, minY, maxX, maxY);
|
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}
|
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}
|
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}
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|
|
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@ -67,7 +67,7 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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public record BuildableRecord(
|
||||
String name,
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||||
Constructor<? extends IBuildable> constructor,
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||||
int type
|
||||
BuildableMetadata.Type type
|
||||
) {}
|
||||
|
||||
public static void registerBuildable(Class<? extends IBuildable> clazz) {
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@ -88,7 +88,7 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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|
||||
String category = annotation.category();
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||||
String name = annotation.name();
|
||||
int type = annotation.type();
|
||||
BuildableMetadata.Type type = annotation.type();
|
||||
|
||||
System.out.println("Added " + category + " / " + name);
|
||||
|
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@ -160,6 +160,11 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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if(buildableRecord == null) deselectBuilding();
|
||||
if (selectedBuildable == null) activateBuildLayer();
|
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selectedBuildable = buildableRecord;
|
||||
swapBuildLayerType(selectedBuildable.type);
|
||||
}
|
||||
|
||||
private void swapBuildLayerType(BuildableMetadata.Type type) {
|
||||
buildLayer.setBuildType(type);
|
||||
}
|
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|
||||
private void activateBuildLayer() {
|
||||
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@ -188,6 +193,22 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap
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// opened.set(false);
|
||||
}
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||||
|
||||
@Override
|
||||
public void build(int x1, int y1) {
|
||||
if(selectedBuildable == null) return;
|
||||
try {
|
||||
IBuildable building = selectedBuildable.constructor.newInstance();
|
||||
if(building instanceof GameObject) {
|
||||
add((GameObject) building);
|
||||
}
|
||||
building.buildAt(x1, y1);
|
||||
} catch (Exception e) {
|
||||
System.out.println(e);
|
||||
}
|
||||
|
||||
// opened.set(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cancel() {
|
||||
if(selectedBuildable == null) {
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@ import xyz.valnet.engine.math.Vector2i;
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|||
import xyz.valnet.engine.math.Vector4f;
|
||||
import xyz.valnet.hadean.gameobjects.Job;
|
||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
||||
import xyz.valnet.hadean.gameobjects.Tile;
|
||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Log;
|
||||
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
||||
import xyz.valnet.hadean.interfaces.IBuildable;
|
||||
import xyz.valnet.hadean.interfaces.IItemReceiver;
|
||||
import xyz.valnet.hadean.interfaces.ISelectable;
|
||||
import xyz.valnet.hadean.interfaces.IWorkable;
|
||||
|
|
@ -19,8 +19,8 @@ import xyz.valnet.hadean.util.detail.Detail;
|
|||
import xyz.valnet.hadean.util.detail.ObjectDetail;
|
||||
import xyz.valnet.hadean.util.detail.PercentDetail;
|
||||
|
||||
@BuildableMetadata(category = "Furniture", name = "Bed", type = BuildableMetadata.SINGLE)
|
||||
public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWorkable, ISelectable {
|
||||
@BuildableMetadata(category = "Furniture", name = "Bed", type = BuildableMetadata.Type.SINGLE)
|
||||
public class Bed extends Buildable implements IItemReceiver, IWorkable, ISelectable {
|
||||
|
||||
private int logs = 0;
|
||||
private float work = 0;
|
||||
|
|
@ -28,11 +28,15 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
|
|||
|
||||
private Job job = null;
|
||||
|
||||
@Override
|
||||
protected Vector2i getDefaultDimensions() {
|
||||
return new Vector2i(1, 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void create() {
|
||||
super.create();
|
||||
job = add(new Job("Build Bed"));
|
||||
Log log = get(Log.class);
|
||||
job.addStep(job.new PickupItemByPredicate(Log.LOG_PREDICATE));
|
||||
job.addStep(job.new DropoffPredicateAtItemReceiver(this, Log.LOG_PREDICATE));
|
||||
job.addStep(job.new Work(this));
|
||||
|
|
@ -42,15 +46,16 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
|
|||
@Override
|
||||
public void render() {
|
||||
super.render();
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
|
||||
if(isBuilt()) {
|
||||
camera.draw(Layers.GROUND, Assets.bed, (int)x, (int)y, 1, 2);
|
||||
camera.draw(Layers.GROUND, Assets.bed, pos.x, pos.y, 1, 2);
|
||||
} else {
|
||||
float p = work / maxWork;
|
||||
float b = 4;
|
||||
|
||||
Assets.flat.pushColor(new Vector4f(b, b, b, 0.5f));
|
||||
camera.draw(Layers.GROUND, Assets.bed, (int)x, (int)y, 1, 2);
|
||||
camera.draw(Layers.GROUND, Assets.bed, pos.x, pos.y, 1, 2);
|
||||
Assets.flat.popColor();
|
||||
|
||||
if(logs > 0) {
|
||||
|
|
@ -61,24 +66,11 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildAt(int x, int y, int w, int h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.w = 1;
|
||||
this.h = 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Bed";
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x+w, y+h);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean receive(Item item) {
|
||||
if(item == null) return false;
|
||||
|
|
@ -99,16 +91,17 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
|
|||
}
|
||||
|
||||
private Vector2i[] getBorders() {
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
return new Vector2i[] {
|
||||
new Vector2i((int) x, (int) y - 1),
|
||||
new Vector2i(pos.x, pos.y - 1),
|
||||
|
||||
new Vector2i((int) x - 1, (int) y),
|
||||
new Vector2i((int) x + 1, (int) y),
|
||||
new Vector2i(pos.x - 1, pos.y),
|
||||
new Vector2i(pos.x + 1, pos.y),
|
||||
|
||||
new Vector2i((int) x - 1, (int) y + 1),
|
||||
new Vector2i((int) x + 1, (int) y + 1),
|
||||
new Vector2i(pos.x - 1, pos.y + 1),
|
||||
new Vector2i(pos.x + 1, pos.y + 1),
|
||||
|
||||
new Vector2i((int) x, (int) y + 2),
|
||||
new Vector2i(pos.x, pos.y + 2),
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -146,4 +139,18 @@ public class Bed extends WorldObject implements IBuildable, IItemReceiver, IWork
|
|||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isWalkable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRemove() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemove() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,27 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.hadean.gameobjects.Tile;
|
||||
import xyz.valnet.hadean.interfaces.IBuildable;
|
||||
import xyz.valnet.hadean.interfaces.ITileThing;
|
||||
|
||||
public abstract class Buildable extends WorldObject implements IBuildable, ITileThing {
|
||||
|
||||
protected Vector2i getDefaultDimensions() {
|
||||
return new Vector2i(1, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildAt(int x, int y, int w, int h) {
|
||||
setPosition(x, y, w, h);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildAt(int x, int y) {
|
||||
Vector2i dim = getDefaultDimensions();
|
||||
setPosition(x, y, dim.x, dim.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlaced(Tile tile) {}
|
||||
}
|
||||
|
|
@ -1,34 +1,27 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
||||
|
||||
import xyz.valnet.engine.math.Vector4f;
|
||||
import xyz.valnet.engine.math.Vector4i;
|
||||
import xyz.valnet.hadean.gameobjects.Tile;
|
||||
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
||||
import xyz.valnet.hadean.interfaces.IBuildable;
|
||||
import xyz.valnet.hadean.interfaces.ISelectable;
|
||||
import xyz.valnet.hadean.interfaces.ITileThing;
|
||||
import xyz.valnet.hadean.util.Action;
|
||||
import xyz.valnet.hadean.util.Assets;
|
||||
import xyz.valnet.hadean.util.Layers;
|
||||
import xyz.valnet.hadean.util.detail.Detail;
|
||||
|
||||
@BuildableMetadata(category = "Zones", name = "Farm Plot")
|
||||
public class FarmPlot extends WorldObject implements ISelectable, ITileThing, IBuildable {
|
||||
|
||||
private int w, h;
|
||||
public class FarmPlot extends Buildable implements ISelectable {
|
||||
|
||||
@Override
|
||||
public void renderAlpha() {
|
||||
if(!visible) return;
|
||||
Vector4i pos = getWorldPosition();
|
||||
Assets.flat.pushColor(new Vector4f(0.4f, 1f, 0.3f, 0.2f));
|
||||
camera.draw(Layers.GROUND, Assets.whiteBox, x, y, w, h);
|
||||
camera.draw(Layers.GROUND, Assets.whiteBox, pos.x, pos.y, pos.z, pos.w);
|
||||
Assets.flat.popColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x + w, y + h);
|
||||
}
|
||||
|
||||
private static Action TOGGLE_VISIBILITY = new Action("Hide\n----\nShow");
|
||||
|
||||
@Override
|
||||
|
|
@ -65,20 +58,6 @@ public class FarmPlot extends WorldObject implements ISelectable, ITileThing, IB
|
|||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildAt(int x, int y, int w, int h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
|
||||
for(int i = x; i < x + w; i ++) {
|
||||
for(int j = y; j < y + h; j ++) {
|
||||
terrain.getTile(i, j).placeThing(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Farm Plot";
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2f;
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.engine.math.Vector4f;
|
||||
import xyz.valnet.hadean.gameobjects.worldobjects.items.Item;
|
||||
import xyz.valnet.hadean.util.Action;
|
||||
|
|
@ -12,16 +13,16 @@ public class Rice extends Item {
|
|||
|
||||
|
||||
public Rice(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
setPosition(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
camera.draw(Layers.AIR, Assets.riceBag, x, y);
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
camera.draw(Layers.AIR, Assets.riceBag, pos.x, pos.y);
|
||||
|
||||
Assets.flat.pushColor(Vector4f.black);
|
||||
Vector2f screeCoords = camera.world2screen(x, y);
|
||||
Vector2f screeCoords = camera.world2screen(pos.x, pos.y);
|
||||
Assets.miniFont.drawString("123", (int)screeCoords.x, (int)screeCoords.y);
|
||||
Assets.flat.popColor();
|
||||
}
|
||||
|
|
@ -39,11 +40,6 @@ public class Rice extends Item {
|
|||
@Override
|
||||
public void onRemove() {}
|
||||
|
||||
@Override
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x + 1, y + 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Action[] getActions() {
|
||||
return new Action[] {};
|
||||
|
|
|
|||
|
|
@ -1,21 +1,20 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.engine.math.Vector4f;
|
||||
import xyz.valnet.engine.math.Vector4i;
|
||||
import xyz.valnet.hadean.gameobjects.Tile;
|
||||
import xyz.valnet.hadean.interfaces.BuildableMetadata;
|
||||
import xyz.valnet.hadean.interfaces.IBuildable;
|
||||
import xyz.valnet.hadean.interfaces.ISelectable;
|
||||
import xyz.valnet.hadean.interfaces.ITileThing;
|
||||
import xyz.valnet.hadean.util.Action;
|
||||
import xyz.valnet.hadean.util.Assets;
|
||||
import xyz.valnet.hadean.util.Layers;
|
||||
import xyz.valnet.hadean.util.detail.Detail;
|
||||
|
||||
@BuildableMetadata(category = "Zones", name = "Stockpile")
|
||||
public class Stockpile extends WorldObject implements ISelectable, ITileThing, IBuildable {
|
||||
|
||||
private int w, h;
|
||||
public class Stockpile extends Buildable implements ISelectable {
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
|
|
@ -24,43 +23,20 @@ public class Stockpile extends WorldObject implements ISelectable, ITileThing, I
|
|||
@Override
|
||||
public void renderAlpha() {
|
||||
if(!visible) return;
|
||||
Vector4i pos = getWorldPosition();
|
||||
Assets.flat.pushColor(new Vector4f(1f, 0.2f, 0.1f, 0.3f));
|
||||
camera.draw(Layers.TILES, Assets.whiteBox, x, y, w, h);
|
||||
camera.draw(Layers.TILES, Assets.whiteBox, pos.x, pos.y, pos.z, pos.w);
|
||||
Assets.flat.popColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dTime) {
|
||||
super.update(dTime);
|
||||
|
||||
}
|
||||
|
||||
private Tile[] getTiles() {
|
||||
Vector4f box = getWorldBox();
|
||||
int count = 0;
|
||||
Tile[] tiles = new Tile[(int)box.z * (int)box.w];
|
||||
for(float x = box.x; x < box.z; x ++) {
|
||||
for(float y = box.y; y < box.w; y ++) {
|
||||
tiles[count] = terrain.getTile((int)x, (int)y);
|
||||
count ++;
|
||||
}
|
||||
}
|
||||
return tiles;
|
||||
}
|
||||
|
||||
public Vector2i getFreeTile() {
|
||||
Tile[] tiles = getTiles();
|
||||
Set<Tile> tiles = getTiles();
|
||||
for(Tile tile : tiles) {
|
||||
if(tile.isTileFree()) return tile.getCoords();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x + w, y + h);
|
||||
}
|
||||
|
||||
private static Action TOGGLE_VISIBILITY = new Action("Hide / Show");
|
||||
|
||||
@Override
|
||||
|
|
@ -97,20 +73,6 @@ public class Stockpile extends WorldObject implements ISelectable, ITileThing, I
|
|||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildAt(int x, int y, int w, int h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
|
||||
for(int i = x; i < x + w; i ++) {
|
||||
for(int j = y; j < y + h; j ++) {
|
||||
terrain.getTile(i, j).placeThing(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Stockpile";
|
||||
|
|
|
|||
|
|
@ -24,20 +24,20 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
|
|||
private Job chopJob = null;
|
||||
|
||||
public Tree(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
setPosition(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
// Assets.flat.pushColor(new Vector4f(1 - getProgress(), 1 - getProgress(), 1 - getProgress(), 1.0f));
|
||||
camera.draw(Layers.AIR, Assets.tree, x - 1, y - 2, 3, 3);
|
||||
camera.draw(Layers.AIR, Assets.tree, pos.x - 1, pos.y - 2, 3, 3);
|
||||
// Assets.flat.popColor();
|
||||
if(chopJob != null) {
|
||||
if(getProgress() > 0) {
|
||||
camera.drawProgressBar(getProgress(), new Vector4f(x - 1, y - 2, x + 2, y + 1));
|
||||
camera.drawProgressBar(getProgress(), new Vector4f(pos.x - 1, pos.y - 2, pos.x + 2, pos.y + 1));
|
||||
}
|
||||
camera.draw(Layers.MARKERS, Assets.lilAxe, x, y);
|
||||
camera.draw(Layers.MARKERS, Assets.lilAxe, pos.x, pos.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -46,11 +46,6 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
|
|||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x + 1, y + 1);
|
||||
}
|
||||
|
||||
public static final Action ACTION_CHOP = new Action("Chop");
|
||||
|
||||
@Override
|
||||
|
|
@ -74,11 +69,12 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
|
|||
|
||||
@Override
|
||||
public Vector2i[] getWorkablePositions() {
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
return new Vector2i[] {
|
||||
new Vector2i((int)x, (int)y - 1),
|
||||
new Vector2i((int)x, (int)y + 1),
|
||||
new Vector2i((int)x - 1, (int)y),
|
||||
new Vector2i((int)x + 1, (int)y)
|
||||
new Vector2i(pos.x, pos.y - 1),
|
||||
new Vector2i(pos.x, pos.y + 1),
|
||||
new Vector2i(pos.x - 1, pos.y),
|
||||
new Vector2i(pos.x + 1, pos.y)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -123,8 +119,8 @@ public class Tree extends WorldObject implements ITileThing, ISelectable, IWorka
|
|||
|
||||
@Override
|
||||
public void onRemove() {
|
||||
Log log = new Log((int)x, (int)y);
|
||||
getTile().placeThing(log);
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
add(new Log(pos.x, pos.y));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -1,37 +1,132 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2f;
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.engine.math.Vector4f;
|
||||
import xyz.valnet.engine.math.Vector4i;
|
||||
import xyz.valnet.engine.scenegraph.GameObject;
|
||||
import xyz.valnet.hadean.gameobjects.Camera;
|
||||
import xyz.valnet.hadean.gameobjects.Terrain;
|
||||
import xyz.valnet.hadean.gameobjects.Tile;
|
||||
import xyz.valnet.hadean.interfaces.ITileThing;
|
||||
|
||||
public abstract class WorldObject extends GameObject {
|
||||
|
||||
protected float x;
|
||||
protected float y;
|
||||
protected float w;
|
||||
protected float h;
|
||||
private int x;
|
||||
private int y;
|
||||
private int w;
|
||||
private int h;
|
||||
|
||||
protected Camera camera;
|
||||
protected Terrain terrain;
|
||||
|
||||
private Set<Tile> linkedTiles;
|
||||
|
||||
@Override
|
||||
protected void ready() {
|
||||
if(linkedTiles == null) linkedTiles = new HashSet<Tile>();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void connect() {
|
||||
camera = get(Camera.class);
|
||||
terrain = get(Terrain.class);
|
||||
}
|
||||
|
||||
public Tile getTile() {
|
||||
return terrain.getTile((int)x, (int)y);
|
||||
@Override
|
||||
protected void start() {
|
||||
setPosition(x, y, w, h);
|
||||
}
|
||||
|
||||
public Vector2f getWorldPosition() {
|
||||
return new Vector2f(x, y);
|
||||
private void updateTileLinks(Set<Tile> tiles) {
|
||||
if(tiles == null || tiles.size() == 0) return;
|
||||
if(!(this instanceof ITileThing)) return;
|
||||
boolean inScene = inScene();
|
||||
|
||||
Set<Tile> removeTiles = new HashSet<Tile>();
|
||||
Set<Tile> addTiles = new HashSet<Tile>();
|
||||
|
||||
for(Tile tile : tiles) {
|
||||
if(linkedTiles.contains(tile)) continue;
|
||||
addTiles.add(tile);
|
||||
}
|
||||
|
||||
for(Tile tile : linkedTiles) {
|
||||
if(tiles.contains(tile)) continue;
|
||||
removeTiles.add(tile);
|
||||
}
|
||||
|
||||
for(Tile tile : removeTiles) {
|
||||
linkedTiles.remove(tile);
|
||||
if(this instanceof ITileThing) {
|
||||
tile.removeThing((ITileThing) this);
|
||||
}
|
||||
}
|
||||
|
||||
for(Tile tile : addTiles) {
|
||||
linkedTiles.add(tile);
|
||||
if(this instanceof ITileThing) {
|
||||
tile.placeThing((ITileThing) this);
|
||||
}
|
||||
}
|
||||
|
||||
if(linkedTiles.size() == 0 && inScene()) {
|
||||
remove(this);
|
||||
}
|
||||
|
||||
if(linkedTiles.size() != 0 && !inScene()) {
|
||||
add(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void setPosition(Vector4i vector) {
|
||||
setPosition(vector.x, vector.y, vector.z, vector.w);
|
||||
}
|
||||
|
||||
protected void setPosition(Vector2i vector) {
|
||||
setPosition(vector.x, vector.y);
|
||||
}
|
||||
|
||||
protected void setPosition(int x, int y) {
|
||||
setPosition(x, y, 1, 1);
|
||||
}
|
||||
|
||||
protected void setPosition(int x, int y, int w, int h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.w = w;
|
||||
this.h = h;
|
||||
if(terrain == null) return;
|
||||
|
||||
Set<Tile> tiles = new HashSet<Tile>();
|
||||
for(int i = 0; i < w; i ++) {
|
||||
for(int j = 0; j < h; j ++) {
|
||||
tiles.add(terrain.getTile(x + i, y + j));
|
||||
}
|
||||
}
|
||||
|
||||
updateTileLinks(tiles);
|
||||
}
|
||||
|
||||
public Tile getTile() {
|
||||
return terrain.getTile(x, y);
|
||||
}
|
||||
|
||||
public Set<Tile> getTiles() {
|
||||
return linkedTiles;
|
||||
}
|
||||
|
||||
public Vector4i getWorldPosition() {
|
||||
return new Vector4i(x, y, w, h);
|
||||
}
|
||||
|
||||
public abstract String getName();
|
||||
public abstract Vector4f getWorldBox();
|
||||
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x + w, y + h);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,11 +40,12 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
}
|
||||
|
||||
public Vector2f getCalculatedPosition() {
|
||||
if(path == null || path.isComplete()) return getWorldPosition();
|
||||
if(path == null || path.isComplete()) return getWorldPosition().xy().asFloat();
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
Vector2f nextPos = path.peek().getPosition().asFloat();
|
||||
return new Vector2f(
|
||||
lerp(x, nextPos.x, frameCounter / (float)speed),
|
||||
lerp(y, nextPos.y, frameCounter / (float)speed)
|
||||
lerp(pos.x, nextPos.x, frameCounter / (float)speed),
|
||||
lerp(pos.y, nextPos.y, frameCounter / (float)speed)
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -68,8 +69,7 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
frameCounter += dTime;
|
||||
if(frameCounter >= speed) {
|
||||
Vector2i nextPos = path.pop().getPosition();
|
||||
this.x = nextPos.x;
|
||||
this.y = nextPos.y;
|
||||
setPosition(nextPos.x, nextPos.y);
|
||||
if(nextPath != null) {
|
||||
path = nextPath;
|
||||
nextPath = null;
|
||||
|
|
@ -92,16 +92,17 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
private void correctPath() {
|
||||
if(path != null && path.isComplete()) path = null;
|
||||
if(path == null) return;
|
||||
if(path.peek().getPosition().equals(this.getWorldPosition().asInt())) {
|
||||
if(path.peek().getPosition().equals(this.getWorldPosition().xy())) {
|
||||
path.pop();
|
||||
}
|
||||
if(path != null && path.isComplete()) path = null;
|
||||
if(path == null) return;
|
||||
Tile nextTile = terrain.getTile(path.peek().getPosition());
|
||||
if(!nextTile.isWalkable()) {
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
path = pathfinder.getPath(
|
||||
(int)Math.floor(x),
|
||||
(int)Math.floor(y),
|
||||
pos.x,
|
||||
pos.y,
|
||||
path.dst.x,
|
||||
path.dst.y
|
||||
);
|
||||
|
|
@ -124,7 +125,8 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
private Path nextPath = null;
|
||||
|
||||
public void goTo(int x, int y) {
|
||||
Path newPath = pathfinder.getPath((int)this.x, (int)this.y, x, y);
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
Path newPath = pathfinder.getPath(pos.x, pos.y, x, y);
|
||||
if(path == null) {
|
||||
path = newPath;
|
||||
frameCounter -= 0;
|
||||
|
|
@ -134,7 +136,7 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
}
|
||||
|
||||
public void goToClosest(Vector2i[] destinations) {
|
||||
Path newPath = pathfinder.getBestPath(this.getWorldPosition().asInt(), destinations);
|
||||
Path newPath = pathfinder.getBestPath(getWorldPosition().xy(), destinations);
|
||||
if(path == null) {
|
||||
path = newPath;
|
||||
frameCounter = 0;
|
||||
|
|
@ -148,9 +150,10 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
}
|
||||
|
||||
public void wander() {
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
int randomX = (int)Math.floor(Math.random() * Terrain.WORLD_SIZE);
|
||||
int randomY = (int)Math.floor(Math.random() * Terrain.WORLD_SIZE);
|
||||
path = pathfinder.getPath((int)x, (int)y, randomX, randomY);
|
||||
path = pathfinder.getPath(pos.x, pos.y, randomX, randomY);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -164,7 +167,8 @@ public abstract class Agent extends WorldObject implements ISelectable {
|
|||
glBegin(GL_LINES);
|
||||
Vector2f u, v;
|
||||
|
||||
if(node.from == null) u = camera.world2screen(x, y);
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
if(node.from == null) u = camera.world2screen(pos.x, pos.y);
|
||||
else u = camera.world2screen(node.from.x + 0.5f, node.from.y + 0.5f);
|
||||
|
||||
v = camera.world2screen(node.x + 0.5f, node.y + 0.5f);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects.items;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.hadean.util.Assets;
|
||||
import xyz.valnet.hadean.util.Layers;
|
||||
import xyz.valnet.hadean.util.detail.Detail;
|
||||
|
|
@ -7,8 +8,7 @@ import xyz.valnet.hadean.util.detail.Detail;
|
|||
public class Boulder extends Item {
|
||||
|
||||
public Boulder(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
setPosition(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -18,7 +18,8 @@ public class Boulder extends Item {
|
|||
|
||||
@Override
|
||||
public void render() {
|
||||
camera.draw(Layers.GROUND, Assets.bigRock, x, y);
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
camera.draw(Layers.GROUND, Assets.bigRock, pos.x, pos.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects.items;
|
||||
|
||||
import xyz.valnet.engine.math.Vector4f;
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.engine.math.Vector4i;
|
||||
import xyz.valnet.hadean.gameobjects.Job;
|
||||
import xyz.valnet.hadean.gameobjects.JobBoard;
|
||||
import xyz.valnet.hadean.gameobjects.Tile;
|
||||
|
|
@ -37,11 +38,6 @@ public abstract class Item extends WorldObject implements ISelectable, ITileThin
|
|||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector4f getWorldBox() {
|
||||
return new Vector4f(x, y, x + 1, y + 1);
|
||||
}
|
||||
|
||||
public static final Action HAUL = new Action("Haul");
|
||||
public static final Action CANCEL_HAUL = new Action("Cancel\n Haul");
|
||||
|
||||
|
|
@ -57,7 +53,7 @@ public abstract class Item extends WorldObject implements ISelectable, ITileThin
|
|||
public void renderAlpha() {
|
||||
if(haulJob != null) {
|
||||
// Assets.flat.pushColor(Vector4f.opacity(1f));
|
||||
camera.draw(Layers.MARKERS, Assets.haulArrow, getWorldPosition());
|
||||
camera.draw(Layers.MARKERS, Assets.haulArrow, getWorldPosition().xy().asFloat());
|
||||
// Assets.flat.popColor();
|
||||
}
|
||||
}
|
||||
|
|
@ -90,11 +86,28 @@ public abstract class Item extends WorldObject implements ISelectable, ITileThin
|
|||
|
||||
@Override
|
||||
public void onPlaced(Tile tile) {
|
||||
this.x = tile.getCoords().x;
|
||||
this.y = tile.getCoords().y;
|
||||
setPosition(tile.getWorldPosition());
|
||||
}
|
||||
|
||||
public boolean matches(IItemPredicate itemPredicate) {
|
||||
return itemPredicate.matches(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void setPosition(Vector4i vector) {
|
||||
super.setPosition(vector);
|
||||
}
|
||||
|
||||
public void setPosition(Vector2i vector) {
|
||||
super.setPosition(vector);
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y) {
|
||||
super.setPosition(x, y);
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y, int w, int h) {
|
||||
super.setPosition(x, y, w, h);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package xyz.valnet.hadean.gameobjects.worldobjects.items;
|
||||
|
||||
import xyz.valnet.engine.math.Vector2i;
|
||||
import xyz.valnet.hadean.interfaces.IItemPredicate;
|
||||
import xyz.valnet.hadean.util.Assets;
|
||||
import xyz.valnet.hadean.util.Layers;
|
||||
|
|
@ -15,13 +16,13 @@ public class Log extends Item {
|
|||
public static IItemPredicate LOG_PREDICATE = (item) -> (item instanceof Log);
|
||||
|
||||
public Log(int x, int y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
setPosition(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
camera.draw(Layers.GROUND, Assets.log, x, y);
|
||||
Vector2i pos = getWorldPosition().xy();
|
||||
camera.draw(Layers.GROUND, Assets.log, pos.x, pos.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ public class JobActivity extends Activity {
|
|||
}
|
||||
|
||||
private boolean isAtJobStepLocation() {
|
||||
return worker.getWorldPosition().asInt().isOneOf(job.getCurrentStep().getLocations());
|
||||
return worker.getWorldPosition().xy().isOneOf(job.getCurrentStep().getLocations());
|
||||
}
|
||||
|
||||
private void goToJobStepLocation() {
|
||||
|
|
|
|||
|
|
@ -42,8 +42,6 @@ public class Pawn extends Agent {
|
|||
|
||||
public void pickupItemByPredicate(IItemPredicate itemPredicate) {
|
||||
Item item = getTile().pickupByItemPredicate(itemPredicate);
|
||||
if(item == null) return;
|
||||
remove(item);
|
||||
inventory.add(item);
|
||||
}
|
||||
|
||||
|
|
@ -58,8 +56,8 @@ public class Pawn extends Agent {
|
|||
if(!inventory.contains(item)) {
|
||||
return;
|
||||
}
|
||||
inventory.remove(item);
|
||||
add(item);
|
||||
inventory.remove(add(item));
|
||||
item.setPosition(getWorldPosition().xy());
|
||||
getTile().placeThing(item);
|
||||
}
|
||||
|
||||
|
|
@ -103,8 +101,10 @@ public class Pawn extends Agent {
|
|||
}
|
||||
|
||||
protected void create() {
|
||||
x = (int) (Math.random() * Terrain.WORLD_SIZE);
|
||||
y = (int) (Math.random() * Terrain.WORLD_SIZE);
|
||||
setPosition(
|
||||
(int) (Math.random() * Terrain.WORLD_SIZE),
|
||||
(int) (Math.random() * Terrain.WORLD_SIZE)
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -133,11 +133,6 @@ public class Pawn extends Agent {
|
|||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector2f getWorldPosition() {
|
||||
return new Vector2f(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return name;
|
||||
|
|
|
|||
|
|
@ -6,10 +6,12 @@ import java.lang.annotation.RetentionPolicy;
|
|||
@Retention(RetentionPolicy.RUNTIME)
|
||||
public @interface BuildableMetadata {
|
||||
|
||||
public static int AREA = 0;
|
||||
public static int SINGLE = 1;
|
||||
public enum Type {
|
||||
AREA,
|
||||
SINGLE
|
||||
}
|
||||
|
||||
public String name();
|
||||
public String category();
|
||||
public int type() default AREA;
|
||||
public Type type() default Type.AREA;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@ package xyz.valnet.hadean.interfaces;
|
|||
public interface IBuildLayerListener {
|
||||
public void update(int x, int y, int w, int h);
|
||||
public void build(int x, int y, int w, int h);
|
||||
public void build(int x, int y);
|
||||
public void cancel();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@ package xyz.valnet.hadean.interfaces;
|
|||
public interface IBuildable {
|
||||
|
||||
public void buildAt(int x, int y, int w, int h);
|
||||
public void buildAt(int x, int y);
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue