diff --git a/src/main/java/xyz/valnet/engine/scenegraph/SceneGraph.java b/src/main/java/xyz/valnet/engine/scenegraph/SceneGraph.java index 5f98b8a..99dca73 100644 --- a/src/main/java/xyz/valnet/engine/scenegraph/SceneGraph.java +++ b/src/main/java/xyz/valnet/engine/scenegraph/SceneGraph.java @@ -176,16 +176,15 @@ public abstract class SceneGraph implements IScene { FileOutputStream file = new FileOutputStream("SAVE_DATA.TXT"); ObjectOutputStream out = new ObjectOutputStream(file); ArrayList toSave = getNonTransientObjects(); - + System.out.println("=== [ SAVING ] ==="); dump(toSave); out.writeObject(toSave); out.close(); file.close(); - } catch (NotSerializableException e) { - System.out.println("HEY"); - e.printStackTrace(); + System.out.println("=== [ SAVED ] ==="); } catch (Exception e) { - System.out.println(e); + e.printStackTrace(); + System.out.println("=== [ FAILED ] ==="); } saveFlag = false; } diff --git a/src/main/java/xyz/valnet/hadean/gameobjects/ui/tabs/BuildTab.java b/src/main/java/xyz/valnet/hadean/gameobjects/ui/tabs/BuildTab.java index a06a6ae..fb90606 100644 --- a/src/main/java/xyz/valnet/hadean/gameobjects/ui/tabs/BuildTab.java +++ b/src/main/java/xyz/valnet/hadean/gameobjects/ui/tabs/BuildTab.java @@ -75,8 +75,6 @@ public class BuildTab extends Tab implements ISelectionChangeListener, IMouseCap public static void registerBuildable(Class clazz) { try { - System.out.println("Its fine"); - BuildableMetadata annotation = clazz.getAnnotation(BuildableMetadata.class); if(annotation == null) { System.out.println(clazz + " has no buildable data annotation"); diff --git a/src/main/java/xyz/valnet/hadean/util/Assets.java b/src/main/java/xyz/valnet/hadean/util/Assets.java index 1af7071..0a115de 100644 --- a/src/main/java/xyz/valnet/hadean/util/Assets.java +++ b/src/main/java/xyz/valnet/hadean/util/Assets.java @@ -57,14 +57,11 @@ public class Assets { public static final SimpleShader flat; static { - System.out.println("START ASSETS"); + System.out.println("=== [ LOADING ASSETS ] ==="); flat = new SimpleShader("res/shaders/flat.vert", "res/shaders/flat.frag"); - System.out.println("SHADERS LOADED"); atlas = new Texture("res/textures.png"); - System.out.println("ATLAS LOADED"); - System.out.println("CREATE SPRITES"); whiteBox = new Sprite(atlas, 0, 88, 8, 8); defaultTerrain = new Sprite[] { @@ -320,6 +317,6 @@ public class Assets { sndCancel = new Sound("res/sounds/leohpaz/retro-rpg-menu-sounds/098_Unpause_04.ogg").setVolume(0.8f); sndGlassTap = new Sound("res/sounds/p0ss/interface-sounds/click5.ogg").setVolume(0.2f); - System.out.println("END ASSETS"); + System.out.println("=== [ ASSETS LOADED ] ==="); } }