asset cleanup
parent
54da15ef59
commit
51d52e0678
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@ -17,7 +17,6 @@ public class Assets {
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public static final Font miniFont;
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public static final Tile9 redFrame;
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public static final Tile9 frame;
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public static final Tile9 fireFrame;
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public static final Tile9 selectionFrame;
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public static final Tile9 selectedFrame;
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public static final Tile9 uiFrame;
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@ -41,6 +40,7 @@ public class Assets {
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public static final Sprite egg;
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public static final Sprite bigRock;
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public static final Sprite lilPickaxe;
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public static final Sprite testTile;
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public static final SimpleShader flat;
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@ -86,213 +86,202 @@ public class Assets {
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egg = new Sprite(atlas, 8, 104, 8, 8);
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bigRock = new Sprite(atlas, 16, 104, 8, 8);
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lilPickaxe = new Sprite(atlas, 8, 120, 16, 16);
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testTile = new Sprite(atlas, 16, 16, 64, 112);
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Map<Character, Sprite> charset = new HashMap<Character, Sprite>();
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charset.put('A', new Sprite(atlas, new Vector4i( 0, 0, 8, 16)));
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charset.put('B', new Sprite(atlas, new Vector4i( 8, 0, 8, 16)));
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charset.put('C', new Sprite(atlas, new Vector4i( 16, 0, 8, 16)));
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charset.put('D', new Sprite(atlas, new Vector4i( 24, 0, 8, 16)));
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charset.put('E', new Sprite(atlas, new Vector4i( 32, 0, 8, 16)));
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charset.put('F', new Sprite(atlas, new Vector4i( 40, 0, 8, 16)));
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charset.put('G', new Sprite(atlas, new Vector4i( 48, 0, 8, 16)));
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charset.put('H', new Sprite(atlas, new Vector4i( 56, 0, 8, 16)));
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charset.put('I', new Sprite(atlas, new Vector4i( 64, 0, 8, 16)));
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charset.put('J', new Sprite(atlas, new Vector4i( 72, 0, 8, 16)));
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charset.put('K', new Sprite(atlas, new Vector4i( 80, 0, 8, 16)));
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charset.put('L', new Sprite(atlas, new Vector4i( 88, 0, 8, 16)));
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charset.put('M', new Sprite(atlas, new Vector4i( 96, 0, 8, 16)));
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charset.put('N', new Sprite(atlas, new Vector4i(104, 0, 8, 16)));
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charset.put('O', new Sprite(atlas, new Vector4i(112, 0, 8, 16)));
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charset.put('P', new Sprite(atlas, new Vector4i(120, 0, 8, 16)));
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charset.put('Q', new Sprite(atlas, new Vector4i(128, 0, 8, 16)));
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charset.put('R', new Sprite(atlas, new Vector4i(136, 0, 8, 16)));
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charset.put('S', new Sprite(atlas, new Vector4i(144, 0, 8, 16)));
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charset.put('T', new Sprite(atlas, new Vector4i(152, 0, 8, 16)));
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charset.put('U', new Sprite(atlas, new Vector4i(160, 0, 8, 16)));
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charset.put('V', new Sprite(atlas, new Vector4i(168, 0, 8, 16)));
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charset.put('W', new Sprite(atlas, new Vector4i(176, 0, 8, 16)));
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charset.put('X', new Sprite(atlas, new Vector4i(184, 0, 8, 16)));
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charset.put('Y', new Sprite(atlas, new Vector4i(192, 0, 8, 16)));
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charset.put('Z', new Sprite(atlas, new Vector4i(200, 0, 8, 16)));
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charset.put(':', new Sprite(atlas, new Vector4i(208, 0, 8, 16)));
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charset.put(';', new Sprite(atlas, new Vector4i(216, 0, 8, 16)));
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charset.put('.', new Sprite(atlas, new Vector4i(224, 0, 8, 16)));
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charset.put(',', new Sprite(atlas, new Vector4i(232, 0, 8, 16)));
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charset.put('!', new Sprite(atlas, new Vector4i(240, 0, 8, 16)));
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charset.put('?', new Sprite(atlas, new Vector4i(248, 0, 8, 16)));
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charset.put('A', new Sprite(atlas, 0, 0, 8, 16));
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charset.put('B', new Sprite(atlas, 8, 0, 8, 16));
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charset.put('C', new Sprite(atlas, 16, 0, 8, 16));
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charset.put('D', new Sprite(atlas, 24, 0, 8, 16));
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charset.put('E', new Sprite(atlas, 32, 0, 8, 16));
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charset.put('F', new Sprite(atlas, 40, 0, 8, 16));
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charset.put('G', new Sprite(atlas, 48, 0, 8, 16));
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charset.put('H', new Sprite(atlas, 56, 0, 8, 16));
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charset.put('I', new Sprite(atlas, 64, 0, 8, 16));
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charset.put('J', new Sprite(atlas, 72, 0, 8, 16));
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charset.put('K', new Sprite(atlas, 80, 0, 8, 16));
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charset.put('L', new Sprite(atlas, 88, 0, 8, 16));
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charset.put('M', new Sprite(atlas, 96, 0, 8, 16));
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charset.put('N', new Sprite(atlas, 104, 0, 8, 16));
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charset.put('O', new Sprite(atlas, 112, 0, 8, 16));
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charset.put('P', new Sprite(atlas, 120, 0, 8, 16));
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charset.put('Q', new Sprite(atlas, 128, 0, 8, 16));
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charset.put('R', new Sprite(atlas, 136, 0, 8, 16));
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charset.put('S', new Sprite(atlas, 144, 0, 8, 16));
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charset.put('T', new Sprite(atlas, 152, 0, 8, 16));
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charset.put('U', new Sprite(atlas, 160, 0, 8, 16));
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charset.put('V', new Sprite(atlas, 168, 0, 8, 16));
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charset.put('W', new Sprite(atlas, 176, 0, 8, 16));
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charset.put('X', new Sprite(atlas, 184, 0, 8, 16));
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charset.put('Y', new Sprite(atlas, 192, 0, 8, 16));
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charset.put('Z', new Sprite(atlas, 200, 0, 8, 16));
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charset.put(':', new Sprite(atlas, 208, 0, 8, 16));
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charset.put(';', new Sprite(atlas, 216, 0, 8, 16));
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charset.put('.', new Sprite(atlas, 224, 0, 8, 16));
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charset.put(',', new Sprite(atlas, 232, 0, 8, 16));
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charset.put('!', new Sprite(atlas, 240, 0, 8, 16));
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charset.put('?', new Sprite(atlas, 248, 0, 8, 16));
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charset.put('a', new Sprite(atlas, new Vector4i( 0, 16, 8, 16)));
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charset.put('b', new Sprite(atlas, new Vector4i( 8, 16, 8, 16)));
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charset.put('c', new Sprite(atlas, new Vector4i( 16, 16, 8, 16)));
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charset.put('d', new Sprite(atlas, new Vector4i( 24, 16, 8, 16)));
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charset.put('e', new Sprite(atlas, new Vector4i( 32, 16, 8, 16)));
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charset.put('f', new Sprite(atlas, new Vector4i( 40, 16, 8, 16)));
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charset.put('g', new Sprite(atlas, new Vector4i( 48, 16, 8, 16)));
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charset.put('h', new Sprite(atlas, new Vector4i( 56, 16, 8, 16)));
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charset.put('i', new Sprite(atlas, new Vector4i( 64, 16, 8, 16)));
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charset.put('j', new Sprite(atlas, new Vector4i( 72, 16, 8, 16)));
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charset.put('k', new Sprite(atlas, new Vector4i( 80, 16, 8, 16)));
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charset.put('l', new Sprite(atlas, new Vector4i( 88, 16, 8, 16)));
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charset.put('m', new Sprite(atlas, new Vector4i( 96, 16, 8, 16)));
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charset.put('n', new Sprite(atlas, new Vector4i(104, 16, 8, 16)));
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charset.put('o', new Sprite(atlas, new Vector4i(112, 16, 8, 16)));
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charset.put('p', new Sprite(atlas, new Vector4i(120, 16, 8, 16)));
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charset.put('q', new Sprite(atlas, new Vector4i(128, 16, 8, 16)));
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charset.put('r', new Sprite(atlas, new Vector4i(136, 16, 8, 16)));
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charset.put('s', new Sprite(atlas, new Vector4i(144, 16, 8, 16)));
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charset.put('t', new Sprite(atlas, new Vector4i(152, 16, 8, 16)));
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charset.put('u', new Sprite(atlas, new Vector4i(160, 16, 8, 16)));
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charset.put('v', new Sprite(atlas, new Vector4i(168, 16, 8, 16)));
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charset.put('w', new Sprite(atlas, new Vector4i(176, 16, 8, 16)));
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charset.put('x', new Sprite(atlas, new Vector4i(184, 16, 8, 16)));
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charset.put('y', new Sprite(atlas, new Vector4i(192, 16, 8, 16)));
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charset.put('z', new Sprite(atlas, new Vector4i(200, 16, 8, 16)));
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charset.put('\'', new Sprite(atlas, new Vector4i(208, 16, 8, 16)));
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charset.put('"', new Sprite(atlas, new Vector4i(216, 16, 8, 16)));
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charset.put('[', new Sprite(atlas, new Vector4i(224, 16, 8, 16)));
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charset.put(']', new Sprite(atlas, new Vector4i(232, 16, 8, 16)));
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charset.put('{', new Sprite(atlas, new Vector4i(240, 16, 8, 16)));
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charset.put('}', new Sprite(atlas, new Vector4i(248, 16, 8, 16)));
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charset.put('a', new Sprite(atlas, 0, 16, 8, 16));
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charset.put('b', new Sprite(atlas, 8, 16, 8, 16));
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charset.put('c', new Sprite(atlas, 16, 16, 8, 16));
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charset.put('d', new Sprite(atlas, 24, 16, 8, 16));
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charset.put('e', new Sprite(atlas, 32, 16, 8, 16));
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charset.put('f', new Sprite(atlas, 40, 16, 8, 16));
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charset.put('g', new Sprite(atlas, 48, 16, 8, 16));
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charset.put('h', new Sprite(atlas, 56, 16, 8, 16));
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charset.put('i', new Sprite(atlas, 64, 16, 8, 16));
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charset.put('j', new Sprite(atlas, 72, 16, 8, 16));
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charset.put('k', new Sprite(atlas, 80, 16, 8, 16));
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charset.put('l', new Sprite(atlas, 88, 16, 8, 16));
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charset.put('m', new Sprite(atlas, 96, 16, 8, 16));
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charset.put('n', new Sprite(atlas, 104, 16, 8, 16));
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charset.put('o', new Sprite(atlas, 112, 16, 8, 16));
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charset.put('p', new Sprite(atlas, 120, 16, 8, 16));
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charset.put('q', new Sprite(atlas, 128, 16, 8, 16));
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charset.put('r', new Sprite(atlas, 136, 16, 8, 16));
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charset.put('s', new Sprite(atlas, 144, 16, 8, 16));
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charset.put('t', new Sprite(atlas, 152, 16, 8, 16));
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charset.put('u', new Sprite(atlas, 160, 16, 8, 16));
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charset.put('v', new Sprite(atlas, 168, 16, 8, 16));
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charset.put('w', new Sprite(atlas, 176, 16, 8, 16));
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charset.put('x', new Sprite(atlas, 184, 16, 8, 16));
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charset.put('y', new Sprite(atlas, 192, 16, 8, 16));
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charset.put('z', new Sprite(atlas, 200, 16, 8, 16));
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charset.put('\'', new Sprite(atlas, 208, 16, 8, 16));
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charset.put('"', new Sprite(atlas, 216, 16, 8, 16));
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charset.put('[', new Sprite(atlas, 224, 16, 8, 16));
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charset.put(']', new Sprite(atlas, 232, 16, 8, 16));
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charset.put('{', new Sprite(atlas, 240, 16, 8, 16));
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charset.put('}', new Sprite(atlas, 248, 16, 8, 16));
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charset.put('0', new Sprite(atlas, new Vector4i( 0, 32, 8, 16)));
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charset.put('1', new Sprite(atlas, new Vector4i( 8, 32, 8, 16)));
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charset.put('2', new Sprite(atlas, new Vector4i( 16, 32, 8, 16)));
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charset.put('3', new Sprite(atlas, new Vector4i( 24, 32, 8, 16)));
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charset.put('4', new Sprite(atlas, new Vector4i( 32, 32, 8, 16)));
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charset.put('5', new Sprite(atlas, new Vector4i( 40, 32, 8, 16)));
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charset.put('6', new Sprite(atlas, new Vector4i( 48, 32, 8, 16)));
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charset.put('7', new Sprite(atlas, new Vector4i( 56, 32, 8, 16)));
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charset.put('8', new Sprite(atlas, new Vector4i( 64, 32, 8, 16)));
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charset.put('9', new Sprite(atlas, new Vector4i( 72, 32, 8, 16)));
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charset.put('@', new Sprite(atlas, new Vector4i( 80, 32, 8, 16)));
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charset.put('#', new Sprite(atlas, new Vector4i( 88, 32, 8, 16)));
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charset.put('$', new Sprite(atlas, new Vector4i( 96, 32, 8, 16)));
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charset.put('%', new Sprite(atlas, new Vector4i(104, 32, 8, 16)));
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charset.put('^', new Sprite(atlas, new Vector4i(112, 32, 8, 16)));
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charset.put('&', new Sprite(atlas, new Vector4i(120, 32, 8, 16)));
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charset.put('*', new Sprite(atlas, new Vector4i(128, 32, 8, 16)));
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charset.put('(', new Sprite(atlas, new Vector4i(136, 32, 8, 16)));
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charset.put(')', new Sprite(atlas, new Vector4i(144, 32, 8, 16)));
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charset.put('<', new Sprite(atlas, new Vector4i(152, 32, 8, 16)));
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charset.put('>', new Sprite(atlas, new Vector4i(160, 32, 8, 16)));
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charset.put('_', new Sprite(atlas, new Vector4i(168, 32, 8, 16)));
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charset.put('-', new Sprite(atlas, new Vector4i(176, 32, 8, 16)));
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charset.put('+', new Sprite(atlas, new Vector4i(184, 32, 8, 16)));
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charset.put('=', new Sprite(atlas, new Vector4i(192, 32, 8, 16)));
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charset.put('/', new Sprite(atlas, new Vector4i(200, 32, 8, 16)));
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charset.put('\\', new Sprite(atlas, new Vector4i(208, 32, 8, 16)));
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charset.put('♥', new Sprite(atlas, new Vector4i(216, 32, 8, 16)));
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charset.put('|', new Sprite(atlas, new Vector4i(224, 32, 8, 16)));
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charset.put('0', new Sprite(atlas, 0, 32, 8, 16));
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charset.put('1', new Sprite(atlas, 8, 32, 8, 16));
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charset.put('2', new Sprite(atlas, 16, 32, 8, 16));
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charset.put('3', new Sprite(atlas, 24, 32, 8, 16));
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charset.put('4', new Sprite(atlas, 32, 32, 8, 16));
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charset.put('5', new Sprite(atlas, 40, 32, 8, 16));
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charset.put('6', new Sprite(atlas, 48, 32, 8, 16));
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charset.put('7', new Sprite(atlas, 56, 32, 8, 16));
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charset.put('8', new Sprite(atlas, 64, 32, 8, 16));
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charset.put('9', new Sprite(atlas, 72, 32, 8, 16));
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charset.put('@', new Sprite(atlas, 80, 32, 8, 16));
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charset.put('#', new Sprite(atlas, 88, 32, 8, 16));
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charset.put('$', new Sprite(atlas, 96, 32, 8, 16));
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charset.put('%', new Sprite(atlas, 104, 32, 8, 16));
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charset.put('^', new Sprite(atlas, 112, 32, 8, 16));
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charset.put('&', new Sprite(atlas, 120, 32, 8, 16));
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charset.put('*', new Sprite(atlas, 128, 32, 8, 16));
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charset.put('(', new Sprite(atlas, 136, 32, 8, 16));
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charset.put(')', new Sprite(atlas, 144, 32, 8, 16));
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charset.put('<', new Sprite(atlas, 152, 32, 8, 16));
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charset.put('>', new Sprite(atlas, 160, 32, 8, 16));
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charset.put('_', new Sprite(atlas, 168, 32, 8, 16));
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charset.put('-', new Sprite(atlas, 176, 32, 8, 16));
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charset.put('+', new Sprite(atlas, 184, 32, 8, 16));
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charset.put('=', new Sprite(atlas, 192, 32, 8, 16));
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charset.put('/', new Sprite(atlas, 200, 32, 8, 16));
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charset.put('\\', new Sprite(atlas, 208, 32, 8, 16));
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charset.put('♥', new Sprite(atlas, 216, 32, 8, 16));
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charset.put('|', new Sprite(atlas, 224, 32, 8, 16));
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font = new Font(charset, 8, 16);
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Map<Character, Sprite> miniCharset = new HashMap<Character, Sprite>();
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miniCharset.put('1', new Sprite(atlas, new Vector4i(0, 112, 4, 5)));
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miniCharset.put('2', new Sprite(atlas, new Vector4i(4, 112, 4, 5)));
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miniCharset.put('3', new Sprite(atlas, new Vector4i(8, 112, 4, 5)));
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miniCharset.put('4', new Sprite(atlas, new Vector4i(12, 112, 4, 5)));
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miniCharset.put('5', new Sprite(atlas, new Vector4i(16, 112, 4, 5)));
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miniCharset.put('6', new Sprite(atlas, new Vector4i(20, 112, 4, 5)));
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miniCharset.put('7', new Sprite(atlas, new Vector4i(24, 112, 4, 5)));
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miniCharset.put('8', new Sprite(atlas, new Vector4i(28, 112, 4, 5)));
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miniCharset.put('9', new Sprite(atlas, new Vector4i(32, 112, 4, 5)));
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miniCharset.put('0', new Sprite(atlas, new Vector4i(36, 112, 4, 5)));
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miniCharset.put('1', new Sprite(atlas, 0, 112, 4, 5));
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miniCharset.put('2', new Sprite(atlas, 4, 112, 4, 5));
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miniCharset.put('3', new Sprite(atlas, 8, 112, 4, 5));
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miniCharset.put('4', new Sprite(atlas, 12, 112, 4, 5));
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miniCharset.put('5', new Sprite(atlas, 16, 112, 4, 5));
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miniCharset.put('6', new Sprite(atlas, 20, 112, 4, 5));
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miniCharset.put('7', new Sprite(atlas, 24, 112, 4, 5));
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miniCharset.put('8', new Sprite(atlas, 28, 112, 4, 5));
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miniCharset.put('9', new Sprite(atlas, 32, 112, 4, 5));
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miniCharset.put('0', new Sprite(atlas, 36, 112, 4, 5));
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miniFont = new Font(miniCharset, 4, 5);
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frame = new Tile9(
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new Sprite(atlas, new Vector4i(24, 88, 8, 8)),
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new Sprite(atlas, new Vector4i(32, 88, 8, 8)),
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new Sprite(atlas, new Vector4i(40, 88, 8, 8)),
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new Sprite(atlas, new Vector4i(24, 96, 8, 8)),
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new Sprite(atlas, new Vector4i(32, 96, 8, 8)),
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new Sprite(atlas, new Vector4i(40, 96, 8, 8)),
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new Sprite(atlas, new Vector4i(24, 104, 8, 8)),
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new Sprite(atlas, new Vector4i(32, 104, 8, 8)),
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new Sprite(atlas, new Vector4i(40, 104, 8, 8))
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new Sprite(atlas, 24, 88, 8, 8),
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new Sprite(atlas, 32, 88, 8, 8),
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new Sprite(atlas, 40, 88, 8, 8),
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new Sprite(atlas, 24, 96, 8, 8),
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new Sprite(atlas, 32, 96, 8, 8),
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new Sprite(atlas, 40, 96, 8, 8),
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new Sprite(atlas, 24, 104, 8, 8),
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new Sprite(atlas, 32, 104, 8, 8),
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new Sprite(atlas, 40, 104, 8, 8)
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);
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redFrame = new Tile9(
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new Sprite(atlas, new Vector4i( 0, 88, 8, 8)),
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new Sprite(atlas, new Vector4i( 8, 88, 8, 8)),
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new Sprite(atlas, new Vector4i(16, 88, 8, 8)),
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new Sprite(atlas, new Vector4i( 0, 96, 8, 8)),
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new Sprite(atlas, new Vector4i( 8, 96, 8, 8)),
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new Sprite(atlas, new Vector4i(16, 96, 8, 8)),
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new Sprite(atlas, new Vector4i( 0, 104, 8, 8)),
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new Sprite(atlas, new Vector4i( 8, 104, 8, 8)),
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new Sprite(atlas, new Vector4i(16, 104, 8, 8))
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);
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fireFrame = new Tile9(
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new Sprite(atlas, new Vector4i( 0, 88 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i( 8, 88 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i(16, 88 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i( 0, 96 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i( 8, 96 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i(16, 96 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i( 0, 104 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i( 8, 104 - 24, 8, 8)),
|
||||
new Sprite(atlas, new Vector4i(16, 104 - 24, 8, 8))
|
||||
new Sprite(atlas, 0, 88, 8, 8),
|
||||
new Sprite(atlas, 8, 88, 8, 8),
|
||||
new Sprite(atlas, 16, 88, 8, 8),
|
||||
new Sprite(atlas, 0, 96, 8, 8),
|
||||
new Sprite(atlas, 8, 96, 8, 8),
|
||||
new Sprite(atlas, 16, 96, 8, 8),
|
||||
new Sprite(atlas, 0, 104, 8, 8),
|
||||
new Sprite(atlas, 8, 104, 8, 8),
|
||||
new Sprite(atlas, 16, 104, 8, 8)
|
||||
);
|
||||
|
||||
selectionFrame = new Tile9(
|
||||
new Sprite(atlas, new Vector4i(56, 88, 3, 3)),
|
||||
new Sprite(atlas, new Vector4i(59, 88, 2, 3)),
|
||||
new Sprite(atlas, new Vector4i(61, 88, 3, 3)),
|
||||
new Sprite(atlas, new Vector4i(56, 91, 3, 2)),
|
||||
new Sprite(atlas, new Vector4i(59, 91, 2, 2)),
|
||||
new Sprite(atlas, new Vector4i(61, 91, 3, 2)),
|
||||
new Sprite(atlas, new Vector4i(56, 93, 3, 3)),
|
||||
new Sprite(atlas, new Vector4i(59, 93, 2, 3)),
|
||||
new Sprite(atlas, new Vector4i(61, 93, 3, 3))
|
||||
new Sprite(atlas, 56, 88, 3, 3),
|
||||
new Sprite(atlas, 59, 88, 2, 3),
|
||||
new Sprite(atlas, 61, 88, 3, 3),
|
||||
new Sprite(atlas, 56, 91, 3, 2),
|
||||
new Sprite(atlas, 59, 91, 2, 2),
|
||||
new Sprite(atlas, 61, 91, 3, 2),
|
||||
new Sprite(atlas, 56, 93, 3, 3),
|
||||
new Sprite(atlas, 59, 93, 2, 3),
|
||||
new Sprite(atlas, 61, 93, 3, 3)
|
||||
);
|
||||
|
||||
selectedFrame = new Tile9(
|
||||
new Sprite(atlas, new Vector4i( 8, 88, 7, 7)),
|
||||
new Sprite(atlas, new Vector4i(15, 88, 2, 7)),
|
||||
new Sprite(atlas, new Vector4i(17, 88, 7, 7)),
|
||||
new Sprite(atlas, new Vector4i( 8, 95, 7, 2)),
|
||||
new Sprite(atlas, new Vector4i(15, 95, 2, 2)),
|
||||
new Sprite(atlas, new Vector4i(17, 95, 7, 2)),
|
||||
new Sprite(atlas, new Vector4i( 8, 97, 7, 7)),
|
||||
new Sprite(atlas, new Vector4i(15, 97, 2, 7)),
|
||||
new Sprite(atlas, new Vector4i(17, 97, 7, 7))
|
||||
new Sprite(atlas, 8, 88, 7, 7),
|
||||
new Sprite(atlas, 15, 88, 2, 7),
|
||||
new Sprite(atlas, 17, 88, 7, 7),
|
||||
new Sprite(atlas, 8, 95, 7, 2),
|
||||
new Sprite(atlas, 15, 95, 2, 2),
|
||||
new Sprite(atlas, 17, 95, 7, 2),
|
||||
new Sprite(atlas, 8, 97, 7, 7),
|
||||
new Sprite(atlas, 15, 97, 2, 7),
|
||||
new Sprite(atlas, 17, 97, 7, 7)
|
||||
);
|
||||
|
||||
uiFrame = new Tile9(
|
||||
new Sprite(atlas, new Vector4i(32, 80, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(33, 80, 6, 1)),
|
||||
new Sprite(atlas, new Vector4i(39, 80, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(32, 81, 1, 6)),
|
||||
new Sprite(atlas, new Vector4i(33, 81, 6, 6)),
|
||||
new Sprite(atlas, new Vector4i(39, 81, 1, 6)),
|
||||
new Sprite(atlas, new Vector4i(32, 87, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(33, 87, 6, 1)),
|
||||
new Sprite(atlas, new Vector4i(39, 87, 1, 1))
|
||||
new Sprite(atlas, 32, 80, 1, 1),
|
||||
new Sprite(atlas, 33, 80, 6, 1),
|
||||
new Sprite(atlas, 39, 80, 1, 1),
|
||||
new Sprite(atlas, 32, 81, 1, 6),
|
||||
new Sprite(atlas, 33, 81, 6, 6),
|
||||
new Sprite(atlas, 39, 81, 1, 6),
|
||||
new Sprite(atlas, 32, 87, 1, 1),
|
||||
new Sprite(atlas, 33, 87, 6, 1),
|
||||
new Sprite(atlas, 39, 87, 1, 1)
|
||||
);
|
||||
|
||||
uiFrameLight = new Tile9(
|
||||
new Sprite(atlas, new Vector4i(24, 80, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(25, 80, 6, 1)),
|
||||
new Sprite(atlas, new Vector4i(31, 80, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(24, 81, 1, 6)),
|
||||
new Sprite(atlas, new Vector4i(25, 81, 6, 6)),
|
||||
new Sprite(atlas, new Vector4i(31, 81, 1, 6)),
|
||||
new Sprite(atlas, new Vector4i(24, 87, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(25, 87, 6, 1)),
|
||||
new Sprite(atlas, new Vector4i(31, 87, 1, 1))
|
||||
new Sprite(atlas, 24, 80, 1, 1),
|
||||
new Sprite(atlas, 25, 80, 6, 1),
|
||||
new Sprite(atlas, 31, 80, 1, 1),
|
||||
new Sprite(atlas, 24, 81, 1, 6),
|
||||
new Sprite(atlas, 25, 81, 6, 6),
|
||||
new Sprite(atlas, 31, 81, 1, 6),
|
||||
new Sprite(atlas, 24, 87, 1, 1),
|
||||
new Sprite(atlas, 25, 87, 6, 1),
|
||||
new Sprite(atlas, 31, 87, 1, 1)
|
||||
);
|
||||
|
||||
uiFrameDark = new Tile9(
|
||||
new Sprite(atlas, new Vector4i(0, 96, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(1, 96, 6, 1)),
|
||||
new Sprite(atlas, new Vector4i(7, 96, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(0, 97, 1, 6)),
|
||||
new Sprite(atlas, new Vector4i(1, 97, 6, 6)),
|
||||
new Sprite(atlas, new Vector4i(7, 97, 1, 6)),
|
||||
new Sprite(atlas, new Vector4i(0, 103, 1, 1)),
|
||||
new Sprite(atlas, new Vector4i(1, 103, 6, 1)),
|
||||
new Sprite(atlas, new Vector4i(7, 103, 1, 1))
|
||||
new Sprite(atlas, 0, 96, 1, 1),
|
||||
new Sprite(atlas, 1, 96, 6, 1),
|
||||
new Sprite(atlas, 7, 96, 1, 1),
|
||||
new Sprite(atlas, 0, 97, 1, 6),
|
||||
new Sprite(atlas, 1, 97, 6, 6),
|
||||
new Sprite(atlas, 7, 97, 1, 6),
|
||||
new Sprite(atlas, 0, 103, 1, 1),
|
||||
new Sprite(atlas, 1, 103, 6, 1),
|
||||
new Sprite(atlas, 7, 103, 1, 1)
|
||||
);
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue