const Scene = @import("Scene.zig"); const Terrain = @import("Terrain.zig"); const Pawn = @import("Pawn.zig"); const Camera = @import("Camera.zig"); const Selection = @import("Selection.zig"); pub fn game() !Scene { var scene = Scene.create(); // first try is for allocating more memory in entities // second try is for allocating terrain on the heap... try scene.add(try Camera.create()); try scene.add(try Terrain.create(123)); try scene.add(try Selection.create()); for (0..5) |_| { try scene.add(try Pawn.random()); } return scene; }