stable
Ivory 2024-08-22 02:55:37 -04:00
parent eab2c63855
commit a6d543ced5
7 changed files with 1023 additions and 2 deletions

36
src/Entity.zig 100644
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@ -0,0 +1,36 @@
const assets = @import("assets.zig");
const Layer = @import("Layer.zig");
const Color = @import("Color.zig");
const Recti = @import("geometry/Recti.zig");
const Entity = @This();
ptr: *const anyopaque,
drawFn: *const fn(*const anyopaque) void,
pub fn init(ptr: anytype) Entity {
const type_info = @typeInfo(@TypeOf(ptr));
if(type_info != .Pointer) @compileError("Entity implementation must be a pointer");
if(type_info.Pointer.size != .One) @compileError("Entity pointer must be a single item pointer");
const gen = struct {
pub fn drawImpl(pointer: *const anyopaque) void {
const self: @TypeOf(ptr) = @ptrCast(@alignCast(pointer));
type_info.Pointer.child.draw(self);
// @call(.{ .modifier = .always_inline }, ptr_info.Pointer.child.draw, .{ self });
// draw(self);
}
};
return .{
.ptr = ptr,
.drawFn = gen.drawImpl,
};
}
pub fn draw(self: *const Entity) void {
self.drawFn(self.ptr);
}

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@ -2,7 +2,10 @@ const assets = @import("assets.zig");
const Recti = @import("geometry/Recti.zig"); const Recti = @import("geometry/Recti.zig");
const Layer = @import("Layer.zig"); const Layer = @import("Layer.zig");
const Color = @import("Color.zig"); const Color = @import("Color.zig");
const Entity = @import("Entity.zig");
const Terrain = @import("Terrain.zig");
const std = @import("std"); const std = @import("std");
const ArrayList = std.ArrayList;
const Scene = @This(); const Scene = @This();
// const DrawFunction = fn() void; // const DrawFunction = fn() void;
@ -11,7 +14,32 @@ const Scene = @This();
// draw: DrawFunction, // draw: DrawFunction,
// update: // update:
pub fn draw() void { entities: ArrayList(Entity),
pub fn new() Scene {
const e: ArrayList(Entity) = ArrayList(Entity).init(std.heap.page_allocator);
return .{
.entities = e
};
}
pub fn destroy(self: *Scene) void {
self.entities.deinit();
}
pub fn start(self: *Scene) !void {
const terrain = Terrain.new();
// terrain.entity();
try self.entities.append(terrain.entity());
}
pub fn draw(self: *Scene) void {
for (self.entities.items) |entity| {
entity.draw();
}
assets.heart.draw(&Recti.from_xywh(120, 100, 32, 64), Layer.ENTITIES, Color.LIGHT_BLUE); assets.heart.draw(&Recti.from_xywh(120, 100, 32, 64), Layer.ENTITIES, Color.LIGHT_BLUE);
assets.heart.draw(&Recti.from_xywh(100, 100, 32, 64), Layer.FLOOR, Color.WHITE); assets.heart.draw(&Recti.from_xywh(100, 100, 32, 64), Layer.FLOOR, Color.WHITE);
assets.heart.draw(&Recti.from_xywh(80, 100, 32, 64), Layer.ENTITIES, Color.INDIGO); assets.heart.draw(&Recti.from_xywh(80, 100, 32, 64), Layer.ENTITIES, Color.INDIGO);

25
src/Terrain.zig 100644
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@ -0,0 +1,25 @@
const Terrain = @This();
const assets = @import("assets.zig");
const Layer = @import("Layer.zig");
const Color = @import("Color.zig");
const Recti = @import("geometry/Recti.zig");
const Entity = @import("Entity.zig");
const std = @import("std");
var prng = std.rand.DefaultPrng.init(0);
size: u32 = 24,
draw: u8 = 4,
pub fn new() Terrain {
return .{};
}
pub fn draw(_: *const Terrain) void {
const idx: usize = @intFromFloat(@floor(prng.random().float(f32) * 4));
assets.terrain[idx].draw(&Recti.from_xywh(200, 100, 64, 64), Layer.FLOOR, Color.WHITE);
}
pub fn entity(self: *const Terrain) Entity {
return Entity.init(self);
}

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@ -6,6 +6,7 @@ const std = @import("std");
const Assets = struct { const Assets = struct {
tree: Sprite, tree: Sprite,
heart: Sprite, heart: Sprite,
terrain: [4]Sprite,
}; };
var assets: Assets = undefined; var assets: Assets = undefined;
@ -17,8 +18,15 @@ pub fn load() !void {
assets = .{ assets = .{
.tree = Sprite.create(&texture, Recti.from_xywh(8*27, 8*4, 8, 16)), .tree = Sprite.create(&texture, Recti.from_xywh(8*27, 8*4, 8, 16)),
.heart = Sprite.create(&texture, Recti.from_xywh(8*27, 8*4, 8, 16)), .heart = Sprite.create(&texture, Recti.from_xywh(8*27, 8*4, 8, 16)),
.terrain = [_]Sprite {
Sprite.create(&texture, Recti.from_xywh(8*3, 8*8, 8, 8)),
Sprite.create(&texture, Recti.from_xywh(8*3, 8*9, 8, 8)),
Sprite.create(&texture, Recti.from_xywh(8*4, 8*8, 8, 8)),
Sprite.create(&texture, Recti.from_xywh(8*4, 8*9, 8, 8)),
}
}; };
} }
pub const tree: *const Sprite = &assets.tree; pub const tree: *const Sprite = &assets.tree;
pub const heart: *const Sprite = &assets.heart; pub const heart: *const Sprite = &assets.heart;
pub const terrain:[]const Sprite = &assets.terrain;

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@ -87,11 +87,15 @@ pub fn run() !void {
const projection = Matrix4f.orthographic(0, @floatFromInt(width), @floatFromInt(height), 0, 0, 100); const projection = Matrix4f.orthographic(0, @floatFromInt(width), @floatFromInt(height), 0, 0, 100);
var scene = Scene.new();
defer scene.destroy();
try scene.start();
// run the main loop // run the main loop
while (c.glfwWindowShouldClose(window) == 0) { while (c.glfwWindowShouldClose(window) == 0) {
shaders.set_projection_matrix(&projection); shaders.set_projection_matrix(&projection);
c.glClear(c.GL_COLOR_BUFFER_BIT | c.GL_DEPTH_BUFFER_BIT); c.glClear(c.GL_COLOR_BUFFER_BIT | c.GL_DEPTH_BUFFER_BIT);
Scene.draw(); scene.draw();
// game.render(); // game.render();
// game.update(1.0); // game.update(1.0);

920
src/noise.c 100644
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@ -0,0 +1,920 @@
/**
* K.jpg's OpenSimplex 2, faster variant
*
* - 2D is standard simplex implemented using a lookup table.
* - 3D is "Re-oriented 4-point BCC noise" which constructs a
* congruent BCC lattice in a much different way than usual.
* - 4D constructs the lattice as a union of five copies of its
* reciprocal. It successively finds the closest point on each.
*
* Multiple versions of each function are provided. See the
* documentation above each, for more info.
*/
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#include <string.h>
#include "OpenSimplex2F.h"
#define PSIZE (2048)
#define PMASK (2047)
static const double N2 = 0.01001634121365712;
static const double N3 = 0.030485933181293584;
static const double N4 = 0.009202377986303158;
#define B0000 0x00
#define B0001 0x01
#define B0010 0x02
#define B0011 0x03
#define B0100 0x04
#define B0101 0x05
#define B0110 0x06
#define B0111 0x07
#define B1000 0x08
#define B1001 0x09
#define B1010 0x0a
#define B1011 0x0b
#define B1100 0x0c
#define B1101 0x0d
#define B1110 0x0e
#define B1111 0x0f
struct Grad2 {
double dx, dy;
};
struct Grad3 {
double dx, dy, dz;
};
struct Grad4 {
double dx, dy, dz, dw;
};
struct LatticePoint2D {
int xsv, ysv;
double dx, dy;
};
static struct LatticePoint2D *new_LatticePoint2D(int xsv, int ysv)
{
struct LatticePoint2D *this = calloc(1, sizeof(*this));
this->xsv = xsv; this->ysv = ysv;
double ssv = (xsv + ysv) * -0.211324865405187;
this->dx = -xsv - ssv;
this->dy = -ysv - ssv;
return this;
}
struct LatticePoint3D {
double dxr, dyr, dzr;
int xrv, yrv, zrv;
struct LatticePoint3D *nextOnFailure, *nextOnSuccess;
};
static struct LatticePoint3D *new_LatticePoint3D(int xrv, int yrv, int zrv, int lattice)
{
struct LatticePoint3D *this = calloc(1, sizeof(*this));
this->dxr = -xrv + lattice * 0.5; this->dyr = -yrv + lattice * 0.5; this->dzr = -zrv + lattice * 0.5;
this->xrv = xrv + lattice * 1024; this->yrv = yrv + lattice * 1024; this->zrv = zrv + lattice * 1024;
return this;
}
static void find_unique_pointers(struct LatticePoint3D *tree, struct LatticePoint3D *list[], int *n)
{
if (!tree)
return;
int i, found;
found = 0;
for (i = 0; i < *n; i++) {
if (list[i] == tree) {
found = 1;
break;
}
}
if (!found) {
list[*n] = tree;
(*n)++;
}
find_unique_pointers(tree->nextOnFailure, list, n);
find_unique_pointers(tree->nextOnSuccess, list, n);
}
static void free_LatticePoint3D(struct LatticePoint3D *list[], int n)
{
int i;
for (i = 0; i < n; i++)
free(list[i]);
}
struct LatticePoint4D {
int xsv, ysv, zsv, wsv;
double dx, dy, dz, dw;
double xsi, ysi, zsi, wsi;
double ssiDelta;
};
static struct LatticePoint4D *new_LatticePoint4D(int xsv, int ysv, int zsv, int wsv)
{
struct LatticePoint4D *this = calloc(1, sizeof(*this));
this->xsv = xsv + 409; this->ysv = ysv + 409; this->zsv = zsv + 409; this->wsv = wsv + 409;
double ssv = (xsv + ysv + zsv + wsv) * 0.309016994374947;
this->dx = -xsv - ssv;
this->dy = -ysv - ssv;
this->dz = -zsv - ssv;
this->dw = -wsv - ssv;
this->xsi = 0.2 - xsv;
this->ysi = 0.2 - ysv;
this->zsi = 0.2 - zsv;
this->wsi = 0.2 - wsv;
this->ssiDelta = (0.8 - xsv - ysv - zsv - wsv) * 0.309016994374947;
return this;
}
struct OpenSimplex2F_context {
int16_t *perm;
struct Grad2 *permGrad2;
struct Grad3 *permGrad3;
struct Grad4 *permGrad4;
};
#define ARRAYSIZE(x) (sizeof(x) / sizeof((x)[0]))
static struct Grad2 GRADIENTS_2D[PSIZE];
static struct Grad3 GRADIENTS_3D[PSIZE];
static struct Grad4 GRADIENTS_4D[PSIZE];
static struct LatticePoint2D *LOOKUP_2D[4];
static struct LatticePoint3D *LOOKUP_3D[8];
static struct LatticePoint4D *VERTICES_4D[16];
static struct Grad2 grad2[] = {
{ 0.130526192220052, 0.99144486137381},
{ 0.38268343236509, 0.923879532511287},
{ 0.608761429008721, 0.793353340291235},
{ 0.793353340291235, 0.608761429008721},
{ 0.923879532511287, 0.38268343236509},
{ 0.99144486137381, 0.130526192220051},
{ 0.99144486137381, -0.130526192220051},
{ 0.923879532511287, -0.38268343236509},
{ 0.793353340291235, -0.60876142900872},
{ 0.608761429008721, -0.793353340291235},
{ 0.38268343236509, -0.923879532511287},
{ 0.130526192220052, -0.99144486137381},
{-0.130526192220052, -0.99144486137381},
{-0.38268343236509, -0.923879532511287},
{-0.608761429008721, -0.793353340291235},
{-0.793353340291235, -0.608761429008721},
{-0.923879532511287, -0.38268343236509},
{-0.99144486137381, -0.130526192220052},
{-0.99144486137381, 0.130526192220051},
{-0.923879532511287, 0.38268343236509},
{-0.793353340291235, 0.608761429008721},
{-0.608761429008721, 0.793353340291235},
{-0.38268343236509, 0.923879532511287},
{-0.130526192220052, 0.99144486137381}
};
static struct Grad3 grad3[] = {
{-2.22474487139, -2.22474487139, -1.0},
{-2.22474487139, -2.22474487139, 1.0},
{-3.0862664687972017, -1.1721513422464978, 0.0},
{-1.1721513422464978, -3.0862664687972017, 0.0},
{-2.22474487139, -1.0, -2.22474487139},
{-2.22474487139, 1.0, -2.22474487139},
{-1.1721513422464978, 0.0, -3.0862664687972017},
{-3.0862664687972017, 0.0, -1.1721513422464978},
{-2.22474487139, -1.0, 2.22474487139},
{-2.22474487139, 1.0, 2.22474487139},
{-3.0862664687972017, 0.0, 1.1721513422464978},
{-1.1721513422464978, 0.0, 3.0862664687972017},
{-2.22474487139, 2.22474487139, -1.0},
{-2.22474487139, 2.22474487139, 1.0},
{-1.1721513422464978, 3.0862664687972017, 0.0},
{-3.0862664687972017, 1.1721513422464978, 0.0},
{-1.0, -2.22474487139, -2.22474487139},
{ 1.0, -2.22474487139, -2.22474487139},
{ 0.0, -3.0862664687972017, -1.1721513422464978},
{ 0.0, -1.1721513422464978, -3.0862664687972017},
{-1.0, -2.22474487139, 2.22474487139},
{ 1.0, -2.22474487139, 2.22474487139},
{ 0.0, -1.1721513422464978, 3.0862664687972017},
{ 0.0, -3.0862664687972017, 1.1721513422464978},
{-1.0, 2.22474487139, -2.22474487139},
{ 1.0, 2.22474487139, -2.22474487139},
{ 0.0, 1.1721513422464978, -3.0862664687972017},
{ 0.0, 3.0862664687972017, -1.1721513422464978},
{-1.0, 2.22474487139, 2.22474487139},
{ 1.0, 2.22474487139, 2.22474487139},
{ 0.0, 3.0862664687972017, 1.1721513422464978},
{ 0.0, 1.1721513422464978, 3.0862664687972017},
{ 2.22474487139, -2.22474487139, -1.0},
{ 2.22474487139, -2.22474487139, 1.0},
{ 1.1721513422464978, -3.0862664687972017, 0.0},
{ 3.0862664687972017, -1.1721513422464978, 0.0},
{ 2.22474487139, -1.0, -2.22474487139},
{ 2.22474487139, 1.0, -2.22474487139},
{ 3.0862664687972017, 0.0, -1.1721513422464978},
{ 1.1721513422464978, 0.0, -3.0862664687972017},
{ 2.22474487139, -1.0, 2.22474487139},
{ 2.22474487139, 1.0, 2.22474487139},
{ 1.1721513422464978, 0.0, 3.0862664687972017},
{ 3.0862664687972017, 0.0, 1.1721513422464978},
{ 2.22474487139, 2.22474487139, -1.0},
{ 2.22474487139, 2.22474487139, 1.0},
{ 3.0862664687972017, 1.1721513422464978, 0.0},
{ 1.1721513422464978, 3.0862664687972017, 0.0}
};
static struct Grad4 grad4[] = {
{-0.753341017856078, -0.37968289875261624, -0.37968289875261624, -0.37968289875261624},
{-0.7821684431180708, -0.4321472685365301, -0.4321472685365301, 0.12128480194602098},
{-0.7821684431180708, -0.4321472685365301, 0.12128480194602098, -0.4321472685365301},
{-0.7821684431180708, 0.12128480194602098, -0.4321472685365301, -0.4321472685365301},
{-0.8586508742123365, -0.508629699630796, 0.044802370851755174, 0.044802370851755174},
{-0.8586508742123365, 0.044802370851755174, -0.508629699630796, 0.044802370851755174},
{-0.8586508742123365, 0.044802370851755174, 0.044802370851755174, -0.508629699630796},
{-0.9982828964265062, -0.03381941603233842, -0.03381941603233842, -0.03381941603233842},
{-0.37968289875261624, -0.753341017856078, -0.37968289875261624, -0.37968289875261624},
{-0.4321472685365301, -0.7821684431180708, -0.4321472685365301, 0.12128480194602098},
{-0.4321472685365301, -0.7821684431180708, 0.12128480194602098, -0.4321472685365301},
{ 0.12128480194602098, -0.7821684431180708, -0.4321472685365301, -0.4321472685365301},
{-0.508629699630796, -0.8586508742123365, 0.044802370851755174, 0.044802370851755174},
{ 0.044802370851755174, -0.8586508742123365, -0.508629699630796, 0.044802370851755174},
{ 0.044802370851755174, -0.8586508742123365, 0.044802370851755174, -0.508629699630796},
{-0.03381941603233842, -0.9982828964265062, -0.03381941603233842, -0.03381941603233842},
{-0.37968289875261624, -0.37968289875261624, -0.753341017856078, -0.37968289875261624},
{-0.4321472685365301, -0.4321472685365301, -0.7821684431180708, 0.12128480194602098},
{-0.4321472685365301, 0.12128480194602098, -0.7821684431180708, -0.4321472685365301},
{ 0.12128480194602098, -0.4321472685365301, -0.7821684431180708, -0.4321472685365301},
{-0.508629699630796, 0.044802370851755174, -0.8586508742123365, 0.044802370851755174},
{ 0.044802370851755174, -0.508629699630796, -0.8586508742123365, 0.044802370851755174},
{ 0.044802370851755174, 0.044802370851755174, -0.8586508742123365, -0.508629699630796},
{-0.03381941603233842, -0.03381941603233842, -0.9982828964265062, -0.03381941603233842},
{-0.37968289875261624, -0.37968289875261624, -0.37968289875261624, -0.753341017856078},
{-0.4321472685365301, -0.4321472685365301, 0.12128480194602098, -0.7821684431180708},
{-0.4321472685365301, 0.12128480194602098, -0.4321472685365301, -0.7821684431180708},
{ 0.12128480194602098, -0.4321472685365301, -0.4321472685365301, -0.7821684431180708},
{-0.508629699630796, 0.044802370851755174, 0.044802370851755174, -0.8586508742123365},
{ 0.044802370851755174, -0.508629699630796, 0.044802370851755174, -0.8586508742123365},
{ 0.044802370851755174, 0.044802370851755174, -0.508629699630796, -0.8586508742123365},
{-0.03381941603233842, -0.03381941603233842, -0.03381941603233842, -0.9982828964265062},
{-0.6740059517812944, -0.3239847771997537, -0.3239847771997537, 0.5794684678643381},
{-0.7504883828755602, -0.4004672082940195, 0.15296486218853164, 0.5029860367700724},
{-0.7504883828755602, 0.15296486218853164, -0.4004672082940195, 0.5029860367700724},
{-0.8828161875373585, 0.08164729285680945, 0.08164729285680945, 0.4553054119602712},
{-0.4553054119602712, -0.08164729285680945, -0.08164729285680945, 0.8828161875373585},
{-0.5029860367700724, -0.15296486218853164, 0.4004672082940195, 0.7504883828755602},
{-0.5029860367700724, 0.4004672082940195, -0.15296486218853164, 0.7504883828755602},
{-0.5794684678643381, 0.3239847771997537, 0.3239847771997537, 0.6740059517812944},
{-0.3239847771997537, -0.6740059517812944, -0.3239847771997537, 0.5794684678643381},
{-0.4004672082940195, -0.7504883828755602, 0.15296486218853164, 0.5029860367700724},
{ 0.15296486218853164, -0.7504883828755602, -0.4004672082940195, 0.5029860367700724},
{ 0.08164729285680945, -0.8828161875373585, 0.08164729285680945, 0.4553054119602712},
{-0.08164729285680945, -0.4553054119602712, -0.08164729285680945, 0.8828161875373585},
{-0.15296486218853164, -0.5029860367700724, 0.4004672082940195, 0.7504883828755602},
{ 0.4004672082940195, -0.5029860367700724, -0.15296486218853164, 0.7504883828755602},
{ 0.3239847771997537, -0.5794684678643381, 0.3239847771997537, 0.6740059517812944},
{-0.3239847771997537, -0.3239847771997537, -0.6740059517812944, 0.5794684678643381},
{-0.4004672082940195, 0.15296486218853164, -0.7504883828755602, 0.5029860367700724},
{ 0.15296486218853164, -0.4004672082940195, -0.7504883828755602, 0.5029860367700724},
{ 0.08164729285680945, 0.08164729285680945, -0.8828161875373585, 0.4553054119602712},
{-0.08164729285680945, -0.08164729285680945, -0.4553054119602712, 0.8828161875373585},
{-0.15296486218853164, 0.4004672082940195, -0.5029860367700724, 0.7504883828755602},
{ 0.4004672082940195, -0.15296486218853164, -0.5029860367700724, 0.7504883828755602},
{ 0.3239847771997537, 0.3239847771997537, -0.5794684678643381, 0.6740059517812944},
{-0.6740059517812944, -0.3239847771997537, 0.5794684678643381, -0.3239847771997537},
{-0.7504883828755602, -0.4004672082940195, 0.5029860367700724, 0.15296486218853164},
{-0.7504883828755602, 0.15296486218853164, 0.5029860367700724, -0.4004672082940195},
{-0.8828161875373585, 0.08164729285680945, 0.4553054119602712, 0.08164729285680945},
{-0.4553054119602712, -0.08164729285680945, 0.8828161875373585, -0.08164729285680945},
{-0.5029860367700724, -0.15296486218853164, 0.7504883828755602, 0.4004672082940195},
{-0.5029860367700724, 0.4004672082940195, 0.7504883828755602, -0.15296486218853164},
{-0.5794684678643381, 0.3239847771997537, 0.6740059517812944, 0.3239847771997537},
{-0.3239847771997537, -0.6740059517812944, 0.5794684678643381, -0.3239847771997537},
{-0.4004672082940195, -0.7504883828755602, 0.5029860367700724, 0.15296486218853164},
{ 0.15296486218853164, -0.7504883828755602, 0.5029860367700724, -0.4004672082940195},
{ 0.08164729285680945, -0.8828161875373585, 0.4553054119602712, 0.08164729285680945},
{-0.08164729285680945, -0.4553054119602712, 0.8828161875373585, -0.08164729285680945},
{-0.15296486218853164, -0.5029860367700724, 0.7504883828755602, 0.4004672082940195},
{ 0.4004672082940195, -0.5029860367700724, 0.7504883828755602, -0.15296486218853164},
{ 0.3239847771997537, -0.5794684678643381, 0.6740059517812944, 0.3239847771997537},
{-0.3239847771997537, -0.3239847771997537, 0.5794684678643381, -0.6740059517812944},
{-0.4004672082940195, 0.15296486218853164, 0.5029860367700724, -0.7504883828755602},
{ 0.15296486218853164, -0.4004672082940195, 0.5029860367700724, -0.7504883828755602},
{ 0.08164729285680945, 0.08164729285680945, 0.4553054119602712, -0.8828161875373585},
{-0.08164729285680945, -0.08164729285680945, 0.8828161875373585, -0.4553054119602712},
{-0.15296486218853164, 0.4004672082940195, 0.7504883828755602, -0.5029860367700724},
{ 0.4004672082940195, -0.15296486218853164, 0.7504883828755602, -0.5029860367700724},
{ 0.3239847771997537, 0.3239847771997537, 0.6740059517812944, -0.5794684678643381},
{-0.6740059517812944, 0.5794684678643381, -0.3239847771997537, -0.3239847771997537},
{-0.7504883828755602, 0.5029860367700724, -0.4004672082940195, 0.15296486218853164},
{-0.7504883828755602, 0.5029860367700724, 0.15296486218853164, -0.4004672082940195},
{-0.8828161875373585, 0.4553054119602712, 0.08164729285680945, 0.08164729285680945},
{-0.4553054119602712, 0.8828161875373585, -0.08164729285680945, -0.08164729285680945},
{-0.5029860367700724, 0.7504883828755602, -0.15296486218853164, 0.4004672082940195},
{-0.5029860367700724, 0.7504883828755602, 0.4004672082940195, -0.15296486218853164},
{-0.5794684678643381, 0.6740059517812944, 0.3239847771997537, 0.3239847771997537},
{-0.3239847771997537, 0.5794684678643381, -0.6740059517812944, -0.3239847771997537},
{-0.4004672082940195, 0.5029860367700724, -0.7504883828755602, 0.15296486218853164},
{ 0.15296486218853164, 0.5029860367700724, -0.7504883828755602, -0.4004672082940195},
{ 0.08164729285680945, 0.4553054119602712, -0.8828161875373585, 0.08164729285680945},
{-0.08164729285680945, 0.8828161875373585, -0.4553054119602712, -0.08164729285680945},
{-0.15296486218853164, 0.7504883828755602, -0.5029860367700724, 0.4004672082940195},
{ 0.4004672082940195, 0.7504883828755602, -0.5029860367700724, -0.15296486218853164},
{ 0.3239847771997537, 0.6740059517812944, -0.5794684678643381, 0.3239847771997537},
{-0.3239847771997537, 0.5794684678643381, -0.3239847771997537, -0.6740059517812944},
{-0.4004672082940195, 0.5029860367700724, 0.15296486218853164, -0.7504883828755602},
{ 0.15296486218853164, 0.5029860367700724, -0.4004672082940195, -0.7504883828755602},
{ 0.08164729285680945, 0.4553054119602712, 0.08164729285680945, -0.8828161875373585},
{-0.08164729285680945, 0.8828161875373585, -0.08164729285680945, -0.4553054119602712},
{-0.15296486218853164, 0.7504883828755602, 0.4004672082940195, -0.5029860367700724},
{ 0.4004672082940195, 0.7504883828755602, -0.15296486218853164, -0.5029860367700724},
{ 0.3239847771997537, 0.6740059517812944, 0.3239847771997537, -0.5794684678643381},
{ 0.5794684678643381, -0.6740059517812944, -0.3239847771997537, -0.3239847771997537},
{ 0.5029860367700724, -0.7504883828755602, -0.4004672082940195, 0.15296486218853164},
{ 0.5029860367700724, -0.7504883828755602, 0.15296486218853164, -0.4004672082940195},
{ 0.4553054119602712, -0.8828161875373585, 0.08164729285680945, 0.08164729285680945},
{ 0.8828161875373585, -0.4553054119602712, -0.08164729285680945, -0.08164729285680945},
{ 0.7504883828755602, -0.5029860367700724, -0.15296486218853164, 0.4004672082940195},
{ 0.7504883828755602, -0.5029860367700724, 0.4004672082940195, -0.15296486218853164},
{ 0.6740059517812944, -0.5794684678643381, 0.3239847771997537, 0.3239847771997537},
{ 0.5794684678643381, -0.3239847771997537, -0.6740059517812944, -0.3239847771997537},
{ 0.5029860367700724, -0.4004672082940195, -0.7504883828755602, 0.15296486218853164},
{ 0.5029860367700724, 0.15296486218853164, -0.7504883828755602, -0.4004672082940195},
{ 0.4553054119602712, 0.08164729285680945, -0.8828161875373585, 0.08164729285680945},
{ 0.8828161875373585, -0.08164729285680945, -0.4553054119602712, -0.08164729285680945},
{ 0.7504883828755602, -0.15296486218853164, -0.5029860367700724, 0.4004672082940195},
{ 0.7504883828755602, 0.4004672082940195, -0.5029860367700724, -0.15296486218853164},
{ 0.6740059517812944, 0.3239847771997537, -0.5794684678643381, 0.3239847771997537},
{ 0.5794684678643381, -0.3239847771997537, -0.3239847771997537, -0.6740059517812944},
{ 0.5029860367700724, -0.4004672082940195, 0.15296486218853164, -0.7504883828755602},
{ 0.5029860367700724, 0.15296486218853164, -0.4004672082940195, -0.7504883828755602},
{ 0.4553054119602712, 0.08164729285680945, 0.08164729285680945, -0.8828161875373585},
{ 0.8828161875373585, -0.08164729285680945, -0.08164729285680945, -0.4553054119602712},
{ 0.7504883828755602, -0.15296486218853164, 0.4004672082940195, -0.5029860367700724},
{ 0.7504883828755602, 0.4004672082940195, -0.15296486218853164, -0.5029860367700724},
{ 0.6740059517812944, 0.3239847771997537, 0.3239847771997537, -0.5794684678643381},
{ 0.03381941603233842, 0.03381941603233842, 0.03381941603233842, 0.9982828964265062},
{-0.044802370851755174, -0.044802370851755174, 0.508629699630796, 0.8586508742123365},
{-0.044802370851755174, 0.508629699630796, -0.044802370851755174, 0.8586508742123365},
{-0.12128480194602098, 0.4321472685365301, 0.4321472685365301, 0.7821684431180708},
{ 0.508629699630796, -0.044802370851755174, -0.044802370851755174, 0.8586508742123365},
{ 0.4321472685365301, -0.12128480194602098, 0.4321472685365301, 0.7821684431180708},
{ 0.4321472685365301, 0.4321472685365301, -0.12128480194602098, 0.7821684431180708},
{ 0.37968289875261624, 0.37968289875261624, 0.37968289875261624, 0.753341017856078},
{ 0.03381941603233842, 0.03381941603233842, 0.9982828964265062, 0.03381941603233842},
{-0.044802370851755174, 0.044802370851755174, 0.8586508742123365, 0.508629699630796},
{-0.044802370851755174, 0.508629699630796, 0.8586508742123365, -0.044802370851755174},
{-0.12128480194602098, 0.4321472685365301, 0.7821684431180708, 0.4321472685365301},
{ 0.508629699630796, -0.044802370851755174, 0.8586508742123365, -0.044802370851755174},
{ 0.4321472685365301, -0.12128480194602098, 0.7821684431180708, 0.4321472685365301},
{ 0.4321472685365301, 0.4321472685365301, 0.7821684431180708, -0.12128480194602098},
{ 0.37968289875261624, 0.37968289875261624, 0.753341017856078, 0.37968289875261624},
{ 0.03381941603233842, 0.9982828964265062, 0.03381941603233842, 0.03381941603233842},
{-0.044802370851755174, 0.8586508742123365, -0.044802370851755174, 0.508629699630796},
{-0.044802370851755174, 0.8586508742123365, 0.508629699630796, -0.044802370851755174},
{-0.12128480194602098, 0.7821684431180708, 0.4321472685365301, 0.4321472685365301},
{ 0.508629699630796, 0.8586508742123365, -0.044802370851755174, -0.044802370851755174},
{ 0.4321472685365301, 0.7821684431180708, -0.12128480194602098, 0.4321472685365301},
{ 0.4321472685365301, 0.7821684431180708, 0.4321472685365301, -0.12128480194602098},
{ 0.37968289875261624, 0.753341017856078, 0.37968289875261624, 0.37968289875261624},
{ 0.9982828964265062, 0.03381941603233842, 0.03381941603233842, 0.03381941603233842},
{ 0.8586508742123365, -0.044802370851755174, -0.044802370851755174, 0.508629699630796},
{ 0.8586508742123365, -0.044802370851755174, 0.508629699630796, -0.044802370851755174},
{ 0.7821684431180708, -0.12128480194602098, 0.4321472685365301, 0.4321472685365301},
{ 0.8586508742123365, 0.508629699630796, -0.044802370851755174, -0.044802370851755174},
{ 0.7821684431180708, 0.4321472685365301, -0.12128480194602098, 0.4321472685365301},
{ 0.7821684431180708, 0.4321472685365301, 0.4321472685365301, -0.12128480194602098},
{ 0.753341017856078, 0.37968289875261624, 0.37968289875261624, 0.37968289875261624}
};
static void setup_gradients(void)
{
static int already_did = 0;
int i;
if (already_did)
return;
already_did = 1;
for (i = 0; (size_t) i < ARRAYSIZE(grad2); i++) {
grad2[i].dx /= N2; grad2[i].dy /= N2;
}
for (int i = 0; i < PSIZE; i++) {
GRADIENTS_2D[i] = grad2[i % ARRAYSIZE(grad2)];
}
for (i = 0; (size_t) i < ARRAYSIZE(grad3); i++) {
grad3[i].dx /= N3; grad3[i].dy /= N3; grad3[i].dz /= N3;
}
for (i = 0; i < PSIZE; i++) {
GRADIENTS_3D[i] = grad3[i % ARRAYSIZE(grad3)];
}
for (i = 0; (size_t) i < ARRAYSIZE(grad4); i++) {
grad4[i].dx /= N4; grad4[i].dy /= N4; grad4[i].dz /= N4; grad4[i].dw /= N4;
}
for (i = 0; i < PSIZE; i++) {
GRADIENTS_4D[i] = grad4[i % ARRAYSIZE(grad4)];
}
}
static void setup_lattice_points(void)
{
static int already_did = 0;
int i;
if (already_did)
return;
already_did = 1;
LOOKUP_2D[0] = new_LatticePoint2D(1, 0);
LOOKUP_2D[1] = new_LatticePoint2D(0, 0);
LOOKUP_2D[2] = new_LatticePoint2D(1, 1);
LOOKUP_2D[3] = new_LatticePoint2D(0, 1);
for (i = 0; i < 8; i++) {
int i1, j1, k1, i2, j2, k2;
i1 = (i >> 0) & 1; j1 = (i >> 1) & 1; k1 = (i >> 2) & 1;
i2 = i1 ^ 1; j2 = j1 ^ 1; k2 = k1 ^ 1;
// The two points within this octant, one from each of the two cubic half-lattices.
struct LatticePoint3D *c0 = new_LatticePoint3D(i1, j1, k1, 0);
struct LatticePoint3D *c1 = new_LatticePoint3D(i1 + i2, j1 + j2, k1 + k2, 1);
// Each single step away on the first half-lattice.
struct LatticePoint3D *c2 = new_LatticePoint3D(i1 ^ 1, j1, k1, 0);
struct LatticePoint3D *c3 = new_LatticePoint3D(i1, j1 ^ 1, k1, 0);
struct LatticePoint3D *c4 = new_LatticePoint3D(i1, j1, k1 ^ 1, 0);
// Each single step away on the second half-lattice.
struct LatticePoint3D *c5 = new_LatticePoint3D(i1 + (i2 ^ 1), j1 + j2, k1 + k2, 1);
struct LatticePoint3D *c6 = new_LatticePoint3D(i1 + i2, j1 + (j2 ^ 1), k1 + k2, 1);
struct LatticePoint3D *c7 = new_LatticePoint3D(i1 + i2, j1 + j2, k1 + (k2 ^ 1), 1);
// First two are guaranteed.
c0->nextOnFailure = c0->nextOnSuccess = c1;
c1->nextOnFailure = c1->nextOnSuccess = c2;
// Once we find one on the first half-lattice, the rest are out.
// In addition, knowing c2 rules out c5.
c2->nextOnFailure = c3; c2->nextOnSuccess = c6;
c3->nextOnFailure = c4; c3->nextOnSuccess = c5;
c4->nextOnFailure = c4->nextOnSuccess = c5;
// Once we find one on the second half-lattice, the rest are out.
c5->nextOnFailure = c6; c5->nextOnSuccess = NULL;
c6->nextOnFailure = c7; c6->nextOnSuccess = NULL;
c7->nextOnFailure = c7->nextOnSuccess = NULL;
LOOKUP_3D[i] = c0;
}
for (i = 0; i < 16; i++) {
VERTICES_4D[i] = new_LatticePoint4D((i >> 0) & 1, (i >> 1) & 1, (i >> 2) & 1, (i >> 3) & 1);
}
}
/* Free up all the LatticePoint stuff allocated in setup_lattice_points() */
void OpenSimplex2F_shutdown(void)
{
int i;
struct LatticePoint3D *list[8];
int count = 0;
for (i = 0; (size_t) i < ARRAYSIZE(LOOKUP_2D); i++) {
if (LOOKUP_2D[i]) {
free(LOOKUP_2D[i]);
LOOKUP_2D[i] = NULL;
}
}
for (i = 0; (size_t) i < ARRAYSIZE(LOOKUP_3D); i++) {
if (LOOKUP_3D[i]) {
/* There are cycles in the tree LOOKUP_3D[i], so we have to
* make a list of unique pointers within the tree to free them.
* We know there are only 8 unique pointers in the tree.
*/
count = 0;
memset(list, 0, sizeof(list));
find_unique_pointers(LOOKUP_3D[i], list, &count);
free_LatticePoint3D(list, count);
LOOKUP_3D[i] = NULL;
}
}
for (i = 0; (size_t) i < ARRAYSIZE(VERTICES_4D); i++) {
if (VERTICES_4D[i]) {
free(VERTICES_4D[i]);
VERTICES_4D[i] = NULL;
}
}
}
void OpenSimplex2F_free(struct OpenSimplex2F_context *ctx)
{
if (ctx->perm)
free(ctx->perm);
if (ctx->permGrad2)
free(ctx->permGrad2);
if (ctx->permGrad3)
free(ctx->permGrad3);
if (ctx->permGrad4)
free(ctx->permGrad4);
free(ctx);
}
int OpenSimplex2F(int64_t seed, struct OpenSimplex2F_context **ctx)
{
struct OpenSimplex2F_context *c;
int i, *source;
setup_gradients();
setup_lattice_points();
source = calloc(1, sizeof(*source) * PSIZE);
if (!source)
return -1;
c = calloc(1, sizeof(**ctx));
if (!c) {
free(source);
return -1;
}
*ctx = c;
c->perm = calloc(1, sizeof(*c->perm) * PSIZE);
c->permGrad2 = calloc(1, sizeof(*c->permGrad2) * PSIZE);
c->permGrad3 = calloc(1, sizeof(*c->permGrad3) * PSIZE);
c->permGrad4 = calloc(1, sizeof(*c->permGrad4) * PSIZE);
if (!c->perm || !c->permGrad2 || !c->permGrad3 || !c->permGrad4) {
OpenSimplex2F_free(*ctx);
*ctx = NULL;
free(source);
return -1;
}
for (i = 0; i < PSIZE; i++)
source[i] = (int16_t) i;
for (int i = PSIZE - 1; i >= 0; i--) {
seed = (uint64_t) seed * (uint64_t) 6364136223846793005LL + (uint64_t) 1442695040888963407LL;
int r = (int)((seed + 31) % (i + 1));
if (r < 0)
r += (i + 1);
c->perm[i] = source[r];
c->permGrad2[i] = GRADIENTS_2D[c->perm[i]];
c->permGrad3[i] = GRADIENTS_3D[c->perm[i]];
c->permGrad4[i] = GRADIENTS_4D[c->perm[i]];
source[r] = source[i];
}
free(source);
return 0;
}
static int fastFloor(double x)
{
int xi = (int)x;
return x < xi ? xi - 1 : xi;
}
/*
* 2D Simplex noise base.
* Lookup table implementation inspired by DigitalShadow.
*/
static double noise2_Base(struct OpenSimplex2F_context *ctx, double xs, double ys)
{
double value = 0;
int i;
// Get base points and offsets
int xsb = fastFloor(xs), ysb = fastFloor(ys);
double xsi = xs - xsb, ysi = ys - ysb;
// Index to point list
int index = (int)((ysi - xsi) / 2 + 1);
double ssi = (xsi + ysi) * -0.211324865405187;
double xi = xsi + ssi, yi = ysi + ssi;
// Point contributions
for (i = 0; i < 3; i++) {
struct LatticePoint2D c = *(LOOKUP_2D[index + i]);
double dx = xi + c.dx, dy = yi + c.dy;
double attn = 0.5 - dx * dx - dy * dy;
if (attn <= 0) continue;
int pxm = (xsb + c.xsv) & PMASK, pym = (ysb + c.ysv) & PMASK;
struct Grad2 grad = ctx->permGrad2[ctx->perm[pxm] ^ pym];
double extrapolation = grad.dx * dx + grad.dy * dy;
attn *= attn;
value += attn * attn * extrapolation;
}
return value;
}
/**
* Generate overlapping cubic lattices for 3D Re-oriented BCC noise.
* Lookup table implementation inspired by DigitalShadow.
* It was actually faster to narrow down the points in the loop itself,
* than to build up the index with enough info to isolate 4 points.
*/
static double noise3_BCC(struct OpenSimplex2F_context *ctx, double xr, double yr, double zr)
{
// Get base and offsets inside cube of first lattice.
int xrb = fastFloor(xr), yrb = fastFloor(yr), zrb = fastFloor(zr);
double xri = xr - xrb, yri = yr - yrb, zri = zr - zrb;
// Identify which octant of the cube we're in. This determines which cell
// in the other cubic lattice we're in, and also narrows down one point on each.
int xht = (int)(xri + 0.5), yht = (int)(yri + 0.5), zht = (int)(zri + 0.5);
int index = (xht << 0) | (yht << 1) | (zht << 2);
// Point contributions
double value = 0;
struct LatticePoint3D *c = LOOKUP_3D[index];
while (c != NULL) {
double dxr = xri + c->dxr, dyr = yri + c->dyr, dzr = zri + c->dzr;
double attn = 0.5 - dxr * dxr - dyr * dyr - dzr * dzr;
if (attn < 0) {
c = c->nextOnFailure;
} else {
int pxm = (xrb + c->xrv) & PMASK, pym = (yrb + c->yrv) & PMASK, pzm = (zrb + c->zrv) & PMASK;
struct Grad3 grad = ctx->permGrad3[ctx->perm[ctx->perm[pxm] ^ pym] ^ pzm];
double extrapolation = grad.dx * dxr + grad.dy * dyr + grad.dz * dzr;
attn *= attn;
value += attn * attn * extrapolation;
c = c->nextOnSuccess;
}
}
return value;
}
/**
* 2D Simplex noise, standard lattice orientation.
*/
double OpenSimplex2F_noise2(struct OpenSimplex2F_context *ctx, double x, double y)
{
// Get points for A2* lattice
double s = 0.366025403784439 * (x + y);
double xs = x + s, ys = y + s;
return noise2_Base(ctx, xs, ys);
}
/**
* 2D Simplex noise, with Y pointing down the main diagonal.
* Might be better for a 2D sandbox style game, where Y is vertical.
* Probably slightly less optimal for heightmaps or continent maps.
*/
double OpenSimplex2F_noise2_XBeforeY(struct OpenSimplex2F_context *ctx, double x, double y)
{
// Skew transform and rotation baked into one.
double xx = x * 0.7071067811865476;
double yy = y * 1.224744871380249;
return noise2_Base(ctx, yy + xx, yy - xx);
}
/**
* 3D Re-oriented 4-point BCC noise, classic orientation.
* Proper substitute for 3D Simplex in light of Forbidden Formulae.
* Use noise3_XYBeforeZ or noise3_XZBeforeY instead, wherever appropriate.
*/
double OpenSimplex2F_noise3_Classic(struct OpenSimplex2F_context *ctx, double x, double y, double z)
{
// Re-orient the cubic lattices via rotation, to produce the expected look on cardinal planar slices.
// If texturing objects that don't tend to have cardinal plane faces, you could even remove this.
// Orthonormal rotation. Not a skew transform.
double r = (2.0 / 3.0) * (x + y + z);
double xr = r - x, yr = r - y, zr = r - z;
// Evaluate both lattices to form a BCC lattice.
return noise3_BCC(ctx, xr, yr, zr);
}
/**
* 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Y).
* Recommended for 3D terrain and time-varied animations.
* The Z coordinate should always be the "different" coordinate in your use case.
* If Y is vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use noise3_XZBeforeY.
* If Z is vertical in world coordinates, call noise3_XYBeforeZ(x, y, Z).
* For a time varied animation, call noise3_XYBeforeZ(x, y, T).
*/
double OpenSimplex2F_noise3_XYBeforeZ(struct OpenSimplex2F_context *ctx, double x, double y, double z)
{
// Re-orient the cubic lattices without skewing, to make X and Y triangular like 2D.
// Orthonormal rotation. Not a skew transform.
double xy = x + y;
double s2 = xy * -0.211324865405187;
double zz = z * 0.577350269189626;
double xr = x + s2 - zz, yr = y + s2 - zz;
double zr = xy * 0.577350269189626 + zz;
// Evaluate both lattices to form a BCC lattice.
return noise3_BCC(ctx, xr, yr, zr);
}
/**
* 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Z).
* Recommended for 3D terrain and time-varied animations.
* The Y coordinate should always be the "different" coordinate in your use case.
* If Y is vertical in world coordinates, call noise3_XZBeforeY(x, Y, z).
* If Z is vertical in world coordinates, call noise3_XZBeforeY(x, Z, y) or use noise3_XYBeforeZ.
* For a time varied animation, call noise3_XZBeforeY(x, T, y) or use noise3_XYBeforeZ.
*/
double OpenSimplex2F_noise3_XZBeforeY(struct OpenSimplex2F_context *ctx, double x, double y, double z)
{
// Re-orient the cubic lattices without skewing, to make X and Z triangular like 2D.
// Orthonormal rotation. Not a skew transform.
double xz = x + z;
double s2 = xz * -0.211324865405187;
double yy = y * 0.577350269189626;
double xr = x + s2 - yy; double zr = z + s2 - yy;
double yr = xz * 0.577350269189626 + yy;
// Evaluate both lattices to form a BCC lattice.
return noise3_BCC(ctx, xr, yr, zr);
}
/**
* 4D OpenSimplex2F noise base.
* Current implementation not fully optimized by lookup tables.
* But still comes out slightly ahead of Gustavson's Simplex in tests.
*/
static double noise4_Base(struct OpenSimplex2F_context *ctx, double xs, double ys, double zs, double ws)
{
double value = 0;
// Get base points and offsets
int xsb = fastFloor(xs), ysb = fastFloor(ys), zsb = fastFloor(zs), wsb = fastFloor(ws);
double xsi = xs - xsb, ysi = ys - ysb, zsi = zs - zsb, wsi = ws - wsb;
// If we're in the lower half, flip so we can repeat the code for the upper half. We'll flip back later.
double siSum = xsi + ysi + zsi + wsi;
double ssi = siSum * 0.309016994374947; // Prep for vertex contributions.
bool inLowerHalf = (siSum < 2);
if (inLowerHalf) {
xsi = 1 - xsi; ysi = 1 - ysi; zsi = 1 - zsi; wsi = 1 - wsi;
siSum = 4 - siSum;
}
// Consider opposing vertex pairs of the octahedron formed by the central cross-section of the stretched tesseract
double aabb = xsi + ysi - zsi - wsi, abab = xsi - ysi + zsi - wsi, abba = xsi - ysi - zsi + wsi;
double aabbScore = fabs(aabb), ababScore = fabs(abab), abbaScore = fabs(abba);
// Find the closest point on the stretched tesseract as if it were the upper half
int vertexIndex, via, vib;
double asi, bsi;
if (aabbScore > ababScore && aabbScore > abbaScore) {
if (aabb > 0) {
asi = zsi; bsi = wsi; vertexIndex = B0011; via = B0111; vib = B1011;
} else {
asi = xsi; bsi = ysi; vertexIndex = B1100; via = B1101; vib = B1110;
}
} else if (ababScore > abbaScore) {
if (abab > 0) {
asi = ysi; bsi = wsi; vertexIndex = B0101; via = B0111; vib = B1101;
} else {
asi = xsi; bsi = zsi; vertexIndex = B1010; via = B1011; vib = B1110;
}
} else {
if (abba > 0) {
asi = ysi; bsi = zsi; vertexIndex = B1001; via = B1011; vib = B1101;
} else {
asi = xsi; bsi = wsi; vertexIndex = B0110; via = B0111; vib = B1110;
}
}
if (bsi > asi) {
via = vib;
double temp = bsi;
bsi = asi;
asi = temp;
}
if (siSum + asi > 3) {
vertexIndex = via;
if (siSum + bsi > 4) {
vertexIndex = B1111;
}
}
// Now flip back if we're actually in the lower half.
if (inLowerHalf) {
xsi = 1 - xsi; ysi = 1 - ysi; zsi = 1 - zsi; wsi = 1 - wsi;
vertexIndex ^= B1111;
}
// Five points to add, total, from five copies of the A4 lattice.
for (int i = 0; i < 5; i++) {
// Update xsb/etc. and add the lattice point's contribution.
struct LatticePoint4D c = *(VERTICES_4D[vertexIndex]);
xsb += c.xsv; ysb += c.ysv; zsb += c.zsv; wsb += c.wsv;
double xi = xsi + ssi, yi = ysi + ssi, zi = zsi + ssi, wi = wsi + ssi;
double dx = xi + c.dx, dy = yi + c.dy, dz = zi + c.dz, dw = wi + c.dw;
double attn = 0.5 - dx * dx - dy * dy - dz * dz - dw * dw;
if (attn > 0) {
int pxm = xsb & PMASK, pym = ysb & PMASK, pzm = zsb & PMASK, pwm = wsb & PMASK;
struct Grad4 grad = ctx->permGrad4[ctx->perm[ctx->perm[ctx->perm[pxm] ^ pym] ^ pzm] ^ pwm];
double ramped = grad.dx * dx + grad.dy * dy + grad.dz * dz + grad.dw * dw;
attn *= attn;
value += attn * attn * ramped;
}
// Maybe this helps the compiler/JVM/LLVM/etc. know we can end the loop here. Maybe not.
if (i == 4) break;
// Update the relative skewed coordinates to reference the vertex we just added.
// Rather, reference its counterpart on the lattice copy that is shifted down by
// the vector <-0.2, -0.2, -0.2, -0.2>
xsi += c.xsi; ysi += c.ysi; zsi += c.zsi; wsi += c.wsi;
ssi += c.ssiDelta;
// Next point is the closest vertex on the 4-simplex whose base vertex is the aforementioned vertex.
double score0 = 1.0 + ssi * (-1.0 / 0.309016994374947); // Seems slightly faster than 1.0-xsi-ysi-zsi-wsi
vertexIndex = B0000;
if (xsi >= ysi && xsi >= zsi && xsi >= wsi && xsi >= score0) {
vertexIndex = B0001;
}
else if (ysi > xsi && ysi >= zsi && ysi >= wsi && ysi >= score0) {
vertexIndex = B0010;
}
else if (zsi > xsi && zsi > ysi && zsi >= wsi && zsi >= score0) {
vertexIndex = B0100;
}
else if (wsi > xsi && wsi > ysi && wsi > zsi && wsi >= score0) {
vertexIndex = B1000;
}
}
return value;
}
/**
* 4D OpenSimplex2F noise, classic lattice orientation.
*/
double OpenSimplex2F_noise4_Classic(struct OpenSimplex2F_context *ctx, double x, double y, double z, double w)
{
// Get points for A4 lattice
double s = -0.138196601125011 * (x + y + z + w);
double xs = x + s, ys = y + s, zs = z + s, ws = w + s;
return noise4_Base(ctx, xs, ys, zs, ws);
}
/**
* 4D OpenSimplex2F noise, with XY and ZW forming orthogonal triangular-based planes.
* Recommended for 3D terrain, where X and Y (or Z and W) are horizontal.
* Recommended for noise(x, y, sin(time), cos(time)) trick.
*/
double OpenSimplex2F_noise4_XYBeforeZW(struct OpenSimplex2F_context *ctx, double x, double y, double z, double w)
{
double s2 = (x + y) * -0.178275657951399372 + (z + w) * 0.215623393288842828;
double t2 = (z + w) * -0.403949762580207112 + (x + y) * -0.375199083010075342;
double xs = x + s2, ys = y + s2, zs = z + t2, ws = w + t2;
return noise4_Base(ctx, xs, ys, zs, ws);
}
/**
* 4D OpenSimplex2F noise, with XZ and YW forming orthogonal triangular-based planes.
* Recommended for 3D terrain, where X and Z (or Y and W) are horizontal.
*/
double OpenSimplex2F_noise4_XZBeforeYW(struct OpenSimplex2F_context *ctx, double x, double y, double z, double w)
{
double s2 = (x + z) * -0.178275657951399372 + (y + w) * 0.215623393288842828;
double t2 = (y + w) * -0.403949762580207112 + (x + z) * -0.375199083010075342;
double xs = x + s2, ys = y + t2, zs = z + s2, ws = w + t2;
return noise4_Base(ctx, xs, ys, zs, ws);
}
/**
* 4D OpenSimplex2F noise, with XYZ oriented like noise3_Classic,
* and W for an extra degree of freedom. W repeats eventually.
* Recommended for time-varied animations which texture a 3D object (W=time)
*/
double OpenSimplex2F_noise4_XYZBeforeW(struct OpenSimplex2F_context *ctx, double x, double y, double z, double w)
{
double xyz = x + y + z;
double ww = w * 0.2236067977499788;
double s2 = xyz * -0.16666666666666666 + ww;
double xs = x + s2, ys = y + s2, zs = z + s2, ws = -0.5 * xyz + ww;
return noise4_Base(ctx, xs, ys, zs, ws);
}

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