42 lines
1.3 KiB
TypeScript
42 lines
1.3 KiB
TypeScript
import { Task } from "@tasks";
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import { Game } from '@game';
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import { ARROWHEAD, FLINT_NORMAL, SLATE, STICK } from '../items/CoreItems.js';
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import { ItemState } from "@items";
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import { Popup } from "../../../src/ui/Popup.js";
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import { inspect } from 'util';
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import { Place, ResourceNode } from "@world";
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// export const GATHER_FLINT = new Task('core:gather-flint')
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// .setName('Gather Flint')
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// .setStatus('SCAVENGING')
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// .setWork(1000)
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// .setTasklistVisibility(true)
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// .setCategory("work")
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// .setCompletionEvent(() => {
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// const qty = Math.floor(Math.random() * 5) + 1;
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// Game.current.inv.add(new ItemState(FLINT_NORMAL, 1, null));
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// });
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// export const MAKE_ARROWHEAD = new Task<{
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// baseMaterial: ItemState<any>
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// }>('core:gather-slate')
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// .setName('Craft Arrowhead')
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// .setStatus('CRAFTING')
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// .setWork(1000)
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// .setTasklistVisibility(true)
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// .setCategory("craft")
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// .setCompletionEvent((data) => {
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// const itemState = new ItemState(ARROWHEAD, 1, {
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// baseMaterial: data.baseMaterial
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// });
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// Game.current.inv.add(itemState);
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// });
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export const Forest = new Place()
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.setName('Forest')
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.setId('core:forest')
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.setFrequency(1)
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.setHabitable(true)
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.populateResources(() => [
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new ResourceNode(new ItemState(STICK, 10_000))
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]) |