36 lines
1.3 KiB
TypeScript
36 lines
1.3 KiB
TypeScript
import { render } from './ui/UI.js';
|
|
import { ensureDirSync } from 'fs-extra';
|
|
import { lstatSync } from 'fs';
|
|
import { parse, resolve } from 'path';
|
|
import walkSync from 'walk-sync';
|
|
import { fileURLToPath } from 'url';
|
|
import { Game } from '@game';
|
|
|
|
const saveFile = process.argv[2] || 'data/world01.json';
|
|
|
|
ensureDirSync(parse(saveFile).dir);
|
|
|
|
|
|
// TODO extract extension loading into separate file
|
|
console.log('df-idle: Loading extensions');
|
|
const extensionsPath = resolve(parse(fileURLToPath(import.meta.url)).dir, '../content');
|
|
|
|
const extensions = walkSync(extensionsPath)
|
|
.map(path => resolve(extensionsPath, path))
|
|
.filter(path => lstatSync(path).isFile())
|
|
.filter(path => parse(path).ext === '.js');
|
|
// .map(path => import(path));
|
|
|
|
console.log('found', extensions.length, 'extensions');
|
|
|
|
for(const path of extensions) {
|
|
console.log('=== [', path, '] ===');
|
|
await import(path);
|
|
console.log();
|
|
}
|
|
|
|
// TODO move render logic into game, so that the ui doesnt exist until the game does...
|
|
// maybe, i mean, an argument could be made for not that, because the game
|
|
// isnt necessarily the entire thing, its just one instance of a save file.
|
|
// But probably the initial menu screens will be their own thing entirely.
|
|
const game = Game.create(saveFile); |