hadean-old/src/term-ui/EscapeMenu.ts

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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

import { Game } from "@game";
import { boxStyle, getTheme } from "@themes";
import { panels } from "./UI.js";
import blessed from 'neo-blessed';
import { ProcessManager } from "../ProcessManager.js";
// TODO convert all these popup-y things to be View based
// make them be boxes that have a view
export class EscapeMenu {
options = [
'RESUME',
'RELOAD',
'QUIT'
];
selected = 0;
box;
static show() {
new EscapeMenu();
}
protected constructor() {
this.box = blessed.box({
top: 3,
left: 'center',
width: 20,
height: 'shrink',
content: '',
tags: true,
...boxStyle(),
});
this.box.on('keypress', (evt: {}, key: {full: string}) => {
if(key.full === 'up') {
this.selected --;
if(this.selected === -1) this.selected = this.options.length - 1;
} else if (key.full === 'down') {
this.selected ++;
if(this.selected === this.options.length) this.selected = 0;
} else if (key.full === 'enter') {
switch(this.selected) {
case 0: {
Game.current.clock.start();
panels.screen.remove(this.box);
break;
}
case 1: {
ProcessManager.restart();
break;
}
case 2: {
Game.current.sync();
ProcessManager.quit();
}
}
} else if(key.full === 'escape') {
Game.current.clock.start();
panels.screen.remove(this.box);
}
this.render();
});
panels.screen.append(this.box);
this.box.focus();
Game.current.clock.pause();
this.render();
}
render() {
const space = ' '.repeat(this.box.width / 2 - 4);
this.box.setContent(space + 'Paused\n\n' + this.options.map((v, i) => {
if(i === this.selected) {
return ` ${getTheme().bright(v)} `;
} else {
return ` ${getTheme().normal(v)} `;
}
}).join('\n'));
panels.screen.render();
}
}