58 lines
1.5 KiB
TypeScript
58 lines
1.5 KiB
TypeScript
import { ensureDirSync } from 'fs-extra';
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import { parse } from 'path';
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import { Game } from '@game';
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import {
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isStarted,
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stop,
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update,
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GameView,
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setView,
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start
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} from '@ui';
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import ansi from 'sisteransi';
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// HACK static extension loading
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import './../content/content.js';
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import { loadExtensions } from './Util.js';
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import { APPLICATION_NAME } from './Constants.js';
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// console.clear();
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function gracefulShutdown() {
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if (isStarted()) {
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stop();
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}
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console.log('shutting down gracefully...');
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if (Game.current) {
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console.log('saving world...');
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Game.current.sync();
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}
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console.log('exitting');
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process.stdout.write(ansi.cursor.show);
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process.exit(0);
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}
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process.on('exit', gracefulShutdown);
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const saveFile = process.argv[2] || 'data/world01.json';
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ensureDirSync(parse(saveFile).dir);
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// loadExtensions();
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for (let seconds = 0; seconds > 0; seconds --) {
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process.stdout.write('Starting ' + APPLICATION_NAME + ' in ' + seconds + '\r');
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}
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process.stdout.write('Starting ' + APPLICATION_NAME + ' in ' + 0 + '\n');
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// console.clear();
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// TODO move render logic into game, so that the ui doesnt exist until the game does...
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// maybe, i mean, an argument could be made for not that, because the game
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// isnt necessarily the entire thing, its just one instance of a save file.
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// But probably the initial menu screens will be their own thing entirely.
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const game = Game.create(saveFile);
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start();
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const gameView = new GameView(game);
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setView(gameView);
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