import { Item, ItemFilter, ItemProperty, ItemState } from '@items' // #region properties! export const ROCK = new ItemProperty('core:rock') export const ROCK_HARDNESS = new ItemProperty('core:mohs-hardness') export const SEDIMENTARY = new ItemProperty('core:sedimentary') export const IGNEOUS = new ItemProperty('core:igneous') export const METAMORPHIC = new ItemProperty('core:metamorphic') // #endregion // #region tree-y stuff export const LOG = new Item() .setName("Log") .setId('core:resources/log') export const STICK = new Item() .setName("Stick") .setId('core:resources/stick') export const PLANT_FIBRES = new Item() .setName("Plant Fibres") .setId('core:plant-fibres') // #endregion // #region normal ass rocks export const FLINT_NORMAL = new Item() .setName("Flint") .setId('core:flint') .setProperty(ROCK_HARDNESS, 7) export const SANDSTONE_NORMAL = new Item() .setName("Sandstone") .setId('core:sandstone') export const SANDSTONE_PEBBLE = new Item() .setName("Sandstone Pebble") .setId('core:sandstone-pebble') export const SLATE_NORMAL = new Item() .setName("Slate") .setId('core:slate') export const LIMESTONE_NORMAL = new Item() .setName("Limestone") .setId('core:limestone') export const LIMESTONE_PEBBLE = new Item() .setName("Limestone Pebble") .setId('core:limestone-pebble') export const SHALE_NORMAL = new Item() .setName("Shale") .setId('core:shale') export const SHALE_PEBBLE = new Item() .setName("Shale Pebble") .setId('core:shale-pebble') export const OBSIDIAN_NORMAL = new Item() .setName("Obsidian") .setId('core:obsidian') // #endregion // #region tools n shit export const FLINT_HATCHET = new Item() .setName("Flint Hatchet") .setId('core:flint-hatchet') export const FLINT_ARROWHEAD = new Item() .setName("Flint Arrowhead") .setId('core:flint-arrowhead') export const FLINT_SPEAR = new Item() .setName("Flint Spear") .setId('core:flint-spear') export const SLATE_HATCHET = new Item() .setName("Slate Hatchet") .setId('core:slate-hatchet') export const SLATE_ARROWHEAD = new Item() .setName("Slate Arrowhead") .setId('core:slate-arrowhead') export const SLATE_SPEAR = new Item() .setName("Slate Spear") .setId('core:slate-spear') export const OBSIDIAN_HATCHET = new Item() .setName("Obsidian Hatchet") .setId('core:obsidian-hatchet') export const OBSIDIAN_ARROWHEAD = new Item() .setName("Obsidian Arrowhead") .setId('core:obsidian-arrowhead') export const OBSIDIAN_SPEAR = new Item() .setName("Obsidian Spear") .setId('core:obsidian-spear') // #endregion export function FILTER_CRAFTABLE_ROCK(item: ItemState) { return } // tools: plant fibres = rope, flint hatchet // shale - igneous. metamorphasis => slate