stuff, broken
parent
3554aef803
commit
d4c008a5e1
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@ -2,16 +2,10 @@ import { registerAction } from '@actions';
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import { Game } from '@game';
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import { Game } from '@game';
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import { ItemState } from '@items';
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import { ItemState } from '@items';
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import { TaskState } from '@tasks';
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import { TaskState } from '@tasks';
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import { SelectItem } from '../../../src/ui/SelectItem.js';
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import { FLINT_NORMAL } from '../items/CoreItems.js';
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import { FLINT_NORMAL } from '../items/CoreItems.js';
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import { GATHER_FLINT, MAKE_ARROWHEAD } from '../tasks/CoreTasks.js';
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import { GATHER_FLINT, MAKE_ARROWHEAD } from '../tasks/CoreTasks.js';
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// registerAction('Gather Flint', (qty) => {
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// Game.current.board.addTask({
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// taskId: 'core:gather-flint',
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// options: {}
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// })
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// });
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// registerAction('Gather Slate', (qty) => {
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// registerAction('Gather Slate', (qty) => {
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// Game.current.board.addTask({
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// Game.current.board.addTask({
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// taskId: 'core:gather-slate',
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// taskId: 'core:gather-slate',
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@ -24,8 +18,9 @@ registerAction('Gather Flint', () => {
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Game.current.board.addTask(taskState);
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Game.current.board.addTask(taskState);
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});
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});
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registerAction('Create Arrowhead', (qty) => {
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registerAction('Create Arrowhead', () => {
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const rock = new ItemState(FLINT_NORMAL, 1, null);
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// const rock = new ItemState(FLINT_NORMAL, 1, null);
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const item = SelectItem.show()
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const task = new TaskState(MAKE_ARROWHEAD, {
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const task = new TaskState(MAKE_ARROWHEAD, {
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baseMaterial: rock
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baseMaterial: rock
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});
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});
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@ -1,8 +1,23 @@
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import { Item, ItemFilter, ItemProperty, ItemState } from '@items'
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import { Item, ItemFilter, ItemProperty, ItemState } from '@items'
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class Material {
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name: string;
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hardness: number;
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setName(name: string) {
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this.name = name;
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return this;
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}
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setHardness(n: number) {
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this.hardness = n;
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}
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}
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// #region properties!
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// #region properties!
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export const ROCK = new ItemProperty('core:rock')
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export const ROCK = new ItemProperty('core:rock')
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export const ROCK_HARDNESS = new ItemProperty('core:mohs-hardness')
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export const MATERIAL = new ItemProperty('core:material')
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export const ROCK_SIZE = new ItemProperty('core:rock-size')
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export const SEDIMENTARY = new ItemProperty('core:sedimentary')
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export const SEDIMENTARY = new ItemProperty('core:sedimentary')
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export const IGNEOUS = new ItemProperty('core:igneous')
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export const IGNEOUS = new ItemProperty('core:igneous')
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export const METAMORPHIC = new ItemProperty('core:metamorphic')
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export const METAMORPHIC = new ItemProperty('core:metamorphic')
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@ -26,7 +41,12 @@ export const PLANT_FIBRES = new Item()
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export const FLINT_NORMAL = new Item()
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export const FLINT_NORMAL = new Item()
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.setName("Flint")
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.setName("Flint")
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.setId('core:flint')
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.setId('core:flint')
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.setProperty(ROCK_HARDNESS, 7)
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.setProperty(MATERIAL, new Material()
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.setName('Flint')
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.setHardness(7)
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)
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.setProperty(ROCK, true)
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.setProperty(IGNEOUS, true)
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export const SANDSTONE_NORMAL = new Item()
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export const SANDSTONE_NORMAL = new Item()
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.setName("Sandstone")
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.setName("Sandstone")
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@ -104,9 +124,13 @@ export const OBSIDIAN_SPEAR = new Item()
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// #endregion
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// #endregion
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// export function FILTER_CRAFTABLE_ROCK(item: ItemState<any>) {
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export function FILTER_CRAFTABLE_ROCK(itemState: ItemState<any>) {
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// return
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if(!itemState.item.getProperty(MATERIAL)) return false;
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// }
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const mat: Material = itemState.item.getProperty(MATERIAL) as Material;
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return itemState.item.getProperty(ROCK)
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&& mat.hardness >= 6
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&& mat.hardness < 10
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}
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// tools: plant fibres = rope, flint hatchet
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// tools: plant fibres = rope, flint hatchet
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// shale - igneous. metamorphasis => slate
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// shale - igneous. metamorphasis => slate
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@ -4,5 +4,5 @@ import chalk from 'chalk'
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registerTheme("default", {});
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registerTheme("default", {});
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registerTheme("high contrast", {
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registerTheme("high contrast", {
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selected: chalk.ansi256(250).inverse
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bright: chalk.ansi256(250).inverse
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});
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});
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@ -5,6 +5,7 @@ const moduleAliases = {
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"@actions": "./out/src/registries/Actions.js",
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"@actions": "./out/src/registries/Actions.js",
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"@tasks": "./out/src/registries/Tasks.js",
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"@tasks": "./out/src/registries/Tasks.js",
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"@items": "./out/src/registries/Items.js",
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"@items": "./out/src/registries/Items.js",
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"@ui": "./out/src/ui/UI.js",
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"@game": "./out/src/Game.js"
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"@game": "./out/src/Game.js"
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};
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};
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@ -42,29 +42,23 @@ export class Inventory extends Serializable implements Renderable {
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}
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}
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private reduceInv() {
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private reduceInv() {
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// TODO deduplicate itemstates...
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this.items = this.items.reduce((items, itemState) => {
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// use a reduce to reconstruct the array.
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// REMEMBER TO MAINTAIN THE OBJECTs!
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// dont do immutability to it, as the objects
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// may have crossreferences! (maybe)
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}
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// add(item: Item, qty: number = 1) {
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// TODO at some point, be able to merge data items?
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// const id = item.id;
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// const existingArr = this.items.filter(itemState => {
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const existing = items.find(testItemState => {
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// return itemState.itemId === id;
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return itemState.itemId === testItemState.itemId
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// });
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&& itemState.data === testItemState.data;
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// let existing: ItemState = null;
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});
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// if(existingArr.length === 1) {
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// existing = existingArr[0];
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if(existing) {
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// }
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existing.qty += itemState.qty;
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// if(existing) {
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} else {
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// existing.qty += qty;
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items.push(itemState);
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// } else {
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}
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// this.items.push(new ItemState(item, qty, {}));
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return items
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// }
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}, [] as ItemState<any>[])
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// Game.current.sync();
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}
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// }
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render() {
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render() {
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return this.items.map(item => item.render()).join('\n');
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return this.items.map(item => item.render()).join('\n');
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@ -3,7 +3,7 @@ import { Renderable } from "../ui/UI.js";
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export const actions: Action[] = [];
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export const actions: Action[] = [];
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export function registerAction(name: string, invoke: (qty: number) => void) {
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export function registerAction(name: string, invoke: () => void) {
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console.log('Registered action', name);
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console.log('Registered action', name);
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actions.push(new Action(name, invoke))
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actions.push(new Action(name, invoke))
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}
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}
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@ -6,14 +6,12 @@ export type ItemID = string;
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const items = new Map<ItemID, Item<any>>();
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const items = new Map<ItemID, Item<any>>();
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export type PropertyValue = number | boolean;
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// ITEMS SHALL BE SINGULAR
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// ITEMS SHALL BE SINGULAR
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export class Item<Data> extends Serializable {
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export class Item<Data> extends Serializable {
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name = '';
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name = '';
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id: ItemID = '';
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id: ItemID = '';
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props: Map<string, PropertyValue> = new Map();
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props: Map<string, any> = new Map();
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setName(name: string) {
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setName(name: string) {
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this.name = name;
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this.name = name;
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@ -50,6 +48,12 @@ export class ItemState<Data> extends Serializable implements Renderable {
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itemId: ItemID;
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itemId: ItemID;
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data: Data;
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data: Data;
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take(qty: number) {
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if(this.qty < qty) throw new Error('cant split more than stack from stack...');
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this.qty -= qty;
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return new ItemState<Data>(this.item, qty, this.data);
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}
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get item() {
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get item() {
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if(!items.has(this.itemId))
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if(!items.has(this.itemId))
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throw new Error('unknown item: ' + this.itemId);
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throw new Error('unknown item: ' + this.itemId);
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@ -13,8 +13,9 @@ type StyleFunction = (text: string) => string;
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export type Theme = {
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export type Theme = {
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header: StyleFunction,
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header: StyleFunction,
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subheader: StyleFunction,
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subheader: StyleFunction,
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bright: StyleFunction,
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normal: StyleFunction,
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normal: StyleFunction,
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selected: StyleFunction,
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dimmed: StyleFunction,
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hotkey: StyleFunction,
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hotkey: StyleFunction,
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tab: {
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tab: {
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normal: StyleFunction,
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normal: StyleFunction,
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@ -42,10 +43,11 @@ export type Theme = {
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}
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}
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export const backupTheme: Theme = {
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export const backupTheme: Theme = {
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header: chalk.ansi256(255).bold,
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header: chalk.ansi256(255),
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subheader: chalk.ansi256(243).bold,
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subheader: chalk.ansi256(250),
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normal: chalk.ansi256(243),
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bright: chalk.ansi256(255),
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selected: chalk.ansi256(250),
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normal: chalk.ansi256(250),
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dimmed: chalk.ansi256(245),
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hotkey: chalk.ansi256(40),
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hotkey: chalk.ansi256(40),
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tab: {
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tab: {
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normal: chalk.ansi256(117),
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normal: chalk.ansi256(117),
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@ -53,7 +55,7 @@ export const backupTheme: Theme = {
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},
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},
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border: {
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border: {
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focused: '#ffffff',
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focused: '#ffffff',
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normal: '#222222'
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normal: '#888888'
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},
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},
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progressBar: {
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progressBar: {
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indicator: {
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indicator: {
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@ -69,7 +69,7 @@ export class GiftPopup {
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this.box.setContent(`${(() => {
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this.box.setContent(`${(() => {
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let pawns = [];
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let pawns = [];
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for (const [pawn, qty] of this.pawns.entries()) {
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for (const [pawn, qty] of this.pawns.entries()) {
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const style = i === this.selected ? getTheme().selected : getTheme().normal;
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const style = i === this.selected ? getTheme().bright : getTheme().normal;
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if(qty > 0) {
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if(qty > 0) {
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pawns.push(style(`{|}${pawn.toString()} `))
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pawns.push(style(`{|}${pawn.toString()} `))
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} else {
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} else {
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@ -0,0 +1,69 @@
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import { Game } from "@game";
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import { ItemState } from "@items";
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import { boxStyle, getTheme } from "@themes";
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import { panels } from "@ui";
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import EventEmitter from "events";
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import blessed from 'neo-blessed';
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type ItemFilterFunction = (itemState: ItemState<any>) => boolean;
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export class SelectItem {
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box: any;
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emitter: EventEmitter;
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qty: number;
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items: ItemState<any>[];
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selectedIdx: number;
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static show(filter: ItemFilterFunction): Promise<ItemState<any>> {
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const si = new SelectItem(filter, 1);
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return new Promise(res => {
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si.emitter.on('selected', (itemState: ItemState<any>) => {
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res(itemState);
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});
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si.emitter.on('cancel', () => {
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res(null);
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})
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});
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}
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private open() {
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panels.screen.append(this.box);
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this.box.focus();
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Game.current.clock.pause();
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}
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private close() {
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Game.current.clock.start();
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panels.screen.remove(this.box);
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}
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get selectedItem(): ItemState<any> {
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return null;
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}
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private constructor(filter: ItemFilterFunction, qty: number) {
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this.emitter = new EventEmitter();
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this.qty = qty;
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this.box = blessed.box({
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top: 'center',
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left: 'center',
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width: 'shrink',
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height: 'shrink',
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tags: true,
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...boxStyle(),
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});
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this.box.on('keypress', (evt: {}, key: {full: string}) => {
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if(key.full === 'escape') {
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this.emitter.emit('cancel');
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this.close();
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} else if(key.full === 'enter') {
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this.emitter.emit('selected', this.selectedItem.take(this.qty));
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this.close();
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} else if(key.full === 'down') {
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}
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});
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this.items = Game.current.inv.items.filter(filter);
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this.open();
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}
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}
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@ -24,7 +24,7 @@ export class ActionsView extends View {
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render() {
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render() {
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return actions.map((action, idx) => `${(() => {
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return actions.map((action, idx) => `${(() => {
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if(this.actionIdx === idx) {
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if(this.actionIdx === idx) {
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return getTheme().selected(' ❯ ' + action.name);
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return getTheme().bright(' ❯ ' + action.name);
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} else {
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} else {
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return getTheme().normal(' ' + action.name);
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return getTheme().normal(' ' + action.name);
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}
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}
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@ -25,7 +25,7 @@ export default class MultiplayerView extends View {
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render() {
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render() {
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if(mdns.players.length === 0) return `{center}${getTheme().normal('No friends online')}{/center}`;
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if(mdns.players.length === 0) return `{center}${getTheme().normal('No friends online')}{/center}`;
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return mdns.players.map((player, i) => {
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return mdns.players.map((player, i) => {
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if(i === this.selected) return ' ' + getTheme().selected(' ❯ ' + player.toString());
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if(i === this.selected) return ' ' + getTheme().bright(' ❯ ' + player.toString());
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else return ' ' + getTheme().normal(player.toString());
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else return ' ' + getTheme().normal(player.toString());
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}).join('\n');
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}).join('\n');
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};
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};
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@ -6,36 +6,36 @@ import { panels } from "../UI.js";
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import { View } from "../View.js";
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import { View } from "../View.js";
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export default class PawnsView extends View {
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export default class PawnsView extends View {
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constructor() {
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constructor() {
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super();
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super();
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this.name = 'Pawns';
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this.name = 'Pawns';
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}
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}
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keypress(key: { full: string; }) {
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keypress(key: { full: string; }) {
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if (key.full === 'delete') {
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if (key.full === 'delete') {
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Game.current.removePawn(Game.current.selected);
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Game.current.removePawn(Game.current.selected);
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} else if (key.full === 'up') {
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} else if (key.full === 'up') {
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Game.current.advanceSelection(-1);
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Game.current.advanceSelection(-1);
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} else if (key.full === 'down') {
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} else if (key.full === 'down') {
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Game.current.advanceSelection(1);
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Game.current.advanceSelection(1);
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} else if (key.full === 'enter') {
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} else if (key.full === 'enter') {
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new PawnDetails(Game.current.selected);
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new PawnDetails(Game.current.selected);
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}
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}
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}
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}
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render() {
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render() {
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return `${
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return `${
|
||||||
Game.current.pawns.map(pawn => `${(function() {
|
Game.current.pawns.map(pawn => `${(function() {
|
||||||
const selected = pawn === Game.current.selected;
|
const selected = pawn === Game.current.selected;
|
||||||
let str = '';
|
let str = '';
|
||||||
if(selected) {
|
if(selected) {
|
||||||
str += ` ${getTheme().selected(` ❯ ${pawn.toString()}`)}{|}${pawn.status} \n`;
|
str += ` ${getTheme().bright(` ❯ ${pawn.toString()}`)}{|}${pawn.status} \n`;
|
||||||
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
|
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
|
||||||
} else {
|
} else {
|
||||||
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
|
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
|
||||||
}
|
}
|
||||||
return str;
|
return str;
|
||||||
})()}`).join('\n')
|
})()}`).join('\n')
|
||||||
}`;
|
}`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -12,6 +12,7 @@
|
||||||
"@actions": ["./src/registries/Actions"],
|
"@actions": ["./src/registries/Actions"],
|
||||||
"@tasks": ["./src/registries/Tasks"],
|
"@tasks": ["./src/registries/Tasks"],
|
||||||
"@items": ["./src/registries/Items"],
|
"@items": ["./src/registries/Items"],
|
||||||
|
"@ui": ["./src/ui/UI"],
|
||||||
"@game": ["./src/Game"]
|
"@game": ["./src/Game"]
|
||||||
},
|
},
|
||||||
"noImplicitAny": true
|
"noImplicitAny": true
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue