stuff, broken

materials
Valerie 2021-07-02 23:01:45 -04:00
parent 3554aef803
commit d4c008a5e1
14 changed files with 170 additions and 80 deletions

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@ -2,16 +2,10 @@ import { registerAction } from '@actions';
import { Game } from '@game';
import { ItemState } from '@items';
import { TaskState } from '@tasks';
import { SelectItem } from '../../../src/ui/SelectItem.js';
import { FLINT_NORMAL } from '../items/CoreItems.js';
import { GATHER_FLINT, MAKE_ARROWHEAD } from '../tasks/CoreTasks.js';
// registerAction('Gather Flint', (qty) => {
// Game.current.board.addTask({
// taskId: 'core:gather-flint',
// options: {}
// })
// });
// registerAction('Gather Slate', (qty) => {
// Game.current.board.addTask({
// taskId: 'core:gather-slate',
@ -24,8 +18,9 @@ registerAction('Gather Flint', () => {
Game.current.board.addTask(taskState);
});
registerAction('Create Arrowhead', (qty) => {
const rock = new ItemState(FLINT_NORMAL, 1, null);
registerAction('Create Arrowhead', () => {
// const rock = new ItemState(FLINT_NORMAL, 1, null);
const item = SelectItem.show()
const task = new TaskState(MAKE_ARROWHEAD, {
baseMaterial: rock
});

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@ -1,8 +1,23 @@
import { Item, ItemFilter, ItemProperty, ItemState } from '@items'
class Material {
name: string;
hardness: number;
setName(name: string) {
this.name = name;
return this;
}
setHardness(n: number) {
this.hardness = n;
}
}
// #region properties!
export const ROCK = new ItemProperty('core:rock')
export const ROCK_HARDNESS = new ItemProperty('core:mohs-hardness')
export const MATERIAL = new ItemProperty('core:material')
export const ROCK_SIZE = new ItemProperty('core:rock-size')
export const SEDIMENTARY = new ItemProperty('core:sedimentary')
export const IGNEOUS = new ItemProperty('core:igneous')
export const METAMORPHIC = new ItemProperty('core:metamorphic')
@ -26,7 +41,12 @@ export const PLANT_FIBRES = new Item()
export const FLINT_NORMAL = new Item()
.setName("Flint")
.setId('core:flint')
.setProperty(ROCK_HARDNESS, 7)
.setProperty(MATERIAL, new Material()
.setName('Flint')
.setHardness(7)
)
.setProperty(ROCK, true)
.setProperty(IGNEOUS, true)
export const SANDSTONE_NORMAL = new Item()
.setName("Sandstone")
@ -104,9 +124,13 @@ export const OBSIDIAN_SPEAR = new Item()
// #endregion
// export function FILTER_CRAFTABLE_ROCK(item: ItemState<any>) {
// return
// }
export function FILTER_CRAFTABLE_ROCK(itemState: ItemState<any>) {
if(!itemState.item.getProperty(MATERIAL)) return false;
const mat: Material = itemState.item.getProperty(MATERIAL) as Material;
return itemState.item.getProperty(ROCK)
&& mat.hardness >= 6
&& mat.hardness < 10
}
// tools: plant fibres = rope, flint hatchet
// shale - igneous. metamorphasis => slate

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@ -4,5 +4,5 @@ import chalk from 'chalk'
registerTheme("default", {});
registerTheme("high contrast", {
selected: chalk.ansi256(250).inverse
bright: chalk.ansi256(250).inverse
});

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@ -5,6 +5,7 @@ const moduleAliases = {
"@actions": "./out/src/registries/Actions.js",
"@tasks": "./out/src/registries/Tasks.js",
"@items": "./out/src/registries/Items.js",
"@ui": "./out/src/ui/UI.js",
"@game": "./out/src/Game.js"
};

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@ -42,29 +42,23 @@ export class Inventory extends Serializable implements Renderable {
}
private reduceInv() {
// TODO deduplicate itemstates...
// use a reduce to reconstruct the array.
// REMEMBER TO MAINTAIN THE OBJECTs!
// dont do immutability to it, as the objects
// may have crossreferences! (maybe)
}
this.items = this.items.reduce((items, itemState) => {
// add(item: Item, qty: number = 1) {
// const id = item.id;
// const existingArr = this.items.filter(itemState => {
// return itemState.itemId === id;
// });
// let existing: ItemState = null;
// if(existingArr.length === 1) {
// existing = existingArr[0];
// }
// if(existing) {
// existing.qty += qty;
// } else {
// this.items.push(new ItemState(item, qty, {}));
// }
// Game.current.sync();
// }
// TODO at some point, be able to merge data items?
const existing = items.find(testItemState => {
return itemState.itemId === testItemState.itemId
&& itemState.data === testItemState.data;
});
if(existing) {
existing.qty += itemState.qty;
} else {
items.push(itemState);
}
return items
}, [] as ItemState<any>[])
}
render() {
return this.items.map(item => item.render()).join('\n');

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@ -3,7 +3,7 @@ import { Renderable } from "../ui/UI.js";
export const actions: Action[] = [];
export function registerAction(name: string, invoke: (qty: number) => void) {
export function registerAction(name: string, invoke: () => void) {
console.log('Registered action', name);
actions.push(new Action(name, invoke))
}

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@ -6,14 +6,12 @@ export type ItemID = string;
const items = new Map<ItemID, Item<any>>();
export type PropertyValue = number | boolean;
// ITEMS SHALL BE SINGULAR
export class Item<Data> extends Serializable {
name = '';
id: ItemID = '';
props: Map<string, PropertyValue> = new Map();
props: Map<string, any> = new Map();
setName(name: string) {
this.name = name;
@ -50,6 +48,12 @@ export class ItemState<Data> extends Serializable implements Renderable {
itemId: ItemID;
data: Data;
take(qty: number) {
if(this.qty < qty) throw new Error('cant split more than stack from stack...');
this.qty -= qty;
return new ItemState<Data>(this.item, qty, this.data);
}
get item() {
if(!items.has(this.itemId))
throw new Error('unknown item: ' + this.itemId);

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@ -13,8 +13,9 @@ type StyleFunction = (text: string) => string;
export type Theme = {
header: StyleFunction,
subheader: StyleFunction,
bright: StyleFunction,
normal: StyleFunction,
selected: StyleFunction,
dimmed: StyleFunction,
hotkey: StyleFunction,
tab: {
normal: StyleFunction,
@ -42,10 +43,11 @@ export type Theme = {
}
export const backupTheme: Theme = {
header: chalk.ansi256(255).bold,
subheader: chalk.ansi256(243).bold,
normal: chalk.ansi256(243),
selected: chalk.ansi256(250),
header: chalk.ansi256(255),
subheader: chalk.ansi256(250),
bright: chalk.ansi256(255),
normal: chalk.ansi256(250),
dimmed: chalk.ansi256(245),
hotkey: chalk.ansi256(40),
tab: {
normal: chalk.ansi256(117),
@ -53,7 +55,7 @@ export const backupTheme: Theme = {
},
border: {
focused: '#ffffff',
normal: '#222222'
normal: '#888888'
},
progressBar: {
indicator: {

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@ -69,7 +69,7 @@ export class GiftPopup {
this.box.setContent(`${(() => {
let pawns = [];
for (const [pawn, qty] of this.pawns.entries()) {
const style = i === this.selected ? getTheme().selected : getTheme().normal;
const style = i === this.selected ? getTheme().bright : getTheme().normal;
if(qty > 0) {
pawns.push(style(`{|}${pawn.toString()} `))
} else {

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@ -0,0 +1,69 @@
import { Game } from "@game";
import { ItemState } from "@items";
import { boxStyle, getTheme } from "@themes";
import { panels } from "@ui";
import EventEmitter from "events";
import blessed from 'neo-blessed';
type ItemFilterFunction = (itemState: ItemState<any>) => boolean;
export class SelectItem {
box: any;
emitter: EventEmitter;
qty: number;
items: ItemState<any>[];
selectedIdx: number;
static show(filter: ItemFilterFunction): Promise<ItemState<any>> {
const si = new SelectItem(filter, 1);
return new Promise(res => {
si.emitter.on('selected', (itemState: ItemState<any>) => {
res(itemState);
});
si.emitter.on('cancel', () => {
res(null);
})
});
}
private open() {
panels.screen.append(this.box);
this.box.focus();
Game.current.clock.pause();
}
private close() {
Game.current.clock.start();
panels.screen.remove(this.box);
}
get selectedItem(): ItemState<any> {
return null;
}
private constructor(filter: ItemFilterFunction, qty: number) {
this.emitter = new EventEmitter();
this.qty = qty;
this.box = blessed.box({
top: 'center',
left: 'center',
width: 'shrink',
height: 'shrink',
tags: true,
...boxStyle(),
});
this.box.on('keypress', (evt: {}, key: {full: string}) => {
if(key.full === 'escape') {
this.emitter.emit('cancel');
this.close();
} else if(key.full === 'enter') {
this.emitter.emit('selected', this.selectedItem.take(this.qty));
this.close();
} else if(key.full === 'down') {
}
});
this.items = Game.current.inv.items.filter(filter);
this.open();
}
}

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@ -24,7 +24,7 @@ export class ActionsView extends View {
render() {
return actions.map((action, idx) => `${(() => {
if(this.actionIdx === idx) {
return getTheme().selected(' ' + action.name);
return getTheme().bright(' ' + action.name);
} else {
return getTheme().normal(' ' + action.name);
}

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@ -25,7 +25,7 @@ export default class MultiplayerView extends View {
render() {
if(mdns.players.length === 0) return `{center}${getTheme().normal('No friends online')}{/center}`;
return mdns.players.map((player, i) => {
if(i === this.selected) return ' ' + getTheme().selected(' ' + player.toString());
if(i === this.selected) return ' ' + getTheme().bright(' ' + player.toString());
else return ' ' + getTheme().normal(player.toString());
}).join('\n');
};

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@ -6,36 +6,36 @@ import { panels } from "../UI.js";
import { View } from "../View.js";
export default class PawnsView extends View {
constructor() {
super();
this.name = 'Pawns';
}
constructor() {
super();
this.name = 'Pawns';
}
keypress(key: { full: string; }) {
if (key.full === 'delete') {
Game.current.removePawn(Game.current.selected);
} else if (key.full === 'up') {
Game.current.advanceSelection(-1);
} else if (key.full === 'down') {
Game.current.advanceSelection(1);
} else if (key.full === 'enter') {
new PawnDetails(Game.current.selected);
}
}
keypress(key: { full: string; }) {
if (key.full === 'delete') {
Game.current.removePawn(Game.current.selected);
} else if (key.full === 'up') {
Game.current.advanceSelection(-1);
} else if (key.full === 'down') {
Game.current.advanceSelection(1);
} else if (key.full === 'enter') {
new PawnDetails(Game.current.selected);
}
}
render() {
return `${
Game.current.pawns.map(pawn => `${(function() {
const selected = pawn === Game.current.selected;
let str = '';
if(selected) {
str += ` ${getTheme().selected(` ${pawn.toString()}`)}{|}${pawn.status} \n`;
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
} else {
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
}
return str;
})()}`).join('\n')
}`;
}
render() {
return `${
Game.current.pawns.map(pawn => `${(function() {
const selected = pawn === Game.current.selected;
let str = '';
if(selected) {
str += ` ${getTheme().bright(` ${pawn.toString()}`)}{|}${pawn.status} \n`;
str += ` ${getTheme().normal('Energy')}{|}${progressbar(pawn.energy / 100, (panels.right.width - 4) / 2)} \n`;
} else {
str += ` ${getTheme().normal(pawn.toString())}{|}${pawn.status} `;
}
return str;
})()}`).join('\n')
}`;
}
}

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@ -12,6 +12,7 @@
"@actions": ["./src/registries/Actions"],
"@tasks": ["./src/registries/Tasks"],
"@items": ["./src/registries/Items"],
"@ui": ["./src/ui/UI"],
"@game": ["./src/Game"]
},
"noImplicitAny": true