formatting, minor refactor, ui engine start
parent
a75c18d197
commit
c062ce445f
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@ -0,0 +1,17 @@
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import { Game } from "@game";
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import { Pawn } from "./Pawn.js";
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export function injectTravelMemory(target: Pawn) {
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return {
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type: "travel",
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time: {
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age: target.age,
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locale: Game.current.clock.toString()
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},
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location: Game.current.name
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}
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}
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function injectMemory(pawn: Pawn, memory: any) {
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pawn.memories.push(memory);
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}
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@ -20,6 +20,10 @@ export type BirthMemory = ProtoMemory & {
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location: string,
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}
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export type AnyMemory =
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TravelMemory
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| BirthMemory;
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export function stringify(memory: Memory): string {
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switch(memory.type) {
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case "birth": {
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@ -11,6 +11,7 @@ import { inspect } from 'util'
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import { Pawn } from '../Pawn.js';
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import { Game } from '../Game.js';
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import { Player } from './Player.js';
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import { injectTravelMemory } from '../Memories.js';
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const mdns = bonjour();
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const ID = uuid.v4();
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@ -43,15 +44,8 @@ export async function ready(name: string) {
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const pawns = [];
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for(const pawnJson of pawnJsons) {
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const pawn: Pawn = Pawn.fromJson(pawnJson);
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pawn.memories.push({
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type: "travel",
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time: {
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age: pawn.age,
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locale: Game.current.clock.toString()
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},
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location: Game.current.name
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})
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pawns.push(pawn);
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injectTravelMemory(pawn);
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}
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Popup.show(`${(() => {
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if(pawns.length === 0) return `A care package has arrived from ${from}.`;
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@ -20,6 +20,7 @@
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},
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"include": [
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"src/**/*.ts",
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"content/**/*.ts"
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"content/**/*.ts",
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"ui-engine/**/*.ts"
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]
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}
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@ -0,0 +1,55 @@
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export abstract class Node {
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x: number;
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y: number;
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w: number;
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h: number;
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children: Node[]
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constructor() {
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this.children = [];
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}
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layout(w: number, h: number) {
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this.w = w;
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this.h = h;
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this.onResize(w, h);
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this.children.forEach(node => node.layout(w, h));
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}
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append(child: Node) {
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this.children.push(child);
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this.layout(this.w, this.h);
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}
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abstract render(x: number, y: number): [number, string];
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abstract onResize(w: number, h: number): void
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}
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export class TextNode extends Node {
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_content: string;
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constructor(content: string) {
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super();
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this.content = content;
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}
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set content(val: string) {
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this._content = val
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this.layout(this.w, this.h);
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}
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onResize(w: number, h: number): void {
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return;
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}
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render(x: number, y: number): [number, string] {
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if(y !== this.y) return null;
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if(x < this.x) return null;
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if(x > this.x + this.content.length) return null;
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return [0, this.content[x - this.x]];
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}
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}
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@ -0,0 +1,62 @@
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import ansi from 'sisteransi';
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import { Node, TextNode } from './Node.js';
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const TERMINAL_HIGH_BUFFER = '\x1b[?1049h';
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const TERMINAL_LOW_BUFFER = '\x1b[?1049l'
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class Screen extends Node {
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buffer: ArrayBuffer;
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bufferView: Uint8Array;
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paletteBuffer: ArrayBuffer;
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paletteBufferView: Uint8Array;
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constructor() {
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super();
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process.stdout.write(TERMINAL_HIGH_BUFFER);
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process.stdout.write(ansi.cursor.hide);
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this.layout(process.stdout.columns, process.stdout.rows);
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}
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onResize(w: number, h: number) {
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this.buffer = new ArrayBuffer(w * h);
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this.bufferView = new Uint8Array(this.buffer);
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this.paletteBuffer = new ArrayBuffer(w * h);
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this.paletteBufferView = new Uint8Array(this.paletteBuffer);
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}
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// paletteAt(x: number, y: number) {
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// }
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offset(x: number, y: number) {
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return y * this.h + x
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}
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updateTerminal() {
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process.stdout.write(ansi.cursor.to(0, 0))
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for(let y = 0; y < this.h; y ++) {
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for(let x = 0; x < this.w; x ++) {
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}
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process.stdout.write('\r\n')
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}
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}
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render(x: number, y: number): [number, string] {
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throw new Error('Method not implemented.');
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}
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destroy() {
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process.stdout.write(TERMINAL_LOW_BUFFER);
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process.stdout.write(ansi.cursor.show);
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}
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}
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// class Palette {
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// }
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const screen = new Screen();
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screen.append(new TextNode('Test'))
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