finally fixed colors in blessed!
parent
3c6986acfe
commit
8e38189560
211
src/Pawn.ts
211
src/Pawn.ts
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@ -1,6 +1,5 @@
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import { Serializable } from 'frigid';
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import faker from 'faker';
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import chalk from 'chalk';
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import log from './log.js';
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import { Task } from './tasks/Task.js';
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import Time, { Tickable } from './Time.js';
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@ -10,13 +9,13 @@ import { render } from './ui/UI.js';
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import { Memory } from './Memory.js';
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const LABORS = {
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CUT_TREE: Symbol('CUT_TREE'),
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MINING: Symbol('CUT_TREE'),
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CUT_TREE: Symbol('CUT_TREE'),
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MINING: Symbol('CUT_TREE'),
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}
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const SKILLS = {
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PICKAXE: Symbol('PICKAXE'),
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HATCHET: Symbol('HATCHET')
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PICKAXE: Symbol('PICKAXE'),
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HATCHET: Symbol('HATCHET')
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}
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// const STATUS = {
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@ -26,121 +25,121 @@ const SKILLS = {
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const energyScale = 0.1;
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export class Pawn extends Serializable implements Tickable {
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name: {
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first: string,
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last: string
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};
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job: Task;
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awake: boolean;
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sex: number;
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name: {
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first: string,
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last: string
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};
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job: Task;
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awake: boolean;
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sex: number;
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energy: number;
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fun: number;
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energy: number;
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fun: number;
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age: number;
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age: number;
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memories: Memory[];
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memories: Memory[];
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async tick() {
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this.age ++;
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async tick() {
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this.age ++;
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this.energy -= energyScale;
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this.energy -= energyScale;
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if(this.awake === false) {
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this.energy += energyScale * 4;
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if(this.energy >= 100) {
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this.awake = true;
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}
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} else {
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if(this.job) {
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this.job.doWork(1, this);
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this.energy -= energyScale;
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if(this.job?.completed) {
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this.stopWorking();
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}
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} else {
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const inactive = Game.current.board.tasks.filter(task => {
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return task.worker === null;
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});
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if(inactive.length > 0) {
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const task = inactive[0];
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// const task = inactive[Math.floor(Math.random() * inactive.length)];
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this.assignJob(task);
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}
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}
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if(this.energy <= 0) {
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this.stopWorking();
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this.awake = false;
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}
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}
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if(this.awake === false) {
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this.energy += energyScale * 4;
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if(this.energy >= 100) {
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this.awake = true;
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}
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} else {
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if(this.job) {
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this.job.doWork(1, this);
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this.energy -= energyScale;
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if(this.job?.completed) {
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this.stopWorking();
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}
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} else {
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const inactive = Game.current.board.tasks.filter(task => {
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return task.worker === null;
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});
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if(inactive.length > 0) {
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const task = inactive[0];
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// const task = inactive[Math.floor(Math.random() * inactive.length)];
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this.assignJob(task);
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}
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}
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if(this.energy <= 0) {
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this.stopWorking();
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this.awake = false;
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}
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}
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}
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}
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get idle() {
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return !this.job && this.awake;
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}
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get idle() {
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return !this.job && this.awake;
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}
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ctor() {
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log.info('Pawn::ctor')
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this.name ??= {
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first: faker.name.firstName(),
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last: faker.name.lastName()
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};
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if(!this.sex) {
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this.sex = Math.round(Math.random());
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this.name.first = faker.name.firstName(this.sex);
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}
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this.awake ??= true;
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this.energy ??= 100;
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this.memories ??= [];
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if(!this.age) {
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this.age = Math.floor(525600 * (16 + Math.random() * 9));
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this.memories.push({
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type: "birth",
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location: Game.current.name,
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time: {
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age: 0,
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locale: new Time(Game.current.clock.stamp - this.age).toString()
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}
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})
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}
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ctor() {
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log.info('Pawn::ctor')
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this.name ??= {
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first: faker.name.firstName(),
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last: faker.name.lastName()
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};
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if(!this.sex) {
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this.sex = Math.round(Math.random());
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this.name.first = faker.name.firstName(this.sex);
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}
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this.awake ??= true;
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this.energy ??= 100;
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this.memories ??= [];
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if(!this.age) {
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this.age = Math.floor(525600 * (16 + Math.random() * 9));
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this.memories.push({
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type: "birth",
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location: Game.current.name,
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time: {
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age: 0,
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locale: new Time(Game.current.clock.stamp - this.age).toString()
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}
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})
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}
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if(this.job?.completed) {
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this.stopWorking();
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}
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}
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if(this.job?.completed) {
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this.stopWorking();
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}
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}
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stopWorking() {
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if(this.job) {
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this.job.stopJob();
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this.job = null;
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}
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}
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stopWorking() {
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if(this.job) {
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this.job.stopJob();
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this.job = null;
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}
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}
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assignJob(task: Task) {
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this.job?.stopJob()
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this.job = task;
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this.job.claim(this);
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}
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assignJob(task: Task) {
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this.job?.stopJob()
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this.job = task;
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this.job.claim(this);
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}
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get status() {
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if(this.job) {
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return this.job.status;
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} else {
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return this.awake ? chalk.bold.black('IDLE') : chalk.blue('RESTING')
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}
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}
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get status() {
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if(this.job) {
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return this.job.status;
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} else {
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return this.awake ? chalk.bold.black('IDLE') : chalk.blue('RESTING')
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}
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}
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static serializationDependencies() {
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return [Task, ChopTreeTask]
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}
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static serializationDependencies() {
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return [Task, ChopTreeTask]
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}
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toString() {
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if(this.name) {
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return this.name.first + ' ' + this.name.last;
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} else {
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return '[Object Pawn]';
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}
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}
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toString() {
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if(this.name) {
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return this.name.first + ' ' + this.name.last;
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} else {
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return '[Object Pawn]';
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}
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}
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}
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317
src/Time.ts
317
src/Time.ts
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@ -1,197 +1,198 @@
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import chalk from "chalk";
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import { Serializable } from "frigid";
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import { isThisTypeNode } from "typescript";
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import log from "./log.js";
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import { getTheme } from "./ui/Theme.js";
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import { Renderable } from "./ui/UI.js";
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type AbbreviatedMonthName = string;
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const daysInMonth = [
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31, 28, 31,
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30, 31, 30,
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31, 31, 30,
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31, 30, 31
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31, 28, 31,
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30, 31, 30,
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31, 31, 30,
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31, 30, 31
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];
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const months = [
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'Jan', 'Feb', 'Mar',
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'Apr', 'May', 'Jun',
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'Jul', 'Aug', 'Sep',
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'Oct', 'Nov', 'Dec'
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const months: AbbreviatedMonthName[] = [
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'Jan', 'Feb', 'Mar',
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'Apr', 'May', 'Jun',
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'Jul', 'Aug', 'Sep',
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'Oct', 'Nov', 'Dec'
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]
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export default class Time extends Serializable implements Renderable {
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rate: number;
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paused = true;
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rate: number;
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paused = true;
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thing: Tickable;
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thing: Tickable;
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year: number;
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month: number;
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day: number;
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hour: number;
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minute: number;
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year: number;
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month: number;
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day: number;
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hour: number;
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minute: number;
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constructor(timestamp: number = 0) {
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super();
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this.minute = timestamp;
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this.normalize();
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}
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constructor(timestamp: number = 0) {
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super();
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this.minute = timestamp;
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this.normalize();
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}
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asAge() {
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if(this.year > 1) {
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return this.year + ' years old';
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} else {
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if(this.month > 2) {
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return this.month + ' months old';
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} else {
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if(this.day > 1) {
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return this.day + ' days old';
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} else if(this.day === 1) {
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return '1 day old';
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} else {
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return 'newborn';
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}
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}
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}
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}
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asAge() {
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if(this.year > 1) {
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return this.year + ' years old';
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} else {
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if(this.month > 2) {
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return this.month + ' months old';
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} else {
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if(this.day > 1) {
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return this.day + ' days old';
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} else if(this.day === 1) {
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return '1 day old';
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} else {
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return 'newborn';
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}
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}
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}
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}
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render() {
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const sym = (this.hour >= 6 && this.hour < 20) ?
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chalk.ansi256(226).bgAnsi256(27)(' ⬤ ') :
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chalk.ansi256(254).bgAnsi256(17)(' ☾ ')
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render() {
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const sym = (this.hour >= 6 && this.hour < 20) ?
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chalk.ansi256(226).bgAnsi256(27)(' ☀ ') :
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chalk.ansi256(254).bgAnsi256(17)(' ☾ ')
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return `${sym} ${
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getTheme().normal(`${
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this.hour.toString().padStart(2, ' ')
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}:${
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this.minute.toString().padStart(2, '0')
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} ${
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months[this.month]
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} ${
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this.day + 1
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}, ${
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this.normalizedYear
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}`)
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}`;
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return `${sym} ${
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getTheme().normal(`${
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this.hour.toString().padStart(2, ' ')
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}:${
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this.minute.toString().padStart(2, '0')
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} ${
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months[this.month]
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} ${
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this.day + 1
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}, ${
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this.normalizedYear
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}`)
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}`;
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// return '☾' || '☼';
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}
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// return '☾' || '☼';
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}
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toString() {
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return `${this.hour}:${this.minute.toString().padStart(2, '0')} ${months[this.month]} ${this.day + 1}, ${this.normalizedYear}`
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}
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toString() {
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return `${this.hour}:${this.minute.toString().padStart(2, '0')} ${months[this.month]} ${this.day + 1}, ${this.normalizedYear}`
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}
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ctor() {
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this.rate = 60;
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this.minute ??= 0;
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this.hour ??= 0;
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this.day ??= 0;
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this.month ??= 0;
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this.year ??= 0;
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}
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ctor() {
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this.rate = 60;
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this.minute ??= 0;
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this.hour ??= 0;
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this.day ??= 0;
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this.month ??= 0;
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this.year ??= 0;
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}
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get stamp() {
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let minute = this.minute;
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let hour = this.hour;
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let day = this.day;
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let month = this.month;
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let year = this.year;
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get stamp() {
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let minute = this.minute;
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let hour = this.hour;
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let day = this.day;
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let month = this.month;
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let year = this.year;
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const daysInYear = daysInMonth.reduce((a, b) => a+b, 0);
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const daysInYear = daysInMonth.reduce((a, b) => a+b, 0);
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day += daysInYear * year;
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year = 0;
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while(month > 0) {
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day += daysInMonth[month];
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month --;
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}
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day += daysInYear * year;
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year = 0;
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while(month > 0) {
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day += daysInMonth[month];
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month --;
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}
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hour += day * 24;
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day = 0;
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hour += day * 24;
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day = 0;
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minute += hour * 60;
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hour = 0;
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minute += hour * 60;
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hour = 0;
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return minute;
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}
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return minute;
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}
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pause() {
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this.paused = true;
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}
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pause() {
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this.paused = true;
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}
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start() {
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this.paused = false;
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setTimeout(this.doTick.bind(this), 0);
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}
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advanceTime(minutes) {
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this.minute ++;
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this.normalize()
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}
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start() {
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this.paused = false;
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setTimeout(this.doTick.bind(this), 0);
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}
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advanceTime(minutes) {
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this.minute ++;
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this.normalize()
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}
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get normalizedYear() {
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if(this.year >= 0) {
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return (this.year + 1).toString().padStart(4, '0') + ' CE';
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} else {
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return Math.abs(this.year).toString().padStart(4, '0') + ' BCE';
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}
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}
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get normalizedYear() {
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if(this.year >= 0) {
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return (this.year + 1).toString().padStart(4, '0') + ' CE';
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} else {
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return Math.abs(this.year).toString().padStart(4, '0') + ' BCE';
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}
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}
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normalize() {
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while(this.minute >= 60) {
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this.minute -= 60;
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this.hour ++;
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}
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while(this.minute < 0) {
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this.minute += 60;
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this.hour --;
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}
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normalize() {
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while(this.minute >= 60) {
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this.minute -= 60;
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this.hour ++;
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}
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while(this.minute < 0) {
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this.minute += 60;
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this.hour --;
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}
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while(this.hour >= 24) {
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this.hour -= 24;
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this.day ++;
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}
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while(this.hour < 0) {
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this.hour += 24;
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this.day --;
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}
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while(this.hour >= 24) {
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this.hour -= 24;
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this.day ++;
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}
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while(this.hour < 0) {
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this.hour += 24;
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this.day --;
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}
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while(this.day < 0) {
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this.day += daysInMonth[
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((this.month % months.length) + months.length) % months.length
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];
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this.month --;
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}
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while(this.day >= daysInMonth[this.month % months.length]) {
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this.day -= daysInMonth[this.month % months.length];
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this.month ++;
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}
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while(this.day < 0) {
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this.day += daysInMonth[
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((this.month % months.length) + months.length) % months.length
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];
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this.month --;
|
||||
}
|
||||
while(this.day >= daysInMonth[this.month % months.length]) {
|
||||
this.day -= daysInMonth[this.month % months.length];
|
||||
this.month ++;
|
||||
}
|
||||
|
||||
while(this.month >= 12) {
|
||||
this.month -= 12;
|
||||
this.year ++;
|
||||
}
|
||||
while(this.month < 0) {
|
||||
this.month += 12;
|
||||
this.year --;
|
||||
}
|
||||
}
|
||||
while(this.month >= 12) {
|
||||
this.month -= 12;
|
||||
this.year ++;
|
||||
}
|
||||
while(this.month < 0) {
|
||||
this.month += 12;
|
||||
this.year --;
|
||||
}
|
||||
}
|
||||
|
||||
async doTick() {
|
||||
this.advanceTime(1);
|
||||
const timeout = 1000 / this.rate;
|
||||
const start = new Date().getTime();
|
||||
if(this.thing) {
|
||||
await this.thing.tick();
|
||||
}
|
||||
const elapsed = new Date().getTime() - start;
|
||||
const wait = Math.max(timeout - elapsed, 0);
|
||||
if(this.paused) return;
|
||||
setTimeout(this.doTick.bind(this), wait)
|
||||
}
|
||||
async doTick() {
|
||||
this.advanceTime(1);
|
||||
const timeout = 1000 / this.rate;
|
||||
const start = new Date().getTime();
|
||||
if(this.thing) {
|
||||
await this.thing.tick();
|
||||
}
|
||||
const elapsed = new Date().getTime() - start;
|
||||
const wait = Math.max(timeout - elapsed, 0);
|
||||
if(this.paused) return;
|
||||
setTimeout(this.doTick.bind(this), wait)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export interface Tickable {
|
||||
tick: () => Promise<void>
|
||||
tick: () => Promise<void>
|
||||
}
|
||||
|
|
@ -2,29 +2,17 @@ import { Pawn } from '../Pawn.js';
|
|||
import log from '../log.js';
|
||||
import { menuPanel, Renderable } from './UI.js';
|
||||
import { Game } from '../Game.js';
|
||||
import { ChopTreeTask } from '../tasks/ChopTreeTask.js';
|
||||
import { progressbar, stats, barCache } from '../Progressbar.js';
|
||||
import { progressbar, stats } from '../Progressbar.js';
|
||||
import { Popup } from './Popup.js';
|
||||
import mdns from '../multiplayer/mDNS.js';
|
||||
import { GiftPopup } from './GiftPopup.js';
|
||||
import { PawnDetails } from './PawnDetails.js';
|
||||
import { defaultTheme, getTheme } from './Theme.js';
|
||||
import { getTheme } from './Theme.js';
|
||||
import { inspect } from 'util';
|
||||
import PawnsView from './view/PawnsView.js';
|
||||
import InventoryView from './view/InventoryView.js';
|
||||
import MultiplayerView from './view/MultiplayerView.js';
|
||||
import { View } from './View.js';
|
||||
|
||||
// TODO extract View
|
||||
export abstract class View implements Renderable, KeypressAcceptor {
|
||||
abstract render(): void;
|
||||
abstract keypress(key: {full: string}): void;
|
||||
|
||||
static PAWNS: View = new PawnsView();
|
||||
static INVENTORY: View = new InventoryView();
|
||||
static MULTIPLAYER: View = new MultiplayerView();
|
||||
|
||||
name: string
|
||||
}
|
||||
const clamp = (min, max, value) => Math.min(Math.max(value, min), max);
|
||||
|
||||
// TODO move KeypressAcceptor to ui something idk
|
||||
export interface KeypressAcceptor {
|
||||
|
|
@ -34,16 +22,35 @@ export interface KeypressAcceptor {
|
|||
export class Menu implements Renderable {
|
||||
|
||||
trees: number = 10;
|
||||
view: View = View.PAWNS;
|
||||
viewIndex: number = 0;
|
||||
views: View[] = [
|
||||
new PawnsView(),
|
||||
new InventoryView(),
|
||||
new MultiplayerView()
|
||||
]
|
||||
|
||||
get view() {
|
||||
return this.views[this.viewIndex];
|
||||
}
|
||||
|
||||
advanceView() {
|
||||
this.viewIndex ++;
|
||||
this.viewIndex = clamp(0, this.views.length - 1, this.viewIndex);
|
||||
}
|
||||
|
||||
regressView() {
|
||||
this.viewIndex --;
|
||||
this.viewIndex = clamp(0, this.views.length - 1, this.viewIndex);
|
||||
}
|
||||
|
||||
constructor() {
|
||||
menuPanel.on('keypress', (evt, key) => {
|
||||
log.info('keypress', key);
|
||||
|
||||
if (key.full === 'left') {
|
||||
this.view = View[Object.keys(View)[Math.min(Math.max(Object.values(View).indexOf(this.view) - 1, 0), Object.keys(View).length - 1)]]
|
||||
this.regressView();
|
||||
} else if (key.full === 'right') {
|
||||
this.view = View[Object.keys(View)[Math.min(Math.max(Object.values(View).indexOf(this.view) + 1, 0), Object.keys(View).length - 1)]]
|
||||
this.advanceView();
|
||||
|
||||
// debugging hotkeys
|
||||
} else if (key.full === '1') {
|
||||
|
|
@ -116,7 +123,7 @@ export class Menu implements Renderable {
|
|||
}
|
||||
}).join('');
|
||||
})()}{/center}\n\n${(() => {
|
||||
this.view.view.render();
|
||||
this.view.render();
|
||||
})()}`
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -15,12 +15,15 @@ export class Popup {
|
|||
this.box = blessed.box({
|
||||
top: 'center',
|
||||
left: 'center',
|
||||
width: 'shrink',
|
||||
width: '100%',
|
||||
height: 'shrink',
|
||||
content: getTheme().normal(content) + `\n\n{|}` + getTheme().hotkey('enter') + getTheme().normal(`: Okay `),
|
||||
// content: getTheme().normal(content) + `\n\n{|}` + getTheme().hotkey('enter') + getTheme().normal(`: Okay `),
|
||||
tags: true,
|
||||
...boxStyle(),
|
||||
});
|
||||
let stuff = '';
|
||||
for(let i = 16; i < 232; i ++) stuff += chalk.bgAnsi256(i).black(` ${i.toString().padStart(3, ' ')} ${(i-15)%18===0?'\n':''}`)
|
||||
this.box.setContent(stuff)
|
||||
this.box.on('keypress', (evt, key) => {
|
||||
if(key.full === 'escape' || key.full === 'enter') {
|
||||
Game.current.clock.start();
|
||||
|
|
|
|||
136
src/ui/Theme.ts
136
src/ui/Theme.ts
|
|
@ -1,77 +1,89 @@
|
|||
import chalk from "chalk";
|
||||
// blessed doesnt know QUITE how to deal with 16m color modes
|
||||
// it will always downsample them to 256. which is fine, but
|
||||
// blessed's algorithm sucks, and comes out with incorrect
|
||||
// mappings for certain colors. Instead of dealing with that,
|
||||
// here, we simply tell chalk to always output ansi256 codes
|
||||
// instead of upsampling them to 16m codes.
|
||||
import chalk from 'chalk';
|
||||
chalk.level = 2;
|
||||
|
||||
type StyleFunction = (text: string) => string;
|
||||
|
||||
export type Theme = {
|
||||
header: StyleFunction,
|
||||
subheader: StyleFunction,
|
||||
normal: StyleFunction,
|
||||
selected: StyleFunction,
|
||||
hotkey: StyleFunction,
|
||||
tab: {
|
||||
normal: StyleFunction,
|
||||
selected: StyleFunction
|
||||
},
|
||||
border: {
|
||||
focused: string,
|
||||
normal: string
|
||||
},
|
||||
progressBar: {
|
||||
indicator: {
|
||||
critical: StyleFunction,
|
||||
warning: StyleFunction,
|
||||
normal: StyleFunction,
|
||||
excellent: StyleFunction,
|
||||
buckets: [number, number, number]
|
||||
},
|
||||
normal: StyleFunction
|
||||
}
|
||||
header: StyleFunction,
|
||||
subheader: StyleFunction,
|
||||
normal: StyleFunction,
|
||||
selected: StyleFunction,
|
||||
hotkey: StyleFunction,
|
||||
tab: {
|
||||
normal: StyleFunction,
|
||||
selected: StyleFunction
|
||||
},
|
||||
border: {
|
||||
focused: string,
|
||||
normal: string
|
||||
},
|
||||
progressBar: {
|
||||
indicator: {
|
||||
critical: StyleFunction,
|
||||
warning: StyleFunction,
|
||||
normal: StyleFunction,
|
||||
excellent: StyleFunction,
|
||||
buckets: [number, number, number]
|
||||
},
|
||||
normal: StyleFunction
|
||||
},
|
||||
status: {
|
||||
idle: StyleFunction,
|
||||
self: StyleFunction,
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export const defaultTheme: Theme = {
|
||||
header: chalk.ansi256(255).bold,
|
||||
subheader: chalk.ansi256(243).bold,
|
||||
normal: chalk.ansi256(243),
|
||||
selected: chalk.ansi256(250),
|
||||
hotkey: chalk.ansi256(40),
|
||||
tab: {
|
||||
normal: chalk.ansi256(117),
|
||||
selected: chalk.ansi256(117).inverse
|
||||
},
|
||||
border: {
|
||||
focused: '#ffffff',
|
||||
normal: '#222222'
|
||||
},
|
||||
progressBar: {
|
||||
indicator: {
|
||||
critical: chalk.bgAnsi256(235).ansi256(88),
|
||||
warning: chalk.bgAnsi256(235).ansi256(202),
|
||||
normal: chalk.bgAnsi256(235).ansi256(70),
|
||||
excellent: chalk.bgAnsi256(235).ansi256(87),
|
||||
buckets: [.1, .25, .95]
|
||||
},
|
||||
normal: chalk.bgAnsi256(235).ansi256(243)
|
||||
}
|
||||
header: chalk.ansi256(255).bold,
|
||||
subheader: chalk.ansi256(243).bold,
|
||||
normal: chalk.ansi256(243),
|
||||
selected: chalk.ansi256(250),
|
||||
hotkey: chalk.ansi256(40),
|
||||
tab: {
|
||||
normal: chalk.ansi256(117),
|
||||
selected: chalk.ansi256(117).inverse
|
||||
},
|
||||
border: {
|
||||
focused: '#ffffff',
|
||||
normal: '#222222'
|
||||
},
|
||||
progressBar: {
|
||||
indicator: {
|
||||
critical: chalk.bgAnsi256(235).ansi256(88),
|
||||
warning: chalk.bgAnsi256(235).ansi256(202),
|
||||
normal: chalk.bgAnsi256(235).ansi256(70),
|
||||
excellent: chalk.bgAnsi256(235).ansi256(87),
|
||||
buckets: [.1, .25, .95]
|
||||
},
|
||||
normal: chalk.bgAnsi256(235).ansi256(243)
|
||||
}
|
||||
}
|
||||
|
||||
const debugStyle = chalk.ansi256(213);
|
||||
export const debugTheme: Theme = {
|
||||
header: debugStyle.inverse,
|
||||
subheader: debugStyle,
|
||||
normal: debugStyle,
|
||||
selected: debugStyle.inverse,
|
||||
hotkey: debugStyle,
|
||||
tab: {
|
||||
normal: debugStyle,
|
||||
selected: debugStyle.inverse,
|
||||
},
|
||||
border: {
|
||||
focused: '#ff88ff',
|
||||
normal: '#ff00ff'
|
||||
},
|
||||
progressBar: defaultTheme.progressBar
|
||||
header: debugStyle.inverse,
|
||||
subheader: debugStyle,
|
||||
normal: debugStyle,
|
||||
selected: debugStyle.inverse,
|
||||
hotkey: debugStyle,
|
||||
tab: {
|
||||
normal: debugStyle,
|
||||
selected: debugStyle.inverse,
|
||||
},
|
||||
border: {
|
||||
focused: '#ff88ff',
|
||||
normal: '#ff00ff'
|
||||
},
|
||||
progressBar: defaultTheme.progressBar
|
||||
}
|
||||
|
||||
export function getTheme(): Theme {
|
||||
return defaultTheme;
|
||||
return defaultTheme;
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
import { Renderable } from './UI.js';
|
||||
import { KeypressAcceptor } from './Menu.js';
|
||||
|
||||
export abstract class View implements Renderable, KeypressAcceptor {
|
||||
abstract render(): void;
|
||||
abstract keypress(key: { full: string; }): void;
|
||||
|
||||
name: string;
|
||||
}
|
||||
|
|
@ -1,6 +1,10 @@
|
|||
import { View } from "../Menu";
|
||||
import { View } from "../View.js";
|
||||
|
||||
export default class InventoryView extends View {
|
||||
constructor() {
|
||||
super();
|
||||
this.name = 'Inventory';
|
||||
}
|
||||
keypress: (key: { full: string; }) => void;
|
||||
render() { void 0 };
|
||||
}
|
||||
|
|
@ -1,7 +1,10 @@
|
|||
import { KeypressAcceptor, View } from "../Menu";
|
||||
import { Renderable } from "../UI";
|
||||
import { View } from "../View.js";
|
||||
|
||||
export default class MultiplayerView extends View {
|
||||
constructor() {
|
||||
super();
|
||||
this.name = 'Multiplayer';
|
||||
}
|
||||
keypress: (key: { full: string; }) => void;
|
||||
render() { void 0 };
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
import { View } from "../Menu.js";
|
||||
import { View } from "../View.js";
|
||||
|
||||
export default class PawnsView extends View {
|
||||
constructor() {
|
||||
|
|
|
|||
|
|
@ -210,6 +210,7 @@ multicast-dns@^6.0.1:
|
|||
neo-blessed@^0.2.0:
|
||||
version "0.2.0"
|
||||
resolved "https://registry.yarnpkg.com/neo-blessed/-/neo-blessed-0.2.0.tgz#30f9495fdd104494402b62c6273a9c9b82de4f2b"
|
||||
integrity sha512-C2kC4K+G2QnNQFXUIxTQvqmrdSIzGTX1ZRKeDW6ChmvPRw8rTkTEJzbEQHiHy06d36PCl/yMOCjquCRV8SpSQw==
|
||||
|
||||
object-is@^1.0.1:
|
||||
version "1.1.5"
|
||||
|
|
|
|||
Loading…
Reference in New Issue