trying to get lists to work...?
parent
83c70f59fb
commit
327b703201
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@ -8,17 +8,18 @@ import {
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QGridLayout,
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QGridLayout,
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FocusPolicy,
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FocusPolicy,
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WidgetEventTypes,
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WidgetEventTypes,
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AlignmentFlag
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AlignmentFlag,
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QListView,
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QListWidget,
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QListWidgetItem
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} from '@nodegui/nodegui';
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} from '@nodegui/nodegui';
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import { Pawn } from '../Pawn.js';
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import { Pawn } from '../Pawn.js';
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import { View } from './View.js';
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import { View } from './View.js';
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// 40x30
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const w = 40;
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const h = 30;
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export class GameView extends View {
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export class GameView extends View {
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game: Game;
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game: Game;
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title: QLabel;
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title: QLabel;
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timeLabel: QLabel;
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left: QWidget;
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left: QWidget;
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right: QTabWidget;
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right: QTabWidget;
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@ -28,26 +29,24 @@ export class GameView extends View {
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this.title = new QLabel();
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this.title = new QLabel();
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this.left = new QWidget();
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this.left = new QWidget();
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this.right = new QTabWidget();
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this.right = new QTabWidget();
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this.timeLabel = new TimeWidget();
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this.title.setText(this.game.name);
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this.title.setText(this.game.name);
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this.left.setInlineStyle('border: 1px solid white;')
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this.left.setInlineStyle('border: 1px solid white;')
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this.right.setInlineStyle('border: 1px solid white;')
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this.right.setInlineStyle('border: 1px solid white;')
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// this.layout.addWidget(this.left, 1, 0, 29, 20);
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this.layout.addWidget(this.title, 0, 0);
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// this.layout.addWidget(this.right, 1, 21, 29, 20);
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this.layout.addWidget(this.timeLabel, 0, 1);
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this.layout.addWidget(this.left, 1, 0);
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this.layout.addWidget(this.title, 0, 0, 1, w);
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this.layout.addWidget(this.right, 1, 1);
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this.layout.addWidget(this.left, 1, 0, h - 1, w / 2);
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this.layout.setRowStretch(0, 0);
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this.layout.addWidget(this.right, 1, w / 2, h - 1, w / 2);
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this.layout.setRowStretch(1, 1);
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this.layout.setColumnStretch(0, 3);
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const page1 = new QLabel();
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this.layout.setColumnStretch(1, 2);
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page1.setText('Page 1');
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const page2 = new QLabel();
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page2.setText('Page 2');
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this.right.addTab(new PawnPageWidget(), new QIcon(), 'Pawns');
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this.right.addTab(new PawnPageWidget(), new QIcon(), 'Pawns');
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this.right.addTab(page2, new QIcon(), 'Inventory');
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this.right.addTab(new InventoryWidget(), new QIcon(), 'Inventory')
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}
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}
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constructor(game: Game) {
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constructor(game: Game) {
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@ -59,37 +58,60 @@ export class GameView extends View {
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class PawnWidget extends QWidget {
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class PawnWidget extends QWidget {
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constructor(pawn: Pawn) {
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constructor(pawn: Pawn) {
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super();
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super();
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this.setLayout(new QGridLayout());
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let layout: QGridLayout;
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this.setInlineStyle(`
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this.setLayout(layout = new QGridLayout());
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height: 64px;
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// this.setInlineStyle(`
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background: cyan;
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// margin-bottom: 4px;
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width: \'100%\';
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// `);
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margin-bottom: 4px;
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`);
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const nameLabel = new QLabel();
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const nameLabel = new QLabel();
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nameLabel.setText(pawn.name.first + ' ' + pawn.name.last);
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nameLabel.setText(pawn.name.first + ' ' + pawn.name.last);
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nameLabel.setAlignment(AlignmentFlag.AlignLeft | AlignmentFlag.AlignTop);
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nameLabel.setAlignment(AlignmentFlag.AlignLeft | AlignmentFlag.AlignTop);
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const activityLabel = new QLabel();
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const activityLabel = new QLabel();
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activityLabel.setText(pawn.status);
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activityLabel.setText(pawn.status);
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activityLabel.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignTop);
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activityLabel.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignTop);
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this.layout.addWidget(nameLabel, 0, 0, 1, 1);
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this.layout.addWidget(nameLabel, 0, 0, 1, 1);
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this.layout.addWidget(activityLabel, 0, 1, 1, 1);
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this.layout.addWidget(activityLabel, 0, 1, 1, 1);
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this.setFocusPolicy(FocusPolicy.ClickFocus);
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layout.setColumnStretch(0, 1);
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layout.setColumnStretch(1, 1);
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layout.setRowStretch(0, 1);
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// this.setFocusPolicy(FocusPolicy.ClickFocus);
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}
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}
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}
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}
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class PawnPageWidget extends QWidget {
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class PawnPageWidget extends QListWidget {
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constructor() {
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constructor() {
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super();
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super();
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this.setLayout(new FlexLayout());
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// this.setLayout(new FlexLayout());
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// this.setInlineStyle('width: 100%; height: 100%;');
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this.setInlineStyle('background: purple;');
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// this.layout.addWidget(new PawnWidget(Game.current.pawns[0]));
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for(const pawn of Game.current.pawns) {
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for(const pawn of Game.current.pawns) {
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// const label = new QLabel();
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// const label = new QLabel();
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// label.setText(pawn.name.first);
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// label.setText(pawn.name.first);
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// this.layout.addWidget(label);
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// this.layout.addWidget(label);
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this.layout.addWidget(new PawnWidget(pawn));
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// this.layout.addWidget(new PawnWidget(pawn));
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const item = new QListWidgetItem();
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this.addItem(item);
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this.setItemWidget(item, new PawnWidget(pawn));
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}
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}
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}
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}
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}
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}
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class TimeWidget extends QLabel {
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constructor() {
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super();
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this.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignVCenter);
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setInterval(() => {
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this.setText(Game.current.clock.toString());
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}, 100)
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}
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}
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class InventoryWidget extends QWidget {
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}
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