trying to get lists to work...?

materials
Bronwen 2021-07-26 23:15:05 -04:00
parent 83c70f59fb
commit 327b703201
1 changed files with 50 additions and 28 deletions

View File

@ -8,17 +8,18 @@ import {
QGridLayout,
FocusPolicy,
WidgetEventTypes,
AlignmentFlag
AlignmentFlag,
QListView,
QListWidget,
QListWidgetItem
} from '@nodegui/nodegui';
import { Pawn } from '../Pawn.js';
import { View } from './View.js';
// 40x30
const w = 40;
const h = 30;
export class GameView extends View {
game: Game;
title: QLabel;
timeLabel: QLabel;
left: QWidget;
right: QTabWidget;
@ -28,26 +29,24 @@ export class GameView extends View {
this.title = new QLabel();
this.left = new QWidget();
this.right = new QTabWidget();
this.timeLabel = new TimeWidget();
this.title.setText(this.game.name);
this.left.setInlineStyle('border: 1px solid white;')
this.right.setInlineStyle('border: 1px solid white;')
// this.layout.addWidget(this.left, 1, 0, 29, 20);
// this.layout.addWidget(this.right, 1, 21, 29, 20);
this.layout.addWidget(this.title, 0, 0, 1, w);
this.layout.addWidget(this.left, 1, 0, h - 1, w / 2);
this.layout.addWidget(this.right, 1, w / 2, h - 1, w / 2);
const page1 = new QLabel();
page1.setText('Page 1');
const page2 = new QLabel();
page2.setText('Page 2');
this.layout.addWidget(this.title, 0, 0);
this.layout.addWidget(this.timeLabel, 0, 1);
this.layout.addWidget(this.left, 1, 0);
this.layout.addWidget(this.right, 1, 1);
this.layout.setRowStretch(0, 0);
this.layout.setRowStretch(1, 1);
this.layout.setColumnStretch(0, 3);
this.layout.setColumnStretch(1, 2);
this.right.addTab(new PawnPageWidget(), new QIcon(), 'Pawns');
this.right.addTab(page2, new QIcon(), 'Inventory');
this.right.addTab(new InventoryWidget(), new QIcon(), 'Inventory')
}
constructor(game: Game) {
@ -59,37 +58,60 @@ export class GameView extends View {
class PawnWidget extends QWidget {
constructor(pawn: Pawn) {
super();
this.setLayout(new QGridLayout());
this.setInlineStyle(`
height: 64px;
background: cyan;
width: \'100%\';
margin-bottom: 4px;
`);
let layout: QGridLayout;
this.setLayout(layout = new QGridLayout());
// this.setInlineStyle(`
// margin-bottom: 4px;
// `);
const nameLabel = new QLabel();
nameLabel.setText(pawn.name.first + ' ' + pawn.name.last);
nameLabel.setAlignment(AlignmentFlag.AlignLeft | AlignmentFlag.AlignTop);
const activityLabel = new QLabel();
activityLabel.setText(pawn.status);
activityLabel.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignTop);
this.layout.addWidget(nameLabel, 0, 0, 1, 1);
this.layout.addWidget(activityLabel, 0, 1, 1, 1);
this.setFocusPolicy(FocusPolicy.ClickFocus);
layout.setColumnStretch(0, 1);
layout.setColumnStretch(1, 1);
layout.setRowStretch(0, 1);
// this.setFocusPolicy(FocusPolicy.ClickFocus);
}
}
class PawnPageWidget extends QWidget {
class PawnPageWidget extends QListWidget {
constructor() {
super();
this.setLayout(new FlexLayout());
// this.setInlineStyle('width: 100%; height: 100%;');
// this.setLayout(new FlexLayout());
this.setInlineStyle('background: purple;');
// this.layout.addWidget(new PawnWidget(Game.current.pawns[0]));
for(const pawn of Game.current.pawns) {
// const label = new QLabel();
// label.setText(pawn.name.first);
// this.layout.addWidget(label);
this.layout.addWidget(new PawnWidget(pawn));
// this.layout.addWidget(new PawnWidget(pawn));
const item = new QListWidgetItem();
this.addItem(item);
this.setItemWidget(item, new PawnWidget(pawn));
}
}
}
class TimeWidget extends QLabel {
constructor() {
super();
this.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignVCenter);
setInterval(() => {
this.setText(Game.current.clock.toString());
}, 100)
}
}
class InventoryWidget extends QWidget {
}