split up qt widgets!
parent
cbc45c1aef
commit
2dc1c6b8d8
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@ -0,0 +1,78 @@
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import { Direction, FocusPolicy, QBoxLayout, QFrame, QGridLayout, QScrollArea, QWidget } from "@nodegui/nodegui";
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export abstract class ScrollPanel extends QScrollArea {
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centralWidget: QWidget;
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vLayout: QBoxLayout;
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widgets: QWidget[] = [];
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constructor() {
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super();
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this.setInlineStyle(`
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background: rgba(0, 0, 0, 0);
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border: none;
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`)
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this.centralWidget = new QFrame();
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this.centralWidget.setInlineStyle(`
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background: rgba(0, 0, 0, 0);
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`);
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// this.setVerticalScrollBarPolicy(ScrollBarPolicy.ScrollBarAlwaysOn);
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this.setWidgetResizable(true);
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this.setWidget(this.centralWidget);
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this.vLayout = new QBoxLayout(Direction.TopToBottom);
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const a = 12;
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this.vLayout.setContentsMargins(a, a, a, a);
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this.vLayout.setSpacing(0);
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this.centralWidget.setLayout(this.vLayout);
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this.fill();
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this.vLayout.addStretch(1);
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}
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refill() {
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for(const component of this.widgets) {
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// component.hide();
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component.close();
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// component.nodeParent = null;
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// this.vLayout.removeWidget(component);
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}
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this.widgets = [];
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this.fill();
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}
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addWidget(widget: QWidget) {
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this.widgets.push(widget);
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this.vLayout.insertWidget(0, widget);
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}
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abstract fill(): void;
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}
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export abstract class GridItem extends QFrame {
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rootLayout: QGridLayout;
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get layout(): QGridLayout {
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return this.rootLayout;
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}
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constructor() {
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super();
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this.rootLayout = new QGridLayout()
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this.setLayout(this.rootLayout);
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this.setInlineStyle(`
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width: '100%';
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margin: 0px;
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padding: 0px;
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`);
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this.rootLayout.setContentsMargins(0, 0, 0, 0);
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this.rootLayout.setSpacing(0);
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this.rootLayout.setVerticalSpacing(0);
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this.rootLayout.setHorizontalSpacing(0);
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// this.rootLayout.
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this.setFocusPolicy(FocusPolicy.ClickFocus);
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}
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}
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@ -21,6 +21,9 @@ import network from '../multiplayer/mDNS.js';
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import { Player } from '../multiplayer/Player.js';
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import { Pawn } from '../Pawn.js';
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import { ProcessManager } from '../ProcessManager.js';
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import { GridItem, ScrollPanel } from './CustomWidgets.js';
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import { DebugPage, PawnsPage, InventoryPage, MultiplayerPage } from './pages/Pages.js';
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import { TimeControl, TimeLabel } from './TimeControl.js';
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import { View } from './View.js';
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export class GameView extends View {
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@ -30,7 +33,7 @@ export class GameView extends View {
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left: QWidget;
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right: QTabWidget;
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timeControl: TimeControl;
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debugPage: DebugPageWidget;
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debugPage: DebugPage;
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addComponents(): void {
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this.addLayout();
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@ -38,7 +41,7 @@ export class GameView extends View {
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this.title = new QLabel();
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this.left = new QWidget();
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this.right = new QTabWidget();
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this.timeLabel = new TimeWidget();
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this.timeLabel = new TimeLabel();
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this.timeControl = new TimeControl();
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this.title.setText(this.game.name);
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@ -54,11 +57,11 @@ export class GameView extends View {
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this.layout.setColumnStretch(i, 1);
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}
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this.debugPage = new DebugPageWidget();
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this.debugPage = new DebugPage();
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this.right.addTab(new PawnPageWidget(), new QIcon(), 'Pawns');
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this.right.addTab(new InventoryPageWidget(), new QIcon(), 'Inventory');
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this.right.addTab(new MultiplayerPageWidget(), new QIcon(), 'Multiplayer');
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this.right.addTab(new PawnsPage(), new QIcon(), 'Pawns');
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this.right.addTab(new InventoryPage(), new QIcon(), 'Inventory');
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this.right.addTab(new MultiplayerPage(), new QIcon(), 'Multiplayer');
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ProcessManager.on('change', this.onProcessManagerChange.bind(this));
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}
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@ -77,302 +80,3 @@ export class GameView extends View {
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}
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}
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class GridItem extends QFrame {
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rootLayout: QGridLayout;
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get layout(): QGridLayout {
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return this.rootLayout;
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}
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constructor() {
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super();
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this.rootLayout = new QGridLayout()
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this.setLayout(this.rootLayout);
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this.setInlineStyle(`
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width: '100%';
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margin: 0px;
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padding: 0px;
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`);
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this.rootLayout.setContentsMargins(0, 0, 0, 0);
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this.rootLayout.setSpacing(0);
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this.rootLayout.setVerticalSpacing(0);
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this.rootLayout.setHorizontalSpacing(0);
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// this.rootLayout.
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this.setFocusPolicy(FocusPolicy.ClickFocus);
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}
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}
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function addSplitText(layout: QGridLayout, left: string, right: string, row: number) {
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layout.setSpacing(0);
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const nameLabel = new QLabel();
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nameLabel.setText(left);
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nameLabel.setAlignment(AlignmentFlag.AlignLeft | AlignmentFlag.AlignTop);
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// nameLabel.setInlineStyle('padding: 0px; margin: 0px;');
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const activityLabel = new QLabel();
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activityLabel.setText(right);
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activityLabel.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignTop);
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// activityLabel.setInlineStyle('padding: 0px; margin: 0px;');
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layout.addWidget(nameLabel, row, 0, 1, 1);
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layout.addWidget(activityLabel, row, 1, 1, 1);
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layout.setRowStretch(row, 1);
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// in theory this is redundant, calling this
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// function on the same layout multiple times...
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layout.setColumnStretch(0, 1);
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layout.setColumnStretch(1, 1);
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}
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class PawnWidget extends GridItem {
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constructor(pawn: Pawn) {
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super();
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addSplitText(
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this.layout,
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pawn.name.first + ' ' + pawn.name.last,
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pawn.status,
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0
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);
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}
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}
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class ItemWidget extends GridItem {
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constructor(itemState: ItemState<unknown>) {
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super();
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addSplitText(
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this.layout,
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itemState.name,
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'' + (itemState.qty),
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0
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);
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}
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}
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abstract class ScrollPanel extends QScrollArea {
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centralWidget: QWidget;
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vLayout: QBoxLayout;
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widgets: QWidget[] = [];
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constructor() {
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super();
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this.setInlineStyle(`
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background: rgba(0, 0, 0, 0);
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border: none;
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`)
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this.centralWidget = new QFrame();
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this.centralWidget.setInlineStyle(`
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background: rgba(0, 0, 0, 0);
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`);
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// this.setVerticalScrollBarPolicy(ScrollBarPolicy.ScrollBarAlwaysOn);
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this.setWidgetResizable(true);
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this.setWidget(this.centralWidget);
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this.vLayout = new QBoxLayout(Direction.TopToBottom);
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const a = 12;
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this.vLayout.setContentsMargins(a, a, a, a);
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this.vLayout.setSpacing(0);
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this.centralWidget.setLayout(this.vLayout);
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this.fill();
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this.vLayout.addStretch(1);
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}
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refill() {
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for(const component of this.widgets) {
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// component.hide();
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component.close();
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// component.nodeParent = null;
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// this.vLayout.removeWidget(component);
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}
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this.widgets = [];
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this.fill();
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}
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addWidget(widget: QWidget) {
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this.widgets.push(widget);
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this.vLayout.insertWidget(0, widget);
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}
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abstract fill(): void;
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}
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class PawnPageWidget extends ScrollPanel {
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fill() {
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for(const pawn of Game.current.pawns) {
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this.addWidget(new PawnWidget(pawn));
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}
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}
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}
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// TODO remove later, when i know i dont need it
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// class PawnPageWidget extends QListWidget {
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// constructor() {
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// super();
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// for (const pawn of Game.current.pawns) {
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// const pawnWidget = new PawnWidget(pawn);
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// const item = new QListWidgetItem();
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// this.addItem(item);
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// this.setItemWidget(item, pawnWidget);
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// }
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// }
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// }
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// class PawnPageWidget extends QWidget {
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// constructor() {
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// super();
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// this.setLayout(new QBoxLayout(Direction.TopToBottom));
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// // this.setLayout(new FlexLayout());
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// for(const pawn of Game.current.pawns) {
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// this.layout.addWidget(new PawnWidget(pawn));
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// }
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// }
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// }
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class TimeWidget extends QLabel {
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constructor() {
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super();
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this.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignVCenter);
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setInterval(() => {
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this.setText(Game.current.clock.toString());
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}, 100)
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}
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}
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class InventoryPageWidget extends ScrollPanel {
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fill() {
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for(const itemState of Game.current.inv.items) {
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this.addWidget(new ItemWidget(itemState))
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}
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}
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}
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class MultiplayerPlayerWidget extends GridItem {
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constructor(player: Player) {
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super();
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addSplitText(
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this.layout,
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player.name,
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player.host + ':' + player.port,
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0
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)
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}
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}
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class MultiplayerPageWidget extends ScrollPanel {
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constructor() {
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super();
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network.on('change', () => {
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this.refill();
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})
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}
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fill(): void {
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for(const player of network.players) {
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this.addWidget(new MultiplayerPlayerWidget(player))
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}
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}
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}
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class DebugPageWidget extends ScrollPanel {
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constructor() {
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super();
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}
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fill(): void {
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const reload = new QPushButton();
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reload.setText('Reload');
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reload.addEventListener('clicked', this.reload.bind(this))
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this.addWidget(reload);
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}
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private reload() {
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ProcessManager.restart();
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}
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}
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class TimeControl extends GridItem {
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pauseButton: QPushButton;
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normalSpeedButton: QPushButton;
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turboSpeedButton: QPushButton;
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extremeSpeedButton: QPushButton;
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NORMAL = 60;
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TURBO = 180;
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EXTREME = 360;
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constructor() {
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super();
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this.pauseButton = new QPushButton();
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this.pauseButton.setText('❚❚');
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this.normalSpeedButton = new QPushButton();
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this.normalSpeedButton.setText('❯');
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this.turboSpeedButton = new QPushButton();
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this.turboSpeedButton.setText('❯'.repeat(2));
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this.extremeSpeedButton = new QPushButton();
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this.extremeSpeedButton.setText('❯'.repeat(3));
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this.layout.addWidget(this.pauseButton, 0, 0);
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this.layout.addWidget(this.normalSpeedButton, 0, 1);
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this.layout.addWidget(this.turboSpeedButton, 0, 2);
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this.layout.addWidget(this.extremeSpeedButton, 0, 3);
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this.updateButtons();
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this.pauseButton.addEventListener('clicked', () => {
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Game.current.clock.pause();
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this.updateButtons();
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});
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this.normalSpeedButton.addEventListener('clicked', () => {
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if(Game.current.clock.paused) Game.current.clock.resume();
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Game.current.clock.targetTPS = this.NORMAL;
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this.updateButtons();
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});
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this.turboSpeedButton.addEventListener('clicked', () => {
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if(Game.current.clock.paused) Game.current.clock.resume();
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Game.current.clock.targetTPS = this.TURBO;
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this.updateButtons();
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});
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this.extremeSpeedButton.addEventListener('clicked', () => {
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if(Game.current.clock.paused) Game.current.clock.resume();
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Game.current.clock.targetTPS = this.EXTREME;
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this.updateButtons();
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});
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}
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updateButtons() {
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const update = (a: boolean, b: boolean, c: boolean, d: boolean) => {
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this.pauseButton.setEnabled(a);
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this.normalSpeedButton.setEnabled(b);
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this.turboSpeedButton.setEnabled(c);
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this.extremeSpeedButton.setEnabled(d);
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}
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if(Game.current) {
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if(Game.current.clock.paused) return update(false, true, true, true);
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if(Game.current.clock.targetTPS === this.NORMAL) return update(true, false, true, true);
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if(Game.current.clock.targetTPS === this.TURBO) return update(true, true, false, true);
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if(Game.current.clock.targetTPS === this.EXTREME) return update(true, true, true, false);
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} else {
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update(false, false, false, false);
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}
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}
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}
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@ -0,0 +1,97 @@
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import { Game } from '@game';
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import { QLabel, AlignmentFlag, QPushButton } from '@nodegui/nodegui';
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import { GridItem } from './CustomWidgets.js';
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export class TimeControl extends GridItem {
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pauseButton: QPushButton;
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normalSpeedButton: QPushButton;
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turboSpeedButton: QPushButton;
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extremeSpeedButton: QPushButton;
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NORMAL = 60;
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TURBO = 180;
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EXTREME = 360;
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constructor() {
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super();
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this.pauseButton = new QPushButton();
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this.pauseButton.setText('❚❚');
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this.normalSpeedButton = new QPushButton();
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this.normalSpeedButton.setText('❯');
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this.turboSpeedButton = new QPushButton();
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this.turboSpeedButton.setText('❯'.repeat(2));
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this.extremeSpeedButton = new QPushButton();
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this.extremeSpeedButton.setText('❯'.repeat(3));
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this.layout.addWidget(this.pauseButton, 0, 0);
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this.layout.addWidget(this.normalSpeedButton, 0, 1);
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this.layout.addWidget(this.turboSpeedButton, 0, 2);
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this.layout.addWidget(this.extremeSpeedButton, 0, 3);
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this.updateButtons();
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this.pauseButton.addEventListener('clicked', () => {
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Game.current.clock.pause();
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this.updateButtons();
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});
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this.normalSpeedButton.addEventListener('clicked', () => {
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if (Game.current.clock.paused)
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Game.current.clock.resume();
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Game.current.clock.targetTPS = this.NORMAL;
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this.updateButtons();
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});
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this.turboSpeedButton.addEventListener('clicked', () => {
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if (Game.current.clock.paused)
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Game.current.clock.resume();
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Game.current.clock.targetTPS = this.TURBO;
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this.updateButtons();
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});
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this.extremeSpeedButton.addEventListener('clicked', () => {
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if (Game.current.clock.paused)
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Game.current.clock.resume();
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Game.current.clock.targetTPS = this.EXTREME;
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this.updateButtons();
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});
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}
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updateButtons() {
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const update = (a: boolean, b: boolean, c: boolean, d: boolean) => {
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this.pauseButton.setEnabled(a);
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this.normalSpeedButton.setEnabled(b);
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this.turboSpeedButton.setEnabled(c);
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this.extremeSpeedButton.setEnabled(d);
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};
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if (Game.current) {
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if (Game.current.clock.paused)
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return update(false, true, true, true);
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if (Game.current.clock.targetTPS === this.NORMAL)
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return update(true, false, true, true);
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if (Game.current.clock.targetTPS === this.TURBO)
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return update(true, true, false, true);
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if (Game.current.clock.targetTPS === this.EXTREME)
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return update(true, true, true, false);
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} else {
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update(false, false, false, false);
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}
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}
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}
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export class TimeLabel extends QLabel {
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constructor() {
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super();
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this.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignVCenter);
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setInterval(() => {
|
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this.setText(Game.current.clock.toString());
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
import { AlignmentFlag, QGridLayout, QLabel } from "@nodegui/nodegui";
|
||||
|
||||
|
||||
export function addSplitText(layout: QGridLayout, left: string, right: string, row: number) {
|
||||
layout.setSpacing(0);
|
||||
|
||||
const nameLabel = new QLabel();
|
||||
nameLabel.setText(left);
|
||||
nameLabel.setAlignment(AlignmentFlag.AlignLeft | AlignmentFlag.AlignTop);
|
||||
// nameLabel.setInlineStyle('padding: 0px; margin: 0px;');
|
||||
const activityLabel = new QLabel();
|
||||
activityLabel.setText(right);
|
||||
activityLabel.setAlignment(AlignmentFlag.AlignRight | AlignmentFlag.AlignTop);
|
||||
// activityLabel.setInlineStyle('padding: 0px; margin: 0px;');
|
||||
|
||||
layout.addWidget(nameLabel, row, 0, 1, 1);
|
||||
layout.addWidget(activityLabel, row, 1, 1, 1);
|
||||
layout.setRowStretch(row, 1);
|
||||
|
||||
// in theory this is redundant, calling this
|
||||
// function on the same layout multiple times...
|
||||
layout.setColumnStretch(0, 1);
|
||||
layout.setColumnStretch(1, 1);
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
import { QPushButton } from "@nodegui/nodegui";
|
||||
import { ProcessManager } from "../../ProcessManager.js";
|
||||
import { ScrollPanel } from "../CustomWidgets.js";
|
||||
|
||||
|
||||
export class DebugPage extends ScrollPanel {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
fill(): void {
|
||||
const reload = new QPushButton();
|
||||
reload.setText('Reload');
|
||||
reload.addEventListener('clicked', this.reload.bind(this))
|
||||
this.addWidget(reload);
|
||||
}
|
||||
|
||||
private reload() {
|
||||
ProcessManager.restart();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
import { Game } from "@game";
|
||||
import { ItemState } from "@items";
|
||||
import { GridItem, ScrollPanel } from "../CustomWidgets";
|
||||
import { addSplitText } from "../Util";
|
||||
|
||||
|
||||
export class InventoryPage extends ScrollPanel {
|
||||
fill() {
|
||||
for(const itemState of Game.current.inv.items) {
|
||||
this.addWidget(new ItemWidget(itemState))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ItemWidget extends GridItem {
|
||||
constructor(itemState: ItemState<unknown>) {
|
||||
super();
|
||||
|
||||
addSplitText(
|
||||
this.layout,
|
||||
itemState.name,
|
||||
'' + (itemState.qty),
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
import network from "../../multiplayer/mDNS";
|
||||
import { Player } from "../../multiplayer/Player";
|
||||
import { GridItem, ScrollPanel } from "../CustomWidgets";
|
||||
import { addSplitText } from "../Util";
|
||||
|
||||
|
||||
class MultiplayerPlayerWidget extends GridItem {
|
||||
constructor(player: Player) {
|
||||
super();
|
||||
addSplitText(
|
||||
this.layout,
|
||||
player.name,
|
||||
player.host + ':' + player.port,
|
||||
0
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
export class MultiplayerPage extends ScrollPanel {
|
||||
constructor() {
|
||||
super();
|
||||
network.on('change', () => {
|
||||
this.refill();
|
||||
})
|
||||
}
|
||||
fill(): void {
|
||||
for(const player of network.players) {
|
||||
this.addWidget(new MultiplayerPlayerWidget(player))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
export { PawnsPage } from './PawnsPage.js';
|
||||
export { InventoryPage } from './InventoryPage.js';
|
||||
export { MultiplayerPage } from './MultipayerPage.js';
|
||||
export { DebugPage } from './DebugPage.js'
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
import { Game } from "@game";
|
||||
import { Pawn } from "../../Pawn";
|
||||
import { GridItem, ScrollPanel } from "../CustomWidgets";
|
||||
import { addSplitText } from "../Util";
|
||||
|
||||
|
||||
export class PawnsPage extends ScrollPanel {
|
||||
fill() {
|
||||
for(const pawn of Game.current.pawns) {
|
||||
this.addWidget(new PawnWidget(pawn));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PawnWidget extends GridItem {
|
||||
constructor(pawn: Pawn) {
|
||||
super();
|
||||
|
||||
addSplitText(
|
||||
this.layout,
|
||||
pawn.name.first + ' ' + pawn.name.last,
|
||||
pawn.status,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO remove later, when i know i dont need it
|
||||
// class PawnPageWidget extends QListWidget {
|
||||
// constructor() {
|
||||
// super();
|
||||
// for (const pawn of Game.current.pawns) {
|
||||
// const pawnWidget = new PawnWidget(pawn);
|
||||
// const item = new QListWidgetItem();
|
||||
// this.addItem(item);
|
||||
// this.setItemWidget(item, pawnWidget);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// class PawnPageWidget extends QWidget {
|
||||
|
||||
// constructor() {
|
||||
// super();
|
||||
// this.setLayout(new QBoxLayout(Direction.TopToBottom));
|
||||
// // this.setLayout(new FlexLayout());
|
||||
|
||||
// for(const pawn of Game.current.pawns) {
|
||||
// this.layout.addWidget(new PawnWidget(pawn));
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
Loading…
Reference in New Issue